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Contact Name
Pindi Setiawan
Contact Email
jurnalwimba@gmail.com
Phone
+62222516567
Journal Mail Official
jurnalwimba@gmail.com
Editorial Address
Fakultas Seni Rupa & Desain - Institut Teknologi Bandung Jl. Ganesha No.10 Bandung, 40132
Location
Kota bandung,
Jawa barat
INDONESIA
Wimba: Jurnal Komunikasi Visual
ISSN : 20850948     EISSN : 27147207     DOI : https://doi.org/10.5614/jkvw
Wimba Jurnal Komunikasi Visual (2085-0948) is a peer-reviewed and open access journal in the field of visual communication and aims to publish academic article and to create discussion among lecturers, students, researchers and professionals in the field of visual communication design, graphic design, heritage-related design, illustration, typography, photography, multimedia interactive design, advertising and social campaign, branding, packaging design, sign system, interface design, visual language, animation, game design and other visual commucation-related fields. Published and organized by Visual Communication and Multimedia Research Group of ITB (Bandung Institute of Technology) since 2009, the journal is published twice a year every July and December. Wimba Jurnal Komunikasi Visual (2085-0948) adalah jurnal peer-review dan akses terbuka di bidang komunikasi visual dan bertujuan untuk mempublikasi artikel akademik serta menciptakan diskusi di antara pendidik, mahasiswa, peneliti dan profesional dalam bidang desain komunikasi visual, desain grafis, desain berbasis budaya tradisi, ilustrasi, tipografi, fotografi, desain multimedia interaktif, periklanan dan kampanye sosial, branding, desain kemasan, marka grafis, desain antarmuka, bahasa rupa, animasi, desain game dan bidang lainnya yang terkait pada komunikasi visual. Jurnal ini dikelola dan diterbitkan oleh Kelompok Keahlian Komunikasi Visual dan Multimedia, FSRD ITB sejak tahun 2009 dan terbit dua kali setahun setiap Juli dan Desember.
Articles 152 Documents
Advertising in the Dutch East Indies in Search of a Tropical Style Maartje Brattinga
Wimba : Jurnal Komunikasi Visual Vol. 6 No. 2 (2014)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1562.192 KB) | DOI: 10.5614/jkvw.2014.6.2.1

Abstract

This paper discusses advertising in Indonesia in the first half of the twentieth century. A period in which modern life started to emerge and when advertising professionalized. The Dutch colonizer was prominently involved in advertising and founded numerous advertising agencies. Dutch illustrators travelled to the Dutch East Indies to work as advertising artists. Under influence of the Indonesian arts and crafts, and the tropical surroundings they developed a specific Dutch-Indonesian style.
Perancangan Komik Digital Interaktif "New Ethnicia" : Eksplorasi Visual Storytelling Cerita Rakyat Indonesia Rizal A. Dzulfiqar; Alvanov Zpalanzani Mansoor
Wimba : Jurnal Komunikasi Visual Vol. 6 No. 2 (2014)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1147.664 KB) | DOI: 10.5614/jkvw.2014.6.2.2

Abstract

Indonesian folkloree in comic form is still difficult to compete with foreign-made comics both in quality and quantity. Moreover, with Indonesia’s teens as target market who tend to like comics from abroad, Indonesia’s folkloree and content in comic may be neglected. In order to prevent those conditions, it required an alternative solution to packaging folkloree through popular visual media among teens such as mobile device. Interactive digital comics in mobile devices may support the presentation of Indonesian folkloree, as long as it designed with the appropriate interactive storytelling and media strategy. This is an action research that delivering solution in form of adigital comic prototype. Through selected aspects of visual storytelling and interactivity theory, data will be analyzed to produce the digital comic formulation from Indonesia folkloree which will work as the foundation of designing interactive digital comics on mobile devices. As the result, the Indonesia’s folkloree can be delivered through a formulation of combined interactive storytelling and media strategy.
Tools for Collections Management Alexandra Van Kleef
Wimba : Jurnal Komunikasi Visual Vol. 6 No. 2 (2014)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (511.429 KB) | DOI: 10.5614/jkvw.2014.6.2.3

Abstract

Paintings, sculptures, comic books, computer games, stories, it's all part of our heritage. To keep our heritage and our museum collections safe we need efficient collections management. In the last 20 years much has changed and worldwide standards for collections management were developed. One of those standards is SPECTRUM. SPECTRUM is a freely available standard that is currently used in 40 countries across the world.
Iklan Layanan Masyarakat Festival Agribisnis 2014 Provinsi Bali Ida Bagus Surya Ardhana; Mohamad Tohir
Wimba : Jurnal Komunikasi Visual Vol. 6 No. 2 (2014)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (971.456 KB) | DOI: 10.5614/jkvw.2014.6.2.4

Abstract

Bali is a province in Indonesia that has Hindus people as a majority. Many Hindus in Bali make Bali become a province that so consumptive of fruit because every offerings that made for the ceremony were made by fruit.Fruit that sold in Bali were not only local fruit but also imported. Unfortunately many peoples in Bali still using and consuming the imported fruit for their dailly routine.After seeing this problem, Dinas Pertanian Tanaman Pangan in Bali made a festival to bring information about the usage and excess of holticultura in. But still many farmer as the participant in this festival and Baliness people didn't know because the promotion media about this festival was still not too much to inform all of them.By using interview, observation, and literature writer get the data and analysis to make the concept and the scenario design for public service ad film.Using Television Commercial as the media that can reach every circle from Baliness people to farmer in Bali, expecting the information about Festival Agribisnis can be informed correctly and also using economical approach can changes people paradigm about local fruit that was healty, cheap, and can help economic matters in Bali.
Visual Identity and Promotion Media for Integrated Tourism of North Jakarta Ratna Sari; Didit Widiatmoko Soewardikoen
Wimba : Jurnal Komunikasi Visual Vol. 6 No. 2 (2014)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1083.548 KB) | DOI: 10.5614/jkvw.2014.6.2.5

Abstract

North Jakarta is coastal areas of DKI Jakarta city which has much more opportunity in improving the interesting potential tourism, not only for citizen in Jakarta but also for Indonesian. However, location of various tours which is scattered throughout North Jakarta and the lack of strong visual identity and promotion media for tourism of North Jakarta that can be accessed easily, make a lot of people didn't know about North Jakarta.Data collecting is carried out through observation, interviews, and related literature. Place symbolization approach are used in designing to achieve the visual identity and promotion media that can unite all of tour destinations of North Jakarta. The result from this research is the designing identity visual of North Jakarta Tourist Destinations using symbol and tagline that are readable and memorized easily by target audiences.Visual identity that includes North Jakarta's Tourism logo, icons of North Jakarta's destinations, and also on promotion media will be used in various media such as map, poster, website, x-banner, guide book, ticket, signage, merchandise and social media so they can help tourism of North Jakarta to be more easily recognized by tourist and can attract the tourist to visit the variety of tour destinations at Jakarta Utara.
The Designing of Illustration Book for River Preservational for Children Taufik Hendra Lukmana; Patra Aditia
Wimba : Jurnal Komunikasi Visual Vol. 6 No. 2 (2014)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (698.28 KB) | DOI: 10.5614/jkvw.2014.6.2.6

Abstract

The design project of this illustration book is backgrounded by pollutioned river phenomenon which is happening in Bandung, West Java, Indonesia. The pollution is mainly caused by the people behavior which are likely don't care about nature and neither have insight on what matters on it. This river pollution is reach at endangered level and can lead into health and social problem and affect on the environmental aesthetic as well. From that reasons above, education on people is needed to prevent the river from further destruction, recover its cleanness, everlast, and function on ecosystem balance.Target audience of this book is primary school children, who are mainly from family, live on the banks of the river. Children age was chosen because at this age they can rapidly absorb information around them. They also start to pre-change on their attitude, value, and behavior so it is expected to have impact on shaping their care-attitude toward environment at their current or future stage of life. This design project took sample on Cikapundung River located in Bandung Regency, West Java, Indonesia.The outcome of this design project is a picture-story book as an educational media, containing story about characters with implied moral messages. Scene fragments in time and ambience background story came with illustrations and narrations, purpose to communicate the education message. By that message, the target audiences are expected to emerge their attitude and changing behavior toward cleanness and everlast river environment arround them.
Brand Identity Design of the Bay Bali Rizka Arika; Didit Widiatmoko Soewardikoen
Wimba : Jurnal Komunikasi Visual Vol. 6 No. 2 (2014)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1043.306 KB) | DOI: 10.5614/jkvw.2014.6.2.7

Abstract

Bali is one of the famous tourist destinations all over the world. The tourists who come to Bali are increasing each year. This is followed by the increasing number of the resorts in all over the island. This issue make the competition between the resorts are getting tougher and also make every resort owner to compete to get the consumers. One of the resort on the island is The Bay which is now haven't has a brand identity or logo that could be used to communicate the brand, The Bay, to consumers. Methods used in the collection of data are survey, interview and literature studies. It was found from the data that The Bay needed to have a logo as the identity of The Bay as well as the guidance of logo usage. The results from surveys, interviews, and literature studies showed how customers choose their accommodation for holiday by choosing a comfortable resort. Survey and interview also differentiate the segment, which are upper middle class and foreigners. Balinese elements considered being included on the logo to add more traditional design of Bali on it. By the results of the data, the concept of The Bay logo is to adjust the traditional modern concept with the typical elements of Balinese culture and the image of The Bay. The logo is also visualized as in uniforms, transportation, hotel supplies, and stationery. This design is expected to help the Bay to communicate the brand to consumers.
An Evaluation Tool for Story-Relatedinteractive Features in Children App-Book Dianing Ratri; Yoomi Choi
Wimba : Jurnal Komunikasi Visual Vol. 6 No. 1 (2014)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (633.198 KB) | DOI: 10.5614/jkvw.2014.6.1.1

Abstract

This study discusses existing analysis tools that evaluate the quality of interactive feature inside children app-book especially its correlation with the story in order to find a better app-book design to support story comprehension for young children. To implement the evaluation, a narrative review approach is used from selected studies and field. Five analysis tools related to e-book design were reviewed based on their purpose, coding, advantages and limitation. For knowledge base, the study seeks across interactive design field along with children literature and children education field to presents what it needs to produce coding for story-related interactive feature. The combination between existing analysis tool and literature studies are extracted into coding of story-related interactive feature. Finally, the result presents an evaluation tool with coding which can define the correlation function between interactive features in story inside children app-book, which also can improve users' story comprehension.
Re-Designing Sign System in Kiaracondong Railway Station Bandung Ruth Dina Mentari Hutasoit; I Dewa Alit Dwija Putra
Wimba : Jurnal Komunikasi Visual Vol. 6 No. 1 (2014)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1108.582 KB) | DOI: 10.5614/jkvw.2014.6.1.2

Abstract

Sign system is a media information that help people to find their way or destination in an environment. Good sign system can be understood by viewer through the information and visualization indeed. Some of public location that craves sign system is a railway station. However as a high accessibility place, actually railway station has many activities in there, like to buy tickets, waiting for the train, obtaining information operational and others. All of that are needed sign system. Kiaracondong Railway Station as one of well known stations in West Java that had plenty visitors. But, the media information like sign system in there is not yet enough to fulfill the visitors requirement, such as some of them are broken, unsupported materials, the visibility and letter size are not standard measure, and minimum quantity sign system.For more clearly this case, it will be required to aggregation and review the data. Actually, the methods that to be used such as directly observation to station area, collecting theoretical data, share some questionnaire to visitors, make an interview to officers, comparing with several similar projects, and matrix analysis.So based on the situation and data management, we need to redesign the sign system with good integration in Kiaracondong Railway Station for help visitors in railway station to acquire their needs like informations and navigations. In other goal, the redesign sign system can be increase the image of PT KAI in business transportation.
Analisis Web Series dalam Format Film Pendek (Studi Kasus Web Series 'Malam Minggu Miko Episode Nissa') Iqbal Alfajri; Irfansyah Irfansyah; Budi Isdianto
Wimba : Jurnal Komunikasi Visual Vol. 6 No. 1 (2014)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (699.903 KB) | DOI: 10.5614/jkvw.2014.6.1.3

Abstract

A web series is a series of scripted videos, generally in episodic form, released on the Internet or also by mobile or cellular phone, and part of the newly emerging medium called web television. A single instance of a web series program is called an episode or webisode. This is an entertainment medium without a lot of history or precedent. As soon as one path to success is established, it quickly becomes obsolete and is replaced by additional innovations in the marketplace.Some web series shows are created by total amateurs, requiring little cost for equipment, special effects or anything else. Others are produced by businesses or bigger media networks, and there are a lot of them out there that are so good that they're comparable to real TV shows, especially if they involve well-known actors and professional directing or production.Web series creator posted new content on a consistent basis and built an audience of regular viewers. Berkala content is absolutely critical online. Successful online creators have had consistent content coming out on a regular schedule and creates a habit. More than any other medium, web series allow content creators to receive feedback from, interact with, their viewers almost instantaneously.Producing web series requires a blend of both independent film or short film and television techniques. Web series 'Malam Minggu Miko' is one of the web series produced in Indonesia that successfully uses the short film format to attract audiences adolescence. Web series also managed to become a pioneer in the use of the mockumentary approach as a story telling approach.

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