cover
Contact Name
Syarief Fajaruddin
Contact Email
syarieff@uny.ac.id
Phone
+6285643439943
Journal Mail Official
jpok.uny@gmail.com
Editorial Address
Jalan Colombo No. 1, Yogyakarta 55281, Indonesia
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Pedagogi Olahraga dan Kesehatan
ISSN : -     EISSN : 24599891     DOI : 10.21831
Core Subject : Health, Social,
Jurnal Pedagogi Olahraga dan Kesehatan is a journal published by Universitas Negeri Yogyakarta. The journal is published twice a year, in May and November. Jurnal Pedagogi Olahraga dan Kesehatan biannually publishes research on various aspects of the sports and exercise sciences, including anatomy, biomechanics, performance analysis, physiology, psychology, sports medicine, sports nutrition, health, and well-being, as well as coaching and talent identification and physical education. The Journal also publishes review articles and book reviews. The Journal focuses on the human sciences, including responses to technologies such as the design of sports equipment and training facilities, athlete selection and recruitment, performance analysis or modification, and stress reduction. To be considered for publication, manuscripts must be original and relevant to the aforementioned topics. It is published by the Universitas Negeri Yogyakarta. However, the readership for this Journal covers academics to practitioners from a range of disciplines and topics of interest. All articles published in this journal have undergone rigorous peer review based on initial editor screening and anonymous refereeing.
Articles 5 Documents
Search results for , issue "Vol 3, No 1 (2022)" : 5 Documents clear
Pengembangan media pembelajaran pengenalan sinyal wasit bagi peserta kegiatan ekstrakurikuler bola basket sekolah menengah pertama Ranintya Meikahani; Wawan Sundawan Suherman
Jurnal Pedagogi Olahraga dan Kesehatan Vol 3, No 1 (2022)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpok.v3i1.18007

Abstract

Penelitian ini bertujuan untuk menghasilkan produk berupa CD pembelajaran pengenalan sinyal wasit bagi peserta kegiatan ekstrakurikuler bola basket SMP yang valid dan efektif. Media pembelajaran ini menggunakan software Adobe Flash CS6 Professional. Peneliti memodifikasi 10 tahap Borg Gall menjadi 5 tahap, yaitu tahap (1) analisis kebutuhan; (2) pembuatan disain; (3) validasi produk; (4) uji coba lapangan; dan (5) tahap uji operasional. Hasil penelitian menunjukkan kualitas produk hasil validasi ahli materi termasuk “Sangat baik” dengan rerata 4,35 dan hasil validasi ahli media termasuk “Baik” dengan rerata 4,13. Kualitas produk hasil uji coba kelompok kecil termasuk “Sangat baik” dengan rerata skor 4,42. Uji coba kelompok besar dengan kualitas produk “Sangat baik” dengan rerata 4,48. Hasil uji tes menunjukkan rerata skor pretest 36,66 dan rerata skor posttest 76,14. Skor siswa mengalami peningkatan dengan selisih skor 39,48. Berdasarkan hasil penelitian dapat disimpulkan bahwa media pembelajaran pengenalan sinyal wasit telah valid dan efektif digunakan dalam kegiatan ekstrakurikuler bola basket SMP. Introduction a learning media development for participants in basketball extracurricular junior high school Abstract: This research aims to produce a CD computer-based learning media of referee signal for participants of basketball extracurricular junior high school which is validated. Adobe Flash CS6 Professional software was used to develop this media. This research modified 5 for 10 stages of Borg and Gall: (1) needs analysis, (2) create design, (3) product validation, (4) field trial, and (5) operational trial. The results show that the quality of products from the matter expert is “very good” with an average of 4.35. The validation result from the media expert shows that the quality of the product is “good” with an average of 4.13. The quality of products from the small group is “very good” with an average of 4.42. The quality of media from big groups is “very good” with an average of 4.48. Test results from the operational trial show that the score increased with the average score for the pretest being 36.66 and the average score for the post-test being 76.14. Based on the test results it can be concluded that the media is effectively used for learning.
Pengaruh air mineral, air berglukosa mineral, susu coklat terhadap hidrasi dan kadar glukosa darah Marsiline Pieter; B.M. Wara Kushartanti
Jurnal Pedagogi Olahraga dan Kesehatan Vol 3, No 1 (2022)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpok.v3i1.18006

Abstract

Penelitian untuk mengungkapkan: (1) pengaruh minuman terhadap status hidrasi dan kadar glukosa darah; (2) pengaruh air mineral, air berglukosa mineral, dan susu cokelat terhadap status hidrasi dan kadar glukosa darah, dan (3) perbedaan pengaruh ketiga minuman terhadap status hidrasi dan kadar glukosa darah. Metode pra eksperimen. Populasi Atlet karate 21 orang. Instrumen BJ urine clinitek analyzer dan kadar glukosa darah gluko DrTm. Teknik analisis data ANOVA satu jalur α = 0,05. Hasil menunjukkan: (1) Ada perbedaan berat badan setelah minum air mineral, air berglukosa mineral, dan susu coklat; (2) Pemberian air mineral setelah minum belum bisa mengembalikan kadar glukosa darah; (3) Ada perbedaan air mineral, air berglukosa mineral, dan susu cokelat dalam mengembalikan status hidrasi dan kadar glukosa darah, yaitu. (a) Air putih belum dapat mengembalikan kadar glukosa atlet; (b) Tidak ada perbedaan antara air berglukosa mineral dan susu cokelat. The impact of mineral water, glucose mineral water, and chocolate milk on hydration and blood glucose levels Abstract: Research to reveal: (1) the effect of drinking on hydration status and blood glucose levels; (2) the effect of mineral water, mineral glucose water, and chocolate milk on hydration status and blood glucose levels, and (3) different effects of the three drinks on hydration status and blood glucose levels. Pre-experimental method. The population of karate athletes is 21 people. BJ instrument clinical urine analyzer and blood glucose levels glucose DrTm. One-way ANOVA data analysis technique = 0.05. The results showed: (1) There was a difference in body weight after drinking mineral water, mineral glucose water, and chocolate milk; (2) Giving mineral water after drinking has not been able to restore blood glucose levels; (3) There are differences in mineral water, mineral glucose water, and chocolate milk in restoring hydration status and blood glucose levels, namely. (a) Water has not been able to restore the athlete's glucose level; (b) There is no difference between mineral glucose water and chocolate milk.
Pengembangan tes kebugaran jasmani untuk anak tunanetra menggunakan modifikasi harvard step test tingkat sekolah dasar Erda Ayu Septiasari; Sumaryanti Sumaryanti
Jurnal Pedagogi Olahraga dan Kesehatan Vol 3, No 1 (2022)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpok.v3i1.18003

Abstract

Penelitian ini bertujuan untuk menghasilkan sebuah tes kebugaran jasmani berupa bangku modifikasi Harvard step test yang sesuai dengan karakteristik anak tunanetra tingkat Sekolah Dasar (SD). Penelitian ini menggunakan research and development. Validasi ahli dilakukan oleh tiga pakar yaitu: pakar pendidikan adaptif, pakar tes pengukuran dan pakar konstruksi bangku. Ujicoba lapangan dilakukan terhadap dua sekolah SLB yang ada di DIY. Ujicoba skala kecil dilakukan pada empat siswa tunanetra SLB N 1 Bantul. Ujicoba skala besar dilakukan pada sepuluh siswa SLB A Yaketunis. Uji validitas dan reliabilitas menggunakan validitas empirik dan reliabilitas test-retest yang dilakukan pada tujuh siswa SLB A Yaketunis. Penelitian ini menghasilkan alat tes kebugaran jasmani berupa modifikasi Harvard step test yang dibuat berdasarkan karakteristik anak tunanetra yang memiliki validitas dan reliabilitas baik, sehingga dapat dijadikan alat ukur yang digunakan guru untuk mengevaluasi tingkat kebugaran siswa tunanetra di sekolah. Developing a physical fitness test for blind children using the modified Harvard step test for elementary school Abstract: This study aims to develop a physical fitness test in the form of a modified Harvard step test bench in accordance with the characteristics of blind children, for blind children at the elementary level. This development was modified in two stages: the preliminary stage and the development stage. The research trials were conducted in two schools of SLB in DIY. The small-scale trials were conducted on four students of SLB N 1 Bantul. A large trial was conducted on ten students of SLB A Yaketunis. The validity and reliability were measured using empirical validity and test-retest reliability. The study concludes that the modification of the Harvard step test made based on the characteristics of blind children has good validity and reliability, and so it can be used as a measuring tool used by teachers to evaluate the fitness level of blind children in school.
Pemetaan potensi sport tourism di kabupaten Kulon Progo Daerah Istimewa Yogyakarta Ana Prasetya; B.M. Wara Kushartanti
Jurnal Pedagogi Olahraga dan Kesehatan Vol 3, No 1 (2022)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpok.v3i1.18001

Abstract

Penelitian ini bertujuan untuk mengetahui: (1) peta sport tourism; (2) potensi alam; (3) potensi kebudayaan; dan (4) potensi Sumber Daya Manusia (SDM); dan (5) Sarana Prasarana sport tourism yang ada di wilayah Kabupaten Kulon Progo Yogyakarta. Penelitian ini merupakan jenis penelitian kualitatif yang bersifat deskriptif analitis dengan dasar penelitian lapangan. Metode pengumpulan data melalui wawancara, observasi, dan dokumentasi. Instrumen pengumpulan data menggunakan daftar wawancara dan lembar observasi. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis deskriptif kualitatif. Hasil penelitian menunjukkan bahwa: peta sport tourism di Wilayah Kabupaten Kulon Progo Yogyakarta tersebar di berbagai wilayah dengan alam pegunungan dan pesisir pantai, meliputi: Pantai Glagah dan Congot, Waduk Sermo, Kalibiru, Puncak Suroloyo, Goa Kiskendo, Kedung Pedut, Kembang Soka, Desa Wisata Nglingo, Dolan Desa Boro, Alun-Alun Wates, Taman Sungai Mudal, dan Grojogan Sewu. Jenis sport tourism: sepeda santai, panjat tebing, ATV, basket, tenis, sepatu roda, gedball, sepak bola mini, senam, kolam renang, perahu bebek, perahu wisata, cano, dayung, outbound, motor trail, arung jeram, tubing river, camping, tracking desa, joging, memancing, dayung, sepeda santai, susur goa, joging, flying fox, susur sungai, downhill, perahu naga, dan agrowisata. The mapping of sport tourism potential In Kulon Progo regency of Daerah Istimewa Yogyakarta Abstract: This research is aimed at revealing: (1) sport tourism map; (2) natural potential; (3) cultural potential; (4) human resources potential; and (5) sport tourism facilities and infrastructure in Kulon Progo Regency, Yogyakarta. This research is a qualitative study with field-research-based descriptive analysis. The data were collected through interviews, observation, and documentation. The data collection instruments were an interview list and an observation sheet. The data analysis technique employed in this study was descriptive qualitative analysis. The research reveals that: the sports map potential in Kulon Progo Regency is spread in various mountain and coastal areas, including Glagah and Congot beaches, Sermo reservoir, Kalibiru, Suroloyo Peak, Kiskendo Cave, Pedut natural pool, Kembang Soka waterfall, Nglinggo tourist village, Boro village, Wates town square, Mudal river park, and Sewu waterfall. Sports tourism includes cycling, rock climbing, ATV riding, basketball, tennis, rollerblade, gateball, mini soccer, gymnastics, swimming pool, swan paddle boat, tour boat, canoe, rowing boat, outboard, trail bike, river rafting, river tubing, camping, village tracking, jogging, fishing, caving, flying fox, river adventure, downhill ride, dragon boat, and agro tour.
Pengembangan media pembelajaran berbasis komik tentang perilaku hidup bersih dan sehat pada anak sekolah dasar Endang Sri Lestariningsih; Rachmah Laksmi Ambardini
Jurnal Pedagogi Olahraga dan Kesehatan Vol 3, No 1 (2022)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpok.v3i1.18002

Abstract

Penelitian pengembangan ini mengacu pada tahap pengembangan Borg Gall (2007). Desain pengembangan tersebut dikelompokkan dalam enam tahap, yakni: (a) penelitian dan pengumpulan informasi; (b) perencanaan; (c) pengembangan produk awal; (d) uji kelayakan; (e) uji efektivitas; dan (f) produk akhir. Pengumpulan data menggunakan dokumentasi, tes hasil belajar dan angket respons peserta didik dan guru. Teknik analisis data menggunakan data deskriptif dan data uji beda menggunakan paired samples t test dan independent samples t test dengan taraf signifikan 0,05. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis komik ditinjau dari aspek materi, media, dan bahasa menurut para ahli didapat data sebagai berikut: (1) ahli materi memperoleh skor sebesar 93,64% dengan kategori “sangat baik”; (2) ahli media memperoleh skor sebesar 90,83% dengan kategori “sangat baik”; dan (3) ahli bahasa memperoleh skor sebesar 94,00% dengan kategori “sangat baik”. Pada tahap uji kelayakan: (1) Hasil uji coba skala kecil dari aspek tampilan, pembelajaran, dan keterbacaan rata-rata skor yang diperoleh sebesar 4,22 yang masuk kategori “sangat layak”; dan (2) Hasil uji coba skala besar dari aspek tampilan, pembelajaran, dan keterbacaan rata-rata skor yang diperoleh sebesar 4,45 yang masuk kategori “sangat baik”. Tahap uji efektivitas ada perbedaan bermakna dalam hal pengetahuan dan sikap PHBS antara kelompok eksperimen dan kelompok kontrol dengan p 0,05. Developing comics media-based learning about behaviour clean and healthy childhood elementary school Abstract: This refers to the development of the research development stage Borg Gall. The development of the design is grouped into six stages, namely: (a) research and information gathering; (b) planning; (c) the initial product development; (d) the feasibility test; (e) testing the effectiveness; and (f) the end product. Collecting data using interview guides, documentation, achievement test and questionnaire responses of learners and teachers. Data were analyzed using descriptive data and the data of different tests using paired-samples t-test and independent samples t-test with a significance level of 0.05. The results showed that the comic book-based learning media from the aspect of materials, media, and languages, according to experts obtained the following data: (1) subject matter experts given a score of 93.64% to the category of "excellent"; (2) media expert given a score of 90.83% to the category of "very good"; and (3) linguists given a score of 94.00% to the category of "very good". At the stage of feasibility studies: (1) The results of the small scale trials of the aspects of the display, learning, and legibility average score obtained at 4.22 which is categorized as "very decent"; and (2) The results of a large-scale trial of the aspects of the display, learning, and legibility average score obtained at 4.45 which is categorized as "very good". The effectiveness of the test phase no significant difference in terms of knowledge and attitudes PHBs between the experimental group and the control group with p 0.05.

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