cover
Contact Name
Jordy Lasmana Putra
Contact Email
jordy.jlp@nusamandiri.ac.id
Phone
+6221-231170
Journal Mail Official
jurnal.coscience@bsi.ac.id
Editorial Address
Jl. Kramat Raya No.98, RT.2/RW.9, Kwitang, Kec. Senen, Kota Jakarta Pusat, Daerah Khusus Ibukota Jakarta 10450 (Gedung Rektorat Universitas Bina Sarana Informatika)
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
Computer Science (CO-SCIENCE)
ISSN : -     EISSN : 27749711     DOI : https://doi.org/10.31294/coscience
Core Subject : Science,
Computer Science (CO-SCIENCE) pertama kali publikasi tahun 2021 dengan nomor ISSN (Elektonik): 2774-9711 yang diterbitkan oleh Lembaga Ilmu Pengetahuan Indonesia (LIPI). Computer Science (CO-SCIENCE) adalah jurnal yang diterbitkan oleh Program Studi Ilmu Komputer Universitas Bina Sarana Informatika. Computer Science (CO-SCIENCE) terbit 2 kali setahun (Januari dan Juli) dalam bentuk elektronik. Redaksi menerima naskah berupa artikel ilmiah dan penelitian pada bidang: Networking, Aplication Mobile, Software Engineering, Web Programming, Mobile Computing, Cloud Computing, Data Mining, dan Aplikasi Sains.
Articles 121 Documents
Rancang Bangun SPK Kualitas Air Sungai Metode Fuzzy Tsukamoto (Studi Kasus: 4 Kecamatan Karawang) Putra, Fery Anuar Ramadhan; Hendriadi, Ade Andri; Ridwan, Taufik
Computer Science (CO-SCIENCE) Vol. 4 No. 2 (2024): Juli 2024
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/coscience.v4i2.3358

Abstract

Research reveals that the Citarum River in West Java is seriously polluted, causing problems for humans and the environment, so monitoring of river water quality is necessary. This research proposes the development of a web-based Decision Support System with the SDLC Waterfall model, using the Fuzzy Tsukamoto method based on seven water parameters (EC, TDS, Salinity, pH, ORP, SG, Temperature) to simplify the determination of water quality. This research uses the Research and Development methodology with the SDLC Waterfall model software development approach, which includes the stages of analyzing data requirements and fuzzy logic systems, designing system architecture and features, implementing technology and process results, functional manual testing and model accuracy, and maintenance in the form of documentation and storage. The results showed that the developed DSS can classify water quality based on 7 parameters with a value scale divided into five categories, namely Good, Poor, Medium, Good, and Very Good. Testing was conducted using data from 8 river points in 4 sub-districts in Karawang Regency on April 1, 2024. The accuracy of the DSS model reached 80%. The development of this DSS is expected to provide an initial overview of water quality in a location without requiring an in-depth technical understanding of the water parameters used. This data can also be an initial indicator to determine whether further action or further investigation is required. Suggestions for future research are to integrate the system with IoT to improve its performance and benefits.
Penerapan Algoritma C4.5 Untuk Menentukan Kepuasan Pengguna Aplikasi E-Open Study Kasus : Kelurahan Jati Makmur Komalasari, Yuli; Puspitasari, Nabila Rahmah; Chalimatusadiah, Chalimatusadiah
Computer Science (CO-SCIENCE) Vol. 4 No. 2 (2024): Juli 2024
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/coscience.v4i2.3387

Abstract

To support government administration activities in an area, an application called E-Open is needed. The application was created to support the Bekasi City government, one of which is Jatimakmur Village, which is a government agency in Pondok Gede, Bekasi City. The application has been implemented, evaluation of the administration process using the E Open application is required. The aim is to measure, help, test and analyze the level of satisfaction using the E-Open application for Jatimakmur Village residents. Using data mining in data processing to determine the accuracy of each process, accurately converting information so that information is quickly understood and includes collecting, using historical data, patterns or relationships in large data sets. The research population was taken as 150 samples. Quantitative research using the C4.5 algorithm method is used, because it can make predictions by providing an ideal level of accuracy for prediction. Test this research with RapidMiner version 10.1. The results of the processing have a significant effect in determining the classification of the level of citizen satisfaction with the E-Open application. With an accuracy level of 91.33%, while in manual calculations the accuracy was 90.67% for the Satisfied percentage, or also known as the Very Good category. Keywords : Accuracy, C4.5 Algorithm,E-Open
Penerapan Model Design Thinking Pada Perancangan Aplikasi Informasi Desa Wisata Kabupaten Bantul Hidayat, Wahyutama Fitri; Malau, Yesni; Purnama, Rachmat Adi; Setiadi, Ahmad
Computer Science (CO-SCIENCE) Vol. 4 No. 2 (2024): Juli 2024
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/coscience.v4i2.3459

Abstract

Tourism actors in the current technological era have implemented information systems. With the rapid growth of tourist villages in Bantul Regency, there is a need for promotion and digital information delivery media. However, in developing digital media it is also necessary to pay attention to aspects of the users who are the target market. The design of the application called sidewi mobile (mobile tourist village information system) is based on user experience and needs, using the Design Thinking methodology which has five stages as follows: Empathize, Define, Ideate, Prototype, and Test. The design of the Sidewi mobile application was created using FIGMA software. This research has direct benefits, namely that it can be used as a benchmark for design needs before the development process. The results of the design are then tested using the usability testing method. Using a user friendly design approach and conducting testing using usability testing with the results of five users being able to complete the testing proves that when it was created using user experience there were no significant difficulties when used and it covered all needs.
Klasifikasi Perilaku Pemain Game Online Menggunakan Naïve Bayes Berbasis Particle Swarm Optimization Heristian, Sujiliani; Anwar, Rian Septian; Kautsar, Hanggoro Aji Al
Computer Science (CO-SCIENCE) Vol. 4 No. 2 (2024): Juli 2024
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/coscience.v4i2.4433

Abstract

Much research has been conducted to understand player behavior as a result of the rapid growth of online gaming. In this research, we use the Naive Bayes method optimized using Particle Swarm Optimization (PSO) to analyze the behavior classification of online game players. The classification accuracy value of the baseline method is 75.09% and the Area Under the Curve (AUC) value is 0.798. We use PSO-based optimization on Naïve Bayes to improve model performance. The results showed that the combination of Naïve Bayes and PSO increased classification accuracy to 95.28% with an AUC value of 0.990. This is a major advance that shows that combining the PSO algorithm with Naive Bayes can enable better classification of online game player behavior. These findings will make a significant contribution to the process of making plans that can improve the gaming experience.
Prediksi Kualitas Tidur: Pendekatan Machine Learning yang Mengintegrasikan Faktor Kesehatan dan Lingkungan Putra, Jordy Lasmana; Hidayat, Wahyutama Fitri
Computer Science (CO-SCIENCE) Vol. 4 No. 2 (2024): Juli 2024
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/coscience.v4i2.4737

Abstract

Sleep disorders significantly affect an individual's sleep quality, which can lead to serious health problems. For the elderly, poor sleep quality can drastically reduce life expectancy. The main problem is the lack of effective predictive tools to improve sleep quality among the elderly, compounded by the numerous factors that can influence their sleep quality. Therefore, analysis and prediction are necessary to enhance sleep quality. This study aims to develop and test a predictive model for sleep quality in the elderly by integrating health and environmental factors using a machine learning approach. The dataset used is a new one available on the website Kaggle.com, namely the National Poll on Healthy Aging (NPHA) data, which provides insights into health issues, healthcare, and health policies affecting Americans aged 50 and above. The aim is to improve sleep quality among the elderly. A machine learning method, specifically deep learning with the Random Forest algorithm, was used in this study and showed good results with an accuracy rate of 94.00% and a training data accuracy of 44.44%. The results of this study are expected to provide a predictive tool that can be used by healthcare practitioners to improve the sleep quality of the elderly, thereby positively impacting their health and life expectancy.
Aplikasi Pencatatan Kalori Harian Berbasis Android Dengan Arsitektur MVVM Ulhaq, Alfi Zia; Adilukito, Abilawa Zulfiqar; Neru, Sultan Muhamad Pascal Gadja; Agisfio, Muhammad Daffa
Computer Science (CO-SCIENCE) Vol. 5 No. 1 (2025): Januari 2025
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/coscience.v5i1.3443

Abstract

An imbalance between calorie intake and expenditure is considered the main cause of obesity or being overweight. So by controlling your calorie intake in a balanced manner and according to your needs you will be able to prevent obesity. The daily calorie recording application can help someone record, control and obtain information on their calorie intake. This article discusses the development of this type of application, named Nutrizen, using the waterfall method, during the development process by the CH2-PS076 team in the Bangkit 2023 batch 2 program. The application created is an Android-based application created with the Kotlin programming language and MVVM architecture as a design pattern that is easy to learn and makes the code easy to understand and manage. Testing this application uses the usability test method with the System Usability Scale tool to determine the level of user acceptance of usability. The results obtained include a marginal level of usability acceptance, so improvements are needed so that this application can be more accepted and relied on by the wider community.
Prediksi Risiko Alzheimer Perbandingan Kinerja Algoritma Klasifikasi sidik
Computer Science (CO-SCIENCE) Vol. 5 No. 1 (2025): Januari 2025
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/coscience.v5i1.5027

Abstract

Alzheimer's disease is one of the most common forms of dementia characterized by a gradual decline in the ability to think, remember, and behave. The disease progresses slowly and usually begins with short-term memory loss, followed by difficulties in language, disorientation, and personality changes. Early detection of Alzheimer's is important to slow its progression. This study implements Knowledge Discovery in Database (KDD) with data pre-processing stages, SMOTE data balance, classification. The dataset from Kaggle contains 2,149 data 35 features. This study uses five types of algorithm models. with the five algorithms tested. Logistic Regression, Decision Tree, Random Forest, Support Vector Machine, and K-Nearest Neighbor classification algorithms. Algorithm Implementation: The Random Forest algorithm is implemented during the classification process after data updates. This model is then assessed together with other algorithms using accuracy, precision, recall, F1-score, and ROC curve metrics to determine its effectiveness in detecting Alzheimer's. Meanwhile, the experiment was carried out by dividing the data into two parts, namely training data and test data of 70% and 30%. Research Results: The results showed that the Random Forest algorithm had the best performance with an Accuracy of around 0.98, Precision of 0.96, Recall of 1.00, and F1-score of 0.97, and an AUC value of around 0.99. This algorithm has proven to be superior to other algorithms in early detection of Alzheimer's disease.
Analisis Sentimen Cyberbullying Pada Komentar X Menggunakan Metode Naïve Bayes Wibisono, Bany; Machmud, Aprizal; Suryani, Nining; Yunita, Yunita
Computer Science (CO-SCIENCE) Vol. 5 No. 1 (2025): Januari 2025
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/coscience.v5i1.5152

Abstract

Advances in communication technology and social media have made it easier to access global information, but have also increased cases of cyberbullying on platforms such as X. The impact of cyberbullying can include physical and psychological disorders, such as increased loneliness, anxiety, depression, and decreased self-esteem. In addition, victims of cyberbullying may feel distress that can increase the risk of suicidal ideation. This research utilizes the Naïve Bayes method to effectively and efficiently classify cyberbullying-related comments. This classification model was developed to detect cyberbullying in comments on X, using the Naïve Bayes algorithm and a dataset from Kaggle consisting of 650 comments that contain cyberbullying characteristics and those that do not. This research includes several preprocessing steps such as tokenization, normalization, and stemming. The data was then divided into two parts: 80% for training data and 20% for testing data. The evaluation results show a model accuracy of 80.77%, precision 81.25%, recall 70.91%, and AUC 0.794. The innovation in this research lies in the use of 2 (two) stemming operators, namely stemming dictionary and stemming snowball, where the stemming dictionary uses a special file containing abbreviations or slang words, which are often used in comments on the word becomes its basic form. This model tends to be more accurate in classifying comments as non-bullying than bullying. Suggestions for improvement include exploring other preprocessing methods and algorithms, as well as using larger and more varied datasets.
Studi Perbandingan Algoritma Random Forest dan K-Nearest Neighbors (KNN) dalam Klasifikasi Gangguan Tidur Khasanah, Nurul; Eka Saputri , Daniati Uki; Aziz, Faruq; Hidayat, Taopik
Computer Science (CO-SCIENCE) Vol. 5 No. 1 (2025): Januari 2025
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/coscience.v5i1.5522

Abstract

Sleep disorders such as insomnia and sleep apnea can significantly affect quality of life and increase the risk of chronic diseases. Early identification and classification of sleep disorders are crucial in preventing further impacts. This study aims to compare the performance of the Random Forest and K-Nearest Neighbors (KNN) algorithms in classifying sleep disorders using the Sleep Health and Lifestyle Dataset from Kaggle, which contains health and lifestyle data relevant to sleep patterns. The Random Forest and KNN algorithms were applied to classify sleep disorders into the categories 'None', 'Sleep Apnea', and 'Insomnia'. Based on the study results, the Random Forest algorithm achieved an accuracy of 89.69%, with the best performance in the 'None' category, reaching a recall of 96.08%. Meanwhile, KNN achieved an accuracy of 87.02% with K=5. Although Random Forest demonstrated superior results, challenges were still found in detecting the 'Sleep Apnea' category, where recall only reached 74.55%, likely due to data imbalance. This study shows that the Random Forest algorithm is more effective in classifying sleep disorders compared to KNN. Future research steps include data balancing and exploring other algorithms such as XGBoost to improve the performance of sleep disorder detection.
Analisa Komparasi Model Data Mining Algoritma C4.5, CHAID, dan Random Forest Untuk Penilaian Kelayakan Kredit Amrin, Amrin; Pahlevi, Omar; Rianto, Harsih
Computer Science (CO-SCIENCE) Vol. 5 No. 1 (2025): Januari 2025
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/coscience.v5i1.6208

Abstract

Credit has now become a trend in society. The problem with credit is the improper history of credit card usage. The resulting impact can lead to bad credit. If customers fail to pay off debts that have been agreed upon with the bank, they can increase their credit risk. This study aims to conduct a comparative analysis of three data mining classification methods: the C4.5 algorithm, Chi-Squared Automatic Interaction Detection (CHAID), and Random Forest. The goal is to classify creditworthiness status. The researcher used 481 vehicle credit records with "bad" and "good" reviews. In this study, the independent variables used are dependent status, age, marital status, occupation, income, employment status, company status, last education, length of stay, house condition, and down payment. For creditworthiness assessment, the C4.5 model shows a truth accuracy rate of 91.90% with an area under the curve (AUC) value of 0.915. The CHAID model shows a truth accuracy rate of 63.83% with an AUC value of 0.661, and the Random Forest model shows a truth accuracy rate of 78.60% with an AUC value of 0.907. The evaluation results show that both the Random Forest and C4.5 algorithms have high accuracy rates and AUC values.

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