cover
Contact Name
Robbi Rahim
Contact Email
usurobbi85@zoho.com
Phone
+62818639363
Journal Mail Official
saga@mediadigitalpublikasi.com
Editorial Address
JL. Kenari 18 No. 421 Desa/Kelurahan. Kenangan, Kec. Percut Sei Tuan, Kab. Deli Serdang, Kab. Deli Serdang, Provinsi Sumatera Utara, 20226, Indonesia
Location
Kota medan,
Sumatera utara
INDONESIA
SAGA: Journal of Technology and Information Systems
ISSN : -     EISSN : 29858933     DOI : https://doi.org/10.58905/saga
SAGA: Journal of Technology and Information Systems, a premier peer-reviewed academic international journal dedicated to the advancement of knowledge and research in the field of technology and information systems. Our journal is committed to publishing high-quality, original research that explores the intersection of technology and information systems in the contemporary world. We publish four issues (February, May, August, November) per year and welcome submissions from researchers at all career levels and from any geographic location. Our scope is divided into two sections, each containing twenty areas of focus Technology and Information Systems We are committed to promoting diversity and inclusivity in our editorial process and encourage submissions from underrepresented groups. Our rigorous peer review process ensures that only the most impactful and rigorous research is published in our journal.
Articles 62 Documents
Development of Android-Based Interactive Media KaLoT on Cultural Diversity and Local Wisdom Yulianto, Arin Eko; Setiani, Rahyu; Dirgantoro, Ajar; Afifah, Dian Septi Nur
SAGA: Journal of Technology and Information System Vol. 3 No. 4 (2025): November 2025
Publisher : CV. Media Digital Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58905/saga.v3i4.571

Abstract

The availability of interactive learning media determines the success of educational processes, especially in implementing the Merdeka Curriculum. This study was motivated by low learning interest (mean 53.9%) and IPAS learning outcomes (mean 68.5; below the KKTP of 75) among fourth-grade students at SD Negeri 1 Nglebo, Trenggalek, attributable to limited instructional media. This study developed the Android-based interactive learning application "KaLoT" (Keragaman Budaya memuat Kearifan Lokal Trenggalek), integrating national cultural diversity with Trenggalek local wisdom. The Research and Development (R&D) methodology with the ADDIE model was employed, involving 14 students (SD Negeri 2 Suruh) for small-group trials and 23 students (SD Negeri 1 Nglebo) for large-group trials. Data were collected via expert validation sheets, teacher response questionnaires, classroom observation sheets, learning interest questionnaires, and HOTS-based pre-test/post-test assessments, analyzed using quantitative descriptive analysis and N-Gain. Results demonstrated: (1) very high validity at 93.85%; (2) very high practicality averaging 93.46%; and (3) effective improvement of learning outcomes with N-Gain of 0.71 (small group), 0.75 (Class IVA), and 0.66 (Class IVB), with learning interest rising from 53.5–55.8% to 91.0–93.2%. The study concludes that "KaLoT" is valid, practical, and effective for IPAS learning in Grade IV elementary school.
Development of Interactive Learning Media Based on Deep Learning of Solar System Materials Rahayu, Anasika; Nur, Dian Septi; Asrori, M. Abdul Roziq
SAGA: Journal of Technology and Information System Vol. 3 No. 4 (2025): November 2025
Publisher : CV. Media Digital Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58905/saga.v3i4.573

Abstract

Development of Interactive Learning Media ‘METTA’ Based on Deep Learning Approach on Solar System Material. This study aims to develop interactive learning media ‘METTA’ (Getting to Know the Solar System) based on Articulate Storyline with a Deep Learning approach on Solar System material for Grade VI at SD Negeri 2 Suruh. The research used the Research and Development (R&D) method with the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation. The validation results showed that the media was very feasible, with a material expert score of 95.45%, media expert score of 97.2%, and language expert score of 91.7%. The practicality of the media was very high based on the responses of 98.33% of teachers and 83.9% of students. The effectiveness test results showed a significant increase in learning outcomes, with an N-Gain of 0.75 (high category). The METTA media was declared highly valid, practical, and effective.