cover
Contact Name
Cucuk Budiyanto
Contact Email
cbudiyanto@staff.uns.ac.id
Phone
+62817275302
Journal Mail Official
joive@mail.uns.ac.id
Editorial Address
Kampus V Universitas Sebelas Maret, Jl Ahmad Yani, no 200, Pabelan, Kartasura, Surakarta, 57169
Location
Kota surakarta,
Jawa tengah
INDONESIA
Journal of Informatics and Vocational Education
ISSN : -     EISSN : 27467813     DOI : doi.org/10.20961/joive
Core Subject : Science, Education,
JOIVE is a peer-reviewed journal providing a forum for presenting the latest original research results and developments in the fields of informatics and applied computer science education. The journal promotes discussion among researchers, students, and practitioners in informatics and practical educators both in Indonesia and beyond where a distinctive methodology of teaching and learning informatics has been developed and is of great interest. Journal of Informatics and Vocational Education (JOIVE) published by the Informatics Education Dept. Faculty of Teacher Training and Education, Universitas Sebelas Maret, Surakarta. JOIVE is published three times annualy. JOIVE scope cover all aspect of Informatics Theory, Application, and Vocational Education
Articles 8 Documents
Search results for , issue "Vol 1, No 1 (2018): Journal of Informatics and Vocational Education" : 8 Documents clear
Comparison of Learning Cooperative Type NHT (Numbered Heads Together) with Conventional Learning Against The Results of The Study in The Review of The Interest Students of Class X Ineza Ghaisani Mayzura; Agus Efendi; A G A.G Tamrin
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35745

Abstract

This research aims to know (1) what is the difference between the influence of the application of the learning model NHT (Numbered Heads Together) with the conventional model against the results of student learning; (2) whether there is influence of interest in student learning outcomes; (3) whether there is a iteraksi between the model of learning with student learning interest against the results of student learning. The selected sample was 72 students of class X 2017/2018 school year. This research uses descriptive types of quantitative research. Data collection is done by the spread of the question form and documentation. Data analysis variansi Analysis using two directions with the same cells. The research results obtained explains that (1) the learning approach with NHT and conventional produce learning material on the same virtual classroom (2) learning Interest of students who follow learning learning model with more NHT high compared to the interest of students who follow the conventional learning content virtual classroom discussion (3) there is no significant interaction between the approach of learning and learning interest of students towards the learning results in the subject class Maya. The students, who follow learning approach to learning that results had NHT equals celebrates student learning model with conventional lessons. High interest has more students for lessons on the virtual classroom learning model with NHT.
The Application of Teams Games Tournament (TGT) Type Cooperative Learning Model to Enhance Student’s Learning Activities Izzanatun Ulfa Syahidah; Agus Efendi; A G. Tamrin
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35746

Abstract

The type of this research is Classroom Action Research was collaboratively conducted between computer system teacher with researcher in two cycles. Every cycles consist of four steps, which: planing, implementation, observation, and reflection. This Classroom Action Research aimed to improve Student Learning Activity on Academic Subjects of Computer System throught the implementation of Cooperative Learning Model Type Teams Games Tournament (TGT) with the help of Snakes and Ladders Game as the media. The subject of this research is the students of class X SMK N 6 Surakarta was numbered thirty two’s student. The data collection method in this research was used by participative observation, documentation, daily notes and interview. Analaysis of data used was descriptive data analysis of quantitative with percentage. This analysis was done by means of processing the score of Student Learning Activity, provides data, and conclusion.Based on the research results, it can be concluded that the implementation of Cooperative Learning Model Type Teams Games Tournament (TGT) on Academic Subjects of Computer System can improve Student Learning Activity in class X SMK N 6 Surakarta. The results of this show that there was an improvement in every indicators of Student Learning Activity from cycle I to cycle II. The increase number of score in average in the Student Learning Activity is amounted to 14,58% from the average score of Student Learning Activity cycle I amounting to 69,79% becomes 84,37% on cycle II. The percentage results in cycle II showed that score is already reached minimum criteria that was defined at the amount of 75%..
Application Model of Learning B-O-R-N With Moodle Basic For Improving Student Learning Result in Operating System Julio Leonardo; Agus Efendi; Taufik Lilo Adi Sucipto
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35747

Abstract

This research is Classroom Action Research (CAR) by using B-O-R-N model based on moodle Each cycle consists of planning stage, action implementation stage, observation stage, and reflection phase. Subjects in this classroom action research were class X students RPL A SMK Negeri 2 Karanganyar academic year 2016/2017 with the number of learners 36 learners. Data collection was done by using documentation techniques, interview techniques, online test techniques and group discussion results. The observed aspects consist of cognitive, affective and psychomotor aspects. Data analysis technique used is descriptive comparative. Compare students' work results by using percentage figures. The results obtained as follows: 1) achievement of cognitive aspects on precycle 38.89% in the first cycle increased 52.79% and again increased in the second cycle of 77.78%. 2) achievement of affective aspect on precycle = 19,44%, cycle I = 61,11%, and cycle II = 86,11%. 3) psychomotor aspect achievement on precycle = 41.67%, cycle I = 69.44%, cycle II = 83.33%. Based on the result of the research, it can be concluded that the learning model of B-O-R-N assisted by moodle media is effective in improving learners' learning outcomes in the subject matter of administration of open source operating system class X RPL A SMK Negeri 2 Karanganyar periode 2016/2017.
Information System of International Conference Management Based on Web Ahmad Sidiq; Yudianto Sujana; Aris Budianto
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35714

Abstract

Technological advances can be utilized to make information dissemination faster and more efficient. One example of the use of technology as a medium of information and management in the implementation of the conference is an information management system based on WEB. Based on the observations that have been conducted, found various problems, among others for the preparation of activity data reports, data participants, and so forth, actually already utilizing information technology, but still less effective. So many weaknesses that appear like; less effective and efficient in data processing, the time required for the preparation of reports long enough and the risk of error becomes large. Then from the side of presence also still printed manually. In addition, all the participants who register will be placed certificates, although the participants are not present in the conference, this happens because of the organizers difficult to sort out which participants are present and not present. In this article presented the feasibility test results of the conference management information system developed. Testing is performed on system experts, substance experts,   and users. Expert testing system using the instrument referring to ISO 9126 get 93% percentage. Expert testing of substance using instrument referring to ISO 9126 get 86% percentage.   While testing of users using the instruments that refer to ISO 9126 aspects of functionality gets an average percentage of 88.2%.
Assessing Student’s Readiness For Working : A Soft Skill Perspective on School’s Led Internship Program Mochamad Syaiful Mustofa; Cucuk Wawan Budiyanto; A G Tamrin
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35761

Abstract

This research aims to know the influence of the work practices of the industry (prakerin) or commonly called internships students on vocational schools computer network engineering programs skills by finding the answers to (1) the constraints being experienced in the implementation of the internship students, (2) efforts are being made to facilitate school students in the implementation of the internship, (3) industrial conditions that contribute to internship, (4) the role of apprenticeship in preparing students enter the workforce, (5) swept up from apprentice implementation against the ability the practice of students. This research uses the participant from the teacher as much as 5 participants, from the students as much as 9 participants and industry as much as 4 participants with random sampling. This research uses qualitative descriptive method of data collection in the form of interviews to answer problems and use of data triangulation analysis to analyze the results of the interview. Seeing the situation, researchers are trying to find answers to these problems to motivate students of vocational school that will run an internship with the show the benefits that will be able students in internships as a provision towards career after graduation the school. In this study researchers using qualitative descriptive method to find answers to problems that arise. Researchers found that the presence of an intern is expected to be more mature, preparing and ripen in dabbling in the world of industry and society by becoming a skilled workforce. have the competitiveness as well as the presence of team work in carrying out the work with a good and professional management. With the abilities, skills and attitude to work, not with just enough diploma. Soft skill into more value for students in post-graduate internship experience. So with the findings expected to be part of the motivation of students to perform an internship with a serious and useful benefit to reach working age.
The Implementation of Online Project-Based Learning Model With A Combination of Collaborative Learning to Improve The Learning Result of Digital Photo Composition Anita Dian Susanti; Basori Basori; Agus Efendi
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35743

Abstract

The purpose of this research was to improve the learning results of Digital Photo Composition through the implementation of Online Project Based Learning model with a combination of Collaborative Learning on Multimedia students of SMK Negeri Takeran. This research was Classroom Action Research (CAR) with the cycle model of collaboration between researcher dan teacher. This survey was conducted in two cycles with each cycle consisting of planning, acting, observing, and reflecting. These subjects were students of Multimedia eleventh grade of SMK Negeri Takeran, which consisted of 22 students. The data collection technique was a test, observation, interview, and documentation. The data validity tests of the research were a triangulation of source and triangulation of method. The data analyzed technique was quantitative-descriptive analysis technique. Based on the result of this survey, it could conclude that implementation of Online Project Based Learning model with a combination of Collaborative Learning can improve learning result at Multimedia eleventh grade of SMK Negeri Takeran. It proved by the increase of average scores in the cognitive test for each cycle. The average value of pra-cycle was 69,82 with the completeness of 22,73% or 5 of 22 students. While on the cycle I was 77,5 with the completeness of 63,64% or 14 of 22 students. The average score of cycle II was 83,95 with the integrity of  81,82% or 18 of 22 students.
Comparation Between Project Based Learning Aided “Edmodo” and Conventional Learning for Learning Outcomes of Two Dimentional Animation Techniques (Experimental Eleventh Grade Students of Vocational High School) Qoris Hizbullah; A G Tamrin; Taufiq Lilo Adi Sucipto
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35764

Abstract

This research is aimed to find out:  (1) the differences learning outcomes between project based learning aided edmodo model  and conventional learning (2) the effectiveness of using project based learning model to increase learning outcomes of two dimentional animation techniques. This research used quasi experimental with pretest-posttest control group design. The population of this research are students of class XI 1 and XI 3 multimedia program of Vocation High School Batik 2 Surakarta with 70 students. The technique of data collection used test to find out cognitive value and observation to find out affective and psychomotor values. The data analysis used were t-test formula and gain index analysis. The result showed that : (1) there was difference learning outcomes between project based learning model and conventional learning model at eleventh grade students of vocational high school Batik 2 Surakarta which shown by t_count= 4,435 cognitive, t_count= 2,175 affective, t_count  = 2,344 psychomotor were bigger that t_table = 1,995. (2) project based learning is more effective than conventional learning model to increase learning outcomes of two dimentional animation techniques which shown by gain index analisys, at experiment class obtained 0,587 and control class obtained 0,369.
The Influence of Computer Literacy and The Use of The Website to Student’s Motivation in The Job Search Among Vocational Education Students Dyah Anggun; Taufiq Lilo Adi Sucipto; Dwi Maryono
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35744

Abstract

The objective of research were to find out (1) the influence of computer literacy toward student’s interest in looking for jobs; (2) the influence of website usage as media information toward student’s interest in looking for jobs; (3) The influence of computer literacy and intensity of website usage as media information toward student’s interest in looking for jobs of class XII vocational school at wonogiri district in academic year of 2015/2016.The research used quantitative approach with survey methods.The research used cluster random sampling with result 165 students in 3 district as the samples. Data were collected by questionnaire methods and documentation. The data analysis techniques used to test the hypothesis weresimple regression and multiple regression analysis.The result of this research as follow (1) there were positive and significant influence of computer literacy toward student’s interest in looking for jobs, with correlation coefficient (r) to 0,249 and thitung>ttabel (3,289>1,97); (2) there were a positive and significant influence of website usage as media information toward student’s interest in looking for jobs, with correlation coefficient (r) to 0,316 and thitung>ttabel (4,250>1,97); (3) there were positive and significant influence of computer literacy and intensity of website usage as media information toward student’s interest in looking for jobs of class XII vocational school at wonogiri district in academic year of 2015/2016, with correlation coefficient (r) to 0,361 and Fhitung>Ftabel (12,164>3,05). The magnitude of the influence of computer literacy and intensity of website usage as media information toward student’s interest in looking for jobs simultaneously obtained from the calculation of the R-square of 13%.

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