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Contact Name
Sakaria
Contact Email
sakaria@unm.ac.id
Phone
+6285382904273
Journal Mail Official
jurnal.titikdua@unm.ac.id
Editorial Address
Department of Indonesian Language Office, DG Building Second Floor, UNM Parangtambung Campus, Daeng Tata Raya Street, Makassar, South Sulawesi, Indonesia
Location
Kota makassar,
Sulawesi selatan
INDONESIA
TITIK DUA: Jurnal Pembelajaran Bahasa dan Sastra Indonesia
ISSN : 28095413     EISSN : 28095332     DOI : -
Core Subject : Education,
TITIK DUA: Jurnal Pembelajaran Bahasa dan Sastra Indonesia publishes manuscripts on research in language teaching, literature, and linguistics. TITIK DUA: Jurnal Pembelajaran Bahasa dan Sastra Indonesia features research novelties and significance for scientific advancement in one of the fields of the published manuscripts. This journal welcomes submissions from around the world as well as from Indonesia. Manuscripts published including. Linguistics: phonology, morphology, syntax, discourse analysis, psycholinguistics, sociolinguistics, and critical discourse analysis. Literature: local literature studies, Indonesian literature, foreign literature studies, children literature, literature studies for character education, and other literary studies. Indonesian Language and Literature:curriculum development, learning methods, learning materials, learning media, assessment, Indonesian language learning across curricula, information and communications technology in Indonesian language learning, language skills, and other Indonesian language learning analyses.
Articles 12 Documents
Search results for , issue "Vol 5, No 1 (2025)" : 12 Documents clear
Penerapan Gamifikasi Kahoot Dalam Meningkatkan Hasil Belajar Menulis Teks Argumentasi Siswa Kelas IX SMA Negeri 5 Makassar Paputungan, Dewi P.; Ramly, Ramly; Wahab, Wahab
TITIK DUA: Jurnal Pembelajaran Bahasa dan Sastra Indonesia Vol 5, No 1 (2025)
Publisher : Fakultas Teknik Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/titikdua.v5i1.68559

Abstract

This study aims to determine the improvement of learning outcomes in writing argumentation texts of SMA Negeri 5 Makassar students by using Kahoot gamification. This research is included in class action research. The data collected in the form of process data, including student activities and student argumentation text learning outcomes through the use of the Kahoot platform. The sample of this study were students of class IX.12 SMA Negeri 5 Makassar totalling 38 students.  The instruments used in this study included observation sheets of teacher and student activities, as well as student writing assignments. Data were collected at each stage of the research through tests, observations, and documentation. The data obtained were analysed using qualitative and quantitative approaches. The results of the research in cycle 1 were only 18.4%, namely 7 out of 38 students included in the complete category with a score of 75 and as many as 81.6% or 31 out of 38 students included in the incomplete category. Whereas in cycle II, the percentage of students and the percentage of students who were not complete decreased to 11 students or 19.5% while the percentage of students who were complete increased by 68.9%. This shows that the use of Kahoot gamification succeeded in creating a more interactive, competitive, and fun learning atmosphere. So that it can increase student involvement in learning to write argumentation text.
Penerapan Model Discovery Learning Untuk Meningkatkan Keaktifan Siswa Dalam Pembelajaran Menganalisis Struktur Teks Laporan Hasil Observasi Marlina, Marlina; Haliq, Abdul; Hapida, Hapida
TITIK DUA: Jurnal Pembelajaran Bahasa dan Sastra Indonesia Vol 5, No 1 (2025)
Publisher : Fakultas Teknik Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/titikdua.v5i1.68487

Abstract

This study aims to increase students' activeness in analysing the structure of observation report text through the application of Discovery Learning model at SMA Negeri 21 Makassar. The method used is Classroom Action Research with two cycles, each including planning, action, observation, and reflection. Data collected from cycle I and II will be analysed using qualitative and quantitative analysis. The results showed that students' activeness increased significantly, seen from the percentage of aspects of asking questions (50% to 75%) and expressing opinions (33.3% to 66.7%). The average score of students' learning outcomes also increased from 68 in the first cycle to 80 in the second cycle, with the level of learning completeness reaching 83.3%. Reflection on each cycle showed that strategies such as the use of interactive media and reinforcement of instructions were effective in increasing learner activeness. Thus, the Discovery Learning model was proven effective in improving learner engagement and learning outcomes, and is relevant to be applied in 21st century learning.

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