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COMSERVA: Jurnal Penelitian dan Pengabdian Masyarakat
Published by Publikasi Indonesia
ISSN : 27985652     EISSN : 27985210     DOI : 10.36418/comserva
The mission of COMSERVA : Indonesian Jurnal of Community Services and Devleopment as the result of community services activities. The activities are including the implementation of science development and applied technology to empower society and realize sustainable development. The journal highlights the existing issues that happened in various fields to empower the community. The issues including, but not limited to, increasing the community capacity, applying appropriate technology, applying research result in the community, improving the people knowledge, and also the innovation in the purpose to empower people.
Arjuna Subject : Umum - Umum
Articles 2,399 Documents
Efektifitas Crossword Puzzle Braille Untuk Meningkatkan Penguasaan Kosakata Bahasa Inggris Pada Siswa Tunanetra Sekolah Luar Biasa Negeri Batam Alifia Deviyanti; Miftahul Apriliana; Ivanika Satria; Adam adam
COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat Vol. 2 No. 5 (2022): COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/comserva.v2i5.305

Abstract

The State Special School Batam is a state school for elementary school to high school for people with disabilities, which is located in the center of Batam city. In the teaching and learning process, English is not included in the curriculum and certainly not used as a compulsory subject. This is caused by the lack of teaching staff's number, especially the blind teaching staff, lack of facilities, and lack of motivation from the students themselves. In fact, students with special disabilities are also entitled to receive the same teaching regarding to language skills. Therefore, the researcher provides a solution in the form of using Crossword Puzzle Braille as a medium to learn vocabulary in English. Crossword Puzzle Braille is a Braille-based crossword puzzle game intended for students with visual impairments. By combining the play and learn elements, it is hoped that students will be more interested in learning. The researcher conducted a pretest and posttest by giving a questionnaire containing 6 indicators; Days of a week, Family members, Basic Color, Body Part, Animals, and Number 1 to 10. The results of the comparison of pretest and posttest showed a significant increase. The pretest result showed 15% and the posttest result after 1 month of learning process using Crossword Puzzle Braille showed 48.17%. This shows that Crossword Puzzle Braille is effective for improving vocabulary mastery of blind students at The State Special School of Batam.
Model Pemberdayaan Ekonomi Berbasis Pesantren: Studi Kasus Unit-Unit Kewirausahaan di Pondok Pesantren Bahrul Maghfiroh Kota Malang Reza Ahmad Aulia; Dwi Wulandari
COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat Vol. 2 No. 5 (2022): COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/comserva.v2i5.306

Abstract

Pesantren as the oldest Islamic educational institution in Indonesia certainly has an important role in society. Today pesantren are required to be able to develop more without having to eliminate the characteristics of pesantren. One of them is by holding empowerment for pesantren independence and a place to practice entrepreneurship for students. This study aims to determine the model of pesantren-based economic empowerment at the Bahrul Maghfiroh Islamic Boarding School in Malang City with the existence of business units in the fields of agriculture, fisheries and services. This research uses a case study method with a qualitative approach. Techniques Data collection is done by means of interviews, observation and documentation. The results of the study show that all business units here are managed by students and accompanied by a team of experts in each business field. First, the preparation stage. Preparation for the formation of business units is carried out by analyzing the strength of PPBM and market competition. Second, the implementation phase of the business unit begins with recruiting members and providing education and marketing methods. Third, evaluation and monitoring. As an evaluation material, supervision is carried out by the Islamic boarding school. With the existence of this business unit, it is in order to equip students when they are in the community and later they can practice what they have got. Some of the obstacles faced were related to human resources, facilities and infrastructure as well as the increase in the price of production goods. The solution is to increase education to college level and increase sales prices.
Pengembangan Media Buku Cerita BergambarUntuk Meningkatkan Keterampilan BahasaAnak Usia Dini di DKI Jakarta Yudrik Jahja; Yasmin Paradiba
COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat Vol. 2 No. 5 (2022): COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/comserva.v2i5.309

Abstract

Early Childhood Education (ECE) is the level of education before the level of basic education which is an effort of guidance that is shown for children aged 0-6 years which is done through providing educational stimuli, to help the growth and development of physical and spiritual so that children have readiness in entering further education. Speaking is closely related to language development which is acquired by children through listening, listening, and storytelling activities. Children can speak well because they have sufficient language vocabulary, and are able to express it. Language development in children is carried out by using learning media as a supporting tool. In line with the previous opinion Hadders-Algra said that, through media, early childhood will be easier to present abstract understanding into a more concrete understanding. That way, learning media is one of the most important parts of the learning process because it can facilitate limited understanding. Therefore, based on the problems and obstacles that exist in the field, the researchers tried to solve the problem by developing picture storybook media. The purpose of this study is to invite teachers/educators to motivate children to speak through storybook reading activities. The goal to be achieved in this study is that teachers/educators can create and express ideas in making a children's story based on existing themes. In this study, the research method of developing picture storybook media, using the ADDIE development model developed by Cennamo, Abell & Chung, that the development procedure starts from the Analysis, Design, Development, Implementation, Evaluate stages. Meanwhile, according to Sezer et al, states that the ADDIE model is the system approach implies an analysis of how the components of all phases. This opinion can be interpreted that the ADDIE model is an approach that emphasizes an analysis of how each component interacts with each other in coordination with the existing phases. This research was conducted in several PAUDs in the DKI Jakarta area.
Web-based Learning Media “ESL Games” to enhance Students’ English Learning Vocabulary Rezza Chaidir
COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat Vol. 1 No. 8 (2021): COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/comserva.v1i8.310

Abstract

This study aims to improve eighth-grade students' mastery of English vocabulary by students in junior high school in the 2021 academic year through web-based English learning. This study also aims to determine the effectiveness, efficiency, and attractiveness of Web-based English Learning in the learning of English. This was carried out at State Junior High School (SMPN) 4 of Mandau from August to October 2021 using a proactive action research method based on the John Elliot model. This study was carried out in three classes that served as representatives for the other six classes, namely class 8.4, 8.6, and class 8.8, with around 30 students in each class as a randomly selected sample. A mixed technique approach was used to collect and analyze data. In this study, questionnaires, documents, observations, interviews, and tests were used to collect the data. The results revealed that web-based English Learning could improve students' English vocabulary. Furthermore, it is effective, efficient, and entertaining to use in English learning for eighth graders.
Effective English Learning and Character Education for Young Learners through Animated Video of Indonesian Folklore Silvia Ade Yusfika
COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat Vol. 1 No. 8 (2021): COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/comserva.v1i8.311

Abstract

The objective of this study is to determine the effectiveness of learning English for junior high school students on local Indonesian literature in English, listening and understanding the content of English language skills based on the popular Indonesian folktale "Timun Emas" uploaded on Andree Rivan Kurniawan's YouTube channel. This study was conducted at State Junior High School (SMP) of 5 Rakit Kulim from August to October 2021 for 20 of seventh grade junior high school students and 26 of the eighth grade students. Based on the results of this study, the values of character education implied in the Timun Mas video story were religious, honest, creative, independent, curious, communicative, hardworking, peace-loving, socially caring, and responsible. The results of this research on the effectiveness of YouTube's animated video learning media reveal that students maintain a positive attitude about learning English through animated videos. Students stated that animated films not only help them improve their listening and speaking skills, but also aid them in learning English vocabulary and sentence structure. This study's findings also imply that animated movies provide junior high school English teachers with extensive English vocabulary and sentence structures, as well as boost learning through engaging activities in English teaching.
Pengaruh Pendapatan Premi, Beban Klaim, Risk Based Capital, Investasi dan Dividen Terhadap Profitabilitas Minah Handriani; Abubakar Arif
COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat Vol. 2 No. 5 (2022): COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/comserva.v2i5.313

Abstract

This study aims to analyze the effect of earnings premium, claim expense, risk based capital, investment and dividends on profitbility general insurance company listed on the Indonesia Stock Exchange for the 2017-2021 period. This study uses secondary data obtained from the financial reports and annual reports of each company. The number of samples used was 12 general insurance company on the Indonesia Stock Exchange for the 2017-2021 period. The sampling technique used was purposive sampling with multiple linear regression analysis method with panel data. The analytical tool used in this study is Eviews. The results of research using multiple linear regression analysis with panel data show that: (1) earnings premium has a positive effect on profitbility, (2) claim expense has a negative effect on profitbility, (3) risk based capital has a positive effect on profitbility, (4) investment has a positive effect on profitbility, (5) dividends has a negative effect on profitability.
Peningkatan Manajemen Pemasaran Digital dalam Mengembangkan Ekonomi Kreatif di Kelurahan Sukamaju Kota Pekanbaru Jesi Alexander Alim; Gustimal Witri; Agus Sulastio; Rahmi Amalia; Wahyu Clarita Butar-butar; Wodhifel DK; Dwi Handayani; Govinda Hendra Manalu; Anggun Kusuma Dewi; Umi Latifah; Semangat Riski Hasibuan; Putri Yosepin Hutagalung
COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat Vol. 2 No. 5 (2022): COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/comserva.v2i5.314

Abstract

Munculnya ekonomi kreatif dalam ekonomi dunia, sebenarnya diawali dari adanya pergeseran orientasi dunia barat yakni dari era pertanian ke era industrialisasi yang kemudian disusul era informasi yang disertai dengan banyaknya penemuan baru di bidang teknologi informasi dan komunikasi (infokom) serta globalisasi ekonomi. Pemasaran digital (Digital Marketing) adalah suatu kegiatan pemasaran atau promosi sebuah merek atau produk menggunakan media digital atau internet dengan tujuan untuk menarik konsumen atau calon konsumen secara cepat. Kuliah Kerja nyata merupakan salah satu bentuk kegiatan pengabdian terhadap masyarakat. Kegiatan Kukerta ini dilaksanakan di Kecamatan Sail, Kelurahan Sukamaju, Kota Pekanbaru, Provinsi Riau. Kukerta ini bertujuan untuk meningkatkan nilai ekonomi pelaku UMKM serta meningkatkan pemahaman dan pengetahuan para usahawan tentang digital marketing. Langkah langkah kegiatan yang dilakukan adalah (1) Melakukan silaturahmi dan memperkenalkan kepada warga yang memiliki UMKM tentang program kerja “Digital Marketing”, (2) Melakukan kegiatan pelatihan tentang pemasaran digital kepada warga yang memiliki UMKM, (3) Menyediakan akun pemasaran digital dan juga packaging untuk produk UMKM, (4) Menyebarluaskan informasi produk dan meghasilkan pendapatan yang meningkat. Hasil dari kegiatan ini adalah terlaksana beberapa program seperti pembuatan akun media sosial dan pengemasan (Packaging).
Pengaruh Nilai Persediaan, Profit Margin, Metode Arus Biaya Persediaan dan Return On Equity Terhadap Market Value Herpika Oktavia; Andrian Noviardy
COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat Vol. 2 No. 5 (2022): COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/comserva.v2i5.315

Abstract

This study aims to provide information about the factors that affect the company's market value. In this research, the writer examines "The Influence of Inventory Value, Profit Margin, Inventory Cost Flow Method and Return On Equity on Market Value". The object used in this study is the food and beverage sub-sector companies listed on the Indonesia Stock Exchange for the period 2018-2021. It is known that the number of companies in the food and beverage sub-sector is 26 companies, by looking at the predetermined criteria there are 15 companies that are suitable to be used as samples. The data analysis method used is multiple linear regression analysis.
Tombak Kawauka (Menangis) Warisan Leluhur Alm. Kakek Rato Bili Dagawoli Dikampung Adat Leluhur Bumalere David Loba
COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat Vol. 2 No. 5 (2022): COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/comserva.v2i5.316

Abstract

Bumalere village is located in the Loura region in the upper mountains of Karuni spring and at the bottom of Bumalere village there is a spring called Likku spring. Bumalere village is overgrown with trees, thorn bushes, steep rocks and large rice fields in the foothills between the Likku and Aba rivers. To reach this village you have to pass through paths and rocks with heights and steep bottom ravines that require energy and it was customary at that time to make houses for each tribe / Kabihu including the Bumalere tribe to make houses on steep mountains in order to avoid enemies who could attack and rob, rob, burn, rape, take inheritance or the contents of traditional houses or anything that could be brought down by the enemy and even bring people who were made their servants / slaves and traded back.
Rancang Bangun Alat Penyiraman Tanaman Tomat Otomatis Menggunakan Sensor Rtc Berbasis Arduino Uno Kevin Alfanugraha
COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat Vol. 2 No. 5 (2022): COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/comserva.v2i5.317

Abstract

Water is an important thing that is needed by tomato plants because water is the main component in compiling plant tissue cells. Therefore, the purpose of this research is to design an automatic tomato plant watering tool using an Arduino Uno-based RTC sensor which is expected to be able to water the plants automatically with a set time. To achieve this goal, Arduino IDE software is used to program the tool. The hardware used is electronic components including Arduino Uno board, RTC Sensor, Temperature Sensor, Humidity Sensor, LCD, Relay, ESP 8266, Adapter, DC to DC, Pump, Blynk Apps, and Android Smartphone. Tests conducted on this tool include: Testing the need for good water for tomato plants. Testing soil moisture that is suitable for tomato plants. Testing the air temperature that is good for tomato plants. Testing the automatic watering scheduling time. The test results are as follows: Water for watering is 3.2 - 3.6 mm per day. Soil moisture for tomato plants is between 60% - 80%. The ambient temperature for tomato plants ranges from 24 - 28°C. Watering scheduling time is done 2 times a day.

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