cover
Contact Name
JAMN Admin
Contact Email
jamn@polibatam.ac.id
Phone
+62 778 469856
Journal Mail Official
jamn@polibatam.ac.id
Editorial Address
-
Location
,
INDONESIA
Jurnal of Applied Multimedia and Networking
ISSN : -     EISSN : 25486853     DOI : -
Journal of Applied Multimedia and Networking (JAMN) is a journal published by Study Program of Multimedia and Networking, Politeknik Negeri Batam. The JAMN is issued 2 times a year in electronic form. The electronic pdf version is accessible on the internet free of charge. We encourage all interested contributors to submit their work for consideration. e-ISSN: 2548-6853
Articles 154 Documents
Penciptaan Video Klip Melayu Menggunakan Teknik Camera Follow Untuk Visualisasi Museum Raja Ali Haji Grace Dea; Kanistren, Aragani Timur
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 9 No 2 (2025): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v9i2.10925

Abstract

Music videos are an audiovisual art that enhances multisensory experiences while acting as a medium of cultural information and communication, such as Malay culture. In this creation, cinematographic techniques are employed, particularly the camera follow technique, to create an exploratory and immersive experience. This approach is implemented in the Malay music video “Nurlela” composed by Asbon Madjid and Bing Slamet, arranged in progressive Malay pop. The study aims to determine the effectiveness of creating a Malay music video using the camera follow technique to visualize the Raja Ali Haji Museum in presenting its historical collections and visitor regulations. The production process applies the Multimedia Development Life Cycle (MDLC), consisting of six stages: concept, design, material collecting, assembly, testing, and distribution. The testing stage uses the EPIC Model, which includes four dimensions: empathy, persuasion, impact, and communication.
Educational Animation Media on the Effects of Ultra-Processed Foods to Children's Cognitive Function: A Systematic Literature Review Ramadhan Al - Aqil, Muhammad Reyhan; Agus Juhana
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 9 No 2 (2025): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v9i2.11817

Abstract

The consumption of ultra-processed food (UPF) poses a serious risk of cognitive impairment to children during their critical brain development phase. Effective educational media is crucial, as animation is a highly engaging and proven medium for children, with 90% of them choosing animation for education in previous research. This study, therefore, aims to systematically review the topic by addressing three key research questions (RQs): (1) To what extent does UPF consumption affect children's cognitive function and health? (2) Why are animations the most effective media for transferring nutritional knowledge? (3) How effective is animation-based educational media in raising children's awareness regarding UPF risks? This study adopts a Systematic Literature Review (SLR) methodology, adhering to the PRISMA guidelines. The systematic literature search gathered scientific articles from reputable world libraries. The results confirm that UPF consumption is a significant factor contributing to cognitive decline and obesity due to its high sugar and low micronutrient content. Conversely, animation is proven effective as it significantly increases children's focus and comprehension. The core conclusion is that educational animation media serves as a strategic and highly effective tool for fostering children's awareness of the dangers of consuming UPF and promoting preventative behavior.
Pembuatan Motion Comic Chibi Sebagai Media Informasi Pendaftaran Pemberangkatan Haji Di Kantor Kementerian Agama Kota Batam rachma, Rachmawati Tsalitsah; Rahmi, Anis
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 9 No 2 (2025): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v9i2.12027

Abstract

Penelitian ini mengembangkan motion comic bergaya chibi sebagai mediainformasi pendaftaran haji di Kantor Kemenag Kota Batam. Media cetakdinilai kurang efektif, terutama bagi generasi Z yang lebih akrab denganmedia digital. Menggunakan pendekatan art basic research kualitatif, karyaini dibuat dalam bentuk animasi terbatas berdurasi 3 menit 15 detik,menampilkan alur informasi melalui karakter ilustratif. Hasil evaluasi daridua ahli menunjukkan motion comic ini cukup informatif, namun masihperlu perbaikan pada intro-outro, transisi, font, dan visual panel. Gaya chibi,pewarnaan, dan karakter dinilai sesuai dengan target audiens. Secarakeseluruhan, motion comic ini berpotensi sebagai media informasi yangmenarik dan mudah dipahami, terutama bagi generasi muda.
Design and Development of UI/UX HRIS Application for Human Resource Management at PT Kreatif System Indonesia Widyastuti, Hilda; Haikal, M. Taufiq
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 9 No 2 (2025): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The rapid shift toward digital business requires organizations to implement integrated Human Resource Management (HRM) systems to reduce inefficiencies caused by manual processes. At PT Kreatif System Indonesia, the lack of integration between the fingerprint attendance system and core HR functions resulted in fragmented data, higher human error risk, and reduced decision-making accuracy. This study focused exclusively on PT Kreatif System Indonesia to address its internal operational challenges. The research aimed to design a consistent, easy-to-use, and memorable UI/UX based on Material Design principles and validate it through comprehensive usability evaluation. Interface consistency was emphasized to reduce cognitive load, improve recognition, and support smooth task execution across different user skill levels. The Prototyping development model enabled iterative refinements through continuous user feedback. Usability was evaluated using Task Completion Rate (TCR), Time-Based Efficiency (TBE), and the System Usability Scale (SUS). The developed HRIS successfully integrated all targeted modules. Initial testing achieved a TCR of 87.85% and a TBE of 0.0878 goals/second, which improved to 93.45% and 0.1258 goals/second after UI/UX enhancements. A SUS score of 74.42 indicates that the system is acceptable and well received. These results confirm that consistent UI/UX design significantly enhances HRIS effectiveness, efficiency, and usability.