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Pengembangan Sistem Pemantauan Aktivitas Pengawasan Satpam dengan Proses Validasi Dinamis QR-Code pada Aplikasi Patrolee Saputra, Laurentius Kuncoro Probo; Raharjo, Willy Sudiarto; Restyandito, Restyandito
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 6, No 1 (2022): Januari 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v6i1.3368

Abstract

Internet of Things (IoT) technology provides system integration to accelerate wireless remote data acquisition. This paper presents the implementation of IoT based applications to monitor security guard surveillance activities in the campus environment. The traditional reporting system still has many limitations. The security guard should make a written report to his supervisor and send the surveillance images using a third-party instant messaging application. The reporting results are not integrated. Implementation of IoT system which consists of Dynamic QR-code Display, Android Application, Web Application, and Cloud Database, enables the integration and real-time reporting system. Security guard reports can be seen directly, both written reports and the surveillance image, using a web application. Each security guard on duty has its unique QR code for each location and current surveillance schedule. It makes the security guard cannot ask their duties to other people. The results of this research show that this system has been able to meet the needs of security officers. The success rate of security guards when doing the task using this application is 90%.
Efektivitas Online Dan Physical Collaboration Dalam Pengembangan Sistem Pengelolaan Workflow Persuratan Sinode GKJ Restyandito, Restyandito; Saputra, Laurentius Kuncoro Probo; Susanto, Budi; Proboyekti, Umi; Virginia, Gloria
Patria : Jurnal Pengabdian Kepada Masyarakat Vol 5, No 2: September 2023
Publisher : Universitas Katolik Soegijapranata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/patria.v5i2.4076

Abstract

Dampak Pandemi Covid-19 masih dirasakan hingga saat ini dengan diberlakukannya pembatasan kegatan masyarakat. Adanya teknologi kolaborasi secara daring memungkinkan pengabdian masyarakat tetap dapat dilaksanakan. Paper ini membahas tentang hasil refleksi pelaksanaan pengabdian dengan menggunakan teknologi tersebut. Penggunaan teknologi untuk melakukan online collaboration dirasa cukup efektif walaupun tidak selalu efisien. Pemilihan dan ketersediaan teknologi yang digunakan berpengaruh terhadap keberhasilan yang dicapai. Beberapa kendala yang dihadapi adalah jaringan internet yang kadang tidak stabil, kendala komunikasi yang berkaitan dengan hilangnya komunikasi non-verbal yang dapat dilihat pada kondisi tatap muka (physical collaboration) dan berkurangnya atensi dan perhatian saat pertemuan daring karena penggunaan teknologi memungkinkan peserta untuk melakukan multi tasking.
Pendampingan Pembangunan Situs Profil Bengkel Pirus Sebagai Media Informasi dan Promosi Filiana, Agata; Rini, Maria Nila Anggia; Saputra, Laurentius Kuncoro Probo; Tamtama, Gabriel Indra Widi
Jurnal Pengabdian Masyarakat Progresif Humanis Brainstorming Vol 6, No 4 (2023): Jurnal Abdimas PHB : Jurnal Pengabdian Masyarakat Progresif Humanis Brainstormin
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/japhb.v6i4.5436

Abstract

CV. Pirus merupakan sebuah bengkel keluarga yang berdiri sejak tahun 1950 di kota Yogyakarta yang dikenal dalam memberikan solusi suku cadang yang susah didapatkan untuk masyarakat. Popularitas Pirus memberikannya status legendaris. Meskipun demikian, Pirus masih mengandalkan promosi secara tradisional dari mulut ke mulut dan loyalitas para klien. Untuk bersaing di era digital, dibutuhkan sebuah wadah digital yang dapat membantu promosi agar Pirus dapat menjangkau lebih banyak pelanggan. Melalui program pengabdian kepada masyarakat (PkM) ini, sebuat website profil dibuat menggunakan Wordpress untuk CV. Pirus. Terdapat enam langkah utama yaitu: analisis kebutuhan, pengumpulan data, perancangan, implementasi, pelatihan, dan evaluasi. Website Pirus dapat dikunjungi melalui URL https://pirusworkshop.com dan di dalamnya terdiri dari halaman untuk beranda, sejarah, proyek, spesialisasi, dan kontak. Tim PkM melaksanakan pelatiham dengan CV. Pirus dan membuatkan video pembelajaran untuk memastikan keberlanjutan pengelolaan website. Untuk evaluasi, UEQ dan SUS digunakan untuk menilai user experience dan perceived usability. Hasil dari 14 responden menunjukkan nilai “Excellent” untuk daya tarik (2.27), kejelasan (2.34), efisiensi (2.38), ketepatan (2.05), stimulasi (1.95), serta nilai “Good” untuk kebaruan (1.57). Nilai rata-rata tersebut memiliki skala tertinggi 2.5. Sedangkan skor SUS menunjukkan nilai 82.3 dari 100 yang dianggap layak dari segi perceived usability.
Prediksi Penawaran Mata Kuliah Studi Kasus Prodi Informatika Universitas Kristen Duta Wacana Bastian, Brian; Anggia Rini, Maria Nila; Saputra, Laurentius Kuncoro Probo
Journal of Software Engineering and Multimedia (JASMED) Vol 1 No 1 (2023): Journal of Software Engineering and Multimedia (JASMED)
Publisher : Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/jasmed.v1i1.1118

Abstract

For taking a course, students are required to make a schedule so that the courses to be taken can be according to their choice. There are several obstacles when taking courses, for example when the number of students taking a course is more than the capacity estimated by the campus, so that the classes that are opened are not sufficient. Therefore, a prediction system is needed that can display how many classes are recommended to be opened and the number of students who are likely to take those classes. In the process of making the prediction system, the first thing to do is to determine what features will be used. These features are then applied to all courses and see what combinations occur. Next is to create an algorithm based on these features in the PHP programming language. Prior to that, data from any table in the database was determined beforehand to be processed so that the system could run properly and accurately. The next step is to make input available to users who can determine the minimum number of repeat students, class capacity, lab capacity, and predicted semester. The results of the research conducted and the system created allow it to predict courses based on the features that have been entered. The data used in the database is also the most recent, so the amount issued to the prediction system is an accurate amount. This system can be said to be successful because it can display recommended courses along with the number of students who are repeating and students who have not taken those courses.
PELATIHAN DARING GAME DEVELOPMENT BAGI SISWA-SISWI TINGKAT SMA MENGGUNAKAN CONSTRUCT 3.0 Sebastian, Danny; Nugraha, Kristian Adi; Saputra, Laurentius Kuncoro Probo; Nendya, Matahari Bhakti; Senapartha, I Kadek Dendy
INTEGRITAS : Jurnal Pengabdian Vol 6 No 1 (2022): JANUARI - JULI
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat - Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/integritas.v6i1.1059

Abstract

Perkembangan smartphone dan internet memberikan dampak besar pada kehidupan manusia, khususnya pada generasi milenial. Hal ini juga terlihat pada pergeseran trend game console ke game smartphone. Selain itu pada tahun 2020 terjadi pandemic Covid-19 yang membuat pergeseran menjadi semakin cepat. Hal ini menuntut SMA di Indonesia untuk merubah cara belajar mengajar. Pengenalan informatika dirasa menjadi sangat penting. Oleh karena itu SMA Kolese De Britto dan SMA Bopkri Satu bekerjasama dengan Universitas Kristen Duta Wacana untuk mengadakan pelatihan informatika, dengan topik pengembangan game dasar. Kegiatan terbagi menjadi 2 kegiatan utama, yaitu 1 pertemuan webinar dan 4 kali pertemuan workshop. Kegiatan webinar dipromosikan secara umum melalui website UKDW. Kegiatan workshop di utamakan untuk siswa SMA Kolese De Britto dan SMA Bopkri Satu. Pada akhir kegiatan, siswa-siswa dapat mengembangkan beberapa game kreasinya masing-masing menggunakan construct 3.0. Kedua sekolah tertarik untuk melanjutkan kegiatan pelatihan sejenis dengan topik yang lain.
Testing The Accuracy of Fingerprint Recognition using Levenshtein Distance and Hamming Distance Methods : Uji Ketepatan Pengenalan Sidik Jari dengan Metode Levenshtein Distance dan Hamming Distance Ginantaka, Gregorius Sakti; Saputra, Laurentius Kuncoro Probo; Suwarno, Sri
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 6 No. 1 (2023): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v6i1.1612

Abstract

The presence or evidence of attendance is crucial in monitoring the presence of every individual working in a particular field. Developing an employee attendance system using fingerprints can expedite the processing of data of employees who have or have not attended. One brand of machine used as a fingerprint attendance tool is Fingerspot Flexcode. The data obtained from the machine comes in the form of bitmap images that are converted into strings using encoding. Although the resulting string sequences are different, there is a possibility of similarity in fingerprint data among employees because the system cannot distinguish data precisely. Therefore, the comparison between the Levenshtein Distance and Hamming Distance methods is used to determine which method has the highest accuracy in processing the system's calculation. The method with the highest accuracy will determine the level of compatibility of the method with the tested tool. For example, 6 fingerprint data are taken from each of the 7 different employees, resulting in a total of 42 data as test data. The calculation results show that the accuracy of the Levenshtein Distance method is 80,76 % with a precision of 46,43 %, while the Hamming Distance method is 78,34 % with a precision of 30,50 % in processing string similarity in fingerprint data. Based on these results, it can be concluded that the Levenshtein Distance method is better in calculating similarity in fingerprint data compared to the Hamming Distance method because it has a higher level of accuracy and precision compared to the Hamming Distance method.
Implementation of Internet of Things (IoT) in Smart Medicine Box for the Elderly : Implementasi Internet of Things (IOT) pada Kotak Obat Pintar untuk Lansia Susanto, Yeremia Yudha Setia Graha; Restyandito; Saputra, Laurentius Kuncoro Probo
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 6 No. 1 (2023): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v6i1.1614

Abstract

Consuming medicine on time is important for people who are sick. Medicine that prescribed by a doctor or pharmacist have various kind of rules, for example some medicine must be taken 3 times a day, 2 times a day, and 1 time a day, then there are rules after eating or before eating. Patients treated in the hospital are supervised by nurses, doctors, and receive more supervision from the hospital, but what if the patient is outpatient and the patient is an elderly person. With the presence of IoT technology that is not too expensive, a smart medicine box was made to be used to remind outpatients to take medicine which implements IoT technology and the android application used to manage the pillbox. The medicine box can remind patients to take medicine with the alarm module that is in the smart medicine box. System Usability Scale (SUS) is used to measure the success of the application. Smart medicine box is tested directly with data created to test the existing system. The result of testing the smart medicine box with existing data show that for each existing case, the smart medicine box system runs as it should. Application test results from all respondents received an average score of SUS 73,75. The score results show that the application can be accepted, get a grade scale worth B, and get good grades.
Developing Fishpond Control System for School Natural Laboratory Automation Sebastian, Danny; Chandra, Dian Widiyanto; Wijono, Sutarto; Prasetyo, Sri Yulianto Joko; Trihandaru, Suryasatriya; Saputra, Laurentius Kuncoro Probo
Jurnal Informatika: Jurnal Pengembangan IT Vol 9, No 1 (2024)
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v9i1.5640

Abstract

Pandemi Covid-19 memaksa kegiatan belajar dilakukan secara daring. Sekolah berusaha melakukan kegiatan secara luring dengan membatasi jumlah siswa atau dengan melaksanakan kegiatan di laboratorium alam. Mengelola laboratorium alam membutuhkan banyak biaya terutama pada kondisi pasca covid-19. Internet of Things adalah teknologi yang memungkinkan kendali jarak jauh dan otomatisasi. Hal ini memungkinkan pengelolaan laboratorium alam dilakukan dari jarak jauh atau secara otomatis. Penelitian ini bertujuan untuk membuat desain dan sistem IoT yang meliputi penentuan modul dasar dan fungsinya, penentuan perangkat sensor dan aktuator yang dibutuhkan. Sistem dibangun menggunakan arsitektur MQTT. Aplikasi Android dibuat untuk mengontrol periferal IoT. Sistem yang telah berhasil dibangun diuji dengan metode blackbox testing. Berdasarkan hasil blackbox testing, aplikasi Android dan periferal IoT dapat berkomunikasi dan berfungsi dengan baik. Penelitian ini masih memiliki keterbatasan yaitu perlu dilakukannya kalibrasi perangkat IoT dan pengujian perangkat keras IoT dalam jangka waktu yang lama.