cover
Contact Name
Slamet Riyadi
Contact Email
eist@umy.ac.id
Phone
-
Journal Mail Official
eist@umy.ac.id
Editorial Address
Department of Information Technology Faculty of Engineering, Universitas Muhammadiyah Yogyakarta F3 Building, 2nd Floor Brawijaya Street, Tamantirto, Kasihan, Bantul, Yogyakarta 55183 Indonesia
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Emerging Information Science and Technology
ISSN : 27226042     EISSN : 27226050     DOI : https://doi.org/10.18196/eist
Core Subject : Science,
Emerging Information Science and Technology is a double-blind peer-reviewed journal which publishes high quality and state-of-the-art research articles in the area of information science and technology. The articles in this journal cover from theoretical, technical, empirical, and practical research. It is also an interdisciplinary journal that interested in both works from the boundaries of subdisciplines in Information Science and Technology and from the boundaries between Information Science and Technology with other disciplines. EIST is an Open Access Journal to advance sharing science and technology. People have rights to read, download, copy, distribute, print and use with proper acknowledgment and citation. There is no publication fees for authors.
Articles 5 Documents
Search results for , issue "Vol. 1 No. 1: February 2020" : 5 Documents clear
Performance Benchmark in Febrile Mass Screening Detection Sofiah, Siti; Hawari, Kamarul; Khatun, Sabira
Emerging Information Science and Technology Vol. 1 No. 1: February 2020
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.114

Abstract

Recently, detecting and tracking people using infrared sensors in public surveillance has been given attention by many researchers since the global outbreak of severe acute respiratory syndrome, and machine vision is bound to play an important role. In machine vision, sliding window approach has appeared as most promising approach. Since Papageorgious et al who proposed the first sliding window detetectors until Dalal et al who have come out with a large gains detector based on histogram adoption, the ideas of sliding in human detections continue to serve as a root for modern detectors. While there is increasing research in thermal spectrum, very little research focus on the effectiveness of state of art detectors in febrile mass screening application. The exposed area of head-to-shoulder is an important body part for region of interest detection priorly before the temperature of febrile person is measured by the thermal camera. In addition, some of the thermal datasets used in previous research are more fit to surveillance or safety applications where the targets are mostly far-scales. One of the challenges in detecting the pedestrian in thermal images is the nature and quality of image in infrared spectrum as well as the real crowd situation in public area that cause occlusion. Therefore in this paper, we are interested to evaluate the top three detectors’ performance on thermal images taken during fever screening in Kuala Lumpur International Airport. We also analyze the best approach to be adopted in the detection using a new context of training and evaluation.
The Development of 3D Survival Simulation Game for Identifying Safe Food and Water in Borneo Forest Kurniawan, Yuda Fatah; Isnanda, Reza Giga; Asroni, Asroni
Emerging Information Science and Technology Vol. 1 No. 1: February 2020
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.111

Abstract

For adventures who like to explore the forest with diverse type of flora, such as Borneo forest, being lost and have limited supply of food and water become one of the biggest threats for survival. Therefore, it is important to know how to identify food and water that is safe for consumption. Unfortunately, the learning media for survival skills are still heavy on verbal approach, so there is a need for a more practical and visual learning media. To overcome the problem, this research was aimed to develop a survival simulation game that teach the player how to identify safe food and water in Borneo forest. The game was developed in six steps based on Luther’s steps of authoring multimedia. At the end of the development process, the feasibility of the game as learning media is tested using pre-test and post-test method. Statistical analysis using paired t-test showed that the post-test result (M=77.33, SD=5.37) was significantly higher than the pre-test result (M=56.67, SD=8.24) ); t(29)=18.49, p < 0.001. This indicates that the game is feasible in teaching the knowledge to the player. In the future, this game can be an alternative and practical solution for teaching survival skill.
Classification of Mangosteen Surface Quality Using Principal Component Analysis Riyadi, Slamet; Ayu Ratiwi, Amelia Mutiara; Damarjati, Cahya; Hariadi, Tony K.; Prabasari, Indira; Utama, Nafi Ananda
Emerging Information Science and Technology Vol. 1 No. 1: February 2020
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.115

Abstract

Mangosteen (Garcinia mangostana L) is one of the primary contributor for Indonesia export. For export commodity, the fruit should comply the quality requirement including its surface. Presently, the surface is evaluated by human visual to classify between defect and non- defect surface. This conventional method is less accurate and takes time, especially in high volume harvest. In order to overcome this problem, this research proposed images processing based classification method using principal component analysis (PCA). The method involved pre-processing task, PCA decomposition, and statistical features extraction and classification task using linear discriminant analysis. The method has been tested on 120 images by applying 4-fold cross validation method and achieve classification accuracy of 96.67%, 90.00%, 90.00% and 100.00% for fold-1, fold-2, fold-3 and fold-4, respectively. In conclusion, the proposed method succeeded to classify between defect and non-defect mangosteen surface with 94.16% accuracy.
Ajax Based Exam Engine with Tagging System to Improve Learning Asroni, Asroni; Abdurrahim, Minhajuddin K.; Damarjati, Cahya
Emerging Information Science and Technology Vol. 1 No. 1: February 2020
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.113

Abstract

In this paper, we propose exam engine software with tagging system to help students’ study. With this tagging system, they can analyze their subject learning through exam they have done from time to time. When the students see their reports, the students will decide which subjects are low in grade and should be re-studied. We use AJAX technology to enrich the user experience of this exam engine. After we test all feature with unit testing, this exam engine is proven to runs well and do benefits for students.
The Development of Serious Game to Teach the Concept of Dunya and Akhirah to Young Muslims Setyawan, Haris; Isnanda, Reza Giga; Diano, Elvan; Subarkah, Muhammad Fadlun
Emerging Information Science and Technology Vol. 1 No. 1: February 2020
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.112

Abstract

Nowadays, young Muslims are so busy with their needs in Dunya (this World) that they overlook the importance of preparing for life in Akhirah (the Hereafter). Afterall, one of the teaching in Islam is to prioritize the Akhirah than the Dunya. Because of the lack of awareness, many young Muslims neglect their religious duties such as Sholat or reciting al-Qur’an. To help introduce, teach, and remind them the concept of balancing life in Dunya and Akhirah, a solution that can pique their interest is a necessity. Therefore, this paper explain the development process of serious game to teach the concept of Dunya and Akhirah. The game implements the main mission and hidden mission that resemble Dunya and Akhirah responsibility respectively. The game’s effectivity was then evaluated with pre-test and post-test method. The result suggested that the game can increase the player’s knowledge in Dua and awareness in Dunya and Akhirah. This shows the potential of the game as learning media.

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