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INDONESIA
Al-Faiza: Journal of Islamic Education Studies
ISSN : -     EISSN : 30255147     DOI : -
Core Subject : Education,
Al-Faiza:  Journal of Islamic Education Studies (ISSN: 3025-5147) has been published in Vol. 1 No. 1, October 2023. Our hope with the publication of this journal can help readers provide insight, ideas, and references, in the development of educational innovations.
Arjuna Subject : Umum - Umum
Articles 5 Documents
Search results for , issue "Vol. 3 No. 2 (2025): JULI" : 5 Documents clear
Upaya Meningkatkan Hasil Belajar Siswa melalui Media Kosa Kata Bergambar Pada Pelajaran Bahasa Arab Kelas V MI Birrul Walidain NW 2 Rensing: Efforts to Improve Student Learning Outcomes Through Illustrated Vocabulary Media in Arabic Language Lessons for Class V MI Birrul Walidain NW 2 Rensing Nasrullah
Al-Faiza : Journal of Islamic Education Studies Vol. 3 No. 2 (2025): JULI
Publisher : Lembaga Pendidikan Al-Gafari

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Abstract

Arabic is one of the subjects that must be present in every level of education. Because mastery of Arabic is an important requirement for the success of individuals, the people of the Indonesian nation in responding to the challenges of the times at the global level. This research was 1) To find out efforts to improve the learning outcomes of class V students in Arabic language lessons on Islamic language material at MI Birrul Walidain NW 2 Rensing 2) to determine the improvement in learning outcomes of class V students in Arabic language lessons on Islamic language material الجسم اعضاء MI Birrul Walidain NW 2 Rensing. The method that researchers use in this classroom action research is the Kurt Lewin model in which there are 4 (four) stages, namely planning, action, observation and reflection. The subjects in this research were class V students at MI Birrul Walidain NW 2 Rensing, consisting of 12 students. The results of the research show that the use of pictorial vocabulary learning media in improving the learning outcomes of class V students at MI Birrul Walidain NW 2 Rensing can be said to be successful because it has increased in the learning process and is the right media to overcome the problems described in the background. This can be proven by the average student score in each cycle increasing, namely in the pre-cycle the average student score was 69.41 (fair category), in cycle I the average student score was 76 (good category), and in cycle II the students' average score was 84 (good category).
Analisis Dampak Gadget Pada Perkembangan Sosial Anak Kelas VI di SDN 1 Batu Nampar: Analysis of the Impact of Gadgets on Children's Social Development at SDN Batu Nampar Sukranudin
Al-Faiza : Journal of Islamic Education Studies Vol. 3 No. 2 (2025): JULI
Publisher : Lembaga Pendidikan Al-Gafari

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Abstract

The development of science and technology is marked by the emergence of various types of features of technology that are getting newer from day to day, this development makes human lifestyle patterns more striking because the development of technology affects the human communication model. The purpose of this study was to determine the impact of gadgets on the social development of children at SDN 2 Sepit, Keruak District. This type of research uses qualitative descriptive research, while the data collection techniques used are interviews, observations, and direct documentation with informants in the field to obtain the required data. Data analysis in this study uses data reduction analysis techniques, data presentation, and drawing conclusions or verification. The results of this study are the negative impact of gadgets on the social development of children at SDN 2 Sepit, Keruak District. This impact is caused because children use gadgets too often at home without being controlled by their parents and children who are addicted to using gadgets feel that gadgets are the most interesting thing more than playing with people around them or their peers. Therefore, schools are expected to always provide activities that can facilitate children's social development when they are in the school environment. Then parents are expected to be able to control and supervise children when using gadgets at home.
Pengembangan Bahan Ajar Berbentuk Komik Pada Mata Peljaran IPS Materi Kelas IV SDN 1 Keruak: Development of Comic-Shaped Teaching Materials for Social Studies Subjects for Class IV SDN 1 Keruak Ahmad Salman Alparizi
Al-Faiza : Journal of Islamic Education Studies Vol. 3 No. 2 (2025): JULI
Publisher : Lembaga Pendidikan Al-Gafari

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Abstract

Education is a planned system to create a learning atmosphere and learning or training process so that students can develop their potential. This study aims to develop and determine how students respond to comic-based teaching materials in the social studies subject matter of jobs around me in grade IV of SDN 1 Keruak. This type of research is a development using the Borg and Gall model which has been simplified into 7 stages, namely: 1) potential and problems, 2) data collection, 3) product design, 4) design validation, 5) design revision, 6) product trial, and 7) product revision. Based on the results of validation by media experts, language experts and education practitioner experts, the results of media validation with an actual score of 34 were categorized as "good", the results of validation by language experts with an actual score of 20 were categorized as "good" and the results of validation by education practitioner experts with an actual score of 42 were categorized as "good", and the results of student evaluation tests were declared complete with a completeness value of 100% and KKM 65 with an average of 81% and the results of student responses from 20 students received an assessment of 100%. Based on these results, the comic-based teaching material product for the social studies subject matter of jobs around me for grade IV of SDN 1 Keruak is suitable for use in the learning process.
Penggunaan Metode Pembelajaran Berbasis Edutainment dalam Peningkatan Hasil Belajar Siswa Pada Mata Pelajaran IPS Di Kelas V MI NW Tenges-Enges: The Use of Edutainment-Based Learning Methods in Improving Student Learning Outcomes in Social Studies Subjects in Class V MI NW Tenges-Enges Atika Zakiana; Baiq Ismi Azizah; Mursini; Irwan Yon Hadi
Al-Faiza : Journal of Islamic Education Studies Vol. 3 No. 2 (2025): JULI
Publisher : Lembaga Pendidikan Al-Gafari

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Abstract

Education is not merely trying to achieve learning outcomes, but how to obtain learning outcomes or processes that occur in children. Thus, in education, the process and learning outcomes must run in balance. This study aims to determine how to improve student learning outcomes through the use of edutainment-based learning methods in social studies subjects at MI NW Tenges-enges. The application of conventional methods is still widely applied in schools so that students find it difficult to understand social studies materials or subjects. The research method uses classroom action research (CAR) research conducted with a sample of 21 students in class V MI NW Tenges-enges. Data collection techniques use observation, interviews, student learning outcome tests, and documentation. The data analysis techniques are quantitative and qualitative. Based on the results of classroom action research conducted by researchers, the use of edutainment-based learning methods can improve student learning outcomes. It was obtained an increase in student learning outcomes in cycle I with an average value of 69.48 from 21 students, only 14 people got the complete category with classical completeness of 68.96% with the highest value of 90 and the lowest value of 60 and experienced an increase in cycle II with an average value of 80, where there were 14 students getting the complete category with classical completeness of 96.55%. So it is concluded that the increase in student learning outcomes from cycle I and cycle II increased by 25%.
Pengaruh Permainan Playdough terhadap Kreativitas Anak di PAUD Al Muniri Wates: The Influence of Playdough Games on the Creativity of 4-5 Year Old Children at Al Muniri Wates Preschool Rosi Alpiana; Hilmiati; Muhamad Harianto; Losi Wardani; Ozi Satria
Al-Faiza : Journal of Islamic Education Studies Vol. 3 No. 2 (2025): JULI
Publisher : Lembaga Pendidikan Al-Gafari

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Abstract

Early Childhood Education is a form of education that emphasizes laying the foundation for physical growth and development (fine and gross motor coordination), intelligence (thinking power, creativity, emotional intelligence, spiritual intelligence), socio-emotional attitudes and behaviors and religion), language and communication, in accordance with the uniqueness and stages of development that early childhood goes through. This study aims to analyze the effect of playdough game interactions on children's creativity at PAUD Al Muniri Wates. In this study, the method used is the experimental method. The data collection technique for this study is through documentation, observation and checklist techniques. The data analysis technique for this study is through data normality tests, homogeneity tests. Based on the results of the hypothesis test obtained through research on the effect of playdough games on children's creativity at PAUD Al Muniri Wates, based on the results of the research that the researcher has done regarding the results of calculations using SPSS by comparing the F value produced by the Fcount calculation with the Ftable value, the Fcount value is 6.860> Ftable value of 4.54, then Ho is rejected and Ha is accepted, which means that there is an effect of role play on children's interpersonal intelligence at PAUD AL Muniri Wates with a significance value of 0.000 <α value of 0.021. From the results of monitoring children's creativity abilities, it can be concluded that playdough games have an effect on children's creativity at PAUD Al Muniri Wates.

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