cover
Contact Name
Anang Kukuh Adisusilo
Contact Email
anang65@uwks.ac.id
Phone
+6282257320403
Journal Mail Official
melekit@uwks.ac.id
Editorial Address
Universitas Wijaya Kusuma Surabaya Jl. Dukuh Kupang XXV/54 Surabaya
Location
Kota surabaya,
Jawa timur
INDONESIA
Melek IT: Information Technology Journal
ISSN : 24423386     EISSN : 24424293     DOI : https://doi.org/10.30742
The Journal invites original articles and not simultaneously submitted to another journal or conference. The whole spectrum of Information Technology is welcome, which includes, but is not limited to Information System in Application, Machine Learning & Soft Computing, Multimedia & Game Technology, Network & Security Optimization, Software Engineering, Mobile Computing Technology, IoT for Smart Technology, Artificial Intelligent Application, Computer Vision & Pattern Recognition.
Articles 188 Documents
Sistem Informasi Pemesanan Menu Makanan Berbasis Web Pada Catfory Catering Mahardhika Samudera D; Nonot Wisnu Karyanto; Shofiya Syidada
Melek IT : Information Technology Journal Vol. 5 No. 2 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (294.213 KB) | DOI: 10.30742/melekitjournal.v5i2.154

Abstract

Catering is a business that moves in the field of culinary anda many found ini each city. Catfory Catering is one catering business that serves food reservations with a variety of food menu and package options.At this time the sales information system applied to Catfory Catering by manual and transaction report data is not well organized. So applied by designing and building a web based ordering information system applications so that customers can transact well and facilitate the storage of all transaction reports to be more effective. Making this application using PHP programming language. The result of this research is the application of ordering information system of web-based food menu at Catfory Catering, and it can be concluded in making this application gives ease in order process to customer.
Sistem Informasi Pemesanan Lapangan Futsal Secara Real Time Berbasis Web Bagus Prayogo
Melek IT : Information Technology Journal Vol. 5 No. 2 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (322.709 KB) | DOI: 10.30742/melekitjournal.v5i2.155

Abstract

Futsal became one of the popular sport today and in the community especially Indonesia one of them children, adolescents, and of course adults. The number of futsal teams that are formed shows that this sport is very fun for everyone, but in this day and age there is still place for futsal field booking is still a conventional booking such as a one-on-one meeting, telephone appointments, writing on paper ordering, and so forth. For that in this final task make a futsal field booking information system in real time web based in Barkla futsal field which is still manual for ordering. The purpose of making this system can help field owners and field officers futsal for scheduling arrangements can be done on a web basis by utilizing the Internet network that has been growing rapidly at this time.
Sistem Penjualan Furnitur Berbasis Web Pada Cv. Ferdiosa Dafid Ariyanto; Emmy Wahyuningtyas
Melek IT : Information Technology Journal Vol. 5 No. 2 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (629.7 KB) | DOI: 10.30742/melekitjournal.v5i2.156

Abstract

FERDIOSA one of the companies engaged in the sale of furniture. So far CV.FRDIOSA socialization is still done simply by phone and visits. This is a less effective and efficient way because in addition to requiring a lot of time, it also requires a lot of costs to be incurred. Therefore CV. FERDIOSA should have a growing marketing strategy. For that required an application in the form of a website that is able to provide information about products to customers quickly via the internet. This problem can be overcome with website pembutanulangi as a medium that allows customers in obtaining information about the price, type, image and size of products that are marketed CV. FERDIOSA. With the website, customers can place orders even though the place of sale is very far
E-Commerce Pada Perusahaan Cv. Bulu Nusantara Gresik (Studi Kasus : Program Studi Teknik Informatika Universitas Wijaya Kusuma Surabaya) Muhammad Syamsuddin; Emmy Wahyuningtyas
Melek IT : Information Technology Journal Vol. 5 No. 2 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (509.947 KB) | DOI: 10.30742/melekitjournal.v5i2.157

Abstract

The results of abundant and qualified animal feed raw materials is one of the signs that a company has successfully become a company worthy to be trusted by the public. To get a large number of consumers requires a great effort and large funds as well. In getting the consumer needs a promotion which can attract potential buyers to buy raw materials for animal feed, in the company CV. Fur Nusantara gresik still constrained in the process of marketing its products are still from mouth to mouth. This study uses e-commerce method that has research steps are: Observation, Library Studies, Primary and Secondary. The results of this study can perform the promotion of Livestock Feed Raw Materials in the company CV. Bulu Nusantara Gresik, report the price data of Livestock Feed Raw Materials and sample sempel images of each raw material in the form of e-commerce.
Aplikasi Pemesanan Cetak Foto Berbasis Web Ali Djamil
Melek IT : Information Technology Journal Vol. 5 No. 2 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (324.972 KB) | DOI: 10.30742/melekitjournal.v5i2.158

Abstract

Human world and information is an important part for human life now this website and internet is a medium of delivery of information or media campaigns effective and efficient, with the internet network we can explore where and whenever connected to the internet network. The development of the internet world is now very fast and has been in great demand for people to utilize the virtual world in every activity in the real world. Promoting photo printing services using the website will be more profitable, can also be a development process and can save costs. Photo and choice options. Photos without having to. The results expected in this research is a web-based photo ordering application can be an alternative in the process of ordering print photos online without customers having to visit directly to the photo printing studio.
Game Learning Astronomi Tebak Nama Planet Berbasis Android Dengan App Inventor 2 M. Amar Ma’mun
Melek IT : Information Technology Journal Vol. 5 No. 2 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (318.13 KB) | DOI: 10.30742/melekitjournal.v5i2.160

Abstract

Serious games are games that were developed with the aim of not only giving pleasure to players, but also claiming to have the aim of providing knowledge experiences to achieve learning goals through a guided environment and suggesting that games should have challenges for students who lack interest in learning about astronomy can always be interested use it. Now there are many games that are used as learning or education. Educational games are usually applied by age level or genre. The purpose of educational games can train thinking power, logic and interest in learning for elementary school students so that it can encourage students to increase their interest in learning about astronomy. The learning method using games is expected to be more interesting and easy to understand for the players, especially for elementary school students. The result of this writing is the android-based astronomy learning game "Guess the Name of the Planet" with the Inventor 2 app, from flowchart design to FSM of the game.
Perancangan Game Matching Card Untuk Meningkatkan Memori Otak Pada Anak Nezahaidar Zein A
Melek IT : Information Technology Journal Vol. 5 No. 2 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (135.578 KB) | DOI: 10.30742/melekitjournal.v5i2.161

Abstract

Android-based smartphone mobile applications have many purposes aimed at their users. The difficulty of students remembering and understanding the material [1] This can have a positive effect on smartphone users who have low memory. This application development aims to develop android-based game applications that can be played, can be entertainment or spare time, can train memory skills, can make it easier to solve a problem and also increase the focus of the user [2]. Therefore, the design of educational games was made. Game Matching Card is a game first by using the randomization of the image first. Randomization of images in the game using yahoo fisher yates which later this application can be run on the android platform
Rancangan Pembuatan Game Edukasi Bahasa Indonesia Menggunakan Npc (Non Player Character) R. Fahendra Hadi S
Melek IT : Information Technology Journal Vol. 5 No. 2 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (214.492 KB) | DOI: 10.30742/melekitjournal.v5i2.162

Abstract

In this pandemic era, many schools are implementing online learning. Most students cannot understand the material from the teacher given, so students are not interested in online learning activities. Therefore, the author designed an Indonesian language educational game, so that students have an interest in the edugame application. Edugames are effective enough to convey a material or teaching materials, as well as provide a different user experience than the conventional learning process. From the description above, the author asserts that the application of artificial intelligence elements into educational games will increase user interest in educational games themselves. So this study aims to analyze the assessment or input from users on the development of educational games that use Non-Player Character (NPC)[1]. In addition, the built NPC also applies the Natural Language Processing (NLP) method so that it can answer questions automatically.
DESIGN SISTEM PAKAR DIAGNOSA PENYAKIT KUCING MENGGUNAKAN METODE FORWARD CHAINING DAN CERTAINTY FACTOR BERBASIS WEB Alif Aufa Alfathanori; Maslihah Maslihah
Melek IT : Information Technology Journal Vol. 7 No. 2 (2021): Melek IT : Information Technology Journal
Publisher : Informatics Department-Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (606.487 KB) | DOI: 10.30742/melekitjournal.v7i2.164

Abstract

Untuk perawat kucing, pengetahuan tidak hanya tentang memelihara, mengetahui cara perawatannya juga sangat diperlukan. Dengan mengenali gejala dan jenis penyakit yang menyerang kucing, pemula dapat mengetahui kondisi kesehatan sehingga dengan cepat dapat melakukan tindakan pengobatan pada kucing yang terserang penyakit. Metode Forward Chainning yang digunakan untuk mengikuti gejala yang dirasakan oleh kucing dan teknik Faktor Tertentu yang digunakan untuk menentukan tingkat kepastian jenis penyakit kucing apabila tidak dapat dideteksi menggunakan metode Forward Chainning. Metode-metode tersebut dibangun sebagai Sistem Pakar dalam membantu pasien menentukan jenis penyakit kucing dan pengobatannya. Dari hasil review ini dapat menunjukkan macam-macam penyakit kucing yang diderita oleh kucing, langkah awal yang tepat untuk mengatasi infeksi kucing adalah dengan memanfaatkan aplikasi tersebut. Sistem Pakar Diagnosa Penyakit Kucing Faktor Berbasis Website dapat menjadi solusi.
RANCANG BANGUN APLIKASI PENCARIAN LOKASI OBJEK WISATA DESA SUKO BERBASIS ANDROID Farhan Tuakia; Noven Indra Prasetya
Melek IT : Information Technology Journal Vol. 7 No. 2 (2021): Melek IT : Information Technology Journal
Publisher : Informatics Department-Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (363.622 KB) | DOI: 10.30742/melekitjournal.v7i2.166

Abstract

Akhir-akhir ini kian ramai tentang pembangunan desa wisata, dimana terdapat desa-desa baru yang menjadi lokasi destinasi wisata dan memiliki beberapa objek wisata yang menarik. Desa Suko juga termasuk desa yang saat ini sedang dalam proses pembangunan untuk menuju desa wisata. Karena desa ini masih baru dalam hal desa wisata pasti akan menimbulkan beberapa pertanyaan dalam benak orang-orang sekiranya ada destinasi atau objek wisata apa saja yang sudah dimiliki atau tersedia di desa ini. Maka dari itu dalam penelitian ini penulis berencana untuk membuat suatu aplikasi yang bisa di pakai di smartphone khususnya android yang berguna untuk memperlihatkan berbagai macam objek wisata beserta petunjuk jalan untuk menuju ke lokasi tersebut. Waterfall adalah metode pengembangan yang penulis pakai dalam penelitian ini dan untuk pengumpulan datanya dilakukan secara observasi. Dalam penelitian ini, sudah mendapatkan hasil yaitu berupa APK yang bisa di install di OS android. Penulis sudah melakukan uji coba sebanyak tiga kali dalam mencari lokasi objek wisata yang ada pada aplikasi dan hasilnya tepat dan akurat. Dan juga melakukan uji coba sebanyak dua puluh kali untuk melihat informasi detail dari objek wisata pada aplikasi yang bertujuan untuk mengecek apakah semua data pada aplikasi sudah terinput dengan benar.

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