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INDONESIA
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar
ISSN : 26151391     EISSN : 26203219     DOI : https://doi.org/10.33603/caruban.v5i1.5683
Core Subject : Education, Social,
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar menerima publikasi Guru SD, Dosen, serta pemerhati dan peneliti-peneliti pendidikan dasar dengan penerbit Universitas Swadaya Gunung Jati. Ruang lingkup meliputi: Studi Pendidikan dan Pembelajaran Pada Pendidikan Dasar (Pendidikan dan Pengajaran Ilmu Pengetahuan Sosial dan Budaya, IPA, Matematika, PKn, Bahasa dan Sastra Indonesia, Bahasa dan Sastra Inggris, Kesenian dan PJKR) Model Pembelajaran Untuk Pendidikan Dasar Media dan Multimedia Pembelajaran Untuk Pendidikan Dasar Kurikulum Dalam Pengajaran Untuk Pendidikan Dasar Penilaian (Assesment) dan Evaluasi Dalam Pengajaran Untuk Pendidikan Dasar Etnopedagogi Dalam Pembelajaran Untuk Pendidikan Dasar Lesson Study Dalam Pembelajaran Untuk Pendidikan Dasar Jurnal ini terbit satu tahun dua kali yaitu bulan Januari dan Juli. Jurnal ini terbit satu tahun dua kali yaitu bulan Januari dan Juli. p-ISSN 2615-1391 dan e-ISSN 2620-3219
Articles 5 Documents
Search results for , issue "Vol 7 No 1 (2024)" : 5 Documents clear
The Development of Augmented Reality Learning Media for Human Blood Circulatory System Materials to Strengthen the Motivation of Elementary School Students Magfiroh, Kholishotul; Winahyu, Sri Estu; Thohir, M.Anas
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar Vol 7 No 1 (2024)
Publisher : UNIVERSITAS SWADAYA GUNUNG JATI

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Abstract

Augmented Reality (AR) media is a future media to connect something abstract into be real. However, it is rarely used in elementary schools, especially the science content of human circulatory system material. This research aims to produce AR-based learning media products that are valid according to media experts, valid according to material experts, practical according to practitioners (teachers) and users (students), and effective in strengthening student learning motivation. The research and development (R&D) method of the ADDIE model was used in this research and development. The assessment results from various parties show that augmented reality learning media can be used in learning. The average result of expert validation received a score of 90% with a very valid category based on the assessment of media validators , media validators 2,and material validators. The practicality test obtained an average score of 93.8% with a very practical category based on practitioners and users in small group trials and field trials. The effectiveness test results were obtained at 94% (observer) with a very effective category. The results of the effectiveness of the pre-test and post-test of the student motivation questionnaire get an average percentage from 48.8% to 90.6% which shows very effective. The N-Gain test obtained 2.77 with a very effective category. Thus, augmented reality learning media on human circulatory system material is suitable to use in strengthening the learning motivation of grade V elementary school students.
Analisis Penerapan Project Based Learning Pada Pembelajaran Bahasa Indonesia di Sekolah Dasar Dwi Kurniawati
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar Vol 7 No 1 (2024)
Publisher : UNIVERSITAS SWADAYA GUNUNG JATI

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Abstract

Pergantian kurikulum di Indonesia memberikan penekanan yang kuat untuk membantu siswa agar lebih bermakna. Ketika memberikan materi, pendidik harus memilih model pembelajaran yang sesuai dengan kebutuhan siswa untuk menarik minat siswa dalam mengikuti proses pembelajaran. Model Pembelajaran Berbasis Proyek adalah pendekatan pembelajaran yang tepat untuk pembelajaran bermakna karena mengajarkan siswa keterampilan pemecahan masalah dan memfasilitasi penerimaan materi melalui kegiatan kompleks di mana siswa menemukan konsep sendiri dan menerapkan prinsip-prinsip yang dipelajari ke produk dunia nyata di akhir kursus. Penelitian ini penting dilakukan untuk mengetahui penerapan pembelajaran berbasis proyek yang diterapkan di sekolah dasar. Metodologi kualitatif digunakan dalam penelitian ini yang bersifat studi kasus, dengan tujuan untuk mendeskripsikan kemampuan guru dalam penerapan pembelajaran berbasis proyek di fase A pada pembelajaran bahasa Indonesia. Temuan penelitian ini meliputi kemampuan guru dalam menerapkan pembelajaran berbasis proyek, seperti identifikasi masalah (pertanyaan), perencanaan dan desain proyek, penjadwalan proyek, pelaksanaan dan pemantauan proyek, pengujian hasil, penilaian, dan refleksi. Guru menerapkan fase-fase pembelajaran berbasis proyek sesuai dengan sintaks pembelajaran berbasis proyek. Dapat disimpulkan bahwa guru mampu menerapkan pembelajaran berbasis proyek dengan baik.
Pengembangan multimedia interaktif berbantu wordwall pada materi suku kata untuk meningkatkan literasi membaca dan motivasi belajar siswa sekolah dasar OKTAVIA
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar Vol 7 No 1 (2024)
Publisher : UNIVERSITAS SWADAYA GUNUNG JATI

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Abstract

The problem currently being faced by schools in Indonesia is the minimal availability of software for learning in the form of interactive multimedia. In learning activities, educators still use a lot of printed media such as textbooks, modules, LKPD. In addition, educators have not been able to create and develop interactive multimedia learning software that can make students not only pay attention to the media or objects, but are also required to interact during learning. .The aim of this interactive multimedia is to make it easier for teachers to deliver easy and interactive teaching materials. Meanwhile for students it can increase reading literacy and learning motivation. The development method with ADDIE consists of stages: 1) Analysis, 2) Design, 3) Development, 4 ) Implementation, 5) Evaluation. The data collection process was carried out through interviews, observations and questionnaires. Research results from media tests were 88.5% in the "very high" category, material expert tests were 89.3% in the "very high" category, test small group trial, student response to interactive multimedia 97.5%, large group trial student response to interactive multimedia 90%, small group learning motivation trial 90%, large group learning motivation trial 87%. Small group reading pretest percentage 13, 53% and posttest 87.92%, there was an increase of 74.38%. The percentage of small group reading pretest was 15.05% and posttest was 89.44%, there was an increase of 74.39%. So it can be concluded that the development of interactive multimedia with the help of wordwall is very feasible, so that reading literacy and student learning motivation increases.
Media Motung (Monster Hitung) untuk Kemampuan Berhitung Siswa Kelas 1 Sekolah Dasar Listiana, Erma Okta
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar Vol 7 No 1 (2024)
Publisher : UNIVERSITAS SWADAYA GUNUNG JATI

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Abstract

Based on the results of PISA (Program for International Student Assessment) released by the OECD, of the 79 countries that joined PISA, Indonesia is at level 74 with a low level of numeracy literacy. In mathematics subjects, the basic ability that students must have is the ability to count. The mathematics subject of addition material for grade 1 students must be explained in concrete stages. Media as a learning aid has a very important role in learning. In a preliminary study at SDN 1 Nawangan, several problems related to the media were found. Where the existing media is not yet in accordance with the characteristics of grade 1 elementary school students who think concretely. Based on this problem, researchers conducted research with the aim of seeing how Motung media was developed to help the learning process in class 1. The method used was Rnd (research and development). The result of this research is a product, namely learning media called Motung or counting monster which is used for learning mathematics, addition material.
Analisis Keterampilan Menulis Puisi Anak di SD Negeri Ciremai Giri Lailiyah, Alina Nur; Priyanti , Intanika Maya; Lestari, Sri
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar Vol 7 No 1 (2024)
Publisher : UNIVERSITAS SWADAYA GUNUNG JATI

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Abstract

This research aims to determine the skills of fourth grade students at SD Negeri Ciremai Giri in writing children's poetry based on aspects of typography, rhyme, diction, imagery, figures of speech (language style) and clarity of content. This research uses descriptive qualitative research. The research subjects consisted of 22 fourth grade students at Ciremai Giri State Elementary School. Based on the research that has been carried out, the results of the analysis are that in the typographic aspect of poetry writing students received a high category with an average percentage of 55%, in the rhyme section it showed an average percentage of 36% which was included in the low category. The diction aspect shows an average percentage of 47% in the sufficient category. The image aspect with a percentage of 41% is in the quite good category. In the figure of speech aspect, they got an average of 41% in the sufficient category. In terms of content clarity, the average is 66% in the high category. Based on the results of the analysis, poetry writing skills have reached quite good skills. However, students have difficulty implementing rhyme elements in writing poetry. The difficulty of Ciremai Giri State Elementary School students in implementing rhyme is caused by several factors, including immature understanding of the concept, limited vocabulary, and difficulty in identifying rhyme patterns.

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