cover
Contact Name
Zetra Hainul Putra
Contact Email
zetra.hainul.putra@lecturer.unri.ac.id
Phone
+6282228346240
Journal Mail Official
ijsteame@ejournal.unri.ac.id
Editorial Address
Gedung Pascasarjana FKIP Universitas Riau Jl. Binawidya, Km. 12.5. Simpangbaru, Kec. Tampan, Pekanbaru, Riau, 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education
Published by Universitas Riau
ISSN : -     EISSN : 29860954     DOI : https://doi.org/10.31258/ijsteame
Core Subject : Education,
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education (IJSTEAME) is an international peer-reviewed journal interested in any aspect related to STEAM Education. IJSTEAME invites researchers, lecturers/teacher educators, university students (Master and Doctoral), and teachers who want to publish their research reports or literature review articles. IJSTEAME receives manuscripts on all aspects that have international relevance. This Journal invites original empirical research, theoretical or methodological contributions, literature reviews, meta-analyses, comparative or historical studies on the topics related to STEAM Education such as Teaching and Learning STEAM in early education, primary, high school and university levels Teaching and Learning Science and Mathematics Technology in Education Theory and Practice in learning and teaching STEAM
Articles 55 Documents
Development of student worksheet based on MIKiR approach for fifth grade students’ learning science Tobing, Mayasari L.; Hermita, Neni; Witri, Gustimal
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 1 No. 1 (2022): May 2022
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This research is motivated by the importance of developing student worksheets (LKPD in Indonesia term) in order to make students active in learning. LKPD aims to facilitate educators in carrying out learning. This study uses research and development (R&D) method, according to the ADDIE model development procedure (analyze, design, development, implementation, and evaluation). Data collection techniques in this study were using interview sheets, and questionnaires to test products by validators (educational technology experts, material experts and linguists), teacher response tests, and student response tests. The study produces LKPD based on MIKiR approach on the topic of heat and its transfer, MIKiR is an a learning approach consists of mengalamai (experiencing), interaksi (interaction), komunikasi (communication), and refleksi (reflection) activities which are part of active learning activities. The results of the validation data analysis show that the LKPD meets the very valid criteria. Teachers and students also gave a high score to the feasibility of the LKPD based on MIKiR approach. Therefore, MIKiR-based LKPD on heat and transfer materials are very suitable to be used as one of the active teaching materials in supporting fifth grade students’ learning science.
Fifth grade students’ difficulties in solving addition of fractions Oktasari, Novika; Syahrilfuddin, Syahrilfuddin; Putra, Zetra Hainul
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 1 No. 1 (2022): May 2022
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

Fractions have been applied in daily life and become a prerequisite in learning mathematics, therefore students have to mastered fractions. Many studies state that learning fractions classified as a difficult topic including addition of fraction. The aim of this study was to determine fifth grade’ difficulties in solving fraction addition problems, and to determine factors that cause their experiencing difficulties in learning addition of fractions. The method of this study was a mixed method. The participants were 29 fifth grade students from a public elementary school in Pekanbaru, Riau province, Indonesia. The results showed that many students got difficulties in solving the tasks. The study also showed that the difficulties were experienced by studens in completing addition of fractions including mastering the concept of addition of fractions with 71.43% error. The students were not mastering the prerequisite knowledge of multiplication with 47.29% error and was not able to complete problem solving tasks of adding fractions with 42.53% error. The factors that cause students experiences the difficulties in completing adding fractions are the lack of students’ motivation, students were low on interest of learning mathematics since they assume that mathematics is a difficult subject.
Development of pocketbook based on higher order thinking skills of heat and transfer material for fifth grade students Lase, Elvia Silviana; Hermita, Neni; Witri, Gustimal
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 1 No. 1 (2022): May 2022
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This study aims to assist students in understanding learning materials in science subjects by developing a pocketbook. A pocketbook is a small book that can be stored in a pocket and easy to carry everywhere. This practicality can help students to gain knowledge anywhere and anytime by using a pocketbook. So, the need for innovation and habituation, the researchers develop practical teaching materials that students can learn anywhere and adapting to the demands of the times, namely pocketbook based on high order thinking skills (HOTS) of heat and transfer materials for fifth graders of elementary school. It is expected that students will be able to develop creative thinking skills, high-level thinking and be able to solve problems in their daily lives by using students' thinking skills. The display of colorful pocketbooks, lots of pictures, unique layouts, and clear language makes students have new learning experiences without losing the essence/meaning of the material. The development model used is ADDIE (Analysis, Design, Development, Implementation and Evaluation). Data collection techniques, using product validation questionnaires by educational technology, material experts, and linguist experts, teacher response questionnaires and student response questionnaires. The results obtained from the development of HOTS-based pocketbook teaching materials are very valid. Besides, the teacher and students have positive response toward the developed pocketbook. This research is expected to help teachers in developing students' high-level and creative thinking skills, as well as being a reference in developing HOTS-based pocketbooks in the future.
Mathematical literacy in pre-service teacher-designed mathematics comics Putra, Zetra Hainul; Witri, Gustimal; Syahrilfuddin, Syahrilfuddin
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 1 No. 1 (2022): May 2022
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

Mathematical literacy is a key point of the Program for International Student Assessment (PISA) study, and indeed it becomes a concern for some studies in many countries. This study aims at investigating mathematics literacy presented in mathematics comics, and it focuses on mathematical contexts and contents presented in thirteen pre-service teacher-designed mathematics comics. The findings show that personal is the most favourable contents, while quantity and change and relationships are mostly contexts chosen by the pre-service teachers in their designed mathematics comics. The implication of this study is that teacher-designed mathematics comics still emphasis on a daily life context that closed to students’ life.
Pengembangan video animasi materi bangun datar berbasis budaya Melayu di sekolah dasar Aisyah, Nindy; Alim, Jesi Alexander; Alpusari, Mahmud
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 1 No. 1 (2022): May 2022
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This study aims to develop an animation video of flat shapes based on Malay culture in elementary schools that meet valid and practical criteria. This method used is research and development with the Plomp model. The development phase is carried out in 3 phases: preliminary research phase, prototyping phase, and assessment phase. Animated video development products are validated by content, media, and linguistic experts. While the practicality of the product made is seen from the responses of teachers and students, and the data are obtained by observation, interviews, and questionnaires. Data processing is carried out by means of quantitative and qualitative analysis. The animated video developed by the researchers meets the valid and practical criteria and can be used in learning flat shapes in elementary schools.
Pengembangan media pembelajaran interaktif berbantuan Microsoft PowerPoint pada materi ciri-ciri dan pertumbuhan makhluk hidup untuk siswa sekolah dasar Fitra, Apriyus; Miranti, Fehmita; Rahmayani, Rahmayani; Putra, Zetra Hainul
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 1 No. 2 (2022): November 2023
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This research has two objectives, namely, to develop learning media based on interactive microsoft power point for characteristics and growth of living things, and to determine whether learning media is appropriate to use interactively as a medium in learning characteristics and growth of living things in third grade of elementary school. The study used ADDIE development model consisting of 5 stages starting from analysis, design, development, implementation, and evaluation The participants for the impelemtation of the media was five third grade students from a public elementary school in Pekanbaru, Riau, Indonesia. The findings indicated that the level of feasibility of learning media using interactive microsoft power point was declared feasible based on the self evaluation by the researchers and students’ opinion. Students were interested and able to understand the material presented through an interactive display that was designed. Learning media using interactive power point has been carried out in a trial phase in increasing student motivation and enthusiasm for learning. Therefore, the interactive power point learning media developed is feasible in supporting student learning of characteristics and growth of living things and is effective in increasing student learning concentration and motivation.
Development of puzzle learning media for equivalent fractions for fourth-grade elementary school Anggraini, Sri Teti; Putra, Zetra Hainul; Kurniaman, Otang
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 1 No. 2 (2022): November 2023
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

The background of this research is the lack of use of mathematics learning media in elementary schools. Therefore, this study aims to develop a puzzle learning media for equivalent fractions that is valid and practical. This study used research and development (R&D) methods with the ADDIE model which consists of 5 stages: analyze, design, development, implementation, and evaluation. The puzzle developed were validated by media and materials experts. The subjects of this study were four fourth-grade elementary school students. The results showed that the validity of the media was 91.15% with a very valid category, and the validity of the material was 79.69% with a valid category. Practicality test with 4 fourth-grade students obtained a percentage of 91.68% with a very practical category. Therefore, the puzzle learning media for equivalent fractions is appropriate to be used as a medium for learning mathematics in fourth grade of elementary school.
Projek pembelajaran menggunakan teknologi pembuatan komik untuk mendukung proses pembelajaran sains kelas rendah Sari, Novita; Sari, Yowanda Lutfita; Dora, Zelvi Sepebrian; Putra, Zetra Hainul
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 1 No. 2 (2022): November 2023
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

The study aims to develop science comic to support student learning. The ADDIE model was the development model employed in this investigation. Five phase analysis, design, development, implementation, and evaluation make up the ADDIE model. The participants for this study were 8 elementary school students. The finding of this study indicated that those students could understand the contents of science topics on the developed comics. They could explain what they have learned on that comic. Besides, the students also had positive attitude towards comics as a media for learing sciences. Therefore, science comics have a great potential for students’ learning of science.
Pengukuran kemampuan literasi digital siswa sekolah dasar Meliza, Sandra Afri; Hermita, Neni; Putra, Zetra Hainul
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 1 No. 2 (2022): November 2023
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

The purpose of this study was to determine and describe the digital literacy skills of elementary school students. The research was conducted using descriptive quantitative methods. The validity and reliability of the instrument were analyzed using the Rasch Model. Collecting data using interviews with 3 teachers and instruments filled in by fifth grade elementary school students. The data analysis technique is in the form of data from the measurement of students' digital literacy abilities. Data obtained from the results of student analysis of instruments that are already valid and reliable. The results showed that the research instrument used to measure students' digital literacy skills met the valid and reliable criteria and was very feasible with a validity percentage of 0.83%, and a percentage of student responses of 76.3%.
Pengembangan media pembelajaran berbasis PowerPoint interaktif pada materi ilmu pengetahuan alam di kelas III sekolah dasar Lestari, Lela; Teranika, Deffinda; Putra, Zetra Hainul
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 1 No. 2 (2022): November 2023
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

The aim of this research is to develop interactive powerpoints as learning media in Natural Sciences subjects using the application of the development model according to Sukmadinata, there are three stages, namely preliminary studies, product development and product testing, where at the stages in product development apply the ADDIE learning model which stands for Analysis, Design , Development, Implementation and Evaluation, on the implementation of the process of making media or the products produced. Next, find out whether an interactive powerpoint product that has been developed is suitable for use in learning Natural Sciences and its effect on student activity and motivation. From the research conducted, the feasibility level of the media using Microsoft PowerPoint is in the feasible category.