cover
Contact Name
Hindarto
Contact Email
joincs@umsida.ac.id
Phone
+6282336441637
Journal Mail Official
joincs@umsida.ac.id
Editorial Address
https://joincs.umsida.ac.id/index.php/joincs/about/editorialTeam
Location
Kab. sidoarjo,
Jawa timur
INDONESIA
JOINCS (Journal of Informatics, Network, and Computer Science)
ISSN : -     EISSN : 25415123     DOI : https://doi.org/10.21070/joincs
Core Subject : Science,
JOINCS publishes original research papers in computer science and related subjects in system science, with consideration to the relevant mathematical theory. Applications or technical reports oriented papers may also be accepted and they are expected to contain deep analytic evaluation of the proposed solutions. JOINCS also welcomes research contributions on the traditional subjects such as : Theory of automata, algorithms and its complexity. But not limited to contemporary subjects such as: • Big Data • Internet of thing (IoT) • Parallel & distributed computing • Computer networks and its security • Neural networks • Computational learning theory • Database theory & practice • Computer modelling of complex systems • Decentralized Systems • Information Management in the Enterprise Context • Database related technical solutions for Information Quality • Information Quality in the context of Computer Science and Information Technology • Game Techology • Information System
Articles 79 Documents
Implementation of User Experience (UX) Design on Library Website: Implementasi Desain User Experience (UX) pada Website Perpustakaan Vina Oktaviani, S.Pd., M.T.; Sastrawijaya, Yuliatri; Fauzan , ZE. Ferdi; Tampubolon, Metawani
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 7 No. 1 (2024): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v7i1.1644

Abstract

The management of libraries in Indonesia is generally still done manually, leading to several issues such as inaccurate book inventory data and unclear transaction processes. The aim of this research is to design a web-based library information system using the User Experience (UX) concept, which will provide ease of use for users by focusing on effectiveness, efficiency, and satisfaction. This concept involves four stages: analysis, design, implementation, and evaluation. During the analysis stage, data collection is carried out through observation, interviews, and the distribution of questionnaires to understand the needs of the members. Next, the system is designed to meet the needs of both the members and the management. After that, usability testing is conducted to evaluate the effectiveness, efficiency, and user satisfaction with the system. The testing involved 15 members and library staff. The results showed that in terms of effectiveness, all tasks were above the average completion rate. In terms of efficiency, the product usage time was satisfactory, and in terms of satisfaction, using the UEQ (User Experience Questionnaire) showed good to very good results. Therefore, the library system can be used by library members to support their library activities.
Decision Support System For Performance Assessment Of Village Equipment Using Hybrid Multi Criteria Decision Making (MCDM) Method Between AHP And TOPSIS (Bringin Village,Juwana Pati): Sistem Pendukung Keputusan Untuk Penilaian Kinerja Peralatan Desa Dengan Metode Hybrid Multi Criteria Decision Making (MCDM) Antara AHP Dan Topsis (Desa Bringin, Juwana, Pati) Maulana, Muhdi; Handayani Untari N, Rr. Dewi
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 7 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v7i2.1638

Abstract

The Village Apparatus is a staff element that assists the Village Head in policy formulation and coordination, which is organized in the village secretariat and supporting the Village Head's duties in implementing policies, which are organized in the form of technical implementers and territorial elements. However, in reality, the performance of village officials in Bringin Village, Juwana Pati is still lacking and needs to be addressed in order to be optimal. Interviews conducted with the village head of Bringin, Juwana Pati said that the performance of village officials is still not considered optimal and good in a stable manner, so an evaluation is needed in the performance of village officials in Bringin Village, Juwana Pati. Therefore, a system is needed to evaluate, assess, and improve the performance of village officials in Bringin Village, Juwana Pati. The purpose of this study is to determine the results of the implementation of the Hybrid AHP and TOPSIS methods on a decision support system in helping the village head to conduct performance appraisals on village officials in Bringin Village, Juwana Pati. The system development method used is waterfall. The results of the implementation of the two methods concluded that the system built has been able to produce recommendations for determining the performance appraisal of village officials and meet functional needs. This shows that the AHP and TOPSIS methods can be used to solve problems related to determining the performance assessment of village officials by producing the best alternative based on the highest/largest preference value.
Design and Build The Game "Solid Shapes Explorer" Based on Android: Rancang Bangun Game "Solid Shapes Explorer" Berbasis Android Kurniawan Putra, Ade; Primasetya Armin, Aidil
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 7 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v7i2.1645

Abstract

In mathematics lessons in elementary schools, the learning methods used by teachers are often still conventional, which can reduce students' interest in learning, especially at the elementary level, making them feel that math is not fun. The problem faced by the 5th grade teacher of UPT SD Negeri 192 Gresik is the difficulty of students in understanding the material of geometry, especially the formula for calculating the area and volume of various geometry. The limited learning media used, especially in the material of geometry, causes students to feel bored and have difficulty understanding the material. This research aims to design and produce an educational game. which can be used as a student learning tool related to geometry. In this research, using Game Development Life Cycle (GDLC) as the method used. The pretest and posttest results for the Solid Shapes Explorer game tested showed that the average pretest score of 20 students was 63.5, while for the posttest, the average student score reached 82. From the calculation results, it can be seen that the average posttest score shows an increase compared to the pretest score, with a difference of about 18.5 It can be stated that the use of learning through the Solid Shapes Explorer game has succeeded in improving students' understanding of geometry material.
Design of "VERB-ING FOR FUN" Learning Media For Student 4th Class Primary School : Perancangan Media Pembelajaran "VERB-ING FOR FUN" Untuk Siswa Kelas 4 Sekolah Dasar -, Raka Arya Pratama; Armin, Aidil Primasetya
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 7 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v7i2.1646

Abstract

Abstract. MI Al-Ihsan Sidoarjo is a madrasa school located in Sidoarjo, East Java. However, the teachers there still rely on textbooks and question sheets for their teaching methods, and do not have projectors to use PowerPoint as another teaching method, which often causes students to not understand the essence of the lessons being delivered, due to the detailed delivery of the material. With these considerations in mind, the researcher solved the problem at MI Al-Ihsan by creating an interactive learning media application called "Verb-ng for Fun" specifically for English lessons which can be accessed using a computer in the lab, so that it can be used by MI English teachers. Al-Ihsan as a supporter for delivering lesson material. In designing it, the researcher studied the English teacher at MI Al-Ihsan and used the material in the textbook as application design material. The researcher aims to use the ADDIE method as a reference for designing interactive learning media applications that will be created. It is hoped that the design of this application can be used to improve students' understanding of English lessons.
Analysis and Design of WLAN-Based Internet Networks Using the TOP-DOWN Method in RT/RW NET: Analisis dan Perancangan Jaringan Internet Berbasis WLAN Menggunakan Metode TOP-DOWN di RT/RW NET AlFaris, Muhammad Maulana; Abdillah, Naufal
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 7 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v7i2.1650

Abstract

Penulis mengelola analisis performa jaringan dan rancangan jaringan internet berbasis WLAN pada RT/RW Net di Dusun Gunungsari, Desa Gunungsari, Kecamatan Dawarblandong, Kota Mojokerto. Konektivitas internet yang berkualitas dan handal menjadi kebutuhan penting bagi masyarakat. Namun, sering kali performa jaringan tidak optimal dan mengakibatkan muncul masalah latensi yang tinggi dan throughput yang rendah. Oleh karena itu, analisis menyeluruh dan perancangan jaringan sangat diperlukan untuk meningkatkan layanan dan kebutuhan pengguna. Metode Top-Down digunakan sebagai landasan, dari perencanaan hingga implementasi. Langkah awal pada tahap analisis performa jaringan adalah dengan mengumpulkan informasi terkait parameter yang nantinya digunakan untuk mengevaluasi dan identifikasi terkait masalah yang dapat terjadi. Setelah analisis performa jaringan, perancangan jaringan dilakukan dengan Cisco Packet Tracer sebagai aplikasi yang digunakan untuk melakukan perancangan terkait solusi masalah jaringan nantinya. Kemudian dilakukan evaluasi lagi dalam perancangan jaringan, dengan mempertimbangkan kebutuhan pengguna dan infrastruktur yang ada. Termasuk pada pemilihan perangkat keras, konfigurasi, frekuensi yang optimal, serta cakupan sinyal yang luas.
Cascaded Context-Aware Instance Segmentation with Transformer-Encoder for Adverse Weather Condition: Segmentasi Instansi Berbasis Konteks Bertingkat dengan Transformer-Encoder untuk Kondisi Cuaca Buruk Haq, Muhamad Amirul; Huy, Le Nam Quoc
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 7 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v7i2.1654

Abstract

Localizing objects from an image has been a vital part in autonomous driving since object localization performance directly correlate with the safety of the passenger. Robust and accurate object localization that can adapt to any driving environment has always been improved to ensure a safe and reliable system. In this work, we propose CBNet, a two-stage instance segmentation network for an autonomous driving environment. The network leverages a powerful transformer network as the feature extractor to improve performance. In addition, our proposed network utilizes a cascade design for both the object proposal network and the region-of-interests classifier. The cascade design addresses the issue of degrading detections over a high detection threshold. Moreover, we implement shape and edge-aware losses for the segmentation mask and end-to-end knowledge distillation strategy during training to improve the robustness of the network in extreme conditions. Our proposed network achieves 6.5 AP and 5.7 mIoU improvement from the prior methods in Cityscapes driving dataset. Furthermore, we evaluate our network in Foggy Cityscapes dataset to ensure the robustness of our network in extreme conditions. CBNet is able to improve the performance of prior methods by 7.7 AP and 6.7 mIoU in Foggy Cityscapes dataset.
Automated Data Extractor untuk Ekstraksi Data Formulir Evaluasi Broto, Taukhid; Ulfia, Yessi; Purnomo, Eko
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 7 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v7i2.1656

Abstract

Makalah ini menyajikan pembahasan tentang program aplikasi sebagai alat ekstraksi data PDF otomatis yang diimplementasikan menggunakan bahasa pemrograman Python, dirancang untuk mengotomatiskan ekstraksi data terstruktur dari dokumen PDF khususnya formulir evaluasi rekan kerja. Aplikasi ini memiliki fitur kemudahan penggunaan, memungkinkan pengguna untuk mengunggah file PDF, memproses ekstraksi data dari formulir PDF standar yang secara tradisional memerlukan entri data manual atau sistem pengenalan karakter optik (OCR) yang kompleks, dan memperoleh tampilan data hasil ekstraksi dalam format tabel. Makalah ini memuat pembahasan tentang metodologi, hasil, dan potensi peningkatan alat di masa depan.
Design And Construction Of Shuff Photo Studio E-Booking Application Based On Responsive Web: Rancang Bangun Aplikasi E-Booking Shuff Photo Studio Berbasis Web Responsif Wahyudin, Widya Cholid; Putri Avisia, Silviana
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 7 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v7i2.1660

Abstract

Penelitian ini membahas sistem e-booking yang diimplementasikan oleh Shuff Photo Studio sebagai solusi modern dalam manajemen reservasi, memungkinkan pelanggan untuk melakukan pemesanan kapan saja tanpa batasan waktu. Sistem e-booking ini memungkinkan pelanggan untuk memilih waktu dan jenis layanan yang diinginkan, serta memproses pembookingan menggunakan database MySQL yang menyimpan informasi reservasi secara aman. Metode yang digunakan menggunakan metode Waterfall. Setiap pemesanan ditindaklanjuti dengan konfirmasi melalui email atau pesan. Penelitian ini bertujuan untuk memudahkan pelanggan dalam melakukan reservasi, sistem ini juga mempermudah Shuff Photo Studio dalam mengenalkan produk dan layanan mereka, serta menyediakan proses transaksi yang efisien. Kata kunci: Database, E-booking, Web Responsive
Implementation Of Content-Based Filtering In Recommendation System For Sorting The Content Of Learning Materials In Islamic Financial Education Application Wulandari, Fitria Dewi
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 8 No. 1 (2025): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Indonesia, home to the world's largest Muslim population, holds significant potential for developing a Sharia-based economy. However, the Sharia financial literacy index among Indonesian society remains low, standing at just 8.93% in 2019. This is attributed to a lack of financial management skills within the community. With rapid technological advancements, access to information, including Sharia finance, has become easier, yet it also brings about challenges in finding relevant information. To address this, a recommendation system needs to be established to offer guidance on Sharia financial matters. The application of content-based filtering, utilizing TF-IDF weighting and cosine similarity calculations, aids in providing suitable content recommendations. Upon successful implementation as a cloud web server, this system is seamlessly integrated into a mobile application. The article recommendation system achieves an average precision of 68%, recall of 100%, F1-score of 80%, and accuracy of 73%. Similarly, the video recommendation system attains a precision of 86%, recall of 100%, F1-score of 92%, and accuracy of 91%.
Pipa vs Landa: Game-Based Learning Based on Gamification in Elementary School Mathematics Learning Nendya, Matahari Bhakti; Kristianto, Tiar Dwi; Mahastama, Aditya Wikan
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 8 No. 1 (2025): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v8i1.1639

Abstract

Learning is an essential component of human existence. One of the learning opportunities in the educational context is available at school, where instruction is typically delivered orally and accompanied by visuals. Using activities to learn is an option that can increase student interest in certain subjects. Game-based learning is a form of education in which students play a game to aid in their education. This study attempts to employ the Pipa vs. Landa learning game's gift and combo system so that elementary school students are more motivated to learn mathematics. The average GEQ Core Module test results are 4,6 for positive affect, 3,9 for competence, 4,59 for sensory and imaginative immersion, 2,46 for flow, 1,25 for tension, 2,36 for challenge, and 1,39 for negative effect. The average scores on the GEQ Post-Game Module test were 4.36 for positive experience, 1.64 for fatigue, 1.2 for negative experience, and 2.20 for the return to reality. This game provides a superior experience for elementary school students.