Omiyage: Jurnal Bahasa dan Pembelajaran Bahasa Jepang
OMIYAGE: Jurnal Bahasa dan Pendidikan Bahasa Jepang, which is published every Juni and Desember, consists of research-based and review articles, fresh ideas about Japanese language, literature, culture, as well as teaching and learning, which have never been published before. The scopes of this journal include: 1. Applied Japanese linguistics; 2. Japanese culture; 3. Intercultural communication; 4. Connection and communities; 5. Teaching materials; 6. Teaching methodology; 7. Japanese for specific purposes; 8. Teachers; 9. Sociocultural approach; 10. Language acquisition; 11. Phonology; 12. Japanese studies; 13. Computer/Technology; 14. Sociolinguistic; 15. Grammar; 16. Pragmatic; 17. Discourse; 18. Syllabus/curriculum; 19. Japanese language learner; 20. Language Policy.
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Majas Hiperbola Pada Album Bootleg Karya Kenshi Yonezu
Ramfarel Irawan;
Damai Yani
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 2 (2023)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v6i2.735
Hyperbole or kochouhou ( 誇 張 法 ), also known as hyperbole, is a method or way of expressing something with great exaggeration to describe an actual situation. It is used to give a strong emphasis or impact in the delivery of a message. However, many people, especially Japanese language learners in Indonesia do not really understand how to use hyperbole in song lyrics especially Japanese songs. This research aims to describe the types and meanings of hyperbole in Bootleg album. This type of research is qualitative research with descriptive analysis methods and data collection using listening techniques, followed by free listening techniques and note taking techniques supported by source triangulation theory and theory. The data of this research are lyrics that contain hyperbole and the data source used is Bootleg album. From the research results. The research found 32 data of hyperbole which are divided into 5 types, namely: Figurative hyperbole (Chokuyu Na Kochouhou) 18 data, false hyperbole (Uso no Kochouhou) 5 data, hyperbole referring to body parts or physical conditions (Shintaiteki Na Kochouhou) 1 data, hyperbole referring to feelings (Shinjou Na Kochouhou) 6 data, and logical hyperbole (Ronriteki Na Kochouhou) 2 data.
ANALISIS KEMAMPUAN PENGGUNAAN JOUKEN HYOUGEN MAHASISWA PRODI PENDIDIKAN BAHASA JEPANG ANGKATAN 2020 UNIVERSITAS NEGERI PADANG
Sania Sania;
Meira Anggia Putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 2 (2023)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v6i2.736
The study is in the background of Jouken Hyougen, which has the same meaning, so students have difficulty distinguishing the use of a form of reinforcement in a sentence. This study aims to describe the ability to use jouken hyougen (to, ba, tara, and nara) by Japanese language students in the class of 2020 at the Japanese Language Education study program at Padang State University. The kind of research used in this study is a descriptive method whose data is in the form of scores. The population in this study is the 2020s Japanese language students of the 2020 class of Padang State University of 51. The sample in this study uses the full sampling population, in which the entire population is sampled by 2020 Japanese education students of Padang State University, conducted by 35 people. The data in this study is the value of the results of the test capability to use jouken hyougen at a 2020 Japanese language education Padang State University. Based on the results of the study conducted, the overall ability of the 2020 Japanese language education department at Padang State University is 'less' qualified, with an average value of 47.43. Keywords: Ability, Jouken Hyogen, Japanese language
Persepsi Siswa Terhadap Penggunaan Aplikasi TikTok Dalam Pembelajaran Bahasa Jepang
Nova Zira Fitria;
Damai Yani
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 2 (2023)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v6i2.728
This research is motivated by the phenomenon of using the TikTok application among students or students including in learning with the aim of seeing the relevance of using the TikTok application in Japanese language learning and students' views or assessments of the use of TikTok application-based media as learning media. This research uses a qualitative approach with a descriptive case study design with the number of research respondents as many as 24 students of class XI IPA 1 SMA PGRI 1 Padang. Data collection was carried out by distributing questionnaires and semi-structured interviews. The data in this study were obtained based on statements from the results of distributing questionnaires and in-depth interviews with respondents. The instrument used to collect data consisted of 20 statements in a questionnaire and semi-structured interview questions. Based on the results of the questionnaire analysis, it is known that the student's perception or response to the use of the TikTok application in learning Japanese obtained a range of positive perception categories with an average of 81.93%. Then based on the interview analysis results dominated by the positive perceptions that the application's use in the learning of Japanese can arouse student learning interest, so it can be concluded that the app has a positive value in Japanese learning.
Analisis Wasei Eigo pada Aplikasi Todai Easy Japanese News
Salsabila Mustafa Ramadhan;
Meira Anggia Putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 2 (2023)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v6i2.723
Berdasarkan hasil penelitian dan pembahasan yang telah dijabarkan pada bab sebelumnya mengenai klasifikasi wasei-eigo pada aplikasi TODAI yang dimuat pada artikel NHK edisi Nov-Des 2022 dapat disimpulkan bahwa dari 24 data wasei-eigo yang ditemukan berdasarkan klasifikasi menurut teori Shibasaki, Tamaoka dan Takatori (2007) terdapat sebanyak 6 data jenis imizurekata, sebanyak 8 data jenis tanshukukata, sebanyak 8 data jenis eigohyougenfuzaikata, dan terdapat juga gabungan dari dua wasei-eigo yaitu imizurekata dan tanshukukata sebanyak 1 data, lalu tanshukukata dan eigohyougenfuzaikata sebanyak 1 data. Pada penelitian ini tidak ditemukan data wasei-eigo jenis junwaseikata.
ANALISIS PENGGUNAAN KANSHA HYOUGEN DALAM SERIAL ANIMASI FLYING WITCH KARYA SAKURABI KATSUSHI
Iqbal Maulana;
Meira Anggia Putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 2 (2023)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v6i2.747
Kansha hyougen is a symbolic means of showing gratitude or restoring an imbalance caused by the benefits received by the speaker from the hearer. However, many people in Indonesia, especially Japanese language learners, are not fully aware of how important it is to use kansha hyougen when speaking with interlocutors, especially with Japanese individuals. This research aims to describe the variations in the use of kansha hyougen in the anime Flying Witch. The research type is qualitative with a descriptive analysis method, and data collection is done using the observation technique, followed by free observation and note-taking. The data used in this research are utterances containing kansha hyougen from the film Flying Witch. The results of the study found a total of 28 instances of kansha hyougen, which can be categorized into 8 variations: 2 instances of thanking speech acts, 4 expressions of psychological acts of gratitude, 0 instance of expressing gratitude towards an object, 5 instances discussing obligations, 6 instance discussing benefits, 0 offering repayment, 9 instances of positive evaluations, and 2 instances of stating the hearer as the beneficiary.
PENGARUH MEDIA HIRAGANA GOI KARUTA TERHADAP PENGUASAAN KOSAKATA BAHASA JEPANG SISWA
Veziah agustia Surianda;
Maulluddul Haq
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 2 (2023)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v6i2.734
Vocabulary is something that must be mastered in order to communicate well and correctly. Based on observations during educational field practice (PLK) at SMAN 1 Koto Therefore, the solution given to overcome the problem of low student motivation and vocabulary is by using hiragana goi karuta media. The research is purpose to reveal the hiragana goi karuta media effect on students' vocabulary mastery in learning Japanese. This research included in quantitative research. This method for research is an method in experimental in the shape of a Quasi Experiment (quasi experiment). The design used in this research was a one group pretest posttest design through sample of 35 people. From the hypothesis test found in the paired sample t-test results, so the conclusion that H0 was rejected and H1 was accepted at a level of significant is 0.05, because the sig value <0.05 (0.000<0.05) which means there is a significant difference from the pretest value results. and posttest. So, the conclusion the use of hiragana goi karuta media is effective in mastering the vocabulary of students at SMAN 1 Koto XI Tarusan.
Efektivitas Media Bingo Untuk Pembelajaran Kosakata Bahasa Jepang Pada Siswa SMA
Figa Defri Yuvenza;
Rahmi Oktayory wikarya
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 2 (2023)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v6i2.718
Based on researchers' observations, the study is in the background because students often find it difficult to memorize a Japanese vocabulary. The purpose of this study is to know the effectiveness of bingo media for the study of the Japanese vocabulary in high school students. The type of research used in this study is a quantitative study with a pre-design research design. The research design used was one group pretest posttest. The sample in this study is sophomores 1 as many as 20 students. Sampling retrieval in this study uses an impressive sampling technique. The data in this study is the result of pretest and posttest. The instrument used to collect data on an objective test of multiple choice as much as 30 grains of matter. Based on the calibrated test results can be seen from the value of sig (2-tailed) 0,000 < 0.05. H1 is accepted and h0 is denied, which leads to the conclusion that media bingo is significantly effective for the studies of the Japanese vocabulary of sophoma-grade science 1 high school pgri 1 padang. In addition, students have improved their study of Japanese vocabulary after using media bingo. This increase can be seen from an average of 58 pretests and posttests to 86.
Analisis Ryakugo Dalam Anime Jujutsu Kaisen Movie 0 Karya Gege Akutami
Agnes Sofiana Putri;
Meira Anggia Putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 2 (2023)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v6i2.739
Ryakugo is a word that can be found in everyday life, but sometimes many people still don't know what words are part of ryakugo. Anime is animation from Japan, in anime it is not uncommon to find words in the form of ryakugo. This research aims to explain the formation of the word ryakugo in the anime Jujutsu Kaisen Movie 0 by Gege Akutami. This research type is qualitative research with descriptive methods. In this study, 1 data were found in the ryakugo in the form of zenbu shouryakukei or shortening of the first syllable, 16 data were found in the ryakugo in the form of gobu shouryakukei or abbreviation of the last syllable, 3 data were found in the ryakugo in the form of chuu shouryakukei or abbreviation of the Middle tribe and 1 data were found in the ryakugo in the form kousei youso tanbun ketsugoukei or abbreviation of the middle and last terms.
TINDAK TUTUR PERLOKUSI DALAM ANIME MOVIE YURU CAMP KARYA SUTRADARA YOSHIAKI KYOUGOKU
Welisa Novitri;
Meira Anggia Putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 2 (2023)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v6i2.744
Perlocutionary speech acts is a speech act that provides information uttered by a speaker where the utterance contains intentions and objectives that cause an effect or influence based on the utterance. However, there are still many people who find it difficult and confused about the meaning conveyed by the speaker and the meaning understood by the speaker is different from the intention conveyed by the speech partner. This study aims to describe perlocutionary speech acts based on types and sentence forms in the anime movie Yuru Camp by Director Yoshiaki Kyougoku. This type of research is a qualitative research with a qualitative descriptive method. Qualitative research was chosen because the data studied is in the form of utterances that neeed to be explained and described in words. Data collection technique using tapping, listening, and note-taking technique. This research uses the theory of perlocutionary speech acts types and sentence forms according to Yule, and context theory according to Hymes. From the research results, it wa foun that there were 63 data of perlocutionary speech acts which were divided into 5 types and 3 forms of perlocutionary speech acts, namely: 3 data of declaration speech acts, 22 data of directive speech acts, 20 data of expressive speech acts, 11 data of representative speech acts, and 7 data of commissive speech acts. while the forms of sentences are: 42 data of declarative sentence forms, 10 data of imperative sentence forms, and 11 data 0f interrogative sentence forms.
Efektivitas Media Video Terhadap Kemampuan Hiragana Siswa SMA Pertiwi 1 Padang
Rini Yulia Fitri;
Damai Yani
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 2 (2023)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v6i2.720
Tantangan yang dihadapi siswa ketika mempelajari hiragana, ketidaktertarikan mereka pada bahasa tersebut, dan sifat usang dari materi yang sebelumnya digunakan untuk mengajarkan hiragana adalah tujuan dari penelitian ini. Tujuan dari penelitian ini adalah untuk mengetahui apakah media video pada siswa kelas XI IPS SMA Pertiwi 1 Padang efektif dalam meningkatkan keterampilan hiragananya. Penelitian ini menggunakan desain pretest-posttest dengan metodologi one group dan eksperimen kuantitatif. Strategi purposive sampling digunakan untuk memperoleh data siswa kelas XI IPS 2 yang berjumlah 29 orang. Ada tiga puluh soal pada tes objektif pilihan ganda yang berfungsi sebagai alat pengumpulan data. Hasil uji-t menunjukkan bahwa H1 diterima pada tingkat signifikan karena sig dari 0,05), menunjukkan adanya perbedaan yang signifikan kemampuan hiragana posttest dibandingkan dengan pretest. Terbukti keterampilan hiragana siswa kelas XI IPS 2 SMA Pertiwi 1 Padang sangat dipengaruhi oleh media video.