cover
Contact Name
Syarief Fajaruddin
Contact Email
syarieff@uny.ac.id
Phone
+6285643439943
Journal Mail Official
jpok.uny@gmail.com
Editorial Address
Jalan Colombo No. 1, Yogyakarta 55281, Indonesia
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Pedagogi Olahraga dan Kesehatan
ISSN : -     EISSN : 24599891     DOI : 10.21831
Core Subject : Health, Social,
Jurnal Pedagogi Olahraga dan Kesehatan is a journal published by Universitas Negeri Yogyakarta. The journal is published twice a year, in May and November. Jurnal Pedagogi Olahraga dan Kesehatan biannually publishes research on various aspects of the sports and exercise sciences, including anatomy, biomechanics, performance analysis, physiology, psychology, sports medicine, sports nutrition, health, and well-being, as well as coaching and talent identification and physical education. The Journal also publishes review articles and book reviews. The Journal focuses on the human sciences, including responses to technologies such as the design of sports equipment and training facilities, athlete selection and recruitment, performance analysis or modification, and stress reduction. To be considered for publication, manuscripts must be original and relevant to the aforementioned topics. It is published by the Universitas Negeri Yogyakarta. However, the readership for this Journal covers academics to practitioners from a range of disciplines and topics of interest. All articles published in this journal have undergone rigorous peer review based on initial editor screening and anonymous refereeing.
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MODEL LATIHAN PERMAINAN KUMITE KATEGORI PRA PEMULA USIA 10-11 TAHUN PADA CABANG OLAHRAGA KARATE Gede Hendri Ari Susila; Sukadiyanto Sukadiyanto
Jurnal Pedagogi Olahraga dan Kesehatan Vol 1, No 1 (2015)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (501.34 KB) | DOI: 10.21831/jpok.v1i1.40

Abstract

Penelitian ini bertujuan menghasilkan model latihan permainan kumite yang dikembangkan menjadi panduan pelatih karate dengan konsep permainan. Penelitian ini dikembangkan dengan mengadaptasi penelitian dan pengembangan pendidikan model Gall, Gall, Borg. Uji coba dengan skala kecil dilakukan terhadap 6 orang kohai dan 18 orang kohai pada skala besar di dojo-dojo DIY. Instrumen yang digunakan untuk mengumpulkan data adalah angket skala nilai validasi, pedoman observasi model latihan permainan, dan pedoman observasi keefektifan model latihan permainan. Hasil penelitian berupa model latihan permainan kumite yang terdiri dari 9 latihan permainan, yaitu: (1) bola gantung zuki, (2) target zuki, (3) bola gantung geri, (4) target geri, (5) kombinasi target zuki dan geri, (6) lingkaran bola gantung zuki, (7) bola gantung geri, (8) lemparan bola gila, dan (9) lempar kontrol bola gila. Model latihan permainan kumite disusun dalam buku pedoman latihan dan CD dengan judul “Bermain Kumite”.Kata kunci: model, latihan, permainan, kumite. MODEL TRAINING GAME PRE NOVICE KUMITE CATEGORY AGES 10-11 YEARS OF AGE IN KARATE SPORTAbstractThis study aims to produce a model exercise game developed into a guide kumite karate coach with the concept of the game. This study was developed by adapting the research and development of educational models Gall, Gall, Borg. With small-scale trials carried out on 6 and 18 kohai kohai on a large scale in the dojo dojo DIY. The instrument used to collect the data was a questionnaire rating scale validation, the model observation exercise game, and the observation model of the effectiveness of exercise games. Results of the research is a model of practice kumite game that consists of 9 exercise games, namely: (1) balls hanging zuki, (2) the target zuki, (3) balls hanging geri, (4) the target geri, (5) a combination of the target and the zuki geri, (6) circle hanging balls zuki, (7) balls hanging geri, (8) throws the ball crazy, and (9) controls the ball throwing crazy. Models are arranged kumite practice games in training manual and a CD with the title "Playing Kumite".Keywords: models, training, game, kumite.
PENGEMBANGAN LATIHAN KETEPATAN TENDANGAN DALAM SEPAKBOLA UNTUK ANAK KELOMPOK UMUR 13-14 TAHUN Khoiril Anam; Suharjana Suharjana
Jurnal Pedagogi Olahraga dan Kesehatan Vol 1, No 1 (2015)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (157.42 KB) | DOI: 10.21831/jpok.v1i1.41

Abstract

Penelitian ini bertujuan untuk menghasilkan model latihan ketepatan tendangan dalam sepakbola untuk anak kelompok umur 13-14 tahun yang layak digunakan. Penelitian ini menggunakan desain penelitian pengembangan, dengan langkah-langkah terdiri dari: (1) mengenali potensi dan masalah, (2) pengumpulan data, (3) mengembangkan produk awal, (4) validasi desain, (5) revisi desain, (6) uji coba produk skala kecil, (7) revisi produk, (8) uji coba skala besar, (9) dan revisi produk, dan (10) hasil akhir. Penilaian kualitas produk melibatkan 3 orang ahli. Instrumen pengumpulan data yang digunakan yaitu pedoman umum wawancara, catatan lapangan, angket skala nilai validasi, pedoman observasi model, pedoman observasi keefektifan model, dan kuesioner untuk siswa. Teknik analisis data yang dilakukan yaitu analisis deskriptif kuantitatif dan analisis deskriptif kualitatif. Hasil penelitian ini berupa model latihan ketepatan tendangan yang terdiri dari (1) permainan passing segitiga; (2) permainan passing berpindah; (3) permainan pindah bola; (4) permainan melewati bola; (5) permainan passing dan koordinasi; (6) permainan cetak gol; (7) permainan 4 vs 2 target bola; (8) permainan 2 vs 1 target gawang; dan (9) permainan 2 vs 2 target gawang, yang disusun dalam bentuk DVD latihan dan buku panduan latihan.Kata Kunci: model latihan, ketepatan tendangan, sepakbola THE DEVELOPMENT OF PRACTICE KICK ACCURACY IN FOOTBALL FOR THE AGE GROUP OF 13 TO 14 YEARS OLD CHILDRENAbstractThis study aims to produce a model of practice kick accuracy in football for the age group of 13 to 14 years old children feasible to use. The study used research and development design, consisting the steps of (1) identified the potential and problems, (2) collect data, (3) develop initial products, (4) design a validation, (5) design revision, (6) small-scale product test, (7) product revision, (8) large-scale test, (9) product revision, and (10) the final result. Product quality assessment involving 3 experts. Instruments used for data collection are general guideline interviews, field notes, questionnaire validation value scale, the observation model, the effectiveness of observation model, and a questionnaire for students. The quantitative descriptive analysis and the qualitative descriptive analysis techniques are used to collect the data. The result of this research is a model of practice kick accuracy consisting of (1) triangular passing game; (2) passing and moving game; (3) moving the ball game; (4) passing the ball game; (5) passing and coordination game ; (6) scoring goal game; (7) target ball game of 4 vs 2; (8) target goal game of 2 vs 1; and (9) target goal game of 2 vs 2, arranged in a training DVD shape and training handbook.Keywords: models of practice, kicks accuracy, football
MODEL PERMAINAN UNTUK PENGEMBANGAN SOSIAL EMOSIONAL ANAK TK KELOMPOK B S. M. Fernanda Iragraha; Hari Amirullah Rachman
Jurnal Pedagogi Olahraga dan Kesehatan Vol 1, No 1 (2015)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (219.687 KB) | DOI: 10.21831/jpok.v1i1.42

Abstract

Penelitian ini bertujuan menghasilkan model permainan untuk pengembangan sosial emosional anak TK kelompok B yang layak digunakan sebagai media pembelajaran untuk mentransfer ketiga domain belajar seraya anak bermain.Penelitian dan pengembangan yang digunakan model Gall Borg, langkah-langkah penelitiannya: (1) menilai kebutuhan untuk mengidentifikasi tujuan; (2) melakukan analisis instruksional; (3) menganalisis peserta didik dan bahan materi; (4) menulis tujuan kinerja; (5) mengembangkan instrumen penilaian; (6) mengembangkan strategi instruksional; (7) mengembangkan dan memilih bahan instruksional; (8) merancang dan melakukan evaluasi formatif pembelajaran; dan (9) merevisi instruksi. Hasil penelitian berupa model permainan untuk pengembangan sosial emosional anak TK kelompok B yang terdiri atas 6 aktivitas permainan yaitu: (1) permainan ular ceria; (2) permainan balok gembira; (3) permainan aku dan kamu; (4) permainan pancing botol; (5) permainan bola keranjang; dan (6) permainan bola pintar. Spesifikasi produk penelitian ini berupa buku dan panduan video (DVD) yang digunakan guru sebagai acuan untuk mengajar pengembangan sosial emosional pada anak TK kelompok B. Buku panduan ini berjudul “Permainan untuk Pengembangan Sosial Emosional”. Berdasarkan penilaian ahli materi dan praktisi dapat disimpulkan bahwa model permainan untuk pengembangan sosial emosional sesuai dengan kurikulum, karakteristik, serta efektif dan layak digunakan sebagai media pembelajaran pengembangan sosial emosional pada anak TK kelompok B.Kata Kunci: model, permainan, pengembangan, sosial emosional THE GAME MODEL TO DEVELOP SOCIAL EMOTIONAL ASPECT OF CHILDREN IN THE GROUP B OF KINDERGARTEN AbstractThis investigation was proposed to develop social emotional aspect of children in the Group B of Kindergarten by using the game model that were proper as an instructional media for transfering the domain aspects such as cognitive, affective, and psychomotor aspects during playing. The research and development that was applied in this study used the Gall Borg model which consists of several steps: (1) assessing the needs to identify the purposes; (2) conducting instructional analysis; (3) analyzing learners and material resources; (4) writing the objectives of the performance, (5) develop the instruments for the assessment; (6) developing instructional strategies; (7) developing and selecting the instructional materials; (8) design and do a formative evaluation for the study; and (9) revising the instruction. The results show six activities of the game model to develop social emotional aspect of children in the Group B of Kindergarten. The game model consists of (1) the game of “cheerful snake”, (2) the game of “cheerful beam”, (3) the game of “me and you”, (4) the game of “bottle rod”, (5) the game of “basket ball”, and (6) the game of “smart ball”. The specification product from this experimental results can be a book and DVD, as a reference for teaching material in order to develop the aspect of social emotional of children in the Group B of Kindergarten. The book title is “Games for Social Emotional Development”. Based on the experts evaluation and some practitioners, this book was appropriate with the curriculum and characteristic, and also effective and feasible to be applied as media for developing social emotional of children in the Group B of Kindergarten.Keywords: model, game, development, social emotional
PENINGKATAN HASIL BELAJAR LOMPAT JANGKIT PESERTA DIDIK SMKN 2 PURWOREJO MELALUI LOMPAT RITMIK Sugiyanto Sugiyanto; Ria Lumintuarso
Jurnal Pedagogi Olahraga dan Kesehatan Vol 1, No 1 (2015)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (346.115 KB) | DOI: 10.21831/jpok.v1i1.43

Abstract

Penelitian ini bertujuan untuk: (1) mengetahui metode lompat berirama (lompat ritmik) dapat meningkatkan hasil belajar lompat jangkit, dan (2) mencari bukti-bukti bahwa metode lompat ritmik dapat meningkatkan hasil belajar lompat jangkit peserta didik kelas XI AK. 4 (akuntansi 4) SMK Negeri 2 Purworejo. Jenis penelitian adalah penelitian tindakan kelas (PTK). Subjek penelitian ini adalah 31 peserta didik kelas XI AK 4 SMK Negeri 2 Purworejo semester kedua tahun pelajaran 2013/2014. Penelitian ini terdiri atas tiga siklus, yang masing-masing terdiri dari tiga kali, dua kali, dan dua kali pertemuan. Analisis data menggunakan statistik deskriptif dengan mengkomparasikan data siklus I dengan siklus-siklus berikutnya. Hasil penelitian menunjukkan bahwa metode lompat ritmik meningkatkan hasil belajar lompat jangkit peserta didik kelas XI AK 4 SMK Negeri 2 Purworejo. Pada akhir siklus ketiga dicapai rata-rata nilai aspek spiritual sebesar 83,85, aspek sosial sebesar 96,00, aspek pengetahuan sebesar 70,484 dan aspek keterampilan sebesar 95,17. Peningkatan dampak penyerta berupa peningkatan aktivitas peserta didik, dan guru, dan keefektifan penggunaan alat/media.Kata Kunci:  IMPROVING THE LEARNING OUTCOMES IN TRIPLE JUMP STUDENTS OF SMKN 2 PURWOREJO, THROUGH THE JUMP RHYTHMAbstractThis study aims to: (1) reveal whether the rhythmic jump method can improve the learning outcomes, and (2) discover the evidence that the rhythmic jump method can improve the learning outcomes in triple jump of XI AK. 4 SMK Negeri 2 Purworejo.This research is classroom action research (CAR). The subject was 31 students of class XI of the Accounting Departement of SMK Negeri 2 Purworejo in 2013/2014 in second semester. This classroom action research consisted of three cycles, each consisting of three, two, and two meetings subsequently.The data collection was performed by two collaborators and a cameraman using a handycam. The data analysis used the descriptive statistics by comparing the data in cycles I, II, and III. The results showed that the rhythmic jump method improves the learning outcomes of the students of class XI AK 4 SMK Negeri 2 Purworejo. In the third cycle, the average score of the spiritual aspect is 83.85, the social aspect 96.00, knowledge aspects 70.484 and skill aspect 95.17. The increasing impact of a concomitant increase is in the activity of the students, and teachers, and the effectiveness of the use of tools/media.Keywords : rhythmic jump method (rhythmic), triple jump
KONTRIBUSI FAKTOR FISIK, TEKNIK, DAN PSIKIS TERHADAP KEMAMPUAN FREE THROW BOLA BASKET Yandika Fefrian Rosmi; FX. Sugiyanto
Jurnal Pedagogi Olahraga dan Kesehatan Vol 1, No 1 (2015)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (274.32 KB) | DOI: 10.21831/jpok.v1i1.44

Abstract

Penelitian ini bertujuan untuk mengetahui: (1) kontribusi faktor fisik dalam mengoptimalkan kemampuan free throw, (2) kontribusi faktor teknik dalam kemampuan free throw, (3) kontribusi faktor psikis dalam mengoptimalkan kemampuan free throw, dan (4) kontribusi ketiga faktor fisik, teknik, dan psikis dalam mengoptimalkan kemampuan free throw. Penelitian ini merupakan penelitian dengan desain non-experimental. Sampel penelitian berjumlah 81 peserta. Pengujian hipotesis dilakukan dengan teknik analisis Partial Least Square (PLS) dengan taraf signifikan α = 0,05. Hasil penelitian ini menunjukkan bahwa: (1) terdapat kontribusi positif faktor fisik dalam mengoptimalkan kemampuan free throw, terbukti dari nilai koefisien jalur sebesar 0,1795 dan nilai t hitung 2,6074 t tabel 1,960, nilai kontribusi relatif sebesar 15,88% dan kontribusi efektif sebesar 14,08%; (2) terdapat kontribusi positif faktor teknik dalam mengoptimalkan kemampuan free throw, terbukti dari nilai koefisien jalur sebesar 0,3404 dan nilai t hitung 7,0207 t tabel 1,960, nilai kontribusi relatif sebesar 31,94% dan kontribusi efektif sebesar 28,32% (3) terdapat kontribusi positif faktor psikis dalam mengoptimalkan kemampuan free throw, terbukti dari nilai koefisien jalur sebesar 0,5095 dan nilai t hitung 8,3679 t tabel 1,960, nilai kontribusi relatif sebesar 52,18% dan kontribusi efektif sebesar 46,27%; dan (4) terdapat kontribusi ketiga faktor fisik, teknik, dan psikis dalam mengoptimalkan kemampuan free throw dengan nilai koefisien determinasi sebesar 0,886695 atau 88,67%.Kata kunci: faktor fisik, teknik, psikis, kemampuan free throw. THE CONTRIBUTION OF PHYSICAL, TECHNICAL, AND PSYCHOLOGICAL FACTORS TO THE FREE THROW ABILITY IN BASKETBALLAbstractThis study aims to determine: (1) the contribution of the physical factors in optimizing the free throw ability, (2) the contribution of technical factors in optimizing the free throw ability, (3) the contribution of psychological factors in optimizing the free throw ability, and (4) contribution of the three factors physical, technical, and psychological in optimizing the free throw ability. This research is a non-experimental design. The hypothesis testing was analyzed by using Partial Least Square (PLS) with the significance level α = 0.05. The samples in this research were 81 participants from SMA N 3 Yogyakarta, SMA N 4 Yogyakarta, SMA N 6 Yogyakarta, and SMA N 8 Yogyakarta that were chosen by using a simple random sampling technique. The results of the study show that: (1) there is a positive contribution of the physical factors in optimizing the free throw ability, proven by the value of the path coefficient that was 0.1795 and the t value 2.6074 t table 1.960, the value of relative contribution of 31.94% and an effective contribution value of 28.32%;  (2) there is a positive contribution of the technical factors in optimizing the free throw ability, proven by the value of the path coefficient that was 0.3404 and the t value 7.0207 t table 1.960, the value of relative contribution of 31.94% and an effective contribution value of 28.32% (3) there is a positive contribution of psychological factors in optimizing the free throw ability, proven by the value of the path coefficient that was 0.5095  and the t value 8.3679 t table 1.960, the value of relative contribution of 52.18% and an effective contribution value of 46.27% and (4) there is a contributions of three factors physical, technical, and psychological in optimizing the free throw ability, proven by the value of the corellation coefficient that was 0.886695 or 88.67%.Keywords: physical factors, technical, psychological, free throw ability.

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