cover
Contact Name
Elfrianto
Contact Email
elfrianto@umsu.ac.id
Phone
+6281265748641
Journal Mail Official
editorijessr@umsu.ac.id
Editorial Address
Jalan Kapten Mukhtar Basri Medan, Sumatera Utara, Indonesia, 20238
Location
Kota medan,
Sumatera utara
INDONESIA
Indonesian Journal of Education, Social Sciences and Research (IJESSR)
ISSN : -     EISSN : 27233693     DOI : 10.30596/ijessr
Core Subject : Education, Social,
IJESSR Covers all topics of all Education branches. Some of them are Social Science, Information Technology, Management, Education Science and all interdisciplinary streams of Social Sciences. The main topic includes but not limited to: Section 1: Language and Literature Education Scopes: Language and Teaching Literature and Teaching Applied Linguistics TESOL/TEFL/TEYL Second Language Acquisition Section 2: Mathematics and Natural Science Education Scopes: Biology education Mathematics Education Chemical Education Physics Education Section 3: Social Science Education Scopes: Sociology Education Economic and Accounting Education History Education State Ideology and Civics Education Learning Methods on Teaching Values Political Legacies and Critical Education Studies in Financial Education Enterpreneurship Education Section 4: Primary Education Scopes: Instruction of Primary Education Guidance and Counselling of Primary Education Primary School Teacher Development Technology and Innovation in Education Section 5: Physical, Sport and Geography Education Scopes: Sport Pedagogy Health Promotion Test and Measurement on Sport Sport Coaching Traditional Sport Recreational Sport Geography education Earth Sciences education Section 6: Computer and Technology Education Scopes: Technology and Innovation in Education Electrical Education Information Technology Computer Science Section 7: Management Scopes: Management Education Management Resource Management Information System Management IT
Articles 7 Documents
Search results for , issue "Vol 3, No 3 (2022)" : 7 Documents clear
IMPLEMENTATION OF THE COOPERATIVE LEARNING MODEL TYPE TWO STAY TWO STRAY TO UPGRADE SCIENCE LEARNING OUTCOMES Masania Gulo
Indonesian Journal of Education, Social Sciences and Research (IJESSR) Vol 3, No 3 (2022)
Publisher : Indonesian Journal of Education, Social Sciences and Research (IJESSR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijessr.v3i3.12634

Abstract

Science lessons are subjects that make us think and reason and be able to solve existing problems. The low scores of students in science subjects are due to the fact that the learning process is still conventional and does not involve students. The solution provided by researchers to overcome this problem is to provide action on the learning process in the form of classroom action research with the Two Stay Two Stray Cooperative Learning Model. This research consisted of two cycles where each cycle started from planning, implementing, observing and reflecting. The Two Stay Two Stray cooperative learning model is a learning that prioritizes student activity and cooperation in finding, answer and report information to small groups cooperatively with the aim of being the first group to complete a set of questions. The purpose of this study is to describe student learning outcomes by applying the Two Stay Two Stray Learning model and to describe the learning process by applying the Two Stay Two Stray Cooperative learning model. This research was conducted from August to September 2022 in class VII-A of SMP Negeri 1 Hiliduho, with 20 students, 6 boys and 14 girls. The results of this study were that student learning outcomes in science lessons increased with the application of the Two Stay Two Stray Cooperative learning model, where at the end of the cycle the average student learning outcomes reached 80, 6 with a learning completeness percentage of 90% and the learning process in science subjects is improved by applying the Type Two Stay Two Stray Cooperative learning model where at the end of the cycle the average result of the observation sheet reaches 84% and has reached the target set at 75%. Thus it can be concluded that student learning outcomes in science lessons increased with the application of the Two Stay Two Stray Cooperative learning model and the learning process in science subjects was improved by the application of the Two Stay Two Stray Cooperative learning model.
Monitoring and Evalution Strategies in Education Units Ari Anggara; Faisal Rahman; Faridah Faridah; Muhammad Faraiddin; Maria Desi Siregar; Nila Syafrida
Indonesian Journal of Education, Social Sciences and Research (IJESSR) Vol 3, No 3 (2022)
Publisher : Indonesian Journal of Education, Social Sciences and Research (IJESSR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijessr.v3i3.12639

Abstract

Along with the times and increasing needs to make business processes more complex, including in the field of education. Indicators of school success in carrying out its program are seen from the suitability of the process with what is planned, suitability in achieving goals, effective and efficient use and utilization of resources, as well as the ability to provide guarantees for the suitability of processes and achievement of goals through a control mechanism that is harmonious and fully embedded in system. Monitoring and evaluation aims to obtain information used for decision making. The results of monitoring will be used to provide guidance in the form of input (feedback), for improving program implementation, while the results of the evaluation can provide information that can be used to provide input for all components.
An Applied of Reward and Punishment Approach in English Learning Classroom Bambang Nur Alamsyah Lubis; Khairun Niswa; Azizah Husda; Dinda Sapira
Indonesian Journal of Education, Social Sciences and Research (IJESSR) Vol 3, No 3 (2022)
Publisher : Indonesian Journal of Education, Social Sciences and Research (IJESSR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijessr.v3i3.12635

Abstract

This study aimed to describe an applied of reward and punishment in the learning process. The objectives of the study were to describe the application of reward and punishment in learning English at eight grades SMP Swasta Dharma Pancasila Medan, to describe students' responses to the implementation of rewards and punishments in learning English at eight grades SMP Swasta Dharma Pancasila Medan. This study used descriptive qualitative research design. The data of this study was result of observation and questionnaire. The source of the data was eight grade students at SMP Swasta Dharma Pancasila Medan. The researcher is the key instrument of this research and questionnaire sheet as supporting instrument. The results of the study, there were some kinds of reward and punishment that were applied by teacher in the classroom, such as giving several gift, giving applause, giving expressions, and giving points from the teacher to students (reward), and giving warning expressions, singing in front of the class, and squatting (punishment).
Design of Employee Attendance Data Information System Using Web- Based QR Code at Medan City Election Commission Office Idzani Muttaqien Nasution; Ihsan Lubis; Husni Lubis
Indonesian Journal of Education, Social Sciences and Research (IJESSR) Vol 3, No 3 (2022)
Publisher : Indonesian Journal of Education, Social Sciences and Research (IJESSR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijessr.v3i3.12636

Abstract

One of the government organizations tasked with planning general elections honestly in order to carry out elections is the Medan City KPU Office. The issue is that fingerprints are still used in the attendance system used by staff members at the KPU office in Medan. However, the fingerprint machine frequently has issues, for instance, when there is a power outage, employees are unable to use the fingerprint scanner, which can affect attendance. In order to avoid having employees wait in line to check their attendance at work using fingerprints, this study suggests a web-based application to record and arrange all types of attendance data collecting or attendance hours into the information system using a QR Code. In order to avoid having employees wait in line to check their attendance at work using fingerprints, this study suggests a web-based application to record and arrange all types of attendance data collecting or attendance hours into the information system using a QR Code. The PHP programming language and MySQL database are used in stages of the Waterfall approach for system development. Using the QR Code, the author will create a web-based application that will serve as an attendance data information system. It is intended that the application that is created would make it easier and faster to recapture staff attendance, making the process more ideal, efficient, and successful.
Implementation of The Student Facilitator And Explaining Cooperative Learning Model to Improving Christian Religion Learning Outcomes Adiline Waruwu
Indonesian Journal of Education, Social Sciences and Research (IJESSR) Vol 3, No 3 (2022)
Publisher : Indonesian Journal of Education, Social Sciences and Research (IJESSR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijessr.v3i3.12637

Abstract

The Student Facilitator and Explaining Learning Model is a learning model in which students/learners learn to present ideas/opinions to other fellow students. The aims of this study were: (1) to describe the quality of the Christian Religion learning process at SMP Negeri 3 Idanogawo through the application of the Student Facilitator and Explaining cooperative learning model. (2) Describe the average learning outcomes of Christianity at SMP Negeri 3 Idanogawo by applying the Student Facilitator and Explaining cooperative learning model. This research was conducted at SMP Negeri 3 Idanogawo with the research subjects being Class VIII-B students in the odd semester of the 2019/2020 Academic Year, a total of 20 people. The research method used is classroom action research (CAR). The research instrument usedare: (1) observation sheets for students who are active in the learning process (2) observation sheets in the learning process of teacher respondents. (3) Quality questionnaires (4) Learning achievement tests, (5) Photo documentation. Based on data analysis, it was found that: (1) The learning process by applying the Student Facilitator and Explaining learning model in the learning process of Christianity at SMP Negeri 3 Idanogawo for the 2019/2020 academic year was good, the average quality questionnaire result at the end of cycle 1 was 63.19 % enough category and at the end of cycle 2 is 82.810% Good category. (2) Student learning outcomes in the subject of Christianity by applying the Student Facilitator and Explaining learning model in Class VIII-B of SMP Negeri 3 Idanogawo for the 2019/2020 academic year increased, it can be seen that in cycle I the average student learning outcomes reached 70 .15 in the "Enough" category, while in cycle II the average student learning outcomes increased to 81.5 in the "Good" category. The percentage of learning completeness in cycle I reached 60% while in cycle II the percentage of learning completeness reached 85%.
A Mobile-Based Fiction and Non-Fiction Book Vertical Marketing System Syahfriani Syahfriani; Boni Oktaviana Sembiring; Edrian Hadinata
Indonesian Journal of Education, Social Sciences and Research (IJESSR) Vol 3, No 3 (2022)
Publisher : Indonesian Journal of Education, Social Sciences and Research (IJESSR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijessr.v3i3.12633

Abstract

It is simpler for vendors to advertise and market their goods to a larger audience online. Due to how simple it is to get information online, sales of fiction and non- fiction books are one of the industries that have begun to decline. Therefore, an online sales system is required to assist both purchasers and sellers of books, notably fiction and non-fiction books. It will be possible for resellers to market their books with the aid of this method for selling fiction and non-fiction books. The SDLC approach and the business process system employ UML as their tools to develop or construct a book selling system. The system created for this study is web- and mobile-based, including web-based administrators and a mobile system for resellers and clients. As a consequence of this study, a system that can handle all online book sales procedures for both fiction and nonfiction books has been developed.
Nave Bayes Classifier Method Expert System for Diagnosis of Attention Disorders and Hyperactivity in Children Sifa Sifa; Septiaana Dewi Andriana
Indonesian Journal of Education, Social Sciences and Research (IJESSR) Vol 3, No 3 (2022)
Publisher : Indonesian Journal of Education, Social Sciences and Research (IJESSR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijessr.v3i3.12638

Abstract

ADHD, also known as Attention Deficit Disorder and Hyperactivity in Indonesian, is a psychiatric condition that makes sufferers less able to focus and more prone to excessive activity or being unable to sit still than average persons. Many people are still unaware that if a youngster exhibits excessive behavior and has poor concentration, the child may have ADHD. Even if these symptoms have manifested, many parents choose to ignore them due to the high expense and distance required to see a doctor; therefore, a professional system is required to identify the sickness. The system's creation aims to make it simpler to diagnose diseases so that they can be stopped before they start and their symptoms can be treated. The technique makes use of the MySQL database, PHP programming language, and NBC (Naive Bayes Classifier). Black box testing of a system. By showing the percentage of symptoms, Nave Bayes values, and disease solutions, the results provide an expert system for diagnosing ADHD in kids using the Naive Bayes approach.

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