cover
Contact Name
Puji Winar Cahyo
Contact Email
teknomatika.unjaya@gmail.com
Phone
+628562636509
Journal Mail Official
teknomatika.unjaya@gmail.com
Editorial Address
Jl. Siliwangi, Ring Road Barat, Banyuraden, Gamping, Yogyakarta
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Teknomatika: Jurnal Informatika dan Komputer
ISSN : 19797656     EISSN : 30310865     DOI : 10.30989
Core Subject : Science,
Teknomatika: Jurnal Informatika dan Komputer ISSN: 3031-0865 (Online), 1979-7656 (Print) is a free and open-access journal published by Fakultas Teknik dan Teknologi Informasi Universitas Jenderal Achmad Yani Yogyakarta, Indonesia. Teknomatika publishes scientific articles from scholars and experts worldwide related to the computer science, informatics, computer systems and information systems. This journal accommodates articles covering: Mathematics and Statistics Algorithms and Programming Intelligent System Artificial Intelligence Software Engineering Computer Architecture Distributed System Cyber Security Electronics and Embedded Systems Data and Information Management Information Systems Enterprise System All published articles will have a Digital Object Identifier (DOI). The Journal publication frequency is twice a year (sixth monthly: Maret and September).
Articles 275 Documents
CParts Platform Analisis Harga Komponen Komputer pada Marketplace Anas Sufi Hasan Manahingati; Puji Winar Cahyo; Kartikadyota Kusumaningtyas; Alfun Roehatul Jannah
Jurnal Teknomatika Vol 16 No 2 (2023): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v16i2.1251

Abstract

Amidst the fluctuations in computercomponent prices brought about by the Covid-19pandemic, a comprehensive analysis platform hasbeen developed to address this challenge. Thisinnovative platform harnesses historical datasourced from prominent e-commerce platforms suchas Shopee, Blibli, and Tokopedia, presenting userswith insightful average price graphs categorized bycomponent series and types. The researchmethodology adopted follows a prototype approach,encompassing meticulous phases ranging fromneeds analysis, application design, prototyping,testing, evaluation, prototype refinement, through toimplementation and ongoing maintenance. Thesuccessful implementation of this system, powered bythe Python programming language, features robustfunctionalities including product search anddynamic graphical representations derived fromhistorical data. The data retrieval process, utilizingthe Scraping method, occurs at regular intervals ona weekly basis. Upon meticulous analysis ofhistorical data spanning from January to July 2022,a noteworthy trend emerged, highlighting thatShopee and Tokopedia consistently offer computercomponents at relatively more affordable pricescompared to Blibli. The conclusive findings of thisresearch underscore the platform's efficacy inproviding an essential tool for users navigating thecomplex landscape of computer component pricedynamics, particularly in the unprecedented contextof the ongoing pandemic. This platform not onlyfacilitates monitoring but also empowers users withvaluable insights crucial for informed purchasingdecisions based on stable and budget-friendly pricingstructures.
Desain User Interface Dan User Experience Prototype Mobile Learning Menggunakan Metode Design Thinking Metode Design Thinking Angkotasan, Muhamad Arabi Rizki; Murdiyanto, Aris Wahyu; Himawan, Arif; Syahruddin, Fajar
Jurnal Teknomatika Vol 16 No 2 (2023): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v16i2.1254

Abstract

Abstract - Do Up uses the website as online learning. users complain about the accessibility of the website with some minimal features and an unattractive UI when accessed via a smartphone will make the UX limited and will limit user interaction in using Do Up. Designing UI and UX prototypes of mobile learning at startup Do Up, using the design thinking method to solve problems and find the right solution according to the user's wishes. The author applies design thinking in this research. The author makes an illustration in the form of a Do Up mobile learning UI design that is in accordance with user needs and provides the design to Do Up stakeholders. In SEQ there are 4 scales given by users, namely 4.5, 6 and 7 scale. Most users give a 7 scale on the UI/UX design of the Do Up mobile learning prototype. On SUS which shows that the final score is 87 It means that the prototype has been well received by the users. The author has applied design thinking which consists of empathize, define, ideate, prototype and test stages in this study.
Analisis User Experience pada Aplikasi Mobile SIA Universitas Teknologi Yogyakarta Dengan Metode User Experience Questionnaire Nurfaldini, Shofi Isnaeni; Alfarizi, Muhammad Fatwa Rizqi; Kuncoro, Prasasti Dani Harry
Jurnal Teknomatika Vol 17 No 1 (2024): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v17i1.1288

Abstract

Metode User Experience Questionnaire (UEQ) digunakan dalam penelitian ini untuk mengevaluasi User Experience (UX) pada aplikasi mobile Sistem Informasi Akademik (SIA) di Universitas Teknologi Yogyakarta. Seiring dengan pesatnya kemajuan teknologi informasi di Indonesia, lembaga pendidikan semakin banyak menggunakan teknologi untuk meningkatkan efisiensi dan kemudahan akses ke informasi. Fokus penelitian ini adalah untuk mengevaluasi kualitas pengalaman pengguna melalui enam skala UEQ: Attractiveness (Daya Tarik), Perspicuity (Kejelasan), Efficiency (Efisiensi), Dependability (Ketepatan), Stimulation (Stimulasi), dan Novelty (Kebaruan). Penelitian ini bertujuan untuk meningkatkan kepuasan pengguna dan meningkatkan kualitas melalui pengembangan aplikasi mobile SIA UTY. Harapan kami adalah temuan penelitian ini akan membantu pembuat aplikasi mengembangkan aplikasi mereka di masa depan.
Analisis Aspek Filsafat Sains pada Bidang Graph Mining dan Kemiripan Aturan Hukum Akhyar, Amany
Jurnal Teknomatika Vol 17 No 1 (2024): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v17i1.1301

Abstract

Hukum di Indonesia berjumlah sangat banyak dan saling berhubungan atau merujuk antara satu sama lain. Salah satu fenomena hukum yang ada di Indonesia yaitu terdapat kemiripan aturan hukum sehingga menimbulkan masalah yaitu aturan hukum yang tumpang tindih dan tidak sinkron. Ketika aturan hukum yang baru akan dibentuk, sebaiknya tersedia tools yang dapat melakukan pemeriksaan terlebih dulu terhadap hukum lama sehingga tidak tumpang tindih dan sinkron. Knowledge graph (KG) digunakan pada penelitian ini untuk merepresentasikan hukum-hukum yang ada di Indonesia. Penelusuran KG tersebut akan dibantu dengan teknologi graph mining. Pada penelitian ini, dibahas pula aspek-aspek filsafat sains pada beberapa penelitian terdahulu yang berkaitan dengan topik penelitian ini.
Analisis Quality of Service (QoS) Menggunakan Standar Parameter Tiphon pada Jaringan Internet Berbasis Wi-Fi Kampus 1 Unjaya Nisa, Isnaini Syarifatun Nisa; Rahmat Miyarno Saputro; Tegar Fatwa Nugroho; Alfirna Rizqi Lahitani
Jurnal Teknomatika Vol 17 No 1 (2024): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v17i1.1307

Abstract

Internet is a very important need in the life of people in the world. Universities can exchange information and share data and communicate with the internet network. General Achmad Yani University Yogyakarta (Unjaya) uses the internet network for activities that occur on campus. QoS testing or internet network performance aims to maintain the stability of network access on the Unjaya campus and reduce the risk of problems such as delays in data transmission. In addition, this research also aims to determine the results of signal quality measurements in the Unjaya real-time area. In this research, QoS measurement is done by using wireshark application. The QoS parameters measured are throughput, delay, jitter, and packet loss. Based on the measurements taken, the results obtained for QOS measurements show that WiFi network performance based on throughput, delay, jitter, and packet loss parameters is in the good category. The final result obtained after measuring QoS is that the Internet network at Campus 1 Unjaya is in the medium category based on TIPHON standardization with an index value of 3.
Sistem Pakar untuk Diagnosis Rinitis pada Anak menggunakan Metode Certainty Factor Sitompul, Jessica Sandra; Setyaningsih, Putry Wahyu
Jurnal Teknomatika Vol 17 No 1 (2024): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v17i1.1309

Abstract

Expert systems can assist an expert in making decisions that are realized in the form of a program. At this time the program is very helpful in improving various fields such as health, by managing the information that has been obtained. In this research, rhinitis is raised as a topic of discussion by working with experts who are experts in the field, after collecting data through interviews, the conclusion is obtained, namely how to determine whether someone has one of the three types of rhinitis (allergic rhinitis, bacterial rhinitis, and viral rhinitis) with the symptoms experienced and with a fast and accurate process. By using the certainty factor method and applying it to a web-based expert system, it makes it easier for patients and experts to solve the problem, there are 31 types of symptoms among the three types of rhinitis diseases that are used as the basis for the expert system after that with data from 20 patients at the hospital who suffer from various symptoms of rhinitis who have been diagnosed with the disease by experts as validation data and trials it is found that the system is 100% successful in accurately diagnosing each disease in all these patients.
Analisis Kerentanan Pada Domain Repository Unjaya Menggunakan Kerangka Information System Security Assessment Framework (ISAFF) Lahitani, Alfirna Rizqi; Ahmad Nurhidayat; Nofa Shintia; Muhammad Fahrur R
Jurnal Teknomatika Vol 17 No 1 (2024): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v17i1.1311

Abstract

Vulnerability analysis on the Unjaya Repository website uses the ISSAF method for identifying and grouping identified vulnerabilities.. The purpose is to provide an in-depth understanding of the vulnerabilities that exist on the Repository site as a basis for the corrective steps needed to reduce security risks. The methods are information gathering, network mapping, vulnerability exposure, vulnerability grouping, IP addresses, active ports. Scanning using Nikto Scanner and Helium Security, 24 vulnerabilities detected in four levels, namely high, medium, low and informational. The results found at a high level of vulnerability in the form of disclosure of PII, at a medium level such as the absence of an Anti-CSRF Token, at a low level such as Application Error Disclosure, and at an information level such as Authentication Request Identified. This proves that there is a significant potential risk to the security of the Unjaya Repository site.
Kajian Keamanan Sistem Informasi Akademik Menggunakan Framework COBIT 5 Supit, Yonal; Edy Irwansyah
Jurnal Teknomatika Vol 17 No 1 (2024): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v17i1.1330

Abstract

This study examines the security of academic information systems using the COBIT 5 Framework. Key issues are uncertainty in protecting student and staff data, the potential for cyberattack vulnerabilities, and non-compliance with international security standards. The goal is to evaluate the security level of the system and suggest improvement recommendations according to COBIT 5 principles. Research methods include Renstar IT policy analysis, system audits, and interviews with IT personnel and related academic communities. Data is analyzed quantitatively to identify weaknesses and opportunities for improvement. The COBIT 5 framework is used as a security assessment framework. The results highlight the need for improvement, including access management, activity monitoring, and continuous improvement plans. Using COBIT 5, substantial measures such as strengthening access controls and developing disaster recovery plans can be identified. The research emphasizes the importance of a structured approach in improving the security of academic information systems, with COBIT 5 as a useful tool. With the right measures, system security can be enhanced to protect the integrity, confidentiality, and availability of critical data for educational institutions. In conclusion, these measures demonstrate how important COBIT 5 implementation is in addressing information security challenges in academic environments.
Rancang Bangun Prototipe Alat Ukur Kecepatan dan Arah Angin Berbasis Arduino Pro Mini Studi Kasus Penerapan pada Olahraga Paralayang di Parangtritis Yulianto, Tony; Wicaksono, Arief Ikhwan; Kusumaningtyas, Netania Indi
Jurnal Teknomatika Vol 13 No 1 (2020): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v13i1.1093

Abstract

Wind is a phenomenon observable a mass movement of air the effect and experienced in everyday life due to differences in the air pressure in two separate places so there the airflow from a having the air pressure is higher to a lower have pressure air. Fast slowness wind speed depends on how big a pressure difference of the two it. Essentially any need sports facilities must meet the standard sports itself. Sports paralayang, on the need facilities able to meet a need the related sports development. This study aims to to build a helmet safety to users paralayang on sports paralayang in parangritis. A helmet these were designed based microcontroller to help users paralayang, so users of paralayang would quickly get information that can be used as an effort to safety. The helmet worn by paralayang, which in upon the helmet these there were instrument that serves to measuring wind speed. When the wind is fast , this instrument will sound and paralayang must be down. So risk can minimize accident. The result of this study graphic display the output of a system for conducting the process of wind measurements is expected to measuring changes wind is more precision by means of sensors optocoupler which are cheap and have good qualities.
Membangun Aplikasi Augmented Reality Berbasis Android di Museum Sudirman Magelang Nurhusna, Yuda; Setiawan, Chanief Budi; Kusumaningtyas, Netania Indi
Jurnal Teknomatika Vol 13 No 2 (2020): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v13i2.1094

Abstract

A museum is an institution intended for the general public. One of them is the Sudirman Museum, which is located at Magelang City, Central Java. This museum contains relics of General Sudirman that were used during his war. Each museum has different rules in terms of the interaction between visitors and objects on display in the museum. Sudirman Museum is one of the museums that do not allow not to touch objects directly and display information incomplete on each item in the collection. This study aims to overcome the limitations of interaction between museum visitors and objects on display in the museum. This study develops a mobile application based on an operating system based on Augmented Reality that can add to the attraction of the Sudirman museum for visitors so that it is expected to attract visitors to the museum. The results of this research are in the form of an Android application that simulates the contents of the museum and its information through a 2D display on a cellphone screen. In this way, visitors are expected to experience the experience of being in the museum through Augmented Reality. This Augmented Reality-based Android application is designed using the waterfall method and is made using the Unity3D, Vuforia SDK, and Blender applications