cover
Contact Name
M. Fahmi Johan Syah
Contact Email
mfj120@ums.ac.id
Phone
+6285399531171
Journal Mail Official
mfj120@ums.ac.id
Editorial Address
Faculty of Teacher Training and Education, Universitas Muhammadiyah Surakarta Jl. Ahmad Yani, Pabelan, Kartasura, Surakarta 57162, Jawa Tengah, Indonesia
Location
Kota surakarta,
Jawa tengah
INDONESIA
Buletin Literasi Budaya Sekolah
ISSN : 14115190     EISSN : 27218422     DOI : https://doi.org/10.23917/blbs
Buletin Literasi Budaya Sekolah focuses on publishing papers about school cultures applied in primary and secondary schools. The culture referred to is not culture in a narrow sense such as traditional ceremonies, but culture in a broad context such as culture at work, teacher interactions, student interactions, relationships between school members, and so on. Apart from that, BLBS also publishes articles related to student understanding, teaching at the right level, assessment, and everything related to the habits of students and teachers to educate student character.
Arjuna Subject : Umum - Umum
Articles 23 Documents
Implementasi Flipped Classroom Berbasis Pedagogi Ignasian dengan Integrasi AI untuk Mengembangkan 4C Mahasiswa dalam Pembelajaran Akuntansi Keuangan Lanjutan II Brataningrum, Natalina Premastuti; Nugraheni, Benedecta Indah
Buletin Literasi Budaya Sekolah Vol. 7 No. 2 (2025): Vol. 7, No. 2, Desember 2025 (In Progress)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/blbs.v7i2.13576

Abstract

This study aims to design and develop a flipped classroom learning model based on Ignasian pedagogy with efective use of Gen AI to develop the 4Cs (competence, consience, compassion, and commitment) in Advance Financial Accounting II learning. The method used in this study is design-based research with three main phases, namely: (1) the preliminary design phase, and (3) the restrospective analysis phase. This study was implemented in the Advanced Financial Accounting II course in the Accounting Education Program at Sanata Dharma University, Yogyakarta, with a total of 31 course participants. The result of the study show that implementation of flipped learning based on Ignatian pedagogy utilizing AI-generated resources can develop student’ 4C skills. For the competence aspec, most students hane mastered the competencies of the Advanced Financial Accounting II course; for the conscience aspect, measuring student independence falls into high and very high categories; for the compassion aspect, measuring student collaboration is categorized as high and very high.
PERAN KESEJAHTERAAN GURU PAUD TERHADAP PRODUKTIVITAS KERJA DI TK KOTA YOGYAKARTA : Studi Kualitatif pada Guru PAUD di TK Kota Yogyakarta Wijaya, Kemala; Wati , Dewi Eko
Buletin Literasi Budaya Sekolah Vol. 7 No. 2 (2025): Vol. 7, No. 2, Desember 2025 (In Progress)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/blbs.v7i2.14126

Abstract

The quality of early childhood education depends on teachers’ productivity, which reflects their effectiveness, and competence in carrying out educational duties such as lesson planning, classroom management, interaction with children, and developmental assessment. This study aims to explore the role of teacher well-being in influencing work productivity among early childhood education teachers in kindergartens across Yogyakarta City. Using a qualitative case study approach, data were collected from both certified and non-certified teachers through in-depth interviews, non-participant observations, and documentation analysis. The validity of the data was ensured through technique triangulation, while data analysis involved data reduction, presentation, and conclusion drawing. The findings revealed that teachers’ physical well-being, including financial fulfillment, health security, and access to learning facilities, contributes to their stability and focus in teaching. Meanwhile, spiritual well-being expressed through supportive work environments and harmonious relationships encourages motivation and creativity. Teacher productivity is also influenced by training, motivation, and collaborative work climates, despite challenges such as limited facilities, changing policies, and communication gaps with parents. Strengthening institutional support and collaboration between schools and parents is essential for sustaining teacher productivity in Yogyakarta kindergartens. This study provides theoretical reinforcment of teacher well being and practical guidance for developing policies to support early childhood teacher productivity.
Strengthening the Culture of Computational Thinking through VR Game-based Learning in Vocational High School Pramudita, Dias Aziz; Hermawan, Hardika Dwi; Sukirman; Nisa, Anis Khoerun; Permana, Adira Bintang
Buletin Literasi Budaya Sekolah Vol. 7 No. 2 (2025): Vol. 7, No. 2, Desember 2025 (In Progress)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/blbs.v7i2.15677

Abstract

Computational Thinking (CT) is an essential competence for students in vocational education to support problem-solving, systematic thinking, and adaptability to workplace demands. However, the development of CT in vocational high schools is often limited to technical instruction and has not been fully integrated into students’ learning culture. This study aims to examine the role of Virtual Reality (VR) Game-Based Learning in strengthening the culture of computational thinking among vocational high school students. The study focuses on how VR-based game learning activities foster habitual patterns of logical, systematic, and problem-solving thinking within vocational classroom practices. Using a qualitative descriptive approach through classroom observations, analysis of learning activities, and student reflections, this research explores changes in student engagement, learning interactions, and thinking habits during the implementation of VR Game-Based Learning. The findings indicate that VR-based games create an immersive and contextual learning environment that encourages active participation, collaboration, and sustained engagement, contributing to the formation of a computational thinking culture relevant to vocational learning contexts. This study suggests that VR Game-Based Learning can function as an effective pedagogical practice to support the development of a positive learning culture aligned with the needs of vocational education.

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