cover
Contact Name
Arief Rais Bahtiar
Contact Email
ariefbahtiar@ittelkom-pwt.ac.id
Phone
+6285183102091
Journal Mail Official
jasmed@ittelkom-pwt.ac.id
Editorial Address
Jl. D.I Panjaitan No.128 Purwokerto
Location
Kota bandung,
Jawa barat
INDONESIA
Journal of Software Engineering and Multimedia (JASMED)
Published by Universitas Telkom
ISSN : -     EISSN : 30256372     DOI : https://doi.org/10.20895/
JASMED : Journal of Software Engineering and Multimedia is a peer-reviewed scientific journal published by Institut Teknologi Telkom Purwokerto (ITTP) and managed by the Software and Multimedia Engineering Expertise Group. The aim of this journal is to publish articles dedicated to all aspects of the outstanding latest developments in the fields of Informatics, Information Systems, Software Engineering, Multimedia and Applications with ISSN 3025-6372. JASMED : Journal of Software Engineering and Multimedia published twice a year between January - June, and July - December with the scope and focus of research
Articles 5 Documents
Search results for , issue "Vol 1 No 1 (2023): Journal of Software Engineering and Multimedia (JASMED)" : 5 Documents clear
Pengujian User Experience pada Aplikasi ITTP IGracias Menggunakan System Usability Scale (SUS) dan Usability Testing Candra Haryanto, Erlan; Gustalika, Muhamad Azrino
Journal of Software Engineering and Multimedia (JASMED) Vol 1 No 1 (2023): Journal of Software Engineering and Multimedia (JASMED)
Publisher : Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/jasmed.v1i1.1016

Abstract

In the first time published, the IGracias ITTP android application has never experienced usability analysis testing of the application. Application analysis is a step to determine the successful implementation of an application. The purpose of this study is to determine the level of User Experience in the IGracias ITTP android application by implementing the Usability Testing and System Usability Scale (SUS) methods as an analysis of the usability of the IGracias ITTP android application. The research was conducted by utilizing the Maze and Google Form applications to collect questionnaire data. The results of the research on the reliability test showed that the Cronbach's α score was 0.818. Then in the Pearson Moment Product correlation validity test, it obtained a T-Table score of 1.734 which was stated as valid. Furthermore, the IGracias ITTP android application obtained a SUS score of 62. From the results of the SUS score, the IGracias ITTP android application was included in category D with the adjective Ok and for the results of Usability it obtained a score of 60.
Rancang Bangun Website Reservasi Ramadhan Futsal Cilacap Dengan Metode Rapid Application Development Wisnu Wardana, Mohammad Adiyudha; Saputra, Wahyu Andi
Journal of Software Engineering and Multimedia (JASMED) Vol 1 No 1 (2023): Journal of Software Engineering and Multimedia (JASMED)
Publisher : Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/jasmed.v1i1.1071

Abstract

Futsal is a sport that is also popular with soccer players or fans. This sport aims to score as many goals as possible into the opponent's goal, just like soccer. The futsal field which is smaller than soccer allows it to be played indoors or outdoors, in this case several enterprise provide futsal field rental services, one of which is Ramadhan Futsal located in Cilacap Regency, Central Java. The Ramadhan Futsal field reservation process still uses conventional methods by coming directly to the field or through whatsapp media, the payment process is also by coming directly to the location. The reservation process requires extra time and costs in traveling to the location. Based on these problems, this research proposes a solution in the form of a futsal field reservation web design. The development method used is Rapid Application Development with iteration in design step. The implementation process with PHP language assisted with Laravel framework and SQL database. Testing is conducted using the black-box testing method to Ramadhan Futsal worker and Visitor, from 20 stages of testing, all of the tests were declared as success.
Penerapan Augmented Reality sebagai Media Pembelajaran Perubahan Wujud Benda untuk Sekolah Dasar Berbasis Android Budy Putri, Raden Neomy Lusie Ratna Deseina; Prasetyo, Novian Adi; Wahyuningrum, Tenia
Journal of Software Engineering and Multimedia (JASMED) Vol 1 No 1 (2023): Journal of Software Engineering and Multimedia (JASMED)
Publisher : Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/jasmed.v1i1.1072

Abstract

The COVID 19 outbreak has had a tremendous impact. In Indonesia in the education sector, face-to-face learning in the classroom is replaced by online learning by utilizing internet applications and technology. With such sudden changes in learning methods, UNICEF Indonesia and the Ministry of Religious Affairs of the Republic of Indonesia conducted a survey on the level of development and satisfaction in learning, and the results in elementary school learning are very many children who find it difficult to learn and understand the material, especially materials that require time, practice and reasoning, as well as material Changes in The Form of Objects in the subjects of Natural Sciences Elementary School Third grade. With such case studies, the authors provide solutions by providing more interesting and easy-to-understand learning methods, namely using the concept of Augmented Reality. This android-based Perwuda CPG app combines the concept of markers in the form of picture cards with Augmented Reality apps. Markers contained on the picture card will be captured by the camera from the smartphone device and then processed to bring up 3D objects and some 3D objects that have been animated from changes in the shape of objects on the layer in realtime. The results of this Perwuda CPG trial on several types of smartphones show that all functions in the Application are running well. Then for user satisfaction researchers use heuristic evaluation method with 10 heuristics to three expert usability evaluators. There are 30 questions for each evaluator, in evaluating the application evaluators find problems, but the problem is found by some evaluators only, where the first evaluator finds 17 problems, the second evaluator finds 6 problems, the third evaluator finds 12 problems. The results of each evaluator in the number and in average so as to produce the highest severity rating for CPG application problems that is in visibility of system status with an average number of values - average value of 1.22, and severity rating is the lowest consistency and standards with an average number - average value of 0.22
Evaluasi Usabilitas Dan Rekomendasi Desain Antarmuka Website Kesehatan (Studi Kasus: Hellosehat.Com) Pasaribu, Paul Ronaldo Yonathan; Suwarno, Sri; Setiadi, Hendro
Journal of Software Engineering and Multimedia (JASMED) Vol 1 No 1 (2023): Journal of Software Engineering and Multimedia (JASMED)
Publisher : Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/jasmed.v1i1.1080

Abstract

The Covid-19 pandemic is an encouragement for all people to be able to transform from previously having to meet face-to-face, forced by circumstances to turn into online meetings. All aspects of human life are forced to change, including in terms of health. In the current pandemic era, people are afraid to travel for treatment or even consult a doctor in person. With health websites such as hellosehat.com or other health websites, people can be helped to access health information. This health website can be an alternative for patients who have minor illnesses that do not need medical treatment or medical equipment assistance from the hospital. Therefore, a website interface that is easy to understand by users is needed so as not to be confused when accessing and using the website. This study aims to evaluate the interfaces of existing health sites. In this case study, researchers used hellosehat.com site to evaluate. The method used in this study is the goal directed design method, where in this method there are six steps, namely research, modelling, requirements, framework, refinement, and support. The development of hellosehat.com site using the goal directed design method resulted in an increase in usability, namely effectiveness which increased from 62.22% to 97.78%, which was an increase of 35%. In the efficiency factor, there was an increase of 44%, where in the initial test it scored 49.88% increasing to 94.77%. In the satisfaction factor, there was an increase of 26%, from 65% to 91.25%.
Prediksi Penawaran Mata Kuliah Studi Kasus Prodi Informatika Universitas Kristen Duta Wacana Bastian, Brian; Anggia Rini, Maria Nila; Saputra, Laurentius Kuncoro Probo
Journal of Software Engineering and Multimedia (JASMED) Vol 1 No 1 (2023): Journal of Software Engineering and Multimedia (JASMED)
Publisher : Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/jasmed.v1i1.1118

Abstract

For taking a course, students are required to make a schedule so that the courses to be taken can be according to their choice. There are several obstacles when taking courses, for example when the number of students taking a course is more than the capacity estimated by the campus, so that the classes that are opened are not sufficient. Therefore, a prediction system is needed that can display how many classes are recommended to be opened and the number of students who are likely to take those classes. In the process of making the prediction system, the first thing to do is to determine what features will be used. These features are then applied to all courses and see what combinations occur. Next is to create an algorithm based on these features in the PHP programming language. Prior to that, data from any table in the database was determined beforehand to be processed so that the system could run properly and accurately. The next step is to make input available to users who can determine the minimum number of repeat students, class capacity, lab capacity, and predicted semester. The results of the research conducted and the system created allow it to predict courses based on the features that have been entered. The data used in the database is also the most recent, so the amount issued to the prediction system is an accurate amount. This system can be said to be successful because it can display recommended courses along with the number of students who are repeating and students who have not taken those courses.

Page 1 of 1 | Total Record : 5