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Contact Name
Jufriadif Na'am
Contact Email
jmraahome@gmail.com
Phone
+6287895670026
Journal Mail Official
journalofresidu@gmail.com
Editorial Address
Kampus UNAND Limau Manis Padang, Provinsi Sumatera Barat, 25163
Location
Kota padang,
Sumatera barat
INDONESIA
Journal of Research and Investigation in Education
ISSN : 29873851     EISSN : 29873851     DOI : 10.37034
Core Subject : Education,
Journal of Research and Investigation in Education aims to facilitate and promote the inquiry into and dissemination of research results on primary education, secondary education, higher education, teacher education, special education, adult education, non-formal education, new development, and advancement in the field of education.
Arjuna Subject : Umum - Umum
Articles 5 Documents
Search results for , issue "Volume 1, No. 3, December 2023" : 5 Documents clear
Perancangan Media Pembelajaran Pengenalan Mikrokontroler Menggunakan Augmented Reality pada Mata Pelajaran Sistem Komputer Ronaldo, Patrisius Jones; Wijaya, Indra; Menrisal, M
Journal of Research and Investigation in Education Volume 1, No. 3, December 2023
Publisher : SAFE-Network

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/residu.v1i3.150

Abstract

This study aims to determine the validity, practicality, and effectiveness of designing microcontroller introduction learning media in computer systems subjects. This research uses research development method (Research & Development). The research subjects were 62 students of class X TKJ SMK Negeri 2 Padang. The results of the assessment of the three validators as a whole are 83.00%, so that the level of validity can be interpreted as valid. The results of the overall practicality test assessment are 88.03%, so that the practicality level can be interpreted as Very Practical to use. The results of the overall effectiveness test assessment are 92.90%, so that the level of effectiveness can be interpreted as very effective in use.
Validitas Media Pembelajaran Komputer dan Jaringan Dasar Berbasis Augmented Reality Fadli, Mahril; Sefriani, Rini; Wijaya, Indra
Journal of Research and Investigation in Education Volume 1, No. 3, December 2023
Publisher : SAFE-Network

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/residu.v1i3.152

Abstract

Penelitian ini bertujuan untuk mengetahui tingkat Validitas, Perancangan Dan Pembuatan Media Pembelajaran Komputer Dan Jaringan Dasar Berbasis Augmented Reality Pada Kelas X TKJ SMK Kartika 1-2 Padang Semester Ganjil Tahun Ajaran 2021/2022. Jenis penelitian ini adalah R&D (Research & Development) dan menggunakan model analisis ADDIE, dengan desain dan langkah- langkah pengembangan yaitu Analysism Design, Development, Implementation dan Evaluation. Subjek penelitian berjumlah 25 orang. Hasil analisis uji validitas oleh validator didapatkan sebesar 89,46%, dapat di interprestasikan sangat valid digunakan. Dengan demikian maka media pembelajaran Augmented Reality berbasis Android sebagai media pembelajaran sudah teruji kelayakan, keunggulan, dan dapat digunakan pada proses pembelajaran pada mata pelajaran Komputer dan Jaringan Dasar Kelas X TKJ di SMK Kartika 1-2 Padang.
Pengembangan Bahan Pembelajaran E-Modul Dasar Perakitan Komputer dalam Mata Pelajaran Informatika Kholiduni’am, Yasin; Supandi, S; Wijonarko, W
Journal of Research and Investigation in Education Volume 1, No. 3, December 2023
Publisher : SAFE-Network

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/residu.v1i3.155

Abstract

This research is motivated by efforts to develop learning materials to make them more interesting, easy to understand, and efficient, especially in learning Informatics which is known based on observations at SMK N 1 Blora. Seeing these conditions, it is necessary to strive for the use of learning media to foster student interest and make it easier for students to understand basic computer assembly learning. The media used is E-Learning Module. The purpose of this study is to describe the results of the application of E-Modules in basic learning of computer assembly in class X DKV3 SMK N 1 Blora. The approach used in this research is a qualitative descriptive approach. Sources of data obtained from learning outcomes using E-Modules as teaching materials for students of class X DKV3 SMK N 1 Blora for the academic year 2021/2022. Collecting data in the form of test and non-test results, with the aim of knowing student learning outcomes using E-Module learning media. The technique of presenting the results of data analysis is carried out qualitatively, namely the results of the research are presented by describing the state of the class when carrying out research and the authors analyze and describe the application of E-Modules as a learning medium for students of class X DKV3 SMK N 1 Blora in the 2021/2022 school year. The use of pictures, animations, and videos in the learning process can stimulate students to be more interested and creative so that it helps students more easily understand the learning material provided. The application data from the learning E-Module media obtained an average value of 85.4, the highest score was 93.5 and the lowest score was 72.5.
Least Learned Competencies in Mathematics 8: Basis in Crafting Strategic Intervention Materials Laña, G
Journal of Research and Investigation in Education Volume 1, No. 3, December 2023
Publisher : SAFE-Network

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/residu.v1i3.158

Abstract

This descriptive research study was conducted to determine and analyze the least learned competencies in Mathematics 8 from First Quarter to Fourth Quarter in Naguilian District, Division of La Union as basis for crafting K to 12 aligned Strategic Intervention Materials (SIMs). It also looked into the problems encountered in teaching Mathematics 8. Grade 9 learners and teachers were the respondents; the learners’ participants were selected through Slovin’s formula. In treating the gathered data mean, percentages, frequencies, and ranking were used. It found that there were eight (8) least learned competencies in all the quarters (first, second, third, and fourth) and the level of performance was fairly satisfactory. It was concluded that the least learned competencies were those that require higher order thinking skills. It was recommended that the crafted K to 12 aligned Strategic Intervention Material should be adopted by high school teachers in Naguilian District and other high school teachers in the province as an additional learning material to address the weaknesses of the learners along the identified least learned competencies in Mathematics 8.
Assessing the Academic Performances in Online and Modular Learning among the Junior High School STE Students of Tanauan City Integrated High School De Chavez, Merryann
Journal of Research and Investigation in Education Volume 1, No. 3, December 2023
Publisher : SAFE-Network

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/residu.v1i3.156

Abstract

Education is the foundation of society, like technology, which drives globalization and industrialization. Computers are replacing books in education. One click can Google anything. These changes are relevant to COVID 19, the current global situation. Amid the pandemic, government agencies propose online learning for 2020-2021. This study assessed high school students' online and modular learning performance at Tanauan City Integrated High School. The researcher used descriptive quantitative method to determine the online and modular student performance. Pearson r was used to determine the relationship between respondent demographics and student performance. The results show that students' online and modular learning performances vary based on their personal benefits, such as being satisfied with their work and motivated to pass. Online learning received a higher positive (excellent) response for academic performance, class standing, and attendance than modular learning.

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