cover
Contact Name
Kristanti Dewi Paramita
Contact Email
kristanti.dewi@ui.ac.id
Phone
-
Journal Mail Official
arsnet@ui.ac.id
Editorial Address
Department of Architecture Faculty of Engineering Universitas Indonesia Kampus Baru UI Depok
Location
Kota depok,
Jawa barat
INDONESIA
ARSNET
Published by Universitas Indonesia
ISSN : 27770702     EISSN : 27770710     DOI : https://doi.org/10.7454/arsnet
ARSNET is a publication platform dedicated to creative exploration in design disciplines, from architecture, interior, and other spatial design discourses. It takes particular interest in the behind-the-scenes processes: the inquiries, experiments, trial and errors, and speculations, be it performed individually or collaboratively as part of professional or pedagogical design practices. The journal also seeks to investigate how such design processes are informed by its social, cultural, and environmental context, particularly (but not limited to) Asian countries. The journal is also interested in understanding how these processes apply in current times of technological advancements, exploring such creative processes in computational design practices and digital environments. Discussion of these creative processes must be theoretically engaged, creating a dialogue between academic discourse and design practice. Authors are invited to submit manuscripts that address design exploration, which may include but not limited to creative processes that reinvent or manipulate existing design approaches, creative processes that reflect on the mechanisms of everyday objects or phenomena, or creative processes that question or speculate ideas that trigger design possibilities. Submissions in the form of project and book reviews and academic design project reflections are also welcomed, recognising the potentials of a multidisciplinary outlook and utilisation of mixed media within the design process. Scope of discipline: Architecture, Art and Design, Computational Design
Articles 60 Documents
Digital preservation of Rumah Tukang Kahar for cultural heritage tourism Aiman Mohd Rashid; Lisa Sidyawati; Nor Izura Tukiman; Norhaida Mohd Suaib; Mohd Farid Mohd Ariff
ARSNET Vol. 3 No. 2 (2023)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v3i2.71

Abstract

The paper focuses on exploring the virtual collaboration process in the digital preservation project of Rumah Tukang Kahar, a traditional Malay house in Negeri Sembilan, Malaysia, as a form of cultural heritage tourism. The purpose of the project is to develop an augmented reality interface through mobile app, website, and pamphlets with AR markers, to virtually and physically boost Malaysia heritage tourism economy. This paper describes a year-long virtual collaboration process between multidisciplinary and transnational researchers with various expertise between Malaysia and Indonesia under the Indonesia-Malaysia Research Consortium (I'MRC) initiatives. The paper reflects on the design and product development process and challenges within the virtual collaboration between two universities. The researchers’ involvement in the virtual collaboration process suggests that effective asynchronous and synchronous communication using online textual and visual communication tools and platforms leads to more effective, productive, and meaningful outcomes in research, collaboration, and product development.
Contextual role of architectural background images in digital comics Anissa Febrina; Muhammad Heru Arie Edytia; Zia Faizurrahmany El Faridy
ARSNET Vol. 3 No. 2 (2023)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v3i2.74

Abstract

This research aims to determine the role of architectural background images in digital comics and their proportional contribution to the overall reading interest. Digital comics are a form of media with sequential panels of images that project two-dimensional scenes positioned in a certain context. The context is presented in the background and is used as a story-building element in the comics. The study is interested in identifying important criteria of the architectural background as part of the digital comics narrative and measuring its relevance. This research uses the quantitative comparative method, with non-probability purposive sampling of 15 respondents. This research measured readers' interest in digital comics with and without an architectural background using a Likert scale and percentage interval scale to determine. Comparative analysis is done using two samples with the t-test. This research found that the percentage of readers' interest interval scale for digital comics with an architectural background is significantly higher in comparison with digital comics without an architectural background. The study demonstrates the various roles of architectural image as part of the story narrative, from clarification of the storyline and demonstrating representation of reality, to creating points of interest and focus.
Exploring the dynamic reading of environment towards a multidimensional legibility Putri Mahsa Gantari; Ferro Yudistira
ARSNET Vol. 3 No. 2 (2023)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v3i2.82

Abstract

This study investigates the understanding of legibility, defined as the coherency of built environment features. Legibility enables production of mental image that helps individuals with their spatial navigation. The current discussion positions legibility as an objective aspect in the process of making sense of the environment. The study argues that such a process has dynamics that reflect individuals' subjectivity, therefore further study is important to reconcile the objective and subjective reading of legibility. This research qualitatively investigates legibility using a case study of an indoor environment of a shopping mall in East Jakarta. The analysis was conducted based on the objective and subjective aspects which construct individuals' cognitive map. The objective-based analysis examines the complex topological interconnection and good form principles, as well as the landmark potential based on visual, semantic, and structural saliency. Meanwhile, the subjective-based analysis focuses on examining the spatial knowledge represented through the cognitive map produced based on the respondents' experiences. The analysis shows the multidimensional nature of legibility derived from a dynamic process during the encounter between individuals and the environment. The reconciliation of the objective and subjective aspects of legibility integrates two- and three-dimensional spatial knowledge. The multidimensions of legibility demonstrate ways of revealing the complexity of the built environment, triggering various design approaches.
Transformasi gebyok Kudus dengan pendekatan hermeneutika dan intertekstualitas Titihan Sarihati; I Made Gede Arimbawa; Rexha Septine Faril Nanda
ARSNET Vol. 3 No. 2 (2023)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v3i2.83

Abstract

Artikel ini membahas tentang proses transformasi gebyok Kudus sebagai elemen tradisi dan penerapannya pada berbagai konteks. Gebyok Kudus merupakan elemen tradisi Indonesia yang kerap dijumpai pada hunian maupun ruang publik dan telah mengalami penyesuaian dari masa ke masa. Penelitian terdahulu terkait gebyok membahas mengenai ragam hias dan makna, namun kajian mengenai proses transformasi gebyok pada masa lalu dan masa kini belum banyak dibahas. Studi ini menggunakan pendekatan hermeneutika dan intertekstualitas untuk memersepsikan objek kajian dan mengkaji transformasi yang terjadi. Telaah lebih lanjut dilakukan terhadap data objek gebyok Kudus lama maupun baru melalui observasi, dokumentasi, dan wawancara terhadap pemilik rumah, tokoh budaya setempat, dan pelaku industri ukir kayu untuk mengetahui latar belakang sosial budaya perubahan gebyok. Penelitian ini mengidentifikasi proses transformasi dan transposisi gebyok Kudus yang ditunjukkan dengan adanya perubahan wujud, fungsi, makna, dan penempatan. Gebyok Kudus sebagai elemen tradisi yang sarat dengan simbolisme menjadi objek dengan makna yang berbeda secara estetika dan fungsi. Pemahaman ini memperlihatkan evolusi elemen tradisi arsitektur berdasarkan perubahan kebutuhan perancangan dari masa ke masa.   This article explores the transformation process of Kudus gebyok as a traditional element based on hermeneutic and intertextuality. Kudus gebyok is an Indonesian traditional element that commonly found in domestic or public space which have adapted from time to time. Previous studies about gebyok have discussed about the various aesthetic and meanings of gebyok, but there is limited discussion on the transformation of gebyok from the past to the present. This study employs hermeneutics and an intertextual approach to explore gebyok as the object of study and its transformation process. Further exploration is done to new and older gebyok through observation, documentation, and interviews with house owners, local cultural figures, and local wood carving craftsmen to understand about the socio-cultural background of gebyok and its changes. This study identifies the transformation and transposition of Kudus gebyok that is demonstrated through changes in its form, function, meaning, and placements. Kudus gebyok as a traditional element is imbued with symbolism into objects with different meanings in terms of aesthetics and usage. Such understanding demonstrates the evolution of traditional architecture based on changes in design needs from time to time.
Between naturalistic and theatrical: Contrast narratives as context-based space explorations Luthfia Hananti; Resza Riskiyanto
ARSNET Vol. 3 No. 2 (2023)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v3i2.86

Abstract

The study explores contrasting narratives and the intersections between them as the basis of context-based space exploration. Narrative approaches demonstrate possibilities of creatively expanding the design process with its values on imagination and storytelling. Yet, with the focus of stories as the basis of narrative exploration, discussion about its relation to context is often limited. This study introduces the exploration of contrast narratives by exploring the intersection between the naturalistic and theatrical conception of space presented in Tim Burton's 1990 film titled Edward Scissorhands. The close relation of a film to imagination provides possibilities for a more rich and extensive spatial design. The results of this study demonstrate the contrast narratives depicted by differing colours, proportions, and conditions of space throughout the film. Intersections between narratives exist through interactions between characters that are repositioned from one narrative to the other, highlighting how users coming from contrasting contexts may adapt and appropriate new spaces in time. The idea of contrast reveals the contextual relations between narrative, space, and time, demonstrating a potential basis for developing a context-based architectural design method.
Visualising daylight for designing optimum openings in tropical context Dany Perwita Sari
ARSNET Vol. 4 No. 1 (2024)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v4i1.87

Abstract

With the rising concern for global warming, reducing electricity consumption and promoting daylight utilisation for healthier living conditions are among residential buildings' top priorities. The utilisation of natural light for indoor lighting, particularly in tropical countries like Indonesia, provides health benefits and improves psychological well-being. However, the current condition shows that artificial lighting still accounts for the majority of energy consumption in residential buildings and, arguably, the failure to maximise daylighting was largely due to a limited understanding of the design of openings. This paper aims to exemplify how virtualisation can assist designers through simulation tools to better predict and analyse daylight behaviour in indoor conditions through openings, which are oftentimes neglected by designers. Despite technical challenges, such 3D simulations of daylight visualisation can help to determine the best opening strategy. Thus, this paper compares three lighting simulation tools—Dynamic Daylighting, VELUX Daylight Visualizer, and Rhinoceros Grasshopper, showing the optimal visualisation of lighting quality for tropical context. Based on the model's accuracy as well as input quality and output analysis, the simulation tools are examined for their practicality and detailed daylight 3D visualisation output. This study demonstrates how the simulations of daylight visualisation inform not only the visual image of the window design, but also crucial parameters for designing openings. The parameters enable precise quality of simulation, elaborating the optimum design for performance required in tropical context.
Reinventing architecture through interpretation and reproduction Kristanti Dewi Paramita
ARSNET Vol. 3 No. 2 (2023)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v3i2.91

Abstract

Reinvention of architecture searches for new ways of interpreting and reproducing the materiality, the representation, and the critical discourse of architecture. Technological shifts, socio-cultural changes, the existence of new media become the primary driver of such reinvention. The collection of articles in this issue of ARSNET explores the different perspectives and urgencies of reinventing architecture. In doing so, the continuous quest of architectural reinvention enables a thorough and deep reading on the various dimensions and articulation of space.
On 'sticky' interior: Agglutinating as an interplay strategy for building adaptation Verarisa Anastasia Ujung; Alya Amany
ARSNET Vol. 4 No. 1 (2024)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v4i1.96

Abstract

This paper is an exploration into the idea of agglutinating as a building adaptation strategy. This paper examines agglutinating as a potential operation to address the interplay and affective relations between spatial elements, creating a 'sticky' interior which merges or combines these elements. The study in this paper addresses agglutination as the process of re-reading the site in evocative and productive ways, rediscovering the underlying architectural logic which generates new ideas. The study is based on a fourth-year interior architecture design studio project at the Universitas Indonesia, which focuses on various experiments in regard to the theme of adaptative reuse. The experimentation allows for a deep understanding of the agglutination operations and the resulting sticky interior, discovering the interplay between different layers of contexts, substances, contaminants, and temporalities. Through the agglutinating process, a series of affective qualities of the sticky interior are figured as a variety of adaptive operations: as zones of contact and encounter, as a channelling of bodily and spatial experiences, and as the interplay of preserved connection between objects, functions, as well as values. The glutinous capacity of spatial composition nurtures the project's dynamic through which playful and provocative design experimentations are performed.
Youth-driven creative placemaking: Strategies in reshaping urban vacant space Amanda Magdareta Rompas; Agus S. Ekomadyo
ARSNET Vol. 4 No. 1 (2024)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v4i1.98

Abstract

This paper explores the revitalisation of urban vacant spaces driven by creative and cultural capitals. Such revitalisation reflects a creative placemaking approach and this study aims to investigate architectural strategies used to reshape empty spaces in urban environments in such an approach. The use of a creative placemaking approach provides the possibility of expanding urban renewal methodologies that can capture the dynamic needs and demands of society. The case study used in this research is The Hallway Space Bandung. This research uses qualitative methods with a creative placemaking theoretical framework. Data collection was done by semi-structured interviews and field observations; supported with secondary data collection from social media, online articles, and interview videos. The study found that the vacant space is activated as a youth culture space through engagement with local art communities. Such engagement activates the space through multi-purpose spatial arrangements for creative uses, open-plan spaces for collaborative activities, and utilisation of architectural elements as the platform of art. This paper argues that creative placemaking initiatives enable the appropriation of urban vacant space, establishing new public spaces that are innovative and adaptive to new situations and needs of society.
Encoding colour: Capturing rule-based logic in design studio Zafira Rahmatul Ummah; Paramita Atmodiwirjo
ARSNET Vol. 4 No. 1 (2024)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v4i1.103

Abstract

This paper argues that introducing algorithmic thinking to basic design pedagogy should give prominence to the basic logic and attitudes rather than learning the computational devices and tools. This paper examines the integration of computation or algorithmic thinking into a basic design studio in architectural education at Universitas Indonesia. The integration is conducted through a colour composing exercise that comprises four major stages: identifying patterns, rulemaking, colouring-composing, and reflection. The findings from this study demonstrate how the students are utilising algorithmic thinking as the primary reason to design their colour composition in different ways and complexity. Furthermore, the students can also point out some underlying concepts and creative strategies of design computing concerning colour composing. The findings of this study indicate the importance to promote students' understanding of computation that is not merely tools but more into design reasonings and skills.