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INDONESIA
Journal of Hypermedia & Technology-Enhanced Learning
ISSN : 29859166     EISSN : 29859166     DOI : https://doi.org/10.58536/j-hytel
Journal of Hypermedia & Technology-Enhanced Learning (J-HyTEL) is an open-access, peer-reviewed research journal. It serves as a global platform that welcomes high quality papers, including original research, review papers, best practices, and case studies. J-HyTEL focuses on hypermedia, technology- enhanced learning (TEL), information and communication technology (ICT), computer science applications and related technologies in education written by researchers, academicians, professionals, and practitioners from all over the world.
Articles 5 Documents
Search results for , issue "Vol. 1 No. 2 (2023): Journal of Hypermedia " : 5 Documents clear
Decision Support System for Employee Loans using Simple Additive Weighting Method Handayani Metha Putri
Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 2 (2023): Journal of Hypermedia & Technology-Enhanced Learning—Hello World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i2.31

Abstract

This study develops a Decision Support System (DSS) for employee loans using the Simple Additive Weighting (SAW) method. The main issue addressed is the need for an efficient and objective selection process for prioritizing loan applications in an employee cooperative. The system aims to assist loan managers in selecting the most qualified applicants by calculating a preference score based on predefined criteria. These criteria include membership status, urgency of the loan, submission order, income level, and outstanding previous loans. The SAW method was chosen due to its effectiveness in ranking multiple alternatives by weighting criteria and normalizing decision matrices. The system processes data from cooperative members and generates a preference score that highlights which applicants should be prioritized for loan approval. The results show that the system successfully prioritizes applicants, with Akhirudin being the top recommendation (0.925), followed by Agus Mulyanto (0.8375) and Yuharmen (0.7965). Conversely, Riza Puspita was ranked last (0.408) due to a lower urgency and income level. This study concludes that the DSS based on SAW provides an accurate, transparent, and efficient solution for loan approval decision-making.
Development of Octopus Pocket Educational Game Tool to Enhance Children's Fine Motor Skills Fitriyanti, Cut; Hasballah, Jamaliah; Hijriati
Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 2 (2023): Journal of Hypermedia & Technology-Enhanced Learning—Hello World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i2.48

Abstract

This study aims to develop an educational game tool called Kantong Gurita to enhance the fine motor skills of children aged 4-5 years. Fine motor skills involve the coordination of small muscles, especially the fingers and hands, which are crucial for early childhood development. The research method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) as the framework for the development process. The design focuses on activities such as drawing patterns and tying ropes to train children’s fine motor skills. Validation was conducted by media and subject matter experts to ensure the functionality and safety of the tool. The implementation was carried out in TK Bunga Bangsa Aceh Besar with 12 children aged 4-5 years as participants. Results showed a significant improvement in children’s fine motor skills, with progress from the "Beginning to Develop" (MB) category to the "Developing Very Well" (BSB) category over four days of use. The Kantong Gurita game tool proved to be effective in fostering fine motor skills development, providing engaging and interactive learning experiences for children. This research highlights the importance of educational tools designed specifically for early childhood education to optimize their learning and developmental outcomes.
Implementation of Android Learning Media in the Subject of Machine Elements: Analysis of Needs and Readiness Fajar Maulana
Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 2 (2023): Journal of Hypermedia & Technology-Enhanced Learning—Hello World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i2.70

Abstract

Learning media plays a crucial role in supporting effective and interactive learning processes. In this digital era, using Android-based technology as a learning tool has become a primary focus in improving education quality. This article discusses the implementation of Android-based learning media in the Elements of Machines course context. The research aims to investigate the readiness and need for implementing Android-based Akidah Science learning media. The research method used is a survey, with research subjects consisting of second-semester students from the Vocational Automotive Technology Education Program at Universitas Lancang Kuning. Data was collected through questionnaire distribution, which was then analyzed descriptively. The research findings reveal several important discoveries. First, all students (100%) express interest in using Android-based learning media. Second, after a deeper understanding of the utilization of Android learning media, around 87.6% of students acknowledge the need for this media in the learning process. Third, the implementation of the ELR Aydin and Tasci model indicates that readiness to use Android learning media falls into “Ready” category, although some factors need slight improvement. The average ELR score reaches 3.73, exceeding the threshold of 3.4, indicating a level of readiness. However, it should be noted that the “Self-Improvement” aspect has a low ELR score of 3.24, indicating the need for improvement in this aspect. Overall, based on the research findings, it can be concluded that students show the need and readiness to use Android learning media in the context of the Elements of Machines course.
Prototyping a Secure Key Management System: Integrating RFID and Keypad Technologies for Enhanced Safe Protection Maulida, Hilda; Valendi, Ihsan Riga; Nugraha, Olland; Ranuharja, Fadhli
Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 2 (2023): Journal of Hypermedia & Technology-Enhanced Learning—Hello World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i2.73

Abstract

This research develops a secure key management system prototype by integrating Radio Frequency Identification (RFID) and keypad technologies to enhance the protection of safes. Safes are widely used for storing valuable assets, but traditional locking systems are vulnerable to unauthorized access. The system combines RFID for user identification and a keypad for password entry, providing a dual-layer security mechanism. The methodology involves a prototyping approach, allowing iterative development and refinement of the system. The system utilizes Arduino Uno as the main controller, with additional hardware components such as an RFID reader, keypad, LCD, and servo motor for door control. Testing of the system demonstrates successful functionality, including identification of valid and invalid RFID tags, password verification, and access control through the servo motor. The results show that the system significantly enhances the security and convenience of accessing the safe, minimizing the risk of unauthorized entry. Future improvements include the development of a user interface for easier password management and full-scale implementation on real safes.
Project-Based Learning Model Enhances Learning Outcomes in Computerized Accounting Subject (Case Study: SMK Negeri 1 Solok) Yetti, Refna
Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 2 (2023): Journal of Hypermedia & Technology-Enhanced Learning—Hello World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i2.80

Abstract

The rapid advancement of technology in accounting systems requires educational institutions to adapt their teaching methods to meet industry demands. This study aims to evaluate the effectiveness of the Project-Based Learning (PjBL) model in enhancing student learning outcomes in the computerized accounting subject at SMK Negeri 1 Solok. The research is motivated by the pressing need for vocational education to bridge the gap between theoretical knowledge and its practical application, mainly using accounting software such as MYOB Accounting. Employing a classroom action research (CAR) approach, the study was conducted in two cycles, each comprising planning, action, observation, and reflection stages. The participants were 32 students from class XII AKL 4, who initially struggled to integrate accounting concepts with computerized applications. The findings demonstrate significant improvements in student performance, with average scores increasing from 71.85 in the pre-cycle to 85.61 by the second cycle, reflecting an improvement in mastery learning from 48.48% to 78.78%. The PjBL model fosters active participation, critical thinking, and collaboration, making learning more engaging and contextually relevant. This study contributes to the growing body of literature advocating for PjBL in vocational education by providing empirical evidence of its effectiveness in accounting education. Furthermore, the study highlights the importance of aligning educational strategies with technological trends to better prepare students for the workforce demands.

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