DIVAGATRA - Jurnal Penelitian Mahasiswa Desain
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain is a regular journal published by the Fakultas Desain, Universitas Komputer Indonesia. DIVAGATRA is published twice a year in April and October. This scientific journal aims to disseminate the scientific works of Diploma (D3), Bachelor (S1) and Master Degree (S2) students in the fields of design, art and culture. The focus and scope of articles that can be published by this journal are in the fields of Interior Design, Visual Communication Design and Graphic Design as well as other design and culture fields.
Articles
82 Documents
Perancangan Informasi Budaya Mantra Rahasia Jawa Kuno Melalui Media Buku Ilustrasi
Ghazali, Debi Nur Muhamad;
Kasmana, Kankan
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 1 No 1 (2021): DIVAGATRA #01
Publisher : Fakultas Desain Universitas Komputer Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (705.98 KB)
|
DOI: 10.34010/divagatra.v1i1.4866
The secret mantra of ancient Java is a mantra that was secretly passed down from generation to generation until now. The recitation and procedures for practicing the mantra are very unique, therefore the secret mantra becomes the Javanese culture's speech. Because of the inherent and interrelated between the mantra and the Javanese, if it is associated with the belief of a religious mantra is an activity that leads to evil and shirk. But even so the stanzas contained in mantras are an art as well as strong customs. Secret spells good or bad depends on the spell reader itself, both in intention and intent and purpose of reciting secret spells.
Perancangan Media Informasi Mengenai Hewan Reptil Chameleon Dalam Buku Ensiklopedia
Syakur, Savira Alvina;
Hidayatullah, Taufan
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 1 No 1 (2021): DIVAGATRA #01
Publisher : Fakultas Desain Universitas Komputer Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (609.048 KB)
|
DOI: 10.34010/divagatra.v1i1.4867
The design of one of the reptile animals starting from its shape and ability, the reptile animal is Chameleon. Many of these animals do not understand the shape as well as its characteristics. As for what makes the background of this design because this Chameleon animal has its own charm, starting from its ability to change its color and also as a tame pet and also has a value in the social environment, this Chameleon animal is an imported animal. Chameleon is an animal that has its own love, but many also think that Chameleon is an animal that is not right to be kept. Therefore, it is important for an information medium in which there is a description of Chameleon animals which are amazing animals and how to keep Chameleon using simple and easy to understand language so that keeping Chameleon in the community is no longer a difficult activity to do. The design solution that will be made is to present an information media about Chameleon reptiles, which is an encyclopedia book that clearly explains the types of Chameleon to how to care for Chameleon.
Keteladanan Inggit Garnasih, Sang Pemilik Simbol Kesetiaan
Trianasari, Intan;
Ekawardhani, Yully Ambarsih
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 1 No 1 (2021): DIVAGATRA #01
Publisher : Fakultas Desain Universitas Komputer Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (647.241 KB)
|
DOI: 10.34010/divagatra.v1i1.4868
Inggit Garnasih had a big role in Sukarno's life as a woman who had dedicated his life to helping the independence of this nation. As a gentle woman, Inggit Garnasih was able to form the character of a partner to be someone who influenced his family and nation. Basically women are able to help the formation of characters that are very influential in the survival of the nation's successors. This makes the role of women must be given more attention especially as examples of women today who need role models as role models. In his life story Inggit Garnasih teaches six sample points that are able to provide good examples, to young people who need exemplary female figures as role models. These six roles are raised as exemplary points to become models of rigidity in women's lives today. Information media in the form of romance novels become a solution to be an object of reflection and inspiration. This work is expected to encourage women to understand and emulate the role of Inggit Garnasih as an exemplary figure and to be able to apply these points in today's community life.
Tinjauan Pencahayaan Buatan Dalam Membangun Suasana Ruang Pada Pameran Tematik
Ghunadi, Galih;
Fatimah, Dina
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 1 No 1 (2021): DIVAGATRA #01
Publisher : Fakultas Desain Universitas Komputer Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (608.834 KB)
|
DOI: 10.34010/divagatra.v1i1.4869
This study aims to present a review of artificial lighting that contradicts the thematic concepts presented by the exhibition so that it can bring up or build the atmosphere and character of its own space. Lighting is one of the binding elements of space that has an important function in illuminating an object or human activity. As the times evolve, the demands of human activity are more complex and dynamic. So it requires adjustments to the lighted object. The other function is to form perspective, color and spatial composition. For example, natural light sources are inefficient if used in the long run. so this affects the effectiveness in its use. another case with artificial light sources that are generally used indoors, with light sources that can be controlled by humans, making it more effective and efficient utilization. he method used in this research is descriptive analysis with qualitative data. From the results of the analysis in the case study of the Museum of Wildlife Jatim Park 2 shows that, the design of artificial lighting and the use of colors that focus on environmental recognition (environment) or the habitat of each animal, can provide a specific character and atmosphere of the space, so that the concept of the theme and storyline presented by the exhibition can be conveyed to visitors.
Penerapan Ornamen Motif Kaligrafi Khuffi Pada Masjid Jami Al-Irsyad
Latifah, Ima Siti;
Darmawan, Cherry
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 1 No 1 (2021): DIVAGATRA #01
Publisher : Fakultas Desain Universitas Komputer Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (533.022 KB)
|
DOI: 10.34010/divagatra.v1i1.4870
This paper describes the application of khuffi calligraphy ornaments to the Al-Irshad Mosque. Al-Irsyad Mosque is a mosque that implements modern style without removing the image of the mosque as a place of worship for Muslims. Ornament is a form of visual art in the form of a symbol that has its own meaning and is used as decoration or accent of room decoration. Calligraphy ornaments are a form of absorption of Arabic letters arranged in proportion so that they form a work of art that can be seen visually without changing the meaning of the sentence used. Calligraphy Ornaments khat khuffi is a type of calligraphy ornament with angular formations. This khat is commonly used as a ornament of bagunan with the concept of modern Islamic architecture. because this form of khat has a novelty nature. In addition, another discussion that was put forward was that of the characteristics of form, function and meaning in each ornament of calligraphy khuffi. This research method uses descriptive qualitative method by identifying the meaning, function and continuity of the use of khuffi calligraphy motifs at Al-Irsyad Mosque. The result that will be achieved is what is the continuity of the application of the khuffi calligraphy motif at the Al-Irshad Mosque which has a modern style.
Tinjauan Sirkulasi Ruang Pada Fasilitas Penyandang Tunanetra
Setiawan, Trianita Anugerah;
Maharlika, Febry
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 1 No 1 (2021): DIVAGATRA #01
Publisher : Fakultas Desain Universitas Komputer Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (457.283 KB)
|
DOI: 10.34010/divagatra.v1i1.4875
People with visual impairments are people with disabilities who have visual impairments. People with visual impairments are divided into two, namely low vision and totally blind. In doing activities, the blind use aids or assisted by someone who is accompanying them. They can carry out activities in public facilities, therefore every public facility needs to meet the standards of comfort for persons with disabilities including blind people. To make it easier for the visually impaired to meet their needs, contour processing and circulation space are needed for them. Circulation of space consisting of horizontal and vertical circulation in public facilities for the visually impaired will be different from the sighted person. Usually blind people will use a stick as a mobility aid, so that wider circulation is needed than the sighted person. One of the public facilities in Bandung is the Social Rehabilitation Center for Persons with Sensory Disabilities "Wyata Guna", which has facilities that can be used by all people, especially the blind. By using descriptive analysis methods through visual analysis in terms of spatial circulation, a comparison is made between the survey of the facility and literature data on spatial circulation for the visually impaired.
Penyajian Ruang Pamer Sejarah Museum Bank Indonesia Dengan Teknik Pencahayaan Teatrikal
Rizki, Muhamad Fadhlin;
Nazhar, Ryanty Derwentyana
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 1 No 1 (2021): DIVAGATRA #01
Publisher : Fakultas Desain Universitas Komputer Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (653.919 KB)
|
DOI: 10.34010/divagatra.v1i1.4876
The museum is a place that displays objects related to history and a means of research and recreation. The object that is patched has a museum that has information that must be conveyed to visitors. The layout of the exhibits in the museum room is a factor that must be considered so that communication between the exhibitors and visitors can run smoothly. The layout can make it easier for visitors to find information enjoying the objects shown. Another factor that helps to attract people's interest to enjoy these objects is the lighting technique. The use of theatrical techniques in museums can attract the interest of the public, also can give another impression that will be captured by visitors here. The Bank Indonesia Museum located in Jakarta is a museum that shows the development of banks in Indonesia. By using a case study method through visual analysis of lighting, the lighting techniques in this room will be polished the impression conveyed to visitors.
Perancangan Kampanye Sosial Mengatasi Penyakit Maag
Novianti, Nurul Afifah;
Tarmawan, Irwan
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 1 No 1 (2021): DIVAGATRA #01
Publisher : Fakultas Desain Universitas Komputer Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (351.058 KB)
|
DOI: 10.34010/divagatra.v1i1.4877
Ulcer is a disease that attacks stomach acid. This disease is caused by sores or inflammation in the stomach that appears in the form of pain in the pit of the stomach, nausea, feeling full quickly in the stomach. The reason is because of uplexus. hy eating schedules and irregular lifestyle. Many people underestimate this disease. So it becomes a common thing even though it really can't be underestimated. But many people who do not know that stress is the cause of stomach acid rising into the throat. Even complaints of this disease caused by anxiety or stress factors that reach 70-80%. There are still many people who underestimate this ulcer disease. This is because the habits of unhealthy lifestyles and active generations are more susceptible to heartburn. From the conclusions above will be carried out the design of social campaigns, in this design aims to minimize ulcer disease, especially those that impact from stress.
Kajian Visual Mengenai Tokoh Wayang Kulit Purwa Antareja Gaya Yogyakarta
Ramdhani, Muhammad Abdan;
Albar, Deni
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 1 No 1 (2021): DIVAGATRA #01
Publisher : Fakultas Desain Universitas Komputer Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (422.397 KB)
|
DOI: 10.34010/divagatra.v1i1.4878
Antareja is one of the figures in the world of puppetry in Indonesia. It is said that Antareja is a descendant of Sang Hyang Anantaboga (the snake god in Javanese belief) and the child of the marriage of Raden Bima (Pandava figure) to Dewi Nagagini. Although the background is the Mahabharata story, Antareja is a Javanese original figure and not in the Hindu version of the Mahabharata story. This research was conducted with a qualitative analysis method to find out how Antareja figures were created and the depiction of Antareja figures based on the visuals shown. From the research it can be concluded that the character of Antareja has a visual meaning in every form of puppet anatomy, both from the shape of the head, body shape, foot shape, color and clothing.
Tinjauan Video Animasi Berjudul “Lagu Anak Islami - 25 Nabi†Karya Muffin Graphics Menggunakan Analisis Semiotika Saussure
Ul Haq, Edo Gavinda;
Kurniawan, Ivan
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 1 No 1 (2021): DIVAGATRA #01
Publisher : Fakultas Desain Universitas Komputer Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (325.718 KB)
|
DOI: 10.34010/divagatra.v1i1.4879
Animation is an audio visual media that aims to provide information on public spaces. Good animation certainly has content, images, and visual elements that support it so that the message delivered will be easily understood by the audience. Animation is also often used as a medium of education in early childhood, one of which is religious education. The company that makes animations in religious education in children is Muffin Graphics with one of its works, an animated video entitled "Islamic Children's Songs - 25 Prophets" with a character named Annisa. However, in the video there are some interesting visuals to study, such as the existence of objects that resemble pyramids, boats in the sandy background, and so on. With the visuals in the video clip, it is interesting to study more deeply. This study aims to determine the visual message used in the video. The method used in this research is observation by downloading the video, chopping each scene according to the setting of the place, and finding a valid source with Saussure's semiotic theory. Presentation of writing will be done with narrative or descriptive analysis.