cover
Contact Name
Agis Abhi Rafdhi
Contact Email
agis@email.unikom.ac.id
Phone
+62222504119
Journal Mail Official
injuratech@email.unikom.ac.id
Editorial Address
Jl. Dipati Ukur No.112-116, Lebakgede, Kecamatan Coblong, Kota Bandung, Jawa Barat 40132
Location
Kota bandung,
Jawa barat
INDONESIA
International Journal of Research and Applied Technology (INJURATECH)
INJURATECH cover all topics under the fields of Computer Science, Information system, and Applied Technology. Scope: Computer Based Education Information System Database Systems E-commerce and E-governance Data mining Decision Support System Management Information System Social Media Analytic Data visualization Cloud computing platforms Distributed file systems and databases Big data technologies Data capture and storage Computer Architecture and Embedded Systems Geographic information system (GIS) Remote Sensing Software Engineering Internet and Web Applications Mobile Computing Hardware and physical security Mobile Computing Security management and policies Block chain Technology
Articles 210 Documents
How do online shopping platforms shape compulsive buying? A case study of university student Nita Luciana; R.A Febrianti
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 1 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i1.6726

Abstract

The purpose of this study is to understand the antecedents of consumer compulsive buying behavior. This study is carried out using the variable of hedonistic shopping experience, emotional shopping behavior, and heavy social networking to predict compulsive buying. This study is carried out using quantitative approach in 125 students of Widyatama University. The data is collected using survey method by distributing questionnaires through online platforms to the respondents. The data is then processed using regression method with SPSS 25 software. The results of this study indicate that hedonistic shopping experience, emotional shopping behavior, and heavy social networking has a positive and significant influence on consumer compulsive buying.
A Bibliometric Analysis of Nanocrystalline Cellulose Synthesis for Packaging Application Research Using VOSviewer Gusnine Sari Maulidah; Asep Bayu Dani Nandiyanto
International Journal of Research and Applied Technology (INJURATECH) Vol 1 No 2 (2021): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v1i2.6727

Abstract

Nanocrystalline cellulose is a type of renewable nano material that has many beneficial properties and has applications in various fields, one of which is packaging. This study aims to present an analytical map of studies in the manufacture of nanocrystalline cellulose using VOSviewer software. Based on the keywords “synthesis nanocrystalline cellulose” and “packaging application”, there were 500 related articles published in the 2017-2021 range. The results of the analysis show that the number of research articles on nanocrytalline cellulose synthesis has increased significantly every year. This is due to the need for new environmentally friendly and biodegradable materials for packaging. This research is expected to be a reference for researchers in determining the research topic to be carried out
Clean Living Culture through Online Learning Using Digital Media for Junior High School Students Desi Arita Maryani Br. Sinaga; Asep Bayu Dani Nandiyanto
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 1 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i1.6729

Abstract

The purpose of this study was to analyse the teaching of clean and healthy living culture in daily life through online learning using digital media. This learning uses Zoom meetings, google forms and the Wordwall site and provides pretest and posttest before and after learning to 22 junior high school students in Dayun District. Learning begins by introducing a clean and healthy living culture and the use of digital media such as Zoom meetings, Google forms and the Wordwall site. Pretest and Posttest are given through Google Forms with 20 questions. The results of the pretest and posttest given, show on average that students can know well the culture of clean and healthy living in daily life by using digital media as much as 81.82 points, but in using digital media as a tool for learning for students less can be said. This is due to various obstacles faced by students including, students rarely interact with teachers via zoom and only give homework through Google Classroom and WhatsApp, there are network problems or signals that occur when online learning takes place and lack of knowledge of digital media used such as laptop or cell phone. In this case, the introduction to sites such as Wordwall is also very minimal, so it requires a lot of interaction in using the site. This research can provide new information about learning the culture of clean and healthy living through online learning using digital media and shows the obstacles in using it
Application of the Use of Digital Media in Learning Solar System in Elementary School Dennis Surya Putra; Asep Bayu Dani Nandiyanto
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 1 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i1.6730

Abstract

This research aims to find out how elementary school students respond to teaching about the definitions and concepts of the Solar System using digital media. The researcher uses a quantitative method with a Pre-Experimental Design model to support this research because the data collected and the analysis are quantitative. The target of this research is students in elementary school, which is then taken as a sample of 20 students from sixth grade in Bandung Regency, Indonesia for research. The media used during the research were powerpoint and Infographics. The research was carried out offline and one class was divided into two groups, namely Group A and Group B. The results of this study indicate that the use of digital media in science learning material for the Solar System is declared effective, as can be seen from the results of the pre-test and post-test which show improvement, especially in the aspect of students' knowledge in understanding the material of the Solar System. The Pre-Test shows that almost all respondents do not know much about the solar system. However, when given learning materials using digital media such as powerpoint and Infographics, respondents, namely students, understood and understood the material as evidenced by the Post-Test results. Therefore, it can be concluded that in this study, the application of digital media to elementary school students can be implemented properly.
Literature of Waste Management (Sorting Of Organic And Inorganic Waste) Through Digital Media In Community Indah Nur Chazanah; Asep Bayu Dani Nandiyanto
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 1 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i1.6731

Abstract

This study aims to educate the public regarding good and correct waste management, both in terms of definitions, interests and procedures for good and correct waste management using digital literacy methods in the community. Education was carried out to 21 community members in Cimahi City, Indonesia, using digital literacy methods in the form of providing information and learning through digital media to explain related subjects taken. The information provided to the public is made as attractive as possible using an attractive design. The education process is carried out online (providing information and discussions through WhatsApp groups) and offline (through direct socialization to the public). Community understanding was analyzed through pretest and posttest questions as many as 20 questions. The results showed that there was an increase in the results of the pretest submitted to the posttest at the end of the activity. Education is done successfully and the public can understand. This shows that educational activities are successful because the information conveyed is interesting and raises public interest in understanding information and applying it in everyday life. This research provides information that infographics and videos can be used as educational media. In addition, an attractive design can generate public interest in understanding the information conveyed. This shows that educational activities are successful because the information conveyed is interesting and raises public interest in understanding information and applying it in everyday life. This research provides information that infographics and videos can be used as educational media. In addition, an attractive design can generate public interest in understanding the information conveyed. This shows that educational activities are successful because the information conveyed is interesting and raises public interest in understanding information and applying it in everyday life. This research provides information that infographics and videos can be used as educational media. In addition, an attractive design can generate public interest in understanding the information conveyed
Literature About Maintaining Physical Fitness Through Digital in Community Zharfan M Salman; Asep Bayu Dani Nandiyanto
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 1 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i1.6732

Abstract

This study aims to educate the public on how to maintain good and correct physical fitness, starting from the basic understanding, to how important it is, to how to implement it in everyday life where using digital methods in society. Education was carried out to the community members in RT 04, RW 02, Cibabat output, using the digital literacy method, namely providing information and learning through digital media to explain to the subject. The information given to the community subjects is made as concise as possible and interesting so that it is easily understood by the community. The education process is carried out online by using whatsapp and zoom meetings, while offline by conducting direct socialization to the community. The understanding of the community was analyzed through pretest and posttest questions, totaling 20 questions. The results of this study indicate that there is an increase in the score from pretest to posttest. The education provided is able to make the public understand the subject of the given theme. This shows that educational activities are successful because the information conveyed to the public can generate public interest in understanding the information that has been provided. This research can provide information that digital media can be used both as a tool for education and can increase public interest in adding new knowledge
Microcontroller Based Parking Lot Monitoring System Prototype Heri Purwanto; Budi Prasetio
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 1 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i1.6742

Abstract

Parking area is one of the facilities that must be available in specific or public places such as parks, recreation areas, malls, offices, business areas and agencies, and other places. Currently, the existing parking facilities generally do not provide information on the presence or absence of vacant parking spaces. This often causes problems in finding parking spaces, where vehicle users, especially four-wheeled vehicles (cars) will look for empty parking spaces by walking around so they can spend a lot of time. This study aims to create a parking lot monitoring system that is equipped with a microcontroller-based monitoring system so that vehicle users can find out how many parking spaces are available and where the parking lot is located. This parking monitoring system was developed using the prototyping method so that determining the need for the actual system is easier to realize. The test results of this device show that this prototype can provide information regarding the number of vacant parking lots and their locations. The impact of this research is that it can eliminate the accumulation of vehicles in front of the parking lot entrance, because vehicle users can easily and quickly find a parking location.
Effect of UI/UX Designer on Front End A Nurpalah; M S Pasha; D D Rhamdhan; Hanhan Maulana; Agis Abhi Rafdhi
International Journal of Research and Applied Technology (INJURATECH) Vol 1 No 2 (2021): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v1i2.6759

Abstract

In this digital era, product quality cannot be separated from aesthetics, those who are responsible for the beauty of product appearance are UI/UX Design and FrontEnd. Therefore, this study aims to find out what distinguishes UI/UX from FrontEnd and the correlation between UI/UX to FrontEnd. The method that this research uses is descriptive by presenting a complete picture of a particular situation based on facts, theories, and accurate reference sources with previous research. The results show that the presence of a UI/UX Designer can affect FrontEnd in the design/development of information systems. The main influence it has is in terms of appearance being more interactive as well as attractive. Even so, the position of FrontEnd cannot be replaced by a UI/UX Designer, because it is FrontEnd here who will implement the design and ensure that the aesthetics and functionality of the system run well.
Interactive Power Point Implementation as a Digital Learning Media in Increase Understanding Theory Temperature and heat in students Elementary School Fitrilia Widiyanti; Asep Bayu Dani Nandiyanto
International Journal of Research and Applied Technology (INJURATECH) Vol 1 No 2 (2021): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v1i2.6761

Abstract

This study aims to analyze the application of interactive power point as a digital learning medium in increasing the understanding of temperature and heat theory in elementary school students. The study was conducted on 37 elementary school students in the city of Bandung using conventional teaching methods and demonstrations. We also use interactive power point media and Google Meet in the learning process. To determine the level of students' understanding of the material, researchers used evaluation techniques in the form of pre-test and post-test, each of which included as many as 20 questions through Google Form. The results showed that students got an average increase of 2.48 in learning outcomes. The increase shows that 68.92% of the material can be understood by students. This is because the learning process using conventional teaching methods, demonstrations, and interactive power point learning media can increase students' attention and focus, so they don't get bored while learning. Therefore, this study provides information that interactive power point media can be used as an interesting learning medium that can increase students' understanding of temperature and heat material.
Organizational Communication at the Era of Virtual Reality and Society 5.0 Hafidh Turmuji; Fauzi Ensa Hidayat; Amirah Rahmawati; Rizky Jumansyah; Leonardi Paris Hasugian
International Journal of Research and Applied Technology (INJURATECH) Vol 1 No 2 (2021): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v1i2.6763

Abstract

This research aims to identify how the implementation of organizational communication at the era of Society 5.0 through the technology of Virtual Reality as the most relevant instrument especially in the current COVID-19 pandemic. This research conducted with qualitative methods with literature study. The result of this research take form as the conclusion of what and how the implementation of organizational communication which happens in the era of Society 5.0 via Virtual Reality which certainly be different than conventional interpersonal communication. The research concludes that Society 5.0 is the next milestone in the ever-evolving life phase which situate humanity as the center of the process. Through Society 5.0 and Virtual Reality making it possible as a new plane of interaction with tools like Customizable 3D Avatar, Gesture, and 3D Room Chat. Contradictory to the usual online video calling where we only able to see the video frame of the other party.

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