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Contact Name
Muhammad Fuad Zaini
Contact Email
fuadzaini06@gmail.com
Phone
+6282360501584
Journal Mail Official
ed.continuous2020@gmail.com
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Jl. Williem Iskandar No 2/22 K, Medan
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INDONESIA
Continuous Education : Journal of Science and Research
Published by Pusdikra Publishing
ISSN : -     EISSN : 27468224     DOI : -
Core Subject : Education,
Continuous Education Journal of Science and Research invites lecturers, scholars, researchers, and students to contribute the results of their studies and research in fields related to education, which include textual and field studies with various perspectives, Educational Management, Educational Policy, Educational Technology, Educational Psychology, Development. Curriculum and Learning Strategies as well as contemporary research results in the field of Education.
Arjuna Subject : Umum - Umum
Articles 3 Documents
Search results for , issue "Vol. 7 No. 1 (2026): IN PRESS" : 3 Documents clear
Pengembangan Model Pembelajaran Cerita Wayang Berbasis Permainan Al Fanny, Afifah; Sukoyo, Joko; Purnomo, Sucipto Hadi
Continuous Education: Journal of Science and Research Vol. 7 No. 1 (2026): IN PRESS
Publisher : Pusdikra Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/ce.v7i1.3207

Abstract

This study aims to develop a learning model for wayang stories based on card games and wayang puzzles that is feasible, practical, and effective for implementation at the junior high school level. The background of this research is based on the condition that wayang story learning is still predominantly conventional, teacher-centered, and lacks student engagement. In addition, previous studies have mostly focused on developing instructional media without being supported by a systematic learning model framework, which has resulted in less effective learning outcomes. This research employs the Research and Development (R&D) method using the 3D development model, which consists of the define, design, and develop stages. The research procedures include needs analysis, learning model design, product development in the form of wayang card games and puzzles, and expert validation involving subject matter experts and instructional design experts. The research subjects consist of junior high school students who study wayang story materials. Data collection techniques involve questionnaire surveys to assess the feasibility and effectiveness of the developed learning model. The results indicate that the game-based wayang story learning model developed in this study is suitable and appropriate for classroom implementation. The model demonstrates unique characteristics by actively engaging both teachers and students, enhancing interaction, and creating an enjoyable learning environment. Therefore, this learning model is expected to serve as an innovative alternative for improving the teaching and learning of wayang stories at the junior high school level.
Efektivitas Penggunaan Media Digital dalam Pembelajaran Fikih di Man 2 Deli Serdang Akbarsyah, Rahmat; Albina, Meyniar
Continuous Education: Journal of Science and Research Vol. 7 No. 1 (2026): IN PRESS
Publisher : Pusdikra Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/ce.v7i1.3270

Abstract

Perkembangan teknologi digital telah membawa perubahan signifikan dalam dunia pendidikan, termasuk dalam pembelajaran Fikih di madrasah aliyah yang menuntut penguasaan aspek kognitif, psikomotorik, dan afektif secara seimbang. Pemanfaatan media digital dipandang mampu menghadirkan pembelajaran yang lebih interaktif, visual, dan kontekstual sehingga dapat meningkatkan kualitas hasil belajar siswa. Penelitian ini bertujuan untuk menganalisis efektivitas penggunaan media digital dalam pembelajaran Fikih di MAN 2 Deli Serdang serta mengidentifikasi faktor-faktor yang memengaruhi efektivitas tersebut. Penelitian menggunakan pendekatan kualitatif deskriptif dengan desain studi kasus. Data dikumpulkan melalui observasi kegiatan pembelajaran, wawancara mendalam dengan guru dan siswa, serta analisis dokumen berupa perangkat pembelajaran dan hasil evaluasi siswa. Analisis data dilakukan menggunakan model Miles dan Huberman melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan, dengan triangulasi sumber dan metode untuk menjaga keabsahan temuan. Hasil penelitian menunjukkan bahwa penggunaan media digital, khususnya aplikasi Canva, efektif meningkatkan pemahaman konseptual dan keterampilan praktik siswa pada materi shalat jenazah, yang ditandai dengan peningkatan penguasaan praktik dari sekitar 60% menjadi 85%. Selain itu, media digital juga berkontribusi dalam membentuk sikap religius dan meningkatkan motivasi belajar siswa melalui penyajian materi yang sistematis, visual, dan reflektif. Namun, efektivitas implementasi masih dipengaruhi oleh kesiapan infrastruktur, stabilitas jaringan internet, literasi digital guru dan siswa, serta dukungan kebijakan madrasah secara berkelanjutan.
Peningkatan Kemampuan Literasi Budaya dan Berpikir Kritis Siswa Kelas V SD di Gugus PGRI Pangkatan Melalui Model Pembelajaran FIVES Berbasis Budaya Lokal Agustina, Elly; Nirmala, Sri Dewi; Firdaus, Fery Muhammad
Continuous Education: Journal of Science and Research Vol. 7 No. 1 (2026): IN PRESS
Publisher : Pusdikra Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/ce.v7i1.3292

Abstract

This study aimed to analyze the improvement of cultural literacy and critical thinking skills of fifth-grade elementary school students in the PGRI Pangkatan cluster through the implementation of the FIVES learning model based on local culture. The study employed a quasi-experimental approach with a Nonequivalent Pretest–Posttest Control Group Design. The research subjects were fifth-grade students of SDN 08 Pangkatan as the experimental class and SDN 02 Pangkatan as the control class. Data were collected through a cultural literacy questionnaire and a critical thinking skills test administered during the pretest and posttest stages. Data analysis was conducted using descriptive and inferential statistics, including Hotelling’s T² MANOVA and the Independent Samples t-test. The results indicated that the improvement in cultural literacy and critical thinking skills of students in the experimental class was higher than that of the control class. These findings suggest that the implementation of the local culture-based FIVES model is effective in simultaneously enhancing both competencies.

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