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PENGARUH PERSEPSI SISWA MENGENAI KOMPETENSI GURU TERHADAP PRESTASI BELAJAR SISWA PADA MATA PELAJARAN SISTEM KOMPUTER DI SMK NEGERI 1 BANYUDONO Nada Hanifah; Agus Efendi; AG Tamrin
Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 13, No 2 (2020): JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v13i2.24276

Abstract

Penelitian ini bertujuan untuk mengetahui (1) pengaruh persepsi siswa mengenai kompetensi pedagogik guru terhadap prestasi belajar siswa pada mata pelajaran sistem komputer; (2) pengaruh persepsi siswa mengenai kompetensi kepribadian guru terhadap prestasi belajar siswa pada mata pelajaran sistem komputer; (3) pengaruh persepsi siswa mengenai kompetensi sosial guru terhadap prestasi belajar siswa pada mata pelajaran sistem komputer; (4) pengaruh persepsi siswa mengenai kompetensi profesional guru terhadap prestasi belajar siswa pada mata pelajaran sistem komputer; (5) pengaruh persepsi siswa mengenai kompetensi pedagogik guru, kompetensi kepribadian guru, kompetensi sosial guru, dan kompetensi profesional guru secara bersama – sama terhadap prestasi belajar siswa pada mata pelajaran sistem komputer. Populasi dalam penelitian ini adalah siswa kelas X dan XI jurusan TKJ di SMK Negeri 1 Banyudono. Penelitian ini merupakan penelitian kuantitatif dengan metode survei. Pengumpulan data menggunakan metode angket dan dokumentasi. Analisis data menggunakan regresi ganda. Hasil penelitian ini adalah sebagai berikut ini. Pertama, tidak terdapat  pengaruh yang positif dan signifikan persepsi siswa mengenai kompetensi pedagogik guru terhadap prestasi belajar siswa pada mata pelajaran sistem komputer di SMK Negeri 1 Banyudono. Kedua, tidak terdapat pengaruh yang positif dan signifikan persepsi siswa mengenai kompetensi kepribadian guru terhadap prestasi belajar siswa pada mata pelajaran sistem komputer di SMK Negeri 1 Banyudono. Ketiga, tidak terdapat pengaruh yang positif dan signifikan persepsi siswa mengenai kompetensi sosial guru terhadap prestasi belajar siswa pada mata pelajaran sistem komputer di SMK Negeri 1 Banyudono. Keempat, terdapat pengaruh yang positif dan signifikan persepsi siswa mengenai kompetensi profesional guru terhadap prestasi belajar siswa pada mata pelajaran sistem komputer di SMK Negeri 1 Banyudono. Kelima, terdapat pengaruh yang positif dan signifikan persepsi siswa mengenai kompetensi pedagogik guru, kompetensi kepribadian guru, kompetensi sosial guru, dan kompetensi profesional guru secara bersama – sama terhadap prestasi belajar siswa pada mata pelajaran sistem komputer di SMK Negeri 1 Banyudono.  
EFEKTIVITAS PENGGUNAAN E-LEARNING BERBASIS SCHOOLOGY DENGAN MENGGUNAKAN MODEL DISCOVERY LEARNING TERHADAP PRESTASI BELAJAR SISWA PADA MATA PELAJARAN SISTEM KOMPUTER KELAS X MULTIMEDIA SMK NEGERI 6 SURAKARTA PADA TAHUN PELAJARAN 2015/2016 Kansha Isfaraini Huurun’ien; Agus Efendi; A. G. Tamrin
Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 10, No 2 (2017): JIPTEK : Jurnal Ilmiah Pendidikan Teknik dan Kejuruan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v10i2.16866

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui (1) perbedaan prestasi belajar siswa antara kelas kontrol dengan kelas eksperimen yang diberikan treatment penggunaan e-learning berbasis schoology dengan menggunakan model discovery learning; (2) efektivitas penggunaan e-learning berbasis schoology dengan menggunakan model discovery learning dalam meningkatkan prestasi belajar siswa. Populasi penelitian ini adalah siswa kelas X multimedia SMK Negeri 6 Surakarta. Teknik pengambilan sampel yang digunakan random sampling. Metode penelitian ini menggunakan quasi eksperimental. Teknik pengumpulan data pada penelitian ini menggunakan metode observasi untuk mengetahui pengelolaan pembelajaran sebelum dan sesudah diberikan treatmen penggunaan e-learning berbasis schoology dengan menggunakan model discovery learning. Metode dokumentasi untuk mengetahui daftar nama, jumlah siswa, nilai harian serta bukti penelitian dengan menggunakan pengambilan gambar. Metode tes untuk mengetahui hasil pretest dan posttest. Analisis data yang digunakan uji non parametrik menggunakan mann whitney test dan wilcoxon sign rank test. Berdasarkan hasil penelitian, pertama terdapat perbedaan nilai posttest antara kelas kontrol dan kelas eksperimen setelah diberikan treatment berupa penggunaan e-learning berbasis schoology menggunakan model discovery learning, nilai sig lebih kecil dari taraf signifikan 0,05 yaitu 0,000  0,05. Kedua penggunaan e-learning berbasis schoology menggunakan model discovery learning lebih efektif, dengan peningkatan nilai gain sebesar 0,94. Sedangkan pembelajaran konvensional memberikan peningkatan nilai gain sebesar 0,74.Kata Kunci : Efektivitas, E-learning, Schoology, Model discovery learning, Prestasi belajar siswa
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO TUTORIAL PADA MATA PELAJARAN SISTEM OPERASI KELAS X MULTIMEDIA SMK NEGERI 6 SURAKARTA TAHUN AJARAN 2015/2016 Achmad Siddik Fathoni; Basori Basori; AG Tamrin
JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 13, No 2 (2020): JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v13i2.24204

Abstract

The purpose of this research is to develop media with video technology tutorials that can use in learning of operating system subjects in class X MM 1 6th Vocational High School Surakarta. The method used in this research was Research and Development, in the form of the development of media-based instructional video tutorials and tried out the media in class X Multimedia 1 6th Vocational High School Surakarta. The design was done with a procedure analysis, design, development and workout. The series of product development done by decided the teaching materials and the requirement, design layout and create storyboard, instructional media supporting objects collection, workout of product and revision. Data analysis techniques used in this study was a simple descriptive analysis, which modifying the interval mean of score. These results indicate that ratings matter from content expert who claim that the learning media video tutorial met both criteria once with a percentage of 78,7%. Media expert assessment of the learning media video tutorials with the overall percentage of 87,5% that met both criteria at all. Learning practitioners expert assessment of the learning media video tutorials with the overall percentage of 83,6% that met both criteria. While the responses of students X Multimedia I 6th Vocational High School Surakarta gained the score percentage about 90%, which mean the learning media video tutorials met both criteria at all. It can be concluded that the learning media video tutorials reasonably and can use in learning of operating system subject class X Multimedia I 6th Vocational High School Surakarta. 
Comparation Between Project Based Learning Aided “Edmodo” and Conventional Learning for Learning Outcomes of Two Dimentional Animation Techniques (Experimental Eleventh Grade Students of Vocational High School) Qoris Hizbullah; A G Tamrin; Taufiq Lilo Adi Sucipto
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35764

Abstract

This research is aimed to find out:  (1) the differences learning outcomes between project based learning aided edmodo model  and conventional learning (2) the effectiveness of using project based learning model to increase learning outcomes of two dimentional animation techniques. This research used quasi experimental with pretest-posttest control group design. The population of this research are students of class XI 1 and XI 3 multimedia program of Vocation High School Batik 2 Surakarta with 70 students. The technique of data collection used test to find out cognitive value and observation to find out affective and psychomotor values. The data analysis used were t-test formula and gain index analysis. The result showed that : (1) there was difference learning outcomes between project based learning model and conventional learning model at eleventh grade students of vocational high school Batik 2 Surakarta which shown by t_count= 4,435 cognitive, t_count= 2,175 affective, t_count  = 2,344 psychomotor were bigger that t_table = 1,995. (2) project based learning is more effective than conventional learning model to increase learning outcomes of two dimentional animation techniques which shown by gain index analisys, at experiment class obtained 0,587 and control class obtained 0,369.
Comparison of Learning Cooperative Type NHT (Numbered Heads Together) with Conventional Learning Against The Results of The Study in The Review of The Interest Students of Class X Ineza Ghaisani Mayzura; Agus Efendi; A G A.G Tamrin
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35745

Abstract

This research aims to know (1) what is the difference between the influence of the application of the learning model NHT (Numbered Heads Together) with the conventional model against the results of student learning; (2) whether there is influence of interest in student learning outcomes; (3) whether there is a iteraksi between the model of learning with student learning interest against the results of student learning. The selected sample was 72 students of class X 2017/2018 school year. This research uses descriptive types of quantitative research. Data collection is done by the spread of the question form and documentation. Data analysis variansi Analysis using two directions with the same cells. The research results obtained explains that (1) the learning approach with NHT and conventional produce learning material on the same virtual classroom (2) learning Interest of students who follow learning learning model with more NHT high compared to the interest of students who follow the conventional learning content virtual classroom discussion (3) there is no significant interaction between the approach of learning and learning interest of students towards the learning results in the subject class Maya. The students, who follow learning approach to learning that results had NHT equals celebrates student learning model with conventional lessons. High interest has more students for lessons on the virtual classroom learning model with NHT.
The Application of Teams Games Tournament (TGT) Type Cooperative Learning Model to Enhance Student’s Learning Activities Izzanatun Ulfa Syahidah; Agus Efendi; A G. Tamrin
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35746

Abstract

The type of this research is Classroom Action Research was collaboratively conducted between computer system teacher with researcher in two cycles. Every cycles consist of four steps, which: planing, implementation, observation, and reflection. This Classroom Action Research aimed to improve Student Learning Activity on Academic Subjects of Computer System throught the implementation of Cooperative Learning Model Type Teams Games Tournament (TGT) with the help of Snakes and Ladders Game as the media. The subject of this research is the students of class X SMK N 6 Surakarta was numbered thirty two’s student. The data collection method in this research was used by participative observation, documentation, daily notes and interview. Analaysis of data used was descriptive data analysis of quantitative with percentage. This analysis was done by means of processing the score of Student Learning Activity, provides data, and conclusion.Based on the research results, it can be concluded that the implementation of Cooperative Learning Model Type Teams Games Tournament (TGT) on Academic Subjects of Computer System can improve Student Learning Activity in class X SMK N 6 Surakarta. The results of this show that there was an improvement in every indicators of Student Learning Activity from cycle I to cycle II. The increase number of score in average in the Student Learning Activity is amounted to 14,58% from the average score of Student Learning Activity cycle I amounting to 69,79% becomes 84,37% on cycle II. The percentage results in cycle II showed that score is already reached minimum criteria that was defined at the amount of 75%..
Assessing Student’s Readiness For Working : A Soft Skill Perspective on School’s Led Internship Program Mochamad Syaiful Mustofa; Cucuk Wawan Budiyanto; A G Tamrin
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35761

Abstract

This research aims to know the influence of the work practices of the industry (prakerin) or commonly called internships students on vocational schools computer network engineering programs skills by finding the answers to (1) the constraints being experienced in the implementation of the internship students, (2) efforts are being made to facilitate school students in the implementation of the internship, (3) industrial conditions that contribute to internship, (4) the role of apprenticeship in preparing students enter the workforce, (5) swept up from apprentice implementation against the ability the practice of students. This research uses the participant from the teacher as much as 5 participants, from the students as much as 9 participants and industry as much as 4 participants with random sampling. This research uses qualitative descriptive method of data collection in the form of interviews to answer problems and use of data triangulation analysis to analyze the results of the interview. Seeing the situation, researchers are trying to find answers to these problems to motivate students of vocational school that will run an internship with the show the benefits that will be able students in internships as a provision towards career after graduation the school. In this study researchers using qualitative descriptive method to find answers to problems that arise. Researchers found that the presence of an intern is expected to be more mature, preparing and ripen in dabbling in the world of industry and society by becoming a skilled workforce. have the competitiveness as well as the presence of team work in carrying out the work with a good and professional management. With the abilities, skills and attitude to work, not with just enough diploma. Soft skill into more value for students in post-graduate internship experience. So with the findings expected to be part of the motivation of students to perform an internship with a serious and useful benefit to reach working age.
A DISEMINASI PENGEMBANGAN SAFETY INDUCTION VIDEO BERBASIS FLIP LEARNING DI SMK NEGERI 2 SURAKARTA Wahyu Noviansyah; A.G Tamrin; Roemintoyo; Waluyo; Lilis Trianingsih
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol 1 No 4 (2020)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (343.13 KB) | DOI: 10.31949/jb.v1i4.485

Abstract

Sekolah Menengah Kejuruan (SMK) Negeri 2 Surakarta terletak di wilayah Kotamadya Surakarta, Provinsi Jawa Tengah. SMKN 2 Surakarta adalah sal salah satu lembaga pendidikan kejuruan yang memiliki peran dalam menghasilkan calon tenaga kerja terdidik dan terlatih dalam bidang keahlian teknik bangunan. Pengembangan skill siswa sebagai calon tenaga kerja membutuhkan interaksi dengan mesin-mesin perkakas dalam pelaksanaan praktik kerja di bengkel konstruksi kayu. Pengenalan keselamatan kerja dalam praktik kerja di bengkel penting untuk dilakukan kepada siswa agar dapat menghindari resiko terjadinya kecelakaan kerja. Selama ini pengenalan keselamatan kerja masih dilakukan dengan metode ceramah dan belum memberikan visualiasi yang nyata tentang penerapan keselamatan kerja di workshop. Sebaliknya, induksi keselamatan kerja membutuhkan peran media pembelajaran berbasis video yang dapat membantu siswa untuk memahami materi keselamatan kerja dengan ilustrasi yang nyata, mudah dipahami dan diulang kembali serta interaktif. Melalui media berbasis digital siswa dapat mempelajari penerapan keselamatan kerja secara mandiri, tidak terikat ruang dan waktu sebelum memulai pelaksanaan praktik. Oleh karena itu, tim PKM dari Program Studi Pendidikan Teknik Bangunan (PTB) bermaksud untuk melakukan diseminasi hasil penelitian pengembangan berupa media pembelajaran safety induction video untuk meningkatkan pemahaman dan kesadaran tentang keselamatan kerja di bengkel (workshop) bagi siswa SMK bidang keahlian teknik bangunan.
Technology Acceptance Model in the Analysis of the Influence Of E-Learning Implementation to Students' Motivation Siti Asiyah; Cucuk W Budiyanto; A G Tamrin
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 1 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v2i1.14496

Abstract

One effort to improve the quality of education is the innovation of learning, one of them with the application of e-learning. With the help of the TAM tool as an analysis in measuring the acceptance attitude of teachers and students. Seeing from the side of ease of use and e-learning use. The purpose of this research is to 1) to know the acceptance of students to an information system applied in the form of e-learning, and 2) to analyze the effect of e-learning implementation on learning motivation of learners. More specifically, the study will evaluate the application of LMS Edmodo and Schoology. The analysis used is descriptive statistical analysis for the disseminated questionnaire and thematic analysis for the interview data obtained. The result of this research is the use of e-learning better if collaborated with conventional learning. So that will complement each deficiency of both e-learning and conventional learning.
ANALISIS KONDISI WORKSHOP DAN STUDIO GAMBAR DESAIN PEMBANGUNAN DAN INFORMASI BANGUNAN DITINJAU DARI STANDAR PELAYANAN MINIMAL SEKOLAH MENENGAH KEJURUAN Estrimar Yuliati; Agusti Tamrin; Aryanti Nurhidayati
Indonesian Journal Of Civil Engineering Education Vol 7, No 2 (2021): Indonesian Journal of Civil Engineering Education
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijcee.v7i2.61100

Abstract

Abstrak : Berdasarkan penjelasan Undang-Undang Nomor 20 Tahun 2003 Pasal 15, pendidikan kejuruan merupakan pendidikan menengah yang mempersiapkan peserta didik terutama untuk bekerja dalam bidang tertentu. Untuk mendukung tujuan pendidikan kejuruan di bidang keahlian Desain Pemodelan dan Informasi Bangunan (DPIB), kondisi workshop dan studio gambar sangat berperan penting di dalam proses pembelajaran. Sehingga workshop dan studio gambar yang digunakan harus memadai dan sesuai dengan standar yang berlaku. Dengan mengambil studi kasus di salah satu SMK Negeri di wilayah eks Karesidenan Surakarta, fokus utama penelitian ini adalah untuk menganalisis: (1) Luasan ruang workshop dan studio gambar berdasarkan standar luas ruang Permendiknas RI No. 40 Tahun 2008. (2) Layout workshop dan studio gambar berdasarkan standar layout Data Arsitek Jilid 1 dan Jilid 2, pencahayaan workshop dan studio gambar berdasarkan standar pencahayaan SNI-03-2396-2001 dan SNI 03-6575-2001, penghawaan workshop dan studio gambar berdasarkan standar penghawaan SNI 03-6572-2001 dan SNI-91714189. (3) Peralatan pada workshop dan studio gambar berdasarkan standar peralatan Permendiknas RI No. 40 Tahun 2008. Penelitian ini menggunakan metode penelitian kuantitatif berupa studi kasus di salah satu SMK Negeri di wilayah eks Karesidenan Surakarta. Teknik pengumpulan data melalui survey menggunakan angket, observasi, dan dokumentasi. Data-data yang telah terkumpul dari angket dianalisis secara deskriptif kuantitatif. Berdasarkan hasil analisis data dan pembahasan didapatkan hasil (1) Luas ruang workshop tidak memenuhi namun studio gambar cukup memenuhi (2) Layout pada workshop tidak memenuhi namun studio gambar cukup memenuhi, pencahayaan workshop dan studio gambar memenuhi, penghawaan workshop dan studio gambar cukup memenuhi (3) Kecukupan alat workshop terdapat 11 alat dan 4 perabot tidak sesuai, untuk studio gambar peralatan yang ada sudah sesuai.Abstract :Based on the explanation of Law Number 20 of 2003 Article 15, vocational education is secondary education that prepares students especially to work in certain fields.  To support the objectives of vocational education in the area of Building Modeling and Information Design, the condition of the workshop and drawing studio plays an important role in the learning process. So that the workshops and drawing studios used must be adequate and in accordance with applicable standards. The main focus of this research is to analyze; (1) The size of the workshop room and drawing studio based on the standard area of the RI Minister of Education and Culture room No. 40 of 2008. (2) Lay out of workshops and drawing studios based on the layout standards for Architect Data Volume 1 and Volume 2, workshop lighting and drawing studios based on lighting standards SNI-03-2396-2001 and SNI 03-6575-2001, workshop ventilation and image studios based on SNI 03-6572-2001 and SNI-91714189 ventilation standards. (3) The equipment in the workshop and drawing studio is based on the standard equipment of the Indonesian Minister of Education and Culture No. 40 of 2008. This research uses descriptive quantitative research methods. The data collection techniques were questionnaire survey, observation, and documentation. The data that has been collected from the questionnaire are analyzed by descriptive quantitative method. Based on the results of data analysis and discussion, the results were obtained; (1) The area of the workshop space is not sufficient, but the drawing studio is sufficient (2) The layout of the workshop is not sufficient, but the drawing studio is sufficient, the lighting of the workshop and the drawing studio is sufficient, the workshop and the drawing studio are sufficient (3) The adequacy of the workshop tools is 11 the tools and 4 furniture is not suitable, for the existing equipment image studio is suitable.