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INDONESIA
TIN: TERAPAN INFORMATIKA NUSANTARA
ISSN : -     EISSN : 27227987     DOI : -
Jurnal TIN: TERAPAN INFORMATIKA NUSANTARA memuat tentang Kajian Bunga Rampai dari berbagai ide dan hasil penelitian para peneliti, mahasiswa, dan dosen yang berkompeten di bidangnya dari berbagai disiplin ilmu seperti: Komputer, Informatika, Industri, Elektro, Telekomunikasi, Kesehatan, Agama, Pertanian, Pembelajaran, Pendidikan, Teknologi Pendidikan, Ekonomi dan Bisnis, Manajemen, Akuntansi, dan Hukum
Arjuna Subject : Umum - Umum
Articles 582 Documents
Analisis Tes Usabilitas Menggunakan Metode Eye Tracking Pada Website Mahasiswa Maychaela, Carissa Puspa; Hasanah, Ina Siti
TIN: Terapan Informatika Nusantara Vol 6 No 9 (2026): February 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i9.8663

Abstract

Gunadarma University campus has various websites. One of the websites owned by Gunadarma University is the studentsite. The studentsite website has been designed as well as possible but this website still needs a deeper evaluation so that users who visit the website can feel comfortable. The purpose of this study is to analyze the performance, level of user satisfaction, and the parts that receive the most attention on the Gunadarma University studentsite website. This study uses the eye tracking method and the System Usability Scale (SUS) questionnaire. Based on the results of the study using the eye tracking method, the website performance is still less than optimal because there are still several parts that confuse users on the home page and dashboard. User satisfaction when using the website is relatively low, based on the results of the SUS questionnaire calculation which shows an average score of 53,64 and is categorized as a quality level of F. There are two recommendations for improvement, the first is on the home page, where the login button is moved to the center of the initial display of the website with a arger size and contrasting color. The second recommendation for improvement is on the dashboard, by adding tooltips to make it easier for users to understand the function of each menu or button available. This research can improve the Gunadarma University student website to be better and provide recommendations for web managers to make improvements.
Evaluasi Strategi Peningkatan Daya Saing Usaha Mikro di Sektor Kuliner melalui Implementasi Modul CRM pada Sistem ERP Open Source Odoo Andini, Novia; Haerul, Haerul; Ce, Win; Ramdhani, Yudi
TIN: Terapan Informatika Nusantara Vol 6 No 9 (2026): February 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i9.8785

Abstract

Micro-enterprises play a crucial role in driving Indonesia’s national economic growth. To survive in an increasingly competitive environment and continue to develop, the adoption of technology has become an unavoidable necessity for business actors. This study aims to analyze the effectiveness of implementing the Customer Relationship Management (CRM) module within the Odoo Enterprise Resource Planning (ERP) system in supporting strategies to enhance the competitiveness of micro-enterprises. The research employs the Prototype method, which includes stages of requirements gathering, system design and configuration, implementation, User Acceptance Testing (UAT), as well as system deployment and strategic evaluation. The results indicate that the implementation of the CRM module provides measurable positive impacts on operational performance and customer relationship management. The frequency of recorded customer interactions increased from an average of 3 to 10 interactions per day, the number of new customers rose from 5 to 12 customers per week, and the number of repeat customers increased from 8 to 18 customers per week. In terms of operational efficiency, the time required for transaction recording was reduced from approximately 10 minutes to 4 minutes per transaction through process automation within the ERP system. In addition, access to data and reports that was previously manual and unstructured is now available automatically and in real time, thereby supporting faster and data-driven decision-making by business owners.Strategically, the implementation of ERP through the CRM module has proven to be an effective tool in strengthening the competitive position of micro-enterprises. This is reflected in improved quality of customer interactions, increased acquisition of new customers, and growing customer loyalty. These improvements were achieved through the optimal utilization of features available in the Odoo system, enabling the CRM module to be maximized in supporting the sustainability and development of micro-enterprises.
Pengembangan Aplikasi Web Manajemen Tugas Akademik Berbasis Model View Controller untuk Efisiensi Waktu Mahasiswa Yuganfa, Danendra Althaf; Aderelyan, Reno Dwi; Pratama, Daniel Aquaries; Pradipta, Arya; Pratama, Stephanus Abryan Agung; Paramita, Cinantya
TIN: Terapan Informatika Nusantara Vol 6 No 9 (2026): February 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i9.8946

Abstract

The need for an information system capable of managing academic activities and schedules in an integrated manner is increasing in higher education environments. This is due to students often facing difficulties in managing their time efficiently and effectively. This study aims to develop a web-based task management application that is not only functional but also has a proven quality of experience. With features such as task recording, calendar, and real-time notifications. The development method is carried out using the Waterfall approach, starting from gathering requirements to system design that includes three main components, namely: Use Case Diagram, Entity Relationship Diagram, and Activity Diagram. The Implementation stage is supported by the Model View Controller (MVC) architecture to ensure that the development process runs efficiently and organized. Then, at the testing stage, Black Box Testing and User Acceptance Test (UAT) with the Mean Opinion Score (MOS) method are carried out to validate the system. The results of the study show that all functions run according to design, with the highest level of user satisfaction in terms of functionality and performance. The contribution of this study lies in the effectiveness of cloud-based real-time notifications which are proven to be superior in increasing user awareness compared to conventional methods, as well as the availability of time management solutions that are verified to have a high level of user acceptance.
Implementasi MobileNetV2 pada Aplikasi Mobile untuk Penilaian Objektif Kondisi Fisik Ponsel Bekas Pamungkas, Azriel Sebastian; Triono, Justin Matthew; Widi Utomo, Emanuel Pinesthi; Paramita, Cinantya
TIN: Terapan Informatika Nusantara Vol 6 No 9 (2026): February 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i9.8947

Abstract

The lack of attention to electronic waste (e-waste), particularly regarding mobile phones, has a serious impact on global environmental issues. One of the main obstacles in the economic circulation of these devices is the subjectivity and technical difficulty in accurately assessing the physical condition of used phones. This research aims to address these challenges through the development of a circular economy platform prototype based on a mobile application that provides objective and automated phone condition assessment services. The system is designed using React Native Expo and integrates the MobileNetV2 Deep Learning model via TensorFlow Lite. Transfer learning methods are applied to a dataset covering various mobile phone brands such as Samsung, Xiaomi, and OPPO to train the model to recognize physical damage on the screen and body. Test results indicate that the system is capable of providing objective assessment with high precision for devices in prime condition (Grade A) at 0.95. However, objectivity for severely damaged phones (Grade D) remains a challenge with a precision of 0.22 due to training data imbalance. Nevertheless, the application prototype successfully presents a transparent real-time scanning feature. This research contributes to providing a technical solution that bridges the trust gap through automated assessment standardization, thereby minimizing manual inspection subjectivity and promoting supply chain efficiency in the electronic circular economy.
Sistem Informasi Penilaian Kinerja Karyawan Metode Umpan Balik 360 Derajat Kusdinar, Dandi Agih; Meiyanti, Ruci; Jumaryadi, Yuwan
TIN: Terapan Informatika Nusantara Vol 6 No 8 (2026): January 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i8.9232

Abstract

ITS is a company engaged in the construction sector and routinely conducts employee performance assessments. However, the current assessment process is still subjective because it is only carried out by superiors without the involvement of other parties and without clear assessment criteria to support decision-making. This study aims to develop a web-based employee performance assessment information system by implementing the 360 ​​Degree Feedback method, which allows for comprehensive evaluations from various perspectives, including superiors, coworkers, and subordinates. The system development process uses the Waterfall method, which includes the stages of needs analysis, design, implementation, and testing. Problem analysis is carried out using the Fishbone method to identify the main causes of the ineffectiveness of the previous system. The system design is depicted through UML diagrams, while application development uses the Yii Framework and MySQL database. Functional testing of the system is carried out using the Black Box Testing method to ensure each feature runs as expected. The results of this study are a web-based employee performance assessment information system that assesses based on three main criteria: discipline, technical skills, and personality, resulting in a more objective, accurate, and comprehensive assessment.
Analisis Sentimen Program Makan Bergizi Gratis Menggunakan Claude Sonnet 4.5 dengan pendekatan Zero-Shot Classification Nugroho, Yassir Ahmad; Akbar, Mutaqin
TIN: Terapan Informatika Nusantara Vol 6 No 9 (2026): February 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i9.9308

Abstract

The Free Nutritious Meal Program (Program Makan Bergizi Gratis, MBG) is a national policy aimed at improving public nutritional quality, particularly among school-aged children. Despite its strategic objectives, the program’s implementation has generated diverse public responses, widely expressed through social media platforms. This study aims to analyze public sentiment toward the Free Nutritious Meal Program using the Claude Sonnet 4.5 model with a zero-shot classification approach. The study was conducted online using YouTube user comments on videos discussing the MBG program as the data source. Data were collected through the YouTube Data API between January 5 and January 20, 2026, yielding a total of 5,036 comments. After preprocessing, 4,737 clean comments were retained for analysis. Sentiment classification was performed without model retraining by leveraging the contextual understanding capabilities of Claude Sonnet 4.5. Model performance was evaluated using a Confusion Matrix by comparing automatic classification results with manual labels on 20% of the data as an evaluation sample. The results indicate that relevance classification achieved an accuracy of 97.89%, while sentiment classification reached an accuracy of 94.60%. Sentiment distribution was dominated by negative sentiment at 57.8%, followed by neutral sentiment at 21.5% and positive sentiment at 20.7%. This study contributes by proposing a Large Language Model–based framework for public policy sentiment analysis using Claude Sonnet 4.5 with a zero-shot classification approach, enabling accurate analysis of Indonesian-language public opinion without reliance on labeled training data.
Analisis Keamanan Sistem Informasi Pendidikan Menggunakan Framework ISO/IEC 27001 dan Pendekatan Gap Analysis Zaki, Fuad; Machfud, Syaeful; Nurlaila, Farida; Nanang, Nanang
TIN: Terapan Informatika Nusantara Vol 6 No 9 (2026): February 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i9.9344

Abstract

Information system security forms a fundamental backbone for ensuring the continuity of digital services in the modern era, especially in educational environments that heavily rely on information technology. Educational institutions face serious challenges in maintaining data confidentiality, integrity, and availability due to limited resources, weak policy enforcement, and low user literacy in cybersecurity. This study aims to evaluate the implementation of educational information system security using the ISO/IEC 27001 framework and Gap Analysis approach. The research method employs a qualitative approach with international standard-based evaluation techniques, system observation, and interviews with system administrators. The findings show that out of 14 ISO/IEC 27001 control domains, only 3 domains (21.4%) are fully implemented: access control (A.9), communications security (A.13), and physical security (A.11). The highest security gaps are found in the information security incident management domain (A.16) with 0% implementation, business continuity management domain (A.17) at 15%, and compliance with policies domain (A.18) at 20%. The system has implemented HTTPS protocol, limited two-factor authentication, and Role-Based Access Control (RBAC), but lacks formal security policies, SIEM-based threat monitoring systems, automated backup procedures, and regular security training programs. The gap between actual conditions and ideal standards indicates the need for a holistic approach that integrates technical, managerial, and educational aspects to build a resilient, secure, and sustainable educational information system.
Pengaruh Penambahan Fe dan Al-5TiB Terhadap Fluiditas, Kekerasan, dan Struktur Mikro Paduan Al-7Si Pujadany, Ikhsan; Prima Nanda, Is; Jukdin Saktisahdan, Tengku
TIN: Terapan Informatika Nusantara Vol 6 No 9 (2026): February 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i9.9371

Abstract

The development of the automotive industry has become a strategic sector in the national economy, especially after the COVID-19 pandemic. To remain competitive, the automotive industry must continuously find new methods to improve product quality, such as in aluminum alloys which are widely used in vehicles. However, the use of secondary aluminum alloys is still common, and one of the main challenges in producing automotive components from these secondary alloys is controlling casting defects such as porosity, cracks, and non-uniform microstructures defects that are generally caused by iron (Fe) content and imperfect casting processes. This study aims to evaluate the effects of variations in experimental Fe content (1.2-1.8%) and the addition of the Al-5TiB grain refiner (0.45%) to an Al-7Si alloy on fluidity, hardness, and microstructure. The results show that the alloy treated only with Al-5TiB produced the highest fluidity (106.5 cm). Addition of Fe at the lower portion of the experimental range (1.2-1.4%) drastically reduced fluidity to 53-57.5 cm, whereas at the middle portion of the range (1.6-1.8%) fluidity recovered to 86-98.5 cm. The optimal combination Fe 1.6% with Al-5TiB 0.45% yielded a fluidity of 92.3 cm together with a synergistic hardness averaging 78.22 VHN. The best microstructure was achieved under these conditions, featuring equiaxed α-Al grains sized 26-40 µm, well-defined grain boundaries (<0.5 µm), and a dispersion of intermetallic particles (Fe₂AlB₂, AlTi) as well as TiB₂ crystallites of ~24 nm, which enhance surface strengthening without compromising flowability.
Pengembangan Game Edukasi Mobile Sebagai Media Pendukung Peningkatan Kecerdasan Musikal Anak di Sekolah Menengah Pertama Pasaribu, Alesandro Obigael; Pascima, Ida Bagus Nyoman; Andayani, Made Susi Lissia
TIN: Terapan Informatika Nusantara Vol 6 No 9 (2026): February 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i9.9415

Abstract

This study was motivated by the suboptimal implementation of music education, particularly music notation material, in junior high schools, which has resulted in students’ low musical intelligence and the limited use of interactive technology-based learning media. This study aims to develop a mobile educational game as a learning medium to help students understand music notation and support the improvement of their musical intelligence. The method used in this study was Research and Development (R&D) with the Game Development Life Cycle (GDLC) development model, which consists of the stages of Initiation, Pre-Production, Production, Testing, Beta, and Release. The result of this study is a mobile educational game called NOMU, which has undergone validation and testing processes. The content expert validation showed a validity score of 100% with the criterion of “Highly Valid, or usable without revision,” while the media expert validation also obtained a validity score of 100% with the criterion of “Highly Valid, or usable without revision” after the refinement stage. In addition, the results of the user response test indicated a “Very Positive” qualification with a “Very Good” criterion. These results indicate that the developed mobile educational game is feasible to be used as a supporting medium for music learning and has the potential to support the improvement of students’ musical intelligence in junior high schools. The implications of this study suggest that mobile educational games can serve as innovative learning media that support the development of students’ musical intelligence and encourage the integration of digital technology in music education at the junior high school level.
Dampak Penggunaan Serious Game “ECOGO” Terhadap Hasil Belajar Pemilahan Sampah Menggunakan Metode Kuasi-Eksperimen Adnas, Diny Anggriani; Melisa, Melisa
TIN: Terapan Informatika Nusantara Vol 6 No 9 (2026): February 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i9.8666

Abstract

Education on waste sorting is an important foundation in sustainable environmental management, but the use of conventional learning media still has limitations in attracting student interest and engagement. With the development of digital learning technology, serious games have the potential to become an alternative, more interactive and effective educational media. This study aims to evaluate the effectiveness of the serious game ECOGO on student learning outcomes and analyze the game's playing experience and usability level. The study involved 30 students of Meitrya Junior High School, Batam (aged 12–14 years) with a quasi-experimental one-group pretest–posttest design. Data were collected using a knowledge test, a Likert-scale usability questionnaire (0–4), and the Game Experience Questionnaire (GEQ) core module, then analyzed using a paired sample t-test and descriptive analysis. The results showed a statistically significant increase in learning outcomes between the pre-test and post-test scores (p < 0.001). The usability evaluation showed an average score of 2.94 on a scale of 4, indicating a high level of ease of use and user acceptance. The GEQ results confirmed a very positive gaming experience with high average scores on Positive Affect (3.27), Flow (2.99), and Competence (3.21), and low scores on Negative Affect and Tension (≈0.67). These findings indicate that a positive and immersive gaming experience contributes to improved student learning outcomes, thus ECOGO is considered effective as an interactive learning medium based on serious games in junior high school education.

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