cover
Contact Name
Zetra Hainul Putra
Contact Email
zetra.hainul.putra@lecturer.unri.ac.id
Phone
+6282228346240
Journal Mail Official
ijsteame@ejournal.unri.ac.id
Editorial Address
Gedung Pascasarjana FKIP Universitas Riau Jl. Binawidya, Km. 12.5. Simpangbaru, Kec. Tampan, Pekanbaru, Riau, 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education
Published by Universitas Riau
ISSN : -     EISSN : 29860954     DOI : https://doi.org/10.31258/ijsteame
Core Subject : Education,
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education (IJSTEAME) is an international peer-reviewed journal interested in any aspect related to STEAM Education. IJSTEAME invites researchers, lecturers/teacher educators, university students (Master and Doctoral), and teachers who want to publish their research reports or literature review articles. IJSTEAME receives manuscripts on all aspects that have international relevance. This Journal invites original empirical research, theoretical or methodological contributions, literature reviews, meta-analyses, comparative or historical studies on the topics related to STEAM Education such as Teaching and Learning STEAM in early education, primary, high school and university levels Teaching and Learning Science and Mathematics Technology in Education Theory and Practice in learning and teaching STEAM
Articles 55 Documents
Kemampuan Kompetensi Guru dan Motivasi Belajar Siswa Terhadap Peningkatan Hasil Belajar Siswa SDN 012 Lalang Kabung Kabupaten Pelalawan
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 2 No. 1 (2023): Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Ed
Publisher : Master of Elementary Education, University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijsteame.v2i1.11

Abstract

This study aims to analyze the influence of teacher competence, motivation and student learning outcomes at SDN 012 Lalang Kabung, Pelalawan Regency. This study uses a quantitative approach using path analysis. Data collection techniques are questionnaires and documentation. The data analysis technique used is explanatory survey analysis. The sample in this study were 20 grade VI elementary school students. The results of this study indicate that there is a positive and significant influence between teacher competence on student learning outcomes as a whole, there is a positive and significant influence between student learning motivation on student learning outcomes as a whole. So it was concluded that indirectly motivation through job satisfaction has a significant effect on teacher performance (H3 Accepted). Meanwhile, the indirect effect of teacher competence on learning outcomes is the multiplication of the beta value (learning motivation on learning outcomes) and the beta value (job satisfaction on teacher performance), namely 0.565 x 0.979 = 0.553. Based on the calculation above, it is known that the direct effect is 0.565 and the indirect effect is 0.979. So it means that the indirect influence is greater than the direct influence. So it is concluded that indirectly the work environment has a significant effect on teacher performance (H4 Rejected).
Peningkatan Pengetahuan Tentang Garis Bilangan Melalui Permainan Loncat Garis
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 2 No. 1 (2023): Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Ed
Publisher : Master of Elementary Education, University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijsteame.v2i1.12

Abstract

There are some students who are still low in understanding students' mathematical concepts in the subject matter of integer addition operations in mathematics. The purpose of this study was to analyze how students' understanding of concepts in mathematics about the arithmetic operation of addition of integers using the media of a number line. The results of the research show that the use of number line media in learning the addition of integers significantly improves understanding of the concept student math. This media assists students in visualizing the process of adding integers and understanding positive-negative concepts and their relationship to the number line. In addition, the use of number line media also provides benefits in improving students' mathematical computing skills, such as understanding addition operations, pattern recognition, and determining sum results.
Re-enacting Mathematics Values through Cultural Symbols
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 2 No. 2 (2023): Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Ed
Publisher : Master of Elementary Education, University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijsteame.v2i2.13

Abstract

More attention and concentration are paid to cognitive and psychomotor than affective learning of mathematics. The problem may have arisen from the symbolic nature of mathematics values which makes it difficult to understand. Another loophole could have popped up from teachers’ perceptions that mathematics values have little relationship with cultural symbols in the classroom, as well as in affective values. In this study, the researcher explored five prominent mathematics values of ‘respect’, ‘commitment to excellence’, ‘truth and integrity’, ‘teamwork’, and ‘equity’ through cultural symbols, called ‘Adinkra’. With a case study design involving ten student teachers, the researcher assembled over 60 Adinkra symbols. The student-teachers then selected and matched at least five of the symbols that fall into each of the five values and analyzed their values. In five separate tables, the results showed that ‘respect’ ranked highest, and was closely followed by ‘commitment to excellence’, and ‘truth and integrity’. The least values were ‘teamwork’ and ‘equity’. Having given this culturally responsive pedagogy, it was recommended that many more cultural symbols should be explored to equip teachers and students to apply mathematics values for life-long learning.
Pengembangan Media Pembelajaran Fisika Matematika Materi Transformasi Koordinat Berbasis E-Modul
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 2 No. 1 (2023): Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Ed
Publisher : Master of Elementary Education, University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijsteame.v2i1.15

Abstract

Learning physics mathematics is one of the subjects in the physics education study program at the University of Jambi. Based on the results of the questionnaire, students' needs regarding learning mathematics and physics are considered difficult to understand the material taught by lecturers. This is due to the less varied teaching materials and the books used are only sourced from the book Mathematical Methods in Physics written by Mary L. Boas with a thickness of 839 pages consisting of 15 chapters with the language used in English. This is why this research was conducted with the aim of being able to help students with problems when learning mathematics and physics, especially in the material of coordinate transformation using e-modules created using Flip PDF Professional software. The method used is a mixed method with an explanatory design where quantitative data in the form of questionnaire results are strengthened by qualitative data in the form of interviews. Based on the research results, the existence of e-modules can be an alternative in learning that can be used by lecturers and students who are used for independent study with a flexible design that can be used.
Penggunaan LMS Google Classroom pada Materi Persamaan dan Pertidaksamaan Linear Satu Variabel Kelas VII
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 2 No. 1 (2023): Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Ed
Publisher : Master of Elementary Education, University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijsteame.v2i1.16

Abstract

To support educational goals and facilitate the learning process, a media is needed so that it can achieve learning goals. The purpose of this study was to find out the use of LMS google classroom on material linear equations and inequalities for one class VII variable. The approach used in this research is descriptive qualitative research. In the implementation of the LMS using the Problem Based Learning learning model. Subjects between 10 class VII students (control) in class and 10 students VII (experimental) in a Google classroom at the UPTD school of SMP Negeri 1 Kalabahi. Judging from the results of the N-Gain score of 10 students in class VII (control) in the N-Gain class the score was 0.35141122 at the Criterion level of "Medium" N-Gain level. While the results of the percentage of the N-Gain score, namely 35.14112204, are in the "Less Effective" N-Gain Effectiveness Interpretation Category and the N-Gain results of 10 students VII (experimental) in the Google classroom, namely 0.664, are in the "Medium" N-Gain level Criteria. While the results of the percentage of N-Gain score, namely 66.4, are in the "Quite Effective" N-Gain Effectiveness Interpretation Category.
Pengembangan E-Modul dengan Pendekatan SETS untuk Meningkatkan Literasi Sains Siswa SMP/MTs pada Materi Pemanasan Global: Systematic Literature Review
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 2 No. 1 (2023): Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Ed
Publisher : Master of Elementary Education, University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijsteame.v2i1.17

Abstract

This research was conducted in order to analyze literature related to the development of E-Modules with the SETS approach to increase students' scientific literacy. The purpose of this research is to select articles that are feasible for analysis related to the development of E-Modules with the SETS approach to increase students' scientific literacy. The benefit of this research is to facilitate researchers in obtaining proper literature to be analyzed related to the title of the research to be conducted by researchers. The method of this study is using the Systematic Literature Review (SLR) method, which is a method that has steps consisting of identification, screening, eligibility and inclusion. The conclusion of this study is the systematic literature review (SLR) method which aims to facilitate researchers in conducting research whose research results are based on the results of literature analysis that have been selected in stages through several systematic procedures. Based on the results of the systematic literature review (SLR) method that has been carried out by researchers, 21 literatures are feasible for analysis. The results of the systematic literature review (SLR) method that has been carried out to select some literature, the total amount of literature that is issued or not feasible for analysis is 1,597 literature.
Pupils’ First Experiences on Learning Adding Fractions on GeoGebra Applet
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 2 No. 2 (2023): Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Ed
Publisher : Master of Elementary Education, University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijsteame.v2i2.18

Abstract

GeoGebra is dynamic mathematics software that is utilized as an alternate learning media for studying Mathematics in the contemporary technology development period. Learning using GeoGebra can help students increase their knowledge of ideas and develop their mathematical thinking abilities. In this project, we apply a design research technique to create and test a GeoGebra exercise. The design study approach begins with the creation of GeoGebra-based activities on fraction addition by re-editing an existing GeoGebra design on the GeoGebra website and then testing it with five primary school students. Following the activity, we conducted interviews with students to determine the level of their comprehension of the idea of adding fractions. According to the findings of this study, pupils began to grasp and comprehend adding fractions since they could directly view how the fractions formed. However, some students continue to struggle with computer use owing to a lack of prior expertise.
Prospective Elementary Teachers’ Experiences in Implementing GeoGebra-based Mathematics Activities on Area of Rectangles
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 2 No. 2 (2023): Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Ed
Publisher : Master of Elementary Education, University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijsteame.v2i2.19

Abstract

This study aims to analyze the implementation of GeoGebra-based mathematics learning as software that can assist elementary school students in understanding the concept of the rectangle area. This research was conducted by giving a GeoGebra-based activity project to a group of prospective primary school teachers from the primary school teacher education study program from a public university in the province of Riau, Indonesia. They are involved in designing and asking students' responses to the implementation of GeoGebra-based mathematics learning on finding the rectangle area. The findings revealed that students have positive views and experiences in utilizing the use of this GeoGebra software in learning mathematics. However, some students have challenges operating the GeoGebra applet due to a lack of experience in using electronic devices. As for the operation, students should use this software more often so that they are more accustomed to knowing the features available in the GeoGebra software
Desain Media PowerPoint Interaktif Berbasis Animasi Materi Pancasila sebagai Nilai Kehidupan untuk Siswa Kelas IV Sekolah Dasar
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 2 No. 2 (2023): Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Ed
Publisher : Master of Elementary Education, University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijsteame.v2i2.33

Abstract

This research was motivated by the low student learning outcomes. This is because some teachers consider this learning media to be less important, and still use conventional learning media. This research aims to describe the development of interactive PowerPoint media based on animation on Pancasila regarding elementary school student learning outcomes. The research model used was the ADDIE model which consists of analysis, design, development, implementation, and evaluation. The media was tested in a small group of students and the results show that the use of interactive PowerPoint media can improve student learning outcomes in teaching and learning activities, help eliminate boredom, and motivate student learning.
Pengembangan Media Papan Tempel pada Materi Bagian Tumbuhan dan Fungsinya untuk Siswa Kelas IV Sekolah Dasar
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 2 No. 2 (2023): Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Ed
Publisher : Master of Elementary Education, University of Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijsteame.v2i2.37

Abstract

This research aims to develop learning media in the form of a sticky board called a sticky board for plant parts and their functions. This research aims to find out how the development process works and see student responses. This research is development research that adapts the ADDIE model developed by Lee and Owen. There are 5 main stages in this research consisting of: Analysis, Design, Development, Implementation and Evaluation. Product validation is carried out by a team of media experts and a team of material experts. After being validated, this multimedia was then tested on a small group of 5 class students. The results of the media expert validation analysis received a percentage of 94.44%. It is recommended that the sticky board media is very suitable for use as a learning medium in learning material about plant parts and their functions. Students can understand the parts of plants by linking the functions of class 4 elementary school to simple sentences in class I elementary school.