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Contact Name
Ignatius Ario Sumbogo
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ignatius.sumbogo@kalbis.ac.id
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+6281289680994
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lpp@kalbis.ac.id
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Jalan Pulomas Selatan Kav 22, Kayu Putih, Jakarta Timur 13210
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Kota adm. jakarta timur,
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INDONESIA
KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Published by UNIVERSITAS KALBIS
ISSN : 23386088     EISSN : 29881676     DOI : https://doi.org/10.53008
KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua artikel yang dikirimkan harus merupakan artikel asli, hasil penelitian yang sebelumnya tidak pernah dipublikasikan, eksperimental atau teoritis, dan akan ditinjau oleh reviewer. Artikel yang dikirimkan ke jurnal harus memenuhi kriteria ini dan tidak boleh sedang dipertimbangkan untuk publikasi di tempat lain. Naskah harus mengikuti gaya jurnal dan dapat ditelaah dan diedit.
Articles 663 Documents
Pengembangan Aplikasi Penjualan Peralatan Industri Berbasis Web Studi Kasus: Sembada Anugrah Teknik Edo Hardianto ButarButar
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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The purpose of this research is to develop an e-commerce application to sell and buy online. This e-commerce application provides an alternative for users who buy goods via the Web. The software design method used in this research is the Rational Unified Process (RUP) and software analysis modeling using the Unified Modeling Language (UML). The appearance of the application is designed with the PHP programming language. Laravel functions as an API controller that connects the framework to the database and uses the PHP MySQL database structure. The results of this study are e-commerce applications for selling and buying goods.
Pengembangan Aplikasi Penjualan Berbasis Web dengan Menggunakan Framework Bootstrap Studi Kasus: Toko Morris Jun Moris M. Sagala; Yulia Ery Kusumawati
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
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With the development of information technology today, along with the free trade era almost every company wants to get a market segment that is widest. This is supported by the development of Internet technology and various software on the internet easier for the user. The application of the Internet in a number of business areas are proven strategies to penetrate the global market and get closer to the local and foreign consumers through the Internet, as if the company opened a transaction is spread across various locations. The development of Internet technology can support the rapid adoption of e-commerce systems in product sales. The purpose of this research is to create an e-commerce website is a means of marketing and selling products through the internet. The method used is the method of software development that includes covers analysis software requirements, design, code generation programs, implementation and testing of the unit to an e-commerce website. The conclusion is obtained that the e-commerce website is built using PHP programming language combined with MySQL databases.
Pengembangan Aplikasi “Telesphone” untuk Pengenalan Tata Surya Menggunakan Realitas Tertambah Addi Ammar Roofiif; Paramaresthi Windriyani
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
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This study aims to develop a "Telesphone" application for the introduction of the Solar System using augmented reality. The development method used is the Multimedia Development Life Cycle (MDLC) which consists of six stages, namely, concept, design, material collection, manufacture, testing, and distribution. The result of this research is to produce an application for the introduction of the Solar System called "Telesphone". This application has ten Solar System planet objects that are equipped with Solar System animations, rotation features, zoom in on objects features, and information on each Solar System planetary object. Based on the results of the Black Box test, the "Telesphone" application can be used and runs well. Based on the results of testing on users, 87.5% stated strongly agree that the "Telesphone" application can help the learning process. The results of testing for the next user, 87.5% stated that they strongly agreed that the "Telesphone" application could be used as a learning medium for the Solar System
Pengembangan Teknologi Realitas Tertambah Sebagai Media Pembelajaran Pengenalan Jenis Gigi Makhluk Hidup Berbasis Android Geovanta Riswan Siswanto; Paramaresthi Windriyani
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
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The purpose of this study is to develop an alternative medium of learning the introduction of types of animal teeth in elementary school students using Augmented Reality technology. Augmented Reality is a technology where users can see objects in three dimensions (3D). The method used in the introduction of animal teeth type applications uses the Multimedia Development Life Cycle (MDLC). This method has six stages: concept, design, material collecting, assembly, testing, and distribution. For the development of animal tooth recognition applications using Unity with C # programming language. The result of this study is animal teeth type recognition application with the Android platform that can detect markers and display three types of animal teeth in three-dimensional (3D) objects, and there are rotational features, enlarge and reduce and information of each creatures teeth.
Pengembangan Aplikasi Klasifikasi Gambar Menggunakan Library Tensorflow yang Menerapkan Algoritma Convolutional Neural Network Studi Kasus: Galeri Foto Kegiatan Ibadah Gereja Shoot Fellowship Willyam Saputra; Yulius Denny Prabowo
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
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This research is aimed to research and develop a desktop application which will classify images of church activities using the Convolutional Neural Network method to group image data so as to facilitate image search. The dataset used in this research is image data of church activities of SHOOT Fellowship. The software development flow used is an incremental model and the user interface will be created using the Tkinter framework.
Pengembangan Aplikasi Alat Kesehatan Menggunakan Teknologi Realitas Tertambah Berbasis Android(Studi Kasus: Farouk Farisi Medika) Eko Purnomo; Paramaresthi Windriyani
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
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The purpose of this research is to create an application of medical medical devices in which medical device sales can offer its products using Android based Augmented Reality technology. Augmented Reality is a view directly or indirectly of physical objects by adding information then can be displayed in three dimensions (3D). The method used in development uses the Multimedia Development Life Cycle (MDLC). This application development uses the Unity application with the C # programming language. Based on the results of testing on the BlackBox Testing, and testing on smartphones, it can be concluded that this application can run well and all buttons on the application can run according to their function.
Penggunaan Media Sosial Instagram sebagai Eksistensi Diri Bagi Generasi Z di DKI Jakarta Novianti Tanjaya; Agustrijanto
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
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Era of globalization continues to grow. Along with the rapid development of the era, the use of the internet is more towards social networks which are now called social media. Social Media is an application that allows users to create and connect in social networks. Social media can make it easier for anyone to publish activities on social media. Instagram the most popular social media. Social media is used to fulfill self-needs and seek a self-existence for generation Z. Generation Z cannot be separated from the development of internet technology. The purpose of this study is to find out how to use Instagram as a means of self-existence for Generation Z. The research method used is a qualitative research method and uses the constructivism paradigm. Collecting data using the interview method. The results of the research are that Generation Z uses Instagram to exist, entertainment, business opportunities, forming self-image, fulfilling personal needs and spiritual needs for themselves.
Konstruksi Skizofrenia dalam Video Klip Halu-Feby Putri Muhammad Zahran Arrafi; Altobeli Lobodally
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
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Schizophrenia is a mental disorder that sufferers experience over a long period of time. Schizophrenia is the theme of the concept and theme in Feby Putri's video clip titled "Halu". The purpose of this study is to find out the construction of schizophrenia in the Halu - Feby Putri Video Clip using the paradigm of constructivism. This study uses the Theory of Social Media Mass Reality Construction and uses qualitative approach based on semiotic analysis using the meaning triangle of Charles Sanders Peirce, researchers use triangle of meaning namely sign, object, and intepretant. The study found that schizophrenia was constructed as an inability to control emotions, psychosis, impulses, hallucinations, behavioral instability, lack of confidence, emptiness, discomfort, hendaya to emotional thoughts, perceptions and behaviors, impaired concentration, emotional pain. Video clips can construct schizophrenia through every sign used inside.
Pengaruh Perencanaan Pajak, Mekanisme Bonus, dan Kepemilikan Asing terhadap Transfer Pricing Humiras Hutabarat; Kenny Ardillah
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
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Transfer pricing is the result of today's business growth. National companies are now becoming multinational companies whose activities are not only concentrated in one country, but in several countries. This is done for tax avoidance in order to obtain high profits. The purpose of this study is to determine the effect of tax planning, bonus mechanism and foreign ownership on transfer pricing. The population in this study are manufacturing companies listed on the Indonesia Stock Exchange (IDX) in 2016-2017. The total sample selected by purposive sampling technique is 100 companies. This study uses the classical assumption test, model feasibility test, multiple linear regression analysis and hypothesis testing with the Eviews 10 data processing application. The results of this study indicate that tax planning has no significant effect on transfer pricing, the bonus mechanism has no significant effect on transfer pricing and foreign ownership. positive and significant effect on transfer pricing.
Budaya Organisasi dalam Membangun Literasi Karyawan PT Bagindo Kayu Putih Selatan Harneet Kaur; Davis Roganda Parlindungan
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
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The existence of a culture of reading books / literacy in the PT Bagindo Kayu Putih Selatan company is a phenomenon that is still rarely found among the public, especially in companies. Due to the lack of sensitivity to issues and understanding of the employees, the founders of the company created an organizational culture by establishing a Book Reading Club for their employees, every day they read one book and then discussed it together. Organizational Culture according to Robbins 2003: 305 (in Sulaksono 2015)) explains that organizational culture is a system of shared meanings held by members that distinguishes an organization from other organizations. This research was investigated with a post-positivistic paradigm with a qualitative approach that aims to examine the phenomenon in depth, the method used is a case study. Based on the results of interviews and observations made, it can be concluded that in addition to building literacy and adding insight, the purpose of the founders of the company is to train employees in communicating and arguing so that they can act optimally in the digital world to their audiences.