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Contact Name
Rahmat Perdana
Contact Email
rahmat260997@gmail.com
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Journal Mail Official
cic.jetlc@gmail.com
Editorial Address
Cahaya Ilmu Cendekia Publisher, Jl. Perumnas Griya Sungai Duren, No. 54 A, Jambi, Indonesia 36361
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INDONESIA
Journal of Educational Technology and Learning Creativity
ISSN : 30253888     EISSN : 30217865     DOI : https://doi.org/10.37251/jetlc
Core Subject : Science, Education,
Covers all the Journal of Educational Technology and Learning Creativity at the level of primary, secondary, senior, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new collaborations in these areas. Original research papers and state-of-the-art reviews are invited for publication in all areas of the Journal of Educational Technology and Learning Creativity. Topics of Interest include, but are not limited to the following: Innovation and best practices in online learning, training, research, and management Educational Technology, models, and Trends in Higher Education Computer-supported collaborative learning, training, and research Intelligent guidance and mentoring system Learning analytics and educational data mining Open access system for learning and training Organizational and administrative perspectives on the Use of IT in higher education University Governance and Leadership in the knowledge society Institutional policies, standards, and assessment methods Higher education Attendance and service models using the Internet Internationalization and cultural aspects of online learning, training, and research
Arjuna Subject : Umum - Umum
Articles 8 Documents
Search results for , issue "Vol. 2 No. 2 (2024): December" : 8 Documents clear
Physics Learning Innovation: Song and Animation-Based Media as a Learning Solution for Mirrors and Lenses for Junior High School Students Zakiyah, Zakiyah; Boonma , Kantida; Collado, Resty
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i2.1062

Abstract

Purpose of the study: This study aims to develop and assess the effectiveness of a physics learning media based on songs and animations to enhance motivation and understanding among Grade VIII students on the topics of mirrors and lenses.. Methodology: The study employed a mixed-methods approach, utilizing a procedural development model by Borg and Gall. Tools and software used include Adobe Audition 1.5, Wondershare Filmora, and Adobe Flash CS6. Data collection methods included questionnaires and expert reviews. Main Findings: The song and animation-based learning media received a "Very Valid" rating from content experts (90%) and a "Valid" rating from media experts (70%), with teachers giving an average score of 90%. The t-test results showed a significant increase in students' motivation in the experimental group, with a mean score of 79.50 compared to 68.07 in the control group, indicating the positive impact of the developed media. Novelty/Originality of this study: This study introduces an innovative approach by combining musical and animated elements in physics education, thereby stimulating both the left and right brain hemispheres. This dual-hemisphere engagement fosters a more interactive and enjoyable learning experience, bridging the gap in traditional physics instruction by addressing both logical and creative aspects of student learning.
Geomics as Interactive Geography Learning Media: A Development Study on Environmental Material in High Schools Muis, Abdul; Pholboon, Monton; Kamali, Ahmad Nur
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i2.1089

Abstract

Purpose of the study: This study aims to develop geography comic media on environmental material for class XI students of Sultan Agung 1 Islamic Senior High School, Semarang. Methodology: The methodology used in this study is Research and Development (R&D) with a One-Group Pretest-Posttest Design. The tools used include multiple-choice tests, student response questionnaires, and media validation questionnaires. Data analysis software uses descriptive statistics and validity-reliability tests. Media feasibility assessments are carried out through reviews by material and media experts, as well as student response surveys. Main Findings: The results of media expert validation showed that geography comic media (GEOMIK) was very feasible to use with a feasibility percentage of 89.06%. Material expert validation showed a feasibility of 78.12%, and geography teachers 92.18%. Student responses stated that the media was very interesting with a percentage of 83.24%. Student learning outcomes increased from an average of 65.29 to 81.81 after using the media. Novelty/Originality of this study: The results of this study support the use of GEOMIK as an effective learning media in improving student learning outcomes in environmental material. This media is not only visually appealing but is also able to convey information in a way that is easy to understand, increase student engagement in learning, and help students develop a deeper understanding of the topics being studied.
Transforming Religious Learning with Macromedia Flash 8: Improving Students' Understanding of the Material on Faith in the Apostles Melinda, Siska; Feizi , Farokh; Monfared , Parisa Naeimian
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i2.1100

Abstract

Purpose of the study: This study aims to determine the effect of using Macromedia Flash 8 on student learning outcomes in the subject of Islamic Religious Education, material on Faith in the Apostles for Class XI at Aisyiyah 1 High School, Palembang. Methodology: This research employed a quantitative, quasi-experimental approach with two classes of 35 students each from XI Aisyiyah 1 High School, Palembang, divided into experimental and control groups. Instruments included written tests and Likert scale questionnaires, with Macromedia Flash 8 as the learning media. Data were analyzed using t-tests and descriptive analysis via SPSS to measure students' perceptions. Main Findings: The study found that Macromedia Flash 8 significantly improves student understanding of the concept of faith in the Apostles compared to conventional methods. The experimental group using Macromedia Flash 8 scored an average of 85.20, significantly higher than the control group’s 78.50 (p = 0.004). Additionally, students showed positive perceptions of this media, with 82.9% rating it as "Positive" or "Very Positive." These results indicate that Macromedia Flash 8 not only enhances comprehension but also boosts student engagement and satisfaction, making it an effective tool for improving learning outcomes in religious education.. Novelty/Originality of this study: This study demonstrates that Macromedia Flash 8 significantly enhances student understanding in religious education, offering a technology-based approach to improve learning quality. It contributes to the development of interactive learning media in religious education, showcasing the potential of digital tools to elevate engagement and comprehension.
Contextual Pop Up Book as an Innovative Learning Media in Social Science Subjects in Elementary Schools Halimah, Halimah; Putri , Dina Eka; Wulandari, Wulandari; Adewumi, Sunday Eric; Arce-Calderón, Xiomara
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i2.1121

Abstract

Purpose of the study: This research aims to produce a product in the form of a valid and practical contextual-based Pop Up Book media. Methodology: This study uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The tool used is Pop Up Book as an interactive visual media for learning. Data collection techniques include observation, interviews, and questionnaires. Validation is carried out by experts with validation sheets, while questionnaires and observations are used to measure the effectiveness and practicality of this learning media. Main Findings: The development of a contextual Pop Up Book for Social Science education in elementary schools showed positive results. The book was validated as highly suitable for the curriculum and effective for engaging students. User testing revealed good student interest and participation, although improvements in engagement and material understanding were needed. The book effectively connects learning with daily life experiences, but some students required more support in retaining and understanding the content. Overall, the Pop Up Book was deemed beneficial but with room for refinement. Novelty/Originality of this study: This research offers innovation in developing contextual-based Pop Up Book media for learning Social Sciences in Elementary Schools. The uniqueness lies in the three-dimensional interactive design that connects the material with students' daily lives, increasing their involvement and understanding. This provides a new contribution to a more interesting and effective learning method
Utilization of Information Technology in Increasing the Effectiveness of Citizenship Learning Rachmanto, Teguh Basuki; Akande , Itunu Olaniran
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i2.1140

Abstract

Purpose of the study: This study aims to explore the use of Information and Communication Technology in Citizenship Education learning at State Junior High School 5 Semarang and analyze its impact on student engagement and understanding of the concepts taught. Methodology: This study uses a qualitative method with data collection techniques through interviews with two teachers and five students. The data obtained were analyzed using a descriptive approach. Main Findings: The results of the study indicate that the use of information and communication technology in Citizenship Education learning helps improve interaction between teachers and students, makes learning more interesting, and makes it easier for students to understand abstract concepts. However, there are obstacles such as limited devices and unstable internet connections, which can interfere with the learning process. The novelty of this study lies in the holistic approach that not only assesses the effectiveness of information and communication technology in delivering material, but also considers how this technology can increase student active involvement in learning. Novelty/Originality of this study: These findings provide an important contribution to developing more interactive and technology-based citizenship learning strategies.
Utilization of Wokwi Technology as a Modern Electronics Learning Media Darmaji, Darmaji; Jamlan, Muain; Nkweke, Obinna C; Boglou, A. K.; Baharin, Zain Hazmi Zain
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i2.1392

Abstract

Purpose of the study: This study aims to develop Wokwi simulation-based teaching materials using the 4D model (Define, Design, Develop, Disseminate) to improve the understanding and science process skills of physics education students. Methodology: The Define stage identifies learning needs, while the Design stage designs interactive and easy-to-use teaching materials. In the Develop stage, the prototype is tested to assess the effectiveness of the simulation, resulting in a significant increase in students' understanding of basic concepts. This study involved 50 5th semester students at Jambi University, using questionnaires and observation sheets as instruments. Main Findings: The results of the analysis showed that the majority of students had science process skills in the "Good" category (44%) with an average score of 78.4, while the response to the use of Wokwi was mostly in the "Quite Good" category (40%) with an average score of 65.3. The correlation test revealed a significant positive relationship (r = 0.532; p = 0.001) between the use of Wokwi and science process skills. Novelty/Originality of this study: The novelty of this research is presenting innovation in electronics learning through the integration of Wokwi technology, which allows interactive and practical circuit simulation for students without the need for physical hardware. This study offers a new perspective in the development of technology-based digital learning media by utilizing Wokwi, which is designed to improve students' conceptual understanding and technical skills in electronics.
The Influence of Teachers' Digital Literacy and the Use of Technology Media on Students' Ability to Identify Hoaxes in the Digital Era Simamora, Nadia Natalia; Alrefay, Khaled Ahmed; Qasem, Arwa Ahmed; Lorenzo, Arnold; Kara, Merve Kara
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i2.1412

Abstract

Purpose of the study: This study aims to examine the influence of teacher digital literacy and the use of media technology on students' ability to identify hoaxes in the digital era. Methodology: A mixed-method approach was employed, combining quantitative analysis using Multiple Linear Regression with Statistical Package for the Social Sciences (SPSS) and qualitative analysis with the Miles and Huberman model through interviews with teachers. The research sample consisted of 50 teachers and 200 students from secondary schools in both urban and rural areas, selected through purposive sampling. The research instrument used a questionnaire and interview guide. Main Findings: The results indicated that both teacher digital literacy and the use of media technology positively influenced students' ability to identify hoaxes. Teachers with higher digital literacy levels were able to effectively use media technology to guide students in critical thinking and information verification. The use of media technology helped students compare information from different sources and better assess its validity. Novelty/Originality of this study: This study contributes to the field by exploring the combined impact of teacher digital literacy and media technology usage on students' ability to recognize and evaluate misinformation, addressing a critical issue in the context of education in the digital age.
Design and Development of Tempe Fermentation Tool Based on Fuzzy Method to Determine Tempe Maturity Level Hanoum, Nur Anisza; Villaverde, Korrine; Saputra, Yoga; Nuhuyeva, Åəhla; Ye, Tian
Journal of Educational Technology and Learning Creativity Vol. 2 No. 2 (2024): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i2.1418

Abstract

Purpose of the study: This study aims to design an innovative tempeh fermentation tool based on the Mamdani fuzzy method that is able to accelerate fermentation and determine the level of tempeh maturity accurately using weight parameters and visual image analysis. This tool is designed to improve the efficiency, productivity, and competitiveness of the tempeh industry by maintaining the quality of tempeh according to standards. Methodology: The results showed that this tool was able to accelerate fermentation with an average time of 21.7 hours, producing quality tempeh with evenly growing fungi without rot. The load cell sensor successfully weighed two tempeh at once with an average weight loss of 10.5 grams, and the ESP32CAM successfully monitored the tempeh visually during fermentation. Main Findings: From the results testing that has been done for 4× shows that tool This succeed speed up fermentation with eat average time 21.7 hours with criteria mold grow even and not rotten and loadcell sensor successful Weigh 2 tempeh at a time fermented with decline average weight 10.5 grams and ESP32CAM successfully monitored tempeh visually at the time fermented . Novelty/Originality of this study: The novelty of this research lies in the integration of DHT11 sensor technology, load cells, and ESP32CAM which enables automatic control of temperature and humidity, real-time monitoring, and accurate determination of tempeh maturity levels. This innovation provides a practical solution to improve the efficiency of the fermentation process and the quality of tempeh production, making it suitable for application on an industrial scale.

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