DIVAGATRA - Jurnal Penelitian Mahasiswa Desain
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain is a regular journal published by the Fakultas Desain, Universitas Komputer Indonesia. DIVAGATRA is published twice a year in April and October. This scientific journal aims to disseminate the scientific works of Diploma (D3), Bachelor (S1) and Master Degree (S2) students in the fields of design, art and culture. The focus and scope of articles that can be published by this journal are in the fields of Interior Design, Visual Communication Design and Graphic Design as well as other design and culture fields.
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Desain Animasi Sejarah Kapel Santa Maria dari Betlehem (Gereja Karmel Lembang)
Tonalou, Paskalis Daniel;
Albar, Deni
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v2i1.6097
There are many houses of worship built during the colonial period in Bandung and the buildings have a historical story behind it. Some of the history of worship houses are not published in public so many people do not know about it. One of them is the St. Maria from Bethlehem Chapel or known as the Lembang Carmel Church. Not many people, especially the people of this church, know about the history of the founding of this church, even though previously there were books that discussed it. This is because the book is exclusive and not everyone has it. With the people knowing the history of their church, it is hoped that the people will love their church, a sense of belonging will arise, and people know what spirit the pioneers brought to build churches. So, design was made to tell the history of the Chapel of St. Maria from Bethlehem (Lembang Carmel Church) by presenting a unique visual through Wayang Kulit, so the people are interested in knowing it. Video Animation is the main media in this design, animated video contains images and sounds that are mixed to make the main media more attractive. The main media is distributed through Youtube platform so it hoped the design will reach the audience easily.
Perancangan Media Promosi Wisata Taman Nasional Baluran Situbondo
Putra, Fuzza Duwana;
Aryani, Dewi Isma
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v2i1.6236
A national park is an area that is intended to preserve nature with the formation of native ecosystems using a zoning system. In addition to having a conservation function, national parks can be used for tourism purposes. Baluran National Park is one of the national parks in Indonesia. The name Baluran comes from Mount Baluran which is located in the Situbondo and Wongsorejo areas, Banyuwangi, East Java. Baluran National Park is considered less popular with tourists because of its location close to the islands of Bali and Lombok, making it less competitive. Baluran National Park has the potential as a tourist spot because it has a very wide savanna with a variety of wildlife, and its location is also close to the beach. Therefore, the design of promotional media is needed with the aim of introducing and being able to increase public interest in traveling to Baluran National Park through appropriate and interesting information media. The research method in this design is quantitative with observation and literature study. The results of this study were obtained in the form of design solutions in the form of promotional video designs and supporting media in the form of website advertising designs, web banners, billboards, and social media.
Desain Informasi Ikigai Sebagai Nilai Hidup Bangsa Jepang Melalui Media E-book
Bela, Bela;
Persada, Satria Indra Praja
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v2i1.6469
Besides being known as a country with a highly dedicated population, Japan is also known to have a high life expectancy because it holds a life value called ikigai. Ikigai is a concept of Japanese thought that can explain the pleasures and meaning of life through small things. Some urban communities, especially the city of Bandung, are known to still recognize ikigai as a western modified diagram which is not the true meaning of ikigai for the Japanese because for the Japanese, ikigai does not always have to be related to work and income, but not a few also do not know ikigai. at all. With these problems, a design is needed to inform the true meaning of ikigai for the Japanese. The purpose of this design is to clear up misunderstandings related to ikigai which is described as a diagram and to tell the true meaning of ikigai for the Japanese as an alternative and new insight so that the design solution is to make an information design through an e-book. With the existence of this e-book, it is hoped that it will enable the public to obtain information about ikigai in a practical and easily accessible manner in accordance with the current lifestyle of the audience.
Desain Sendok Salad Kayu Menggunakan Metode ATUMICS
Suryadiraji, Aksal;
Taruna, Ari Plega
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v2i1.6561
The history of the development of human life cannot be separated from culture and literary works that contain the value of life as well as science to this day. One of the cultural products is tableware. As omnivores, humans innovate and adapt in fulfilling their life needs, especially regarding primary needs. In the primary need for food, spoons are everyday tools used by humans. In the historical development of human civilization, spoons have evolved and developed variations in terms of function, one of which is a salad spoon. A salad spoon is a tool made especially in the process of moving and/or consuming salads, and is very popular in the Scandinavian region. This presentation about the design of the salad spoon aims to determine the development of the salad spoon design from the beginning of its invention to the future. The ATUMICS method was used to analyze and explore more detailed information about salad spoons.
Tinjauan Desain Gapura Jalan di Kota Bandung Menggunakan Metode ATUMICS
Paqih, Rizqi Mohammad;
Hanifah, Theasara Ragilia
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v2i1.6569
Bandung has many historical relics scattered throughout the city. These historical relics can be in the form of culture, traditions, buildings, and so on. It is undeniable that the gate is a form of sustainable cultural heritage to this day. The unique shape of the gate and its uses can be used as material for analyzing and improvising architectural references in the future. Analysis through the ATUMICS method makes the gate known in terms of its function, form, and aesthetic value. Through this research, things and aesthetic elements of the gate that adorn the main road in the city of Bandung will be explained because apart from being a road decoration, it also has meaning as a marker of a historic city or area. The existence of Jalan L.L.R.E. Martadinata in the city of Bandung has its own uniqueness, the existence of a city gate is an added value to the aesthetic element of the city. It is hoped that this research can provide information related to qualified materials, aesthetic designs, and historical values about the existence of city gates on several streets of Bandung City.
Visual Poster Film Anime Akira Versi Tahun 2001 Dan Tahun 1989 Melalui Semiotika
Ramadhan, Mohammad Rezky;
Ekawardhani, Yully Ambarsih
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v2i1.6576
Anime is a popular entertainment medium these days. Anime has several genres that describe the state of a particular society. One of them is the Anime film Akira which was released in 1988. This film has two variations of the poster which was released in 2001 and 1989. Both posters have different visuals. The difference lies in Kaneda's character which is shown differently from the angle of shooting, which in the 2001 poster Kaneda is shown from behind, while in the 1989 version it is shown from the front. Both Akira posters have elements related to the characteristics of Japanese society and culture, where there are several signs that are considered to have certain meanings. The selection of the method used in this study is the method of observation and descriptive explanation with semiotics from Roland Barthes, which is intended to find out the denotative and connotative meanings. Posters are studied by describing their visual elements, as well as being connected between meaning and related theories and presenting the results of the analysis of the explanation. the relationship between denotative and connotative meanings. This study was conducted to understand the representation of Japanese culture on Akira's posters.
Analisis Visual Pada Poster Promosi Film Trilogi Batman
Ashari, Aldy Muhamad;
Rochmawati, Irma
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v2i1.6584
A poster is a medium for delivering messages and information to the public that has been used for a long time following its interests, including in the promotion of a film. In promoting a film that will be shown, a promotional poster for the film will certainly greatly make the film to be shown more recognizable and at the same time as the 'face' of the film. This study examines the visual signs and elements displayed on promotional posters for Christopher Nolan's Batman trilogy, The Dark Knight Trilogy, which is the most successful Batman film in terms of income and awards. In the promotional poster for this film, there is an impression and a meaning that has a relationship with the film and not only as a mere aesthetic beauty in the poster's appearance. Ferdinand De Saussure's semiology is used as a research method to help researchers examine the visual elements and signs in this promotional poster. Semiology is the study of a sign, signifier, and signified and the relationship between these signs based on conventions in society. The results of this study found signs related to the film and the visual of the poster was made more than the reference to the movie scene.
Desain Komik Digital untuk Kepantasan Berbahasa Sunda pada Remaja Kota Bandung
Sulistio, Fajar;
Ekawardhani, Yully Ambarsih
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v2i1.6671
This article highlights the visualization of characterizations that display the attributes of Sundanese culture, and communication using the Sundanese language. One of the regional languages in Indonesia is Sundanese, which is found in the Sundanese tribe. Until now it is still one of the languages that are often used in the life of the Sundanese people, such as the city of Bandung. aims to find out how the people of Bandung, especially teenagers, can understand the appropriateness of Sundanese language. This is shown in the text balloons that use everyday Sundanese. Qualitative and descriptive methods were used in this study by searching for data using observation techniques through interviews and questionnaires, while searching for data from books, papers, the internet and so on. Based on the results of the study, it was found that the influence of the environment and the low understanding of the appropriateness of the Sundanese language in the city of Bandung. The conclusion obtained is by making Sundanese information about the appropriateness of Sundanese language through digital comic media.
Buku Fotografi Tari Piring Maestro Syofyani
Jasmin, Mega;
Kurniawan, Ivan
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v2i1.6695
Globalization is an acceleration that affects life. The current of globalization brings society to a universal culture. Universal culture is all cultural civilizations that exist on earth. The problem found is that universal culture can erode traditional culture as well as the lack of information on the theme of Tari Piring. The object of design in this final report is Tari Piring and teenager who are currently studying high school. The solution to solving this problem is to document local wisdom regarding the importance of undocumented intellectual work assets. You do this by using book media as a window to knowledge. Thus, teenager can get knowledge information about West Sumatra Plate Dance and can pass it on to the next generation of the nation.
Perancangan Informasi Melalui Media Collectible Cards Hewan Purba Zaman Mesozoikum
Wiguna, Mochamad Gunawan;
Tarmawan, Irwan
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v2i1.6700
The Mesozoic era is one of the eras where the earth was occupied by various kinds of ancient animals. In the Mesozoic era there were three epochs, namely the Triassic, Jurassic, and closed with the Cretaceous period where ancient animals at this time began to become extinct. Currently, public knowledge about the Mesozoic era is still lacking and dominantly still identifying ancient animals in the Mesozoic era, only dinosaurs, especially T-Rex. In fact, there were many other types of animals living in this era including various types of dinosaurs, mammals, marine animals, or birds. The purpose of this design is to provide information and general knowledge that in the Mesozoic era there were various types of ancient animals that were diverse and unique which were the ancestors of most of today's animals that have evolved. The media used in this design is using different media than the general media currently used, namely by using collectible cards media which are presented with more specific information. The media in this design is also distributed through an official institution, namely the Bandung Geology museum so that the information presented can reach a wider audience and the public can more easily receive the information presented. This design is expected to provide a solution for people who have difficulty in identifying ancient animals in the Mesozoic era.