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Contact Name
Dwi Astuti
Contact Email
jurnalpopulika@gmail.com
Phone
+6281578566925
Journal Mail Official
astibudiyanto@gmail.com
Editorial Address
nDalem Mangkubumen KT III 237 Yogyakarta 55132
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Populika
ISSN : 02162490     EISSN : 27759989     DOI : https://doi.org/10.37631/populika.v8i1
Jurnal POPULIKA is an open access, and peer-reviewed journal. Our main goal is to disseminate current and original articles from researchers and practitioners on various contemporary social and political issues: gender politics and identity, digital society and disruption, civil society movement, community welfare, social development, citizenship and public management, public policy innovation, international politics & security, media, information & literacy, politics, governance & democracy, radicalism and terrorism.
Articles 7 Documents
Search results for , issue "Vol. 13 No. 1 (2025): Populika" : 7 Documents clear
Locality-Based Administrative Services (Study in Terong Village, Kapanewon Dlingo, Bantul Regency, Unique Region of Yogyakarta) Zulianti, Zulianti; Purnomo, Herry; Tiurmida, Nelly; Sumaryantiningsih, Siti; Marina, Rema
POPULIKA Vol. 13 No. 1 (2025): Populika
Publisher : Universitas Widya Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37631/populika.v13i1.1506

Abstract

The sub-district is the lowest element of government, having direct relations with the community. The district head has the authority to carry out administrative services. The administration of administrative services in sub-districts follows the Village Minimum Service   Standards (SPM). The quality of the service measures the success of administrative services. Terong Village must be able to provide administrative service to users, namely the community, according to the Village SPM provisions, and provide quality services to user needs. The research aims to determine administrative services and the suitability of administrative services with the SPM  Village in  Terong Village. The informants in the study were the Head of Terong Village, Carik, the administrative officer of Terong Village, Dukuh, and the community user of administrative services—research analysis using analytical descriptive. The research analysis results concluded that administrative services in Terong District are locality-based services based on 1) geographical, 2) community characteristics, 3) trust in other communities, and 4) demographic factors. The results of the research show that Terong Village does not yet have a Village SPM and does not service SOPs or service announcements. Terong District has implemented SERQUAL services based on demographic factors, geography, and community characteristics.   Keywords: Service; Administration; locality.
Appraising the Effects of Social Media Information during the Electioneering Period in Nigeria Azubuike, Chieme; Nwaubeta, Nnennaya Grace
POPULIKA Vol. 13 No. 1 (2025): Populika
Publisher : Universitas Widya Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37631/populika.v13i1.1619

Abstract

Information is very essential especially during election period that is why candidates and voters utilize it to spread information because of how viable it is in circulating information. The study sought amongst others to examine the effects; negative or positive of social media information circulation in an election period in Nigeria. It was anchored on the Mediatization of politics theory. The descriptive survey research design was used in this investigation. The residents of Owerri metropolis constitute the population of this study. The multistage sampling technique was used. Copies of questionnaire were given out to residents of Owerri Metropolis. The researchers purposefully selected two communities each from local government areas that make up the Owerri metropolis. It was revealed that many of the respondents with a mean average of 2.7 agrees that different social media outlet within their reach and beyond plays key roles in the journey of a smooth, people oriented and positive driven transition of power during and after elections ensuring that the country does not go haywire because of political differences. It was recommended that media role as an advocate of the people in the quest for peaceful pre and post-election period in Nigeria as such should transcend to personal social media users. Keywords: Social Media; Election; Information; Political.
Analysis Of Family Conflict of Child Victims Sexual Violence in Palembang City Arianti, Yosi; Soraida, Safira; Isyanawulan, Gita; Wulindari, Adetia
POPULIKA Vol. 13 No. 1 (2025): Populika
Publisher : Universitas Widya Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37631/populika.v13i1.1644

Abstract

Sexual violence against children is a violation of human rights, which has a significant impact on the psychological and social conditions of the victims. This research explores the conflict between victims' families in Palembang City through a qualitative approach using observation and interview methods. The informants comprised 4 victims' families, 4 community members, and 1 representative of the Woman Crisis Center. Data analysis using Nvivo software reveals that family conflicts are often triggered by differences in views in dealing with the impact of victims, which are influenced by socio-cultural factors. Family support, including emotional, instrumental, information, and appreciation, has proven crucial in the recovery process. The results of this research provide insight into the impact of sexual violence on families and provide more effective recommendations for handling similar cases. Keywords: Conflict; Sexual Violence; Children; Family; Palembang City.
Smart Village: An Effort to Implement District Digitalization to Support Public Services in Pleret Kapanewon Pleret District Bantul District Suwarjo, Suwarjo
POPULIKA Vol. 13 No. 1 (2025): Populika
Publisher : Universitas Widya Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37631/populika.v13i1.1661

Abstract

Village digitalization is an effort by the Pleret Village Government to realize a Smart Village. Providing access to online population administration services is one of the goals of village digitalization. Access to services that can be done from anywhere is expected to make services easy and efficient. The provision of online public services faces challenges if the community does not have internet access or does not master the application. This study aims to analyze the implementation of village digitalization in Pleret Village in providing online public services. This study uses a qualitative descriptive approach method with informants from service providers and service recipients. Triangulation is used to test the validity of the data obtained before being presented. The results of the study show that efforts to digitize Pleret Village have been well prepared. Village digitalization utilizes websites, public service applications and social media platforms that are fully supported by human resources, budgets and adequate infrastructure. Digitalization in public services provides easy access to services for the community. Residents can access services from anywhere so that they are efficient in terms of time and energy. However, some people still choose offline services by coming directly to the Pleret Village Office for several reasons, such as not understanding the online service features, not having an android, fast offline services and others. Keywords: Village Digitalization, Smart Village, Online Services.
Talent Commodification In Ruangguru Marketing Interests: Analysis of The Show Program Clash of Champion Fuandani Istiati; Halla Sayyidah Muflichah
POPULIKA Vol. 13 No. 1 (2025): Populika
Publisher : Universitas Widya Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37631/populika.v13i1.1680

Abstract

Program Clash of Champions by Ruangguru is an essential example of content commodification in Indonesia's educational entertainment sector. Program Clash of Champions broadcast on the YouTube platform as a gameshow, designed as an academic and competitive show for students by combining educational and entertainment content. This show has proven effective in attracting the audience's interest in watching it and serving as a promotional event brand for the Teacher's room. This research examines and analyzes how commodification practices occur in this program by referring to political economy theory. The first commodification practice is optimizing the use of social media, such as the YouTube platform. Second is the gamification element, where not only talent is involved in the game but also the audience so that the audience can feel the effects of dramatization and interactivity. This research uses an interesting case study method, a qualitative descriptive approach. The research results show that the program broadcasts Clash of Champions. It's not purely an educational show but also a marketing tool from Ruangguru. Keywords: Commodification; Social Media; YouTube Content.
Teknologi Digital dalam Perspektif Seni Visual Widyatmoko , R. Nanang
POPULIKA Vol. 13 No. 1 (2025): Populika
Publisher : Universitas Widya Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37631/populika.v13i1.1862

Abstract

The paradigm of visual art mediums, whether in the context of three-dimensional or two-dimensional materials, generally tends to trace lines, planes, spaces, colors, textures, light (dark and light), and shapes. On the other hand, art also includes movement (dance) and sound (music). However, works of art are not always boxed in by type. Each can complement each other in a collaboration that leads to a creative, narrative and participatory art form. Meanwhile, digital technology has characteristics that are logical, coherent numerical representation, systematic modularity, automatic, analytical, variability and transconding (the relationship between computing and daily cultural life). Digital technology is closely related to the media, therefore the media continues to develop along with the advancement of digital technology. The development of digital technology produces new media (digital) as a development of old media (analog). The latest breakthrough in the world of visual art that combines elements of conventional art with digital technology. Thus, visual art develops in accordance with the development of media technology considering that art is often manifested through visual media. Conventional art developed in combination with digital technology is called new media art. Forms of new media art can be identified in video media, video installation, video art, video games, photography, digital print, digital painting, digital imaging, 2D animation, 3D animation, web-art, or other interactive art.
Budaya Populer dan Konsumerisme: Studi Netnografi terhadap Perilaku Konsumtif Fandom ENGENE dalam Pembelian Merchandise Stefani , Denis Hida Lutfiana
POPULIKA Vol. 13 No. 1 (2025): Populika
Publisher : Universitas Widya Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37631/populika.v13i1.1863

Abstract

The hallyu or Korean wave phenomenon first popularized by journalists in Beijing related to the rapid spread of K-Pop popularity is now also experiencing massive spread in Southeast Asian countries, especially Indonesia. Fans who want to show their existence in supporting their idol artists are competing in buying and consuming merchandise products from the idol artists. This brings an attitude that leads to excessive consumerism in terms of fan loyalty to the idol artist. Engene is one of the K-Pop fandoms that increasingly shows its existence in the world of merchandise buying and selling. This research aims to understand the consumption pattern of Engene fandom by using netnography method and interview and observation. The results show that consumerism among fans is not only related to loyalty to idols, but also driven by feelings of wanting to be involved in the community, digital trends, and the phenomenon of fear of missing out (FOMO), which is the fear of being left out of the collective experience enjoyed by fellow fans. In addition, this study found that consumption patterns are not limited to the purchase of official merchandise, but also extend to the creative economy where fans act as producers and distributors of fandom-related products. This confirms that K-Pop popular culture has not only created a loyal fan base but also established a digital economic ecosystem supported by the active participation of online communities.

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