cover
Contact Name
Canggih Ajika Pamungkas, M.Kom
Contact Email
informa@poltekindonusa.ac.id
Phone
+62271 - 743479
Journal Mail Official
informa@poltekindonusa.ac.id
Editorial Address
Jl. KH. Samanhudi No 31 Mangkuyudan Surakarta
Location
Kota surakarta,
Jawa tengah
INDONESIA
Jurnal Informa: Jurnal Penelitian dan Pengabdian Masyarakat
ISSN : 24427942     EISSN : 27165051     DOI : https://doi.org/10.46808/informa
Core Subject : Science,
Jurnal INFORMA merupakan jurnal ilmiah bidang ilmu Komputer dan Informatika bersifat terbuka yang memuat tulisan hasil penelitian. Jurnal ini diterbitkan oleh Program Studi D3 Manajemen Informatika Politeknik Indonusa Surakarta. Jurnal akan terbit 2 kali dalam setahun, yakni pada bulan Juni dan Desember
Articles 5 Documents
Search results for , issue "Vol 8 No 1 (2022): Juni" : 5 Documents clear
Perancangan Aplikasi E-Marketplace Pada UMKM Desa Bakalrejo Berbasis Web Purnomo, Sigit; Widyaningsih, Pipin; Oktaviani, Intan
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 8 No 1 (2022): Juni
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v8i1.209

Abstract

Desa Bakalrejo terletak di Kecamatan Susukan Kabupaten Semarang. Desa Bakalrejo memiliki sejumlah UMKM potensial yang memiliki produk berupa makanan, kerajinan dan hasil peternakan. Proses pemasaran dan promosi produk dikoordinasi oleh BUMDES setempat. Proses pemasaran produk dengan mengadakan kegiatan “pasar kaget”. Model pemasaran yang dilakukan memiliki beberapa kendala antara lain produk yang dijual belum menjangkau pasar yang luas (hanya sekitar desa saja), proses transaksi harus dilakukan secara langsung (offline) dan menurunnya pendapatan karena penetapan status pandemi Covid 19. Salah satu solusi yang dapat dilakukan oleh BUMDES adalah mengembangkan aplikasi yang dapat menampung seluruh UMKM untuk memasarkan produk secara digital (online). Model e-marketplace dapat dikembangkan untuk mengatasi kendala pemasaran produk pada UMKM Bakalrejo. Aplikasi dibangun dengan pendekatan Rapid Application Development (RAD) yang terdiri dari tiga tahapan yaitu requirement planning, design system dan implementation. Analisis sistem menggunakan kerangka analisis PIECES. Permodelan sistem menggunakan UML. Implementasi sistem menggunakan framework code igniter dan MySQL. Hasil penelitian adalah sebuah aplikasi e-marketplace untuk UMKM Desa Bakalrejo yang memiliki tiga hak akses yaitu penjual (PemilikUMKM), pembeli dan Pengelola (BUMDES). Berdasarkan hasil pengujian fungsionalitas sistem, aplikasi dapat berjalan sesuai dengan kebutuhan dan fungsinya.
Perbandingan Algoritma Naïve Bayes dan K-Nearest Neighbor dalam Menentukan Kriteria Masyarakat Miskin Santoso, Arif; Utami, Ema; Hartanto, Anggit Dwi
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 8 No 1 (2022): Juni
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v8i1.211

Abstract

Mewabahnya Virus Covid-19 memberikan dampak yang sangat besar dibidang ekonomi. Melemahnya ekonomi masyarakat menjadi permasalahan serius yang sangat perlu segera diatasi. Dalam upaya pemulihan ekonomi, pemerintah mengeluarkan kebijakan-kebijakan untuk pengentasan ekonomi antara lain penyaluran BLT. Akan tetapi kebijakan tersebut justru menimbulkan masalah baru yaitu penyaluran yang tidak tepat sasaran. Hal ini menibulkan gejolak dimasyarakat. Penelitian ini bertujuan untuk mengklasifikasikan data sesuai dengan kriteria dan memperoleh hasil terbaik dua metode yang akan digunakan. Penlitian ini menggunakan dua algoritma Naïve Bayes dan K-Nearest Neighbor dengan data yang diperoleh dari Data terpadu kesejahteraan Sosial (DTKS) dengan dua variabel yaitu mampu dan miskin. Hasil klasifikasi dengan dua algoritma Naïve Bayes dan K-Nearset Neighbor diperoleh hasil masing-masing 72.64% dan 95.40% dengan nilai AUC 0.836 dan 0.877. Berdasarkan nilai AUC yang diperoleh kedua algoritma tingkat akurasi termasuk good classification. Algoritma K-Nearset Neighbir lebih baik dalam klasifikasi masyarakat miskin dibandingkan algoritma Naïve Bayes dengan akurasi 95.40% dan nilai AUC 0.877.
Analisis dan Pengembangan Teknik Auto Lipsync Pada Divisi Produksi Animasi 2D di MSV Studio Kristama, El Johan; Suyanto, M.; Al Fatta, Hanif
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 8 No 1 (2022): Juni
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v8i1.212

Abstract

The influence of the pipeline in the 2D animation industry greatly affects the animation production process to be effective and efficient so that it can produce good animation but with minimal effort. MSV Studio itself has several divisions in the production process, one of which is the animation production division. In producing a 2-dimensional animated film in which there are many conversation scenes, mouth movements are needed that match the voice or character dialogue. With the auto lipsync technique, animating mouth movements that match the dialogue can be done quickly and accurately so as to cut animation production time efficiently. This study provides an overview of how the mouth movement animation of a 2-dimensional character is created and can move automatically according to the sound entered into the software, compared to mouth movement animations that are created or drawn manually one by one. In the end, this study can be a reference in making mouth movement animations in 2D animated films, and can be developed again in the future.
Implementasi Metode Mac Spoofing Pada Wifi Jammer NodeMCU ESP8266 Di Client Windows 10 Adjie, Galah Seno; Kustanto, Kustanto; Widada, Bebas
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 8 No 1 (2022): Juni
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v8i1.214

Abstract

With the development of the increasingly fast especially in the areas of network technology, users are expected to to keep track of it so as not to lose by other users. The need for a new wifi network is becoming a basic requirement for the community both for the students and for the workers, the presence of unexpected events the client disconnected from wifi router which resulted in the absence of a direct internet connection without any warning or commonly called wifi jammer. In the current research aims to create a program for clients to avoid wifi jammer, this program works by changing the client mac address or usually called mac spoofing method which are run by the client, with a new registry file filled into the directory automatic batch file with regedit to get the new mac address. The program uses the Java netbeans GUI to simplify operations by clients, a different configs can be used automatically. The results of this program in the form of a new mac address will be shown in the program can to avoid a wifi jammer.
Aplikasi Pembelajaran Matematika di SMP Negeri 2 Mojolaban Berbasis Android Susanto, Edy; Puspitasari, Norma; Fitri, Liza Aulia
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 8 No 1 (2022): Juni
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v8i1.215

Abstract

Mathematics is a subject that is often considered difficult by most students do not like math lessons. In this pandemic period learning methods use online systems so that teachers are not obliged to face-to-face with students. This makes students overwhelmed with this one subject. The students only get an explanation of learning through google meet / zoom. Sometimes signals and less supportive data packets become a barrier to listening to learning so that some of them are difficult to accept explanations from teachers. Based on the author's observations, the solution to the problem is to develop a system that includes a mathematics curriculum, not a curriculum but also practical problems and mathematics video tutorials. To allow students to play the video again if they don't understand the topic of mathematics. The author's method of developing this mathematics learning application uses the Multimedia Development Life Cycle (MDLC) method. Applications created using coded programming blocks. The final result obtained by making this mathematics learning application students or users can learn online not limited to time and place. With system results that can be accessed by admins and users. For admin access rights, namely student data, class data, test periods, question banks, practice questions, test questions, assignment data, assignment report data, student data report, per- Chapter grade data report, and per-student grade report. As for users, they can access learning materials, question exercises, question banks, learning videos, practice questions, tests, and assignments. The disadvantage of this Mathematics Learning Application is that there is no live chat menu feature with mathematics subject teachers.

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