cover
Contact Name
Kristanti Dewi Paramita
Contact Email
kristanti.dewi@ui.ac.id
Phone
-
Journal Mail Official
arsnet@ui.ac.id
Editorial Address
Department of Architecture Faculty of Engineering Universitas Indonesia Kampus Baru UI Depok
Location
Kota depok,
Jawa barat
INDONESIA
ARSNET
Published by Universitas Indonesia
ISSN : 27770702     EISSN : 27770710     DOI : https://doi.org/10.7454/arsnet
ARSNET is a publication platform dedicated to creative exploration in design disciplines, from architecture, interior, and other spatial design discourses. It takes particular interest in the behind-the-scenes processes: the inquiries, experiments, trial and errors, and speculations, be it performed individually or collaboratively as part of professional or pedagogical design practices. The journal also seeks to investigate how such design processes are informed by its social, cultural, and environmental context, particularly (but not limited to) Asian countries. The journal is also interested in understanding how these processes apply in current times of technological advancements, exploring such creative processes in computational design practices and digital environments. Discussion of these creative processes must be theoretically engaged, creating a dialogue between academic discourse and design practice. Authors are invited to submit manuscripts that address design exploration, which may include but not limited to creative processes that reinvent or manipulate existing design approaches, creative processes that reflect on the mechanisms of everyday objects or phenomena, or creative processes that question or speculate ideas that trigger design possibilities. Submissions in the form of project and book reviews and academic design project reflections are also welcomed, recognising the potentials of a multidisciplinary outlook and utilisation of mixed media within the design process. Scope of discipline: Architecture, Art and Design, Computational Design
Articles 60 Documents
Unformed drawing: Pembacaan hubungan paratransit tak bergerak dan ruang kota Defry Agatha Ardianta; Miftah Adisunu Nugroho Alui
ARSNET Vol. 2 No. 2 (2022)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1132.143 KB) | DOI: 10.7454/arsnet.v2i2.58

Abstract

Tulisan ini berupaya membaca kehadiran moda transportasi paratransit dalam berelasi terhadap pergerakan pejalan kaki pada konteks ruang kota. Argumentasi pada tulisan ini dibangun dengan melakukan pengamatan dan analisis berbasis unformed drawing terhadap salah satu kendaraan tak bermotor yaitu becak, yang beroperasi di kawasan kota lama Surabaya, Jawa Timur, Indonesia. Unformed drawing menjadi relevan digunakan karena dapat merekam dengan cepat dan memuat informasi berlapis, sehingga dapat menggali berbagai aspek yang tersembunyi pada ruang kota. Dengan menempatkan unformed drawing sebagai alat investigasi, pengamatan dilakukan dengan membaca kehadiran becak tidak hanya sebagai moda transportasi bergerak yang berpindah dari satu titik ke titik lain. Studi ini mencoba lebih kritis melihat ragam kehadiran becak, yaitu ketika dalam keadaan tidak bergerak dan berhenti dalam durasi waktu tertentu. Studi yang diangkat oleh tulisan ini bertujuan mengungkap aspek-aspek yang dimiliki oleh becak sebagai paratransit sehingga berpotensi mengintervensi ruang sosial, meskipun dia tidak bergerak. Representasi aspek tersebut melalui unformed drawing dapat mendemonstrasikan beberapa mekanisme fleksibilitas dan kondisi yang tersembunyi pada ruang kota. Studi ini menyimpulkan berbagai intervensi kreatif berbasis becak untuk kebutuhan penggunaan ruang kota secara kolektif dan dinamis.     This paper attempts to read the presence of paratransit modes of transportation and its relation to the pedestrian movement in the context of urban space. The argument of this paper is built by conducting observations and analysis using unformed drawing on a type of non-motorised vehicles, namely the becak, which operates in the old city area of ​​​​Surabaya, East Java, Indonesia. Unformed drawing becomes relevant to use because it can record quickly and can contain a more layered information. By placing unformed drawings as an investigative tool, observations are made by reading becak critically by highlighting its various role in urban space when the vehicle is not moving and stops for a certain duration of time. This study aims to reveal the aspects possessed by becak as a paratransit so that it has the potential to interfere in social space, even though it is not moving. Representation of these aspects through unformed drawings demonstrate multiple flexible condition of becak and multiple relations of becak within the movement space in urban context. The study concludes with an array of creative intervention of becak to invite the collective and dynamic uses of urban space.
Mediating space: Framing strategy and sense of presence across the real-virtual environments Ferro Yudistira; Ratu Baina
ARSNET Vol. 2 No. 2 (2022)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1738.758 KB) | DOI: 10.7454/arsnet.v2i2.60

Abstract

This study discusses the idea of mediated space as a space formed through the combination of actor and entities in real and virtual environment. This mix of real and virtual environments is made possible through the involvement of the screen as the technological device that mediate the connection between them. Question then arises regarding the process that happen during this mediation, specifically regarding how to frame the virtual environment on the screen to establish an engagement with actor in real environment. Using the case of video game titled Persona 5, this study investigates this question through the concept of framing strategy and sense of presence. The discussion addresses two main points: (1) Utilisation of different framing strategies—based on the idea of immersion, mapping, and miniaturisation—provide different possibilities of action and interaction for the actor; (2) each framing strategy contribute to different dimension of presence that can complement each other within the formation process of mediated space.
The evolution of museum culture in Botswana towards multi-layered architectural heritage conservation Katlego Pleasure Mwale; Susan Osireditse Keitumetse; Laurence Mwale
ARSNET Vol. 2 No. 2 (2022)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1285.223 KB) | DOI: 10.7454/arsnet.v2i2.61

Abstract

The role of museums in Botswana has evolved from collecting ethnographic objects and exhibition development to architectural heritage conservation. This paper explores the evolution of museum development through case studies of the National Museum in Gaborone, a regional museum Phuthadikobo Museum in Mochudi, and a privately-owned Botswana Telecommunication Cooperation (BTC) Museum. The study examines exhibition practices in these museums by discussing the limitations of traditional methods of exhibition and argue in favour of a multi-layered exhibition method. Both the National Museum and Phuthadikobo Museum have now transformed into cultural institutions which now undertake architectural heritage conservation projects. These project are include the national museum project which re-creates three huts representative of vernacular architecture of different tribes which we argue is a heritage-making project. The Phuthadikobo community museum proposal for an open-air museum that conserves the existing buildings in-situ and addresses the intersection of heritage conservation, a sense of history, intangible heritage, and lived traditions. Situated within the debates on museum development and heritage conservation, the paper considers how museum development in Botswana could address the challenges of museum exhibition and the questions on heritage authenticity.
Architecture as a projection of multiplicities Kristanti Dewi Paramita
ARSNET Vol. 2 No. 2 (2022)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (122.797 KB) | DOI: 10.7454/arsnet.v2i2.63

Abstract

The architectural discussion of multiplicity moves beyond the preoccupation with architecture as a fixed, conclusive, and eternal entity. The collection of articles in this issue of ARSNET investigates the multidimensionality of architecture. The explorations in this issue span from the discussion of multi-layered meaning and temporalities of architecture, to the dynamic representation and spatial operation of multiplicities. Through inquiries on multiplicity-driven design methods, this issue projects the expanded and open field of architecture, appreciating the different forces and processes of society.
Morpheus: Dreamscape architectural operations Adika Ramaghazy; Yandi Andri Yatmo
ARSNET Vol. 3 No. 1 (2023)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v3i1.62

Abstract

This study explores the narrative of dreams as a basis of architectural design operation. This study positions its exploration within a dreamscape; or a surrealist situation that becomes the basis of architectural design. Current architectural discourse has explored design based on some structured and rigid operations. However, understanding dreamscape as a design medium positions the importance of explorative and unstructured operations as the basis of the alternative spatial narrative. Morpheus is a title of experimental architecture programming in this design study which is driven by a series of speculative dream operations. This study employs dream narratives to develop architectural programming languages, from the initial exploration to the materialisation of its architecture. In this study, architecture emerge as an experimental instrument based on speculative and unstructured operations of dreamscape, as an alternative method in constructing narrative relationships.
Perancangan ruang bekerja kreatif masa depan Elysa Yuanita Simahendali; Imaniar Sofia Asharhani; Alfonsus Grandy Wiranata
ARSNET Vol. 3 No. 1 (2023)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v3i1.67

Abstract

Tulisan ini membahas tentang perancangan ruang bekerja dengan tipologi creative hub berbasis karakter generasi masa depan. Perubahan ruang bekerja dipengaruhi oleh tren demografis yang merubah masyarakat secara umum dan kemajuan teknologi yang memudahkan komunikasi. Pada tahun 2020–2030, diperkirakan usia produktif yang siap untuk bekerja akan didominasi oleh generasi milenial. Isu permasalahan muncul saat ruang bekerja konvensional saat ini tidak lagi sesuai dengan karakter generasi tersebut. Melalui eksplorasi tipologi berbagai desain ruang bekerja di Jakarta, Bogor, dan Bandung, tulisan ini bertujuan untuk memperlihatkan bagaimana perancangan sebuah ruang bekerja di masa mendatang mampu mendukung karakter pekerja dalam berbagai aspek, yakni aspek collective, community, connected, costumization, dan confidence. Penelusuran terhadap aspek-aspek tersebut memengaruhi prinsip bekerja, gaya bekerja, preferensi tata ruang, serta minat industri dalam bekerja yang kemudian menjadi kriteria untuk mengembangkan creative hub sebagai pusat kegiatan kreatif. Tulisan ini mengulas perancangan creative hub yang menyenangkan dan ceria sebagai ruang ideal bagi pekerja di masa mendatang sebagai kontribusi terhadap perancangan ruang bekerja di masa depan.   This article discusses the development of the workspace design of a creative hub based on the characters of the future generation. Workspace changes are influenced by demographic trends and technology that alter society as a whole. In 2020–2030, it is expected that the productive working generation will be dominated by the millennial. However, the current conventional workspace is not suited to the character of such a generation. Through typological exploration of various creative workspaces in Jakarta, Bogor, and Bandung, this article aims to demonstrate how future workspaces accommodate various aspects of working, from collective, community, connected, customization, and confidence. Investigations towards such aspects shape the working principles, working lifestyle, and space organisation preferences that influence the development criteria of a creative hub as a centre of creative working activities. This article discusses a playful creative hub design as an ideal working space for future generations, as a contribution towards future workspace design.
Perception of designers of an enabling environment for dementia care in Thailand Yanisa Niennattrakul
ARSNET Vol. 3 No. 1 (2023)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v3i1.68

Abstract

This paper explores the perception of designers towards an enabling environment for dementia care in Thailand. The global number of people living with dementia has increased, and the number is growing in developing countries with the decline in the quality of care and the high turnover rates of formal caregivers. A dementia-friendly environment can support the challenging dementia symptoms, employing a specialised environment for quality care that is a significant therapeutic resource for supporting residents’ well-being, such as comfort, familiarity, and organised space. Thus, the salutogenic design approach becomes vital in supporting personalised narratives related to personality, lifestyles, and a decision-making process to enable the person-centred care to enrich their quality of life. The concept of salutogenic design has become a trend for people with dementia to live in small-scale and home-like care settings to enhance meaningful daily activities in familiar domestic settings. This study thematically analyses 15 semi-structured interviews of architects and therapists in Thailand about their perception towards the dementia environment and its relation towards salutogenic design and capabilities approach. Based on such analysis, an enabling environment for dementia care should balance functions and aesthetics for the positive affordances between users and the environment. Instead of perceiving design as a physical environment, the design of an enabling environment should have contextual factors of politics, urban-rural gaps, and education for the whole community.
Spatialisation of non-linear narratives through intertextual reading Ferry Gunawan
ARSNET Vol. 3 No. 1 (2023)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v3i1.69

Abstract

This paper explores spatial strategies created through a non-linear continuity of narratives, instead of chronological ones. It employs the creation of multiple narrative possibilities by spatialisation mechanism as a new way of reading an intertextual narrative. This research explores different themes of spatial narratives based on the book Penguin Hate Stuff by Greg Stones. The study utilises the mechanism of spatial manipulation using horizontal and vertical axis towards the episodic events portrayed in the book, questioning the original intertextuality of the book's text, and opening up multiple re-interpretations. The explorations of non-linear narratives demonstrate strategies of spatialisation based on the stitched landscape, the opposition of roles, and collective multiverse possibilities. This study expands the current practice of narratives and architecture by re-reading narrative episodic events in a non-linear way, creating open-ended possibilities.
Learning from nature: Exploring systems of plants and animals for form generation Arnis Rochma Harani
ARSNET Vol. 3 No. 1 (2023)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v3i1.73

Abstract

This paper aims to explain learning strategies for deconstructing and reconstructing natural objects as hidden knowledge in nature for application in design studio pedagogy, particularly in developing architectural forms. Current discourse on nature-based architecture learning often places nature as a form of metaphor and analogy. This article presents various results of tracing natural systems, especially plants and animals, as a basis for learning architecture in the Basic Design studio at the Department of Architecture, Faculty of Engineering, Universitas Diponegoro. The implementation of the design studio was conducted by groups of students who explore different types of plant and animal objects. The students were assigned to explore all the interesting aspects of the selected object's system in order to gain specific knowledge beyond the physical. The studio outputs demonstrate an exploration of new architectural forms based on the hidden knowledge of nature. The exploration method of this study follows the pedagogical process in the studio with data collection being carried out periodically through direct observation during model-making time. The learning result of this studio triggers students to be aware of the various hidden knowledge in the environment that can be used as a basic system for developing architectural forms.
Architecture and the subconscious Kristanti Dewi Paramita
ARSNET Vol. 3 No. 1 (2023)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v3i1.76

Abstract

The subconscious thinking governs the way the built environment is experienced and organised by its inhabitants. The collection of articles in this issue of ARSNET explores how our subconscious thinking provides alternative spatial narrative and design methods. The explorations in this issue highlight the different conditions and realms of the subconscious, as well as the various ways of learning and making driven by subjective subconsciousness. These inquiries offer deep thought on how the focus on subconscious thinking reveals hidden experiences and knowledge of architecture, as well as celebrating speculations and open-ended qualities that allow architecture to evolve.