Melek IT: Information Technology Journal
The Journal invites original articles and not simultaneously submitted to another journal or conference. The whole spectrum of Information Technology is welcome, which includes, but is not limited to Information System in Application, Machine Learning & Soft Computing, Multimedia & Game Technology, Network & Security Optimization, Software Engineering, Mobile Computing Technology, IoT for Smart Technology, Artificial Intelligent Application, Computer Vision & Pattern Recognition.
Articles
188 Documents
Sistem Informasi Klinis Gangguan Pola Makan Pra Remaja Berbasis Web
Ahmad Ridhollohul Hakim
Melek IT : Information Technology Journal Vol. 5 No. 1 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS
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DOI: 10.30742/melekitjournal.v5i1.141
Dietary intake consumed pre teens currently do not regularly causing eating disorders. An eating disorder is a mental illness that can make a serious threat to a person's daily diet pattern, as eating in a number of very little or excessive eating. Discontent against the body more experienced by adolescent women than on men. That is because at startup as a teenager, a woman will tend to experience increased weakbody that makes her body becoming overweight or obese, while more men want her body experienced increased muscle era. This research aims to know the factors that affecting the dietary disorders at pre teens. This research method using prototype a method means in the development systemthat uses an approach to make a program quickly so it can be phased in & evaluation by the wearer. Engineering data collection done by filling questionnaire. Therefore this research make clinical information system disorder diet pre teens web based.
Sistem Informasi Hasil Ulangan Harian Berbasis Web
Indah Puji Djahuari;
F.X. Wisnu Yudo Untoro
Melek IT : Information Technology Journal Vol. 5 No. 1 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS
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DOI: 10.30742/melekitjournal.v5i1.142
Data Processing Information Systems Web-Based Daily Value Deuteronomy is a system that provides information reports online activity of students in the form of daily test results report grades and student information concerned with web-based, so it helps speed and quality in the delivery of information. Problems that occur in the processing of value in SMP Negeri 5 Manokwari today is still conventional, as is still done manually or by writing in leger value so much time and effort required to process the task. This study aims to establish an information system which facilitates the checking value, recording and reporting of data values ??computerized student. In addition to the web-based data information can be accessed anytime and anywhere. This system works to enter and store data report student grades. This study has resulted in a processing system that helps value the work of teachers and can help users to perform processing values ??to the management of the value that can be processed effectively and efficiently, so that it can directly access and can be conveyed properly.
Imersifitas Dalam Game Pengenlan Pertumbuhan Kecambah Untuk Anak
Dimas Ikhsan
Melek IT : Information Technology Journal Vol. 5 No. 1 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS
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DOI: 10.30742/melekitjournal.v5i1.143
The development of the gaming industry at the moment is very rapid. Game can be a medium of learning media. One of the most important things that gaming can be an effective learning tool is the game must be interesting and not boring if it is played many times. The immersive nature of the game is a very important factor to make that happen. Researchers want to introduce plants especially Sprouts in different ways and more interesting for children. The lesson that is done for children is still a book containing writing and pictures only. Simulation games that also include plants as game objects are limited to entertainment media only and not learning, such as Harvest Moon and Plant vs. Zombie. Immersive In Game Introduction Growth Sprouts For Children is a game that aims to introduce and attract children to get to know the Sprouts through the immersive side offered, the player must water and grow the plant that begins in the form of seeds to be sprouts like planting a real plant.
Permainan 3d Tentang Rambu Lalu Lintas Untuk Anak
Fibriandio Luddy Prakoso
Melek IT : Information Technology Journal Vol. 5 No. 1 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS
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DOI: 10.30742/melekitjournal.v5i1.144
The educational game is a game designed or created to stimulate thinking power including improving concentration and solving problems. Traffic signs of one of the road equipment tools in a particular form containing symbols, letters, numbers, sentences and combinations are used to provide warnings, restrictions, instructions and directions to road users. Many road users themselves do not know the meaning and meaning of traffic signs. Currently, the number of traffic violations is increasingly being carried out by the community. If the traffic violation is still allowed, then the child as the successor of the nation is feared to imitate the violation. Therefore, the authors are interested in making educational games as a medium of learning for children using 3D animation so that children can play while learning to know and understand about traffic signs.
Permainan Pembelajaran Keaksaraan Dasar
Jeri Prasetyo
Melek IT : Information Technology Journal Vol. 5 No. 1 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS
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DOI: 10.30742/melekitjournal.v5i1.145
Pendidikan adalah salah satu usaha agar manusia dapat mengembangkan potensi dirinya melalui proses pembelajaran. Karena dasar semua ilmu adalah membaca, menulis dan menghitung kalimat dan angka. Buta aksara merupakan penghambat utama bagi individu untuk bisa mengakses informasi dan mengembangan pengetahuan dan keterampilan. Banyaknya masyarakat Indonesia yang masih buta aksara maka pembelajaran yang disediakan oleh pemerintah dengan Metode Delila secara langsung dan dalam jadwal pelaksanaan pembelajaran tersebut diharapkan dapat mengurangi seorang buta aksara. Tetapi masih terjadi banyak seorang buta aksara karena seorang buta aksara tidak berkehendak untuk mengikuti dikarenakan kesibukan, tempat pembelajaran yang jauh dan berita tahun lalu. Hasil dari penelitian ini adalah pembuatan Media pembelajaran yang dibuat pada penelitian ini dapat membantu petani dan nelayan dalam membelajarkan buta aksara dengan cara memainkan permainan edukasi yang divisualisasikan dalam bentuk permainan berbasis Android. Media pembelajaran pada penelitian ini lebih interaktif karena terdapat bantuan yang terdapat pada permainan. Uji coba respon pengguna terhadap permainan yang saya buat yaitu mengikuti arahan sesuai Level.
Game Puzzle Bangun Ruang 3d
Tri Indra Wijaya
Melek IT : Information Technology Journal Vol. 5 No. 1 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS
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DOI: 10.30742/melekitjournal.v5i1.146
Wake up space is a mathematical construct that has content or volume. Build space in mathematics is divided into several wake up space ie side, rib, and vertex. In learning to wake up the current space more use of wood media formed cubes, beams and others. Puzzle is a game that appeals to children because children are basically fond of interesting shapes and colors. In the early stages of knowing the puzzle, they may try to assemble an image or a puzzle by trying to install the puzzle parts. Game is one factor that is important in growing children. Utilization and use of educational games can support the learning process of children. With the educational game is expected to trigger the child to the spirit in learning and educational games can also be applied mainly to the cognitive aspect.
Gerakan Npc Pada Game Pengenalan Huruf Menggunakan Algoritma Dijkstra Dengan Perbedaan Ketinggian Pada Obstacle
Angga Junianto Sadewantoro
Melek IT : Information Technology Journal Vol. 5 No. 1 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS
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DOI: 10.30742/melekitjournal.v5i1.147
Game is a play used as a medium of entertainment or for learning. In the game certainly there is a character that can not be played but the role to continue the story in the game that is NPC (Non Player Character). From previous research with the theme of NPC movement using algorithm dijkstra in game introduction of letters there is a problem if the environment obtained there is obstacle or commonly called obstacle NPC can not do the next movement if there is obstacle with a certain height. From the problem then the author intends to develop to add NPC movements with actions can pass an obstacle with the provision that the NPC can jump if the obstacle height is ΒΌ of the height of the NPC. In managing the NPC movement to go to the target is usually often experienced constraints as if there are various kinds of obstacles that exist around the environment sometimes NPC is difficult to determine the movement to be done. Pathfinding is a very supportive method to ease the NPC movement in finding the main target. The pathfinding accompanied by the dijkstra algorithm is perfect for giving Artificial Intelligence to the NPC. Calculate the exact algorithm with the whole area to find the closest distance to the target.
Otomatisasi Pergerakan Kamera Pada Animasi Sejarah Jayanegara Dan Gapura Bajang Ratu Menggunakan Teknologi Machinima
Irdatul Kamalah
Melek IT : Information Technology Journal Vol. 5 No. 1 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS
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DOI: 10.30742/melekitjournal.v5i1.148
The development of animated films is now deepening in the history story. Already many history-history in Indonesia made in the form of animated film, but the manufacture is still in frame by frame. Taking the problem point out of this research will be made a 3D animated film that tells history by utilizing camera automation using machinima technology in order to take shot per-scene automatically and move in real-time as video capture process in real world. In an experiment the camera can shoot and move automatically by utilizing object and trigger games, thus the camera is running as desired.
Permainan 3d Tentang Makanan 4 Sehat 5 Sempurna Untuk Anak
Pungki Dwi Setia Hadi
Melek IT : Information Technology Journal Vol. 5 No. 1 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS
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DOI: 10.30742/melekitjournal.v5i1.149
In the concept of 4 healthy 5 perfect, healthy food is food that contains 4 sources of nutrition that is staple food, side dishes, vegetables, fruits, and perfected with milk.kind knowledge of healthy foods by children resulted in them indiscriminate snack Which affects the deterioration of their health so that interfere with their learning activities in school. Therefore the authors are interested in making educational games as a medium of learning for children using 3D animation so that children can play while learning to know and understand about the perfect 4 healthy food 5.
Sistem Informasi Penjadwalan Produksi Pada Cv. Bulu Nusantara Gresik
Sugianto;
Emmy Wahyuningtyas
Melek IT : Information Technology Journal Vol. 5 No. 2 (2019): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS
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DOI: 10.30742/melekitjournal.v5i2.153
To obtain optimum results, then all production activities must first be planned well. Production Scheduling is used to get an effective job assignment, in order to avoid job buildup so as to reduce idle time. Therefore it needs to be scheduled regularly so that the production work can be completed properly and delivery time is not delayed. In this paper the authors want to create an information system that can plan scheduling automatically generate the production schedule. In this system is applied forward scheduling method of scheduling production activities of a process will produce a production work report