cover
Contact Name
Antonius Denny Firmanto
Contact Email
garuda@apji.org
Phone
+6282359594933
Journal Mail Official
jumadi@apji.org
Editorial Address
Jl. Bondowoso No.2, RW.2, Gading Kasri, Kec. Klojen, Kota Malang, Jawa Timur 65115
Location
Kota malang,
Jawa timur
INDONESIA
Seniman: Jurnal Publikasi Desain Komunikasi Visual
ISSN : 29861888     EISSN : 29866170     DOI : 10.59581
Core Subject : Art,
Bidang kajian dalam jurnal ini termasuk sub rumpun Ilmu seni Pertunjukan, ilmu Kesenian, Ilmu Seni Kriya, Ilmu Media dan ilmu Desain. Jurnal Riset Rumpun Seni, Desain dan Media menerima artikel dalam bahasa Inggris dan bahasa Indonesia
Articles 123 Documents
Kampanye Minimalist Lifestyle Bagi Mahasiswa Di Kota Padang Fajriah Utami; Dwi Mutia Sari
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1068

Abstract

Consumption is an activity aimed at reducing or utilizing a product, whether it is a physical product or a service. Along with the times, the level of consumption is getting higher, especially among students. This increase in consumption activity is based on the attractiveness of an item, thus providing satisfaction to consumers. If consumption cannot be controlled, it will lead to consumptive behavior. Therefore the authors designed a minimalist campaign to reduce the amount of consumption and chose to optimize the use of goods to make them more effective and useful. This design uses the Research and Development (R&D) 4-D model with the stages: define, design, develop and disseminate. In the process of solving the problem the writer applies 5W+1H data analysis (what, where, when, who, why and how). The main media for this design is the Instagram feed as a medium for voicing a minimalist lifestyle campaign.
Bunga Teratai Sebagai Ide Penciptaan Karya Seni Grafis Suci Rahmayani; Yofita Sandra
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1070

Abstract

The final work aims to introduce the form of water lily as an ornamental water plant into graphic artworks by visualizing the shape of flower figures, animals, and other supporting objects found in lotus flowers.There are several stages carried out in accordance with the method used in the creation of the work, namely: Preparation is an observation related to the initial idea of the author's interest, Elaboration is the stage of exploring and displaying the beauty of lotus flowers reviewed from the internet, a collection of images and field surveys, Synthesis is the stage of starting to design how the work will be made in accordance with the title, Concept realization is the stage of the work process and completion is the final stage in the work.The results achieved in the creation of graphic art works are entitled "The Beginning of Life, Life's Journey, Self Shadow, Competition, Resilience, Dark Path, Independence, Basic Strength, Equality, Life's Journey, and Peak Success".
Promosi Air Terjun Tangsi 3 Di Solok Selatan Riski Ramadhan; Defrizal Saputra
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1080

Abstract

Tourism is a sector that can be considered profitable and also has the potential for an area to be developed into an asset that is used as a source of production for the region or the country itself. South Solok Regency is one of the regencies in West Sumatra Province, which is one of the prima donna of tourism in this province. Solok Selatan Regency itself is given a quite unique tagline, namely The Heart of Minangkabau. Giving the tagline really represents what the district has. Starting from a variety of tourist and cultural destinations in it. But there are not a few tours in South Solok Regency that have not been exposed by the Tourism Office, one of which is the Tangsi 3 Waterfall Tour. Tangsi 3 Waterfall is located in a tropical rain forest area which has a natural charm that is still beautiful. This waterfall is one of the hidden paradises that this district has.
Animasi 2D Brand “Sate Manangkabau” Di Kota Padang Rifqy Malvian Hamzah; Dini Faisal
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1088

Abstract

Sate Manangkabau is a brand engaged in the culinary field in the city of Padang, West Sumatra. This brand was created in August 2018. In the current era of global competition, rapidly growing market increases, increasing technology, as well as the challenges of competition for each brand require each brand to innovate and be creative in developing appropriate promotional strategies. The purpose of this work is to present a 2d animated promotional advertisement for the Sate Manangkabau brand in order to maintain the existence of the brand that has been formed and as a unique and innovative promotional medium that can attract the attention of consumers. The design method for the 2D Animation Brand "Sate Manangkabau" in Padang City uses the define, design, development, and dissemenate method. The data analysis method uses the SWOT method, namely strength, weakness, opportunity, threats. The resulting design is a 2D Animation Brand "Sate Manangkabau" in Padang City. It also produces supporting media such as posters, Instagram ads, x banners, key chains, motion menus, stickers and sate frozen.
Concept Art Adaptasi dari Novel “Tujuh Kelana” Karya Nellaneva Arrel Betha Anarsya; Dwi Mutia Sari
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1089

Abstract

"Tujuh Kelana" is a local novel by Nellaneva with the genre fantasy fiction. This novel was published on August 05, 2020. This novel was published in Jakarta by Elex Media Komputindo. The purpose of designing concept art adaptations of the novel "Tujuh Kelana" by Nellaneva is to visualize a written work into the form of concept art so that it can be glimpsed by creative industry players or entertainment developers to be used as works of adaptation of entertainment products such as films, animations, and video games. In the design of the concept art adaptation of the novel "Tujuh Kelana" by Nellaneva is a 4d development method consisting of Define, Design, Develop, and Disseminate. The data analysis method used in this design is SWOT analysis. The final result of this design is the main media in the form of artbooks and supporting media in the form of merchandise and informative print media.
Penerapan Model Kooperatif Tipe Student Facilitator And Explaining Untuk Meningkatkan Hasil Belajar Seni Budaya (Tari) Siswa Kelas VII Di MTs N 6 Kerinci Ingrit Despania; Susmiarti Susmiarti
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1090

Abstract

This study aims to determine the differences in the learning outcomes of students taught using the Student Facilitator and Explaining type cooperative learning model with the learning outcomes of students taught with conventional learning models to improve student learning outcomes in cultural arts learning in MTsN 6 Kerinci. This type of research is a quasi-experimental study, the population in this study is all students of grade VII MTsN 6 Kerinci for the 2022/2023 school year as many as 74 people with a research sample of 2 classes, namely experimental class (VII B) and control class (VII C) with a total of 36 people, which were obtained using purposive sampling techniques. The instrument used in this study is an objective test. The technique used to test hypotheses is to use a one-way similarity test using a t-test. From the study, the average learning outcomes of students in the cognitive realm were 85.11 in the experimental class and 73.78 in the control class. Based on the analysis of the data obtained, tcount = 6.098 and ttable = 2.120 at a real level of 0.05. The result of the calculation shows that tcount > ttable, so H0 is rejected and H1 is accepted. The conclusion obtained is that "There is an improvement in cultural arts learning outcomes in class VII MTsN 6 Kerinci by using the Student Facilitator and Explaining learning model".
Analisis Visual Rumah Kelahiran Dan Peninggalan Tan Malaka Di Pandam Gadang, Gunuang Omeh, Kabupaten Lima Puluh Kota Adib Al Fatih; Yahya Yahya
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1091

Abstract

Tan Malaka was one of the most famous revolutionary figures during the Indonesian independence movement. His birth house is one of the heritage objects in Nagari Pandam Gadang, Gunuang Omeh, Lima Puluh Kota Regency which was established around the 1860s before Tan Malaka was born. However, over time, Tan Malaka's birth house has become increasingly neglected. The unclear management of this house is one of the factors that affect it. Seeing this condition, the researcher raised Tan Malaka's birth house as an object of research in the author's scientific work. The type of research method used is descriptive qualitative research method. This research produces descriptive data in the form of images and visual analysis of the relics found in the Tan Malaka House. This research is intended to revive the interest and appreciation of the community, especially West Sumatra residents, for the role of Tan Malaka's house as part of the history of Indonesian heroes so that it can continue to inspire and provide valuable insights for the future.
Visual Merchandise Marketing Communication Camperia Café & Resto Payakumbuh Dengan Konsep Camping Ground Febrian Daviel Mustafa; Heldi Heldi
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1093

Abstract

The business world requires companies to increase product renewal, including visual merchandising, to attract consumer visits to obtain company income. Visual merchandising in companies can make asset visualizations look more attractive. Visual merchandising will provide visualization of product placement to assist marketing at Camperia Café & Resto in order to have a comfortable, relaxed and quiet atmosphere to be enjoyed. The design objective is to apply the camping ground concept in miniature form to get a unique Camperia Cafe & Resto atmosphere in the eyes of the target audience. 4D design and analysis methods use AIDAS to produce relevant work. The design results are in the form of mockups with supporting media in the form of catalogs, animated videos, posters, x-banners, stickers, key chains, and mugs.
Perancangan E-Katalog Brand Emonstore Rafika Duri; Dwi Mutia Sari
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1094

Abstract

Emonstore which was established in 2020 was carried out from social media and also opened a boot in front of the post office, Jalan Garuda no.20 Lubuklinggau City, selling the Emonstore brand through promotional supporting information media with E-catalogs. This research makes promotional media that contains information data about products and attracts consumers through the right promotional media so that in the future it is easily recognized by consumers and increases sales results. The design of the Emonstore E-catalog is made based on sources, namely in the form of data that has been collected through interviews with owners. The purpose of designing is to design the right promotional media according to the target audience of Emonstore. Promotional media in the form of a catalog makes it easier for consumers to see products, because the catalog designed contains product information data. The purpose of promotion is to inform an audience who do not yet know the product or service being promoted. The writing is designed using the glass box approach. Emonstore catalog, it is evident that the E-catalog's design was created using the idea of Emonstore's attributes.
Color Storytelling Sebagai Visual Narrative Pada Film Animasi The Red Turtle Zahra Salsabila; Dini Faisal
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual Vol. 1 No. 2 (2023): November : Jurnal Publikasi Desain Komunikasi Visual
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/seniman-widyakarya.v1i2.1095

Abstract

The Red Turtle is an animated film released in 2016. It was directed by Dutch-British animator Michall Dudok de Wit. The film is a co-production between Wild Bunch and Studio Ghibli. The Red Turtle tells of the struggle of a man stranded on an uninhabited island to survive until he finally finds new happiness on the island. The film "The Red Turtle" lacks dialogue on its storyline, making color the main visual element of the film's narrative. This attracted researchers to study the film The Red Turtle from the color storytelling aspect that played a narrative visual on the development of the story. The purpose of this study to explain color storytelling can play a narrative visual in the film "The Red Turtle". This study used a qualitative descriptive approach. It uses Albert Munsell's color theory studies, with data collection using observations, documentation and Library studies, and with interactive model data analysis techniques. The results of this study show that color visual elements, color storytelling, are as important and as important as narrative, suggesting that color storytelling can play a narrative visual role in the animated film "The Red Turtle".

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