cover
Contact Name
Hidra Amnur
Contact Email
hidra@pnp.ac.id
Phone
+6282386434344
Journal Mail Official
admjitsi@gmail.com
Editorial Address
Kampus Politeknik Negeri Padang, Jurusan Teknologi Informasi. Gedung E. Limau Manis, Pauh. Padang - Sumatera Barat. Indonesia
Location
Kota padang,
Sumatera barat
INDONESIA
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi
ISSN : 27224619     EISSN : 27224600     DOI : 10.30630/jitsi
Core Subject : Science,
The journal scopes include (but not limited to) the followings: Computer Science : Artificial Intelligence, Data Mining, Database, Data Warehouse, Big Data, Machine Learning, Operating System, Algorithm Computer Engineering : Computer Architecture, Computer Network, Computer Security, Embedded system, Coud Computing, Internet of Thing, Robotics, Computer Hardware Information Technology : Information System, Internet & Mobile Computing, Geographical Information System Visualization : Virtual Reality, Augmented Reality, Multimedia, Computer Vision, Computer Graphics, Pattern & Speech Recognition, image processing Social Informatics: ICT interaction with society, ICT application in social science, ICT as a social research tool, ICT education
Articles 139 Documents
Penerapan Map-Matching Method pada Aplikasi Mobile Peraturan Zonasi Berdasarkan Rencana Detail Tata Ruang (RDTR) Aldo Erianda; Fitri Nova
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 4 No 1 (2023)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.4.1.45

Abstract

According to UU No. 26 of 2007, zoning laws are one of the mechanisms for regulating spatial usage. Supporting tools that are in line with the characteristics and social dynamics of the community are required, specifically through the development of mobile applications, in order to increase public awareness of how space is used and the active participation of the community in monitoring the use of space. The Global Positioning System (GPS) output on an Android mobile device will be compared with the zoning area using this application. Map-Matching, which compares the path geometries of two sources, is the technique employed. using adapting the projected raw position using GPS to the closest zoning segment, the Map-Matching method matches maps. This application is intended to provide information on spatial use zoning regulations, which include clauses governing the use of space and the space envelope that must, may, and may not apply. On the basis of the Payakumbuh City Detailed Spatial Plan (RDTR), application testing was done there. This program uses a map matching method to determine coordinates for spatial use zoning and has a responsive web client server approach
Klasifikasi Ulasan Aplikasi untuk Evolusi Perangkat Lunak: Sebuah Eksperimen Awal Mutia Rahmi Dewi; Hidayatul Munawaroh; Siti Rochimah
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 4 No 1 (2023)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.4.1.102

Abstract

Application Store is a platform where users can download several applications and games. Users also can provide comments about related applications. These comments made as evaluation material for developers, who have not yet developed applications in the future. In previous studies, an application user assessment has been carried out based on existing taxonomies such as feature requests, information provision, information retrieval, and problem discovery by using Natural Language Processing (NLP), Text Analysis (TA) and Sentiment Analysis (SA). In this study, we propose a model using Topic Modelling (TM) and Minority Synthetic Over-Sampling Technique (SMOTE) to improve classification results. Making user reviews that previously ignored can be taken into consideration for developers in conducting software development. Topic modelling will generate list of topics that representing each review and SMOTE method can overcome the amount of imbalanced data on several tables. We also combine methods TA + NLP + SA, TA + NLP + SA + TM, and TA + NLP + SA + TM + SMOTE with J48 classifier....
Tempat Sampah Pintar Berbasis IoT Raemon Syaljumairi; Cipto Prabowo; Dwi Latiffah Hanum
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 4 No 1 (2023)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.4.1.103

Abstract

The behavior of people who often litter is one of the factors that affect environmental cleanliness. For this reason, an innovative tool is needed, namely the Smart Trash Can that is able to manage waste using a water sensor and determine the capacity and distance of the waste object using an ultrasonic sensor and can perform automatic control of the type of waste using a servo output. This Smart Trash can make it easier for users to manage waste on a small scale. How this tool works uses NodeMCU as a microcontroller to retrieve data generated by rain sensors, ultrasonic sensors, and micro servos. Because NodeMCU already has a wifi module, the data is sent to telegram for garbage notification and communication between trash bins.
Pendeteksian Aroma Ganja Kering Menggunakan Algoritma Random Forest Ulul Azmi; Hendrick; Humaira
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 4 No 1 (2023)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.4.1.104

Abstract

Ganja (Cannabis Sativa) sebagai jenis narkoba terbanyak dikonsumsi dengan persentase sebesar 56,7% dimana penyalahgunaan ganja menimbulkan banyak dampak negatif salah satunya penurunan kerja otak sehingga akan mengalami reaksi halusinasi, ilusi, gangguan berpikir, perubahan perasaan secara tiba – tiba dan menimbulkan efek kecanduan. Tingginya kasus menimbulkan beberapa kendala seperti pengadaan alat yang mahal dalam proses pencarian. Maka dirancanglah sebuah alat E-Nose untuk mendeteksi ganja yang mana sistem ini akan meniru fungsi dari indera penciuman (hidung) pada manusia. Pada penilitian ini akan melakukan pengolahan data ganja yang telah terkumpul untuk menentukan model pendeteksian ganja dengan membandingkan dua buah metode klasifikasi yaitu algoritma Random Forest dan Decision Tree untuk menentukan klasifikasi yang terbaik dalam menghasilkan akurasi pengklasifikasian model untuk mendeteksi ganja. Hasil akurasi model yang diperoleh dari algoritma Random Forest adalah sebesar 100% dimana model yang dihasilkan dapat mengklasifikasikan secara benar sampel ganja kering dan bukan ganja. Pada algoritma Decision Tree menghasilkan akurasi sebanyak 70% secara benar pada ganja kering.
Perbandingan Metode Certainty Factor Dengan Forward Chaining Pada Sistem Pakar Skrining Kehamilan Resiko Tinggi Hidra Amnur; Indri Rahmayuni; Yasri Aldi
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 4 No 1 (2023)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.4.1.108

Abstract

Every pregnancy has a different level of risk. Many pregnant women do not know the risks of their pregnancy so that it can cause death for the baby or for the pregnant woman. Therefore we need an expert system that can help detect early risks of these pregnancies. The use of the Poedji Rochjati Score Card in determining high risk pregnancies with reference to the values contained in the Poedji Rochjati Score. With the design of this expert system, it is hoped that it can help pregnant women in knowing the early risks of the pregnancy they are carrying, whether they have a high risk or not for their pregnancy. The use of the Certainty Factor and Forward Chaining methods in making an expert system is expected to assist in making decisions later for pregnant women who will carry out the delivery process so as to avoid risky pregnancies and can carry out treatment quickly and precisely. The test results from the high-risk pregnancy screening expert system from the data tested using the Certainty Factor method are 100%, while the Forward Chaining accuracy rate is 80%.
Perancangan Prediksi Produksi Teh Menggunakan Metode Fuzzy Tsukamoto Berbasis Web Rozali Ilham; Harfebi Fryonanda
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 4 No 1 (2023)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.4.1.120

Abstract

Nowadays, technology is also widely applied in various fields with various needs. Innovations will continue to be developed to create even more efficient technologies for various fields. Based on data from. Various sectors, such as education, business, tourism, to the agricultural sector, widely use websites. There are various implementations or applications of technological developments in agriculture, one of which is the application of calculating an agricultural product—tea production in Kaligua in 2018 experienced ups and downs due to less stable weather conditions. Calculations in determining an agricultural product can use several calculation methods, one of which is the Tsukamoto fuzzy method. Tsukamoto's fuzzy method is an extension of monotone reasoning. In Tsukamoto's method, every consequence has a rule in the form of IF-THEN that must be represented in a fuzzy set with a monotone arrangement function. So this requires a system that can produce predictions in tea production in Kaligua tea plantations to meet market needs. The solution offered is a production prediction system in Kaligua plantations using the Tsukamoto fuzzy method. The prediction results obtained in this study were a 36% increase in tea sales production.
Faktor Penerimaan Pengguna Go-Pay Menggunakan Model UTAUT 2 Hario Setyadi; Shabrina Shabrina; Putut Pamilih Widagdo
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 4 No 2 (2023)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.4.2.127

Abstract

E-wallet is an example of a form of server-based finance technology which requires a smartphone and internet network to use. There are several e-wallet provider platforms in Indonesia, one of which is Go-pay. One of the determining factors for the success of a system is in terms of user acceptance. The purpose of this study is to find out what factors influence Go-pay user acceptance using the UTAUT 2 model and the addition of perceived security variables. Respondents in this study were Go-pay users in Samarinda City. Data processing was carried out using the SmartPLS application version 4.0.8. The results of the study show that the variables that affect acceptance of Go-pay users in Samarinda City are performance expectancy, perceived security, and habit. The gender moderation influences the facilitating conditions and habit on user acceptance, while the age moderation does not affect user acceptance. The results of this study are expected to be an evaluation material for service providers in order to improve the services provided.
PENERAPAN MODEL USE QUESTIONNAIRE UNTUK MENGANALISIS USABILITY YANG DIPENGARUHI OLEH USER EXPERIENCE PADA APLIKASI SHOPEE Mila Kartika Sari; Hario Jati Setyadi; Vina Zahrotun Kamila
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 4 No 2 (2023)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.4.2.129

Abstract

E-commerce is defined as buying and selling transactions online through media in the form of the internet and internet-connected devices. Shopee is one of the most popular marketplace platforms chosen by the public in 2022 based on iPrice Group data. The usability aspect of the application needs to be considered to improve the user experience. Usability can affect the user experience during their use. This study aims to determine the effect of user experience on usability and to determine the factors that influence user satisfaction when using the Shopee application. One of the methods used in analyzing usability and user satisfaction is the Usage Questionnaire which has 4 measurement parameters namely Usability, Ease of Use, Ease of Learning, and Satisfaction. Data processing was carried out with usability measurements and the help of SmartPLS v4.0.8 software. Respondents in this study are active users of the Shopee application in Samarinda City, East Kalimantan. The results showed that the usefulness, ease of use, and ease of learning variables had a significant effect on user satisfaction and what affected the user experience at the usability level were the memoryability, learnability, and efficiency variables.
Implementasi 3D Virtual Tour Sebagai Media Promosi Wisata Bahari Menggunakan Metode Extreme Programming Siti Zahra Salma; Asmawati S; Nuralamsah Zulkarnaim
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 4 No 2 (2023)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.4.2.130

Abstract

Berbagai lokasi wisata di Kabupaten Majene dan Kabupaten Polewali banyak diminati baik oleh pengunjung domestik maupun internasional, salah satunya adalah destinasi wisata bahari. Karena pengaruh kawasan pesisir, kedua kabupaten ini didominasi oleh destinasi wisata bahari yang menyuguhkan lanskap pemandangan laut. Jumlah wisatawan yang berkunjung ke Kabupaten Majene dan Polewali mengalami penurunan dalam beberapa tahun terakhir yang disebabkan oleh adanya pandemi COVID-19, sekitar 0.3 persen pada Kabupaten Majene dan 4.05 persen pada Kabupaten Polewali. Implementasi teknologi 3D virtual tour sebagai media promosi wisata bahari merupakan tujuan dari penelitian ini. Penelitian ini menggunakan metode extreme programming sebagai metode pengembangan sistem. Berdasarkan hasil pengujian uji kelayakan yang dilakukan menunjukkan bahwa hasil implementasi sistem 3D virtual tour diperoleh nilai tampilan sistem sebesar 83,5 % yang masuk kedalam kategori sangat setuju, kemudian 82% dari olah data layanan yang tergolong kategori sangat setuju, dan 83,63% untuk efisiensi sistem dengan kategori sangat setuju
Penerapan Metode meCUE 2.0 Dalam Mengukur Pengalaman Pengguna Pada Aplikasi ”inDriver” Joosten Joosten; Fandi Halim; Delta Evawani Sihombing; Yuni Lamtumiar Hutahaean
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 4 No 2 (2023)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.4.2.133

Abstract

inDriver adalah teknologi digital yang berkembang dengan pesat dan mampu membantu kehidupan masyarakat. inDriver merupakan sebuah aplikasi ridesharing yang siap berkompetisi di pasar transportasi online Indonesia. Aplikasi inDriver dirilis di Google Play Store, masih ada tanggapan sebagian pengguna yang belum puas terhadap penggunaan aplikasi tersebut. Penelitian ini bertujuan untuk melakukan pengukuran user experience dengan menggunakan metode meCUE 2.0 yang memiliki 5 module dengan 9 instrument penilaian yaitu: Module I (perception of instrumental product qualities), Module II (perception of non-instrumental product qualities), Module III (Emotions), Module IV (Consequences), Module V (Overall evaluation). Pengumpulan data dilakukan dengan cara menyebarkan kuesioner online dengan alat bantu Google Form berdasarkan meCUE kepada 107 responden dengan instrumentak penilaian yaitu kegunaan (Usefulness) dengan nilai rata-rata 4,06, kegunaan (Usability) dengan nilai rata-rata 5,35, Estetika visual (Visual Aesthetics) nilai rata-rata adalah 3,99, Status (Status) nilai rata-rata adalah 3,23, Commitment (Commitment) nilai rata-rata adalah 3,90, Emosi positif (Positive emotions) nilai rata-rata adalah 4,70, Emosi negative (Negative Emotions) nilai rata-rata adalah 2,95. Niat untuk menggunakan (Intention to use) nilai rata-rata adalah 3,14, Loyalitas produk (Product Loyalty) nilai rata-rata adalah 3,53, Evaluasi keseluruhan (Overall Evaluation) nilai rata-rata adalah 3,6. Dapat disimpulkan bahwa aplikasi mobil layanan transportasi inDriver dengan menggunakan metode meCUE penilaiannya menunjukkan hasil yang positif untuk Sembilan instrumen penilaiannya dinyatakan “Cukup Baik”.

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