Claim Missing Document
Check
Articles

Found 23 Documents
Search

Flipping the classroom with a LMS: Designing a technologybased learning model Zamzami Zainuddin; Hardika Dwi Hermawan; Febritesna Nuraini; Santo Mugi Prayitno; Taufik Probowasito
Journal of Education and Learning (EduLearn) Vol 13, No 3: August 2019
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (372.222 KB) | DOI: 10.11591/edulearn.v13i3.12886

Abstract

This study proposes to present a sample design of a flipped learning instructional model for teaching Islamic Studies course at an Indonesian higher education institution. A bottom-up flipped learning model was developed in this study, based on Bloom’s taxonomy of educational objectives. A Learning Management System (LMS), Schoology, was employed as a platform to share pre-class video lectures for student learning activities outside-of-class. Three main activities proposed by the researchers outside of the class activities, namely, Watching, Summarizing, and Notetaking (WSN), whereas give and take conversation is the main class activity. This study implies that the bottom-up flipped learning model could potentially be implemented for teaching Islamic studies course in Indonesian higher education institutions, with the aim of fostering students' highest level of cognitive domains and independent learning skills. This study has implications for the Ministry of Research, Technology, and Higher Education and the Ministry of Religious Affairs of the Republic of Indonesia or policymakers to consider the flipped classroom as a contemporary teaching model for teaching Islamic studies course and other subjects at any in Indonesian higher education institutions.
The Relationship between Training Climate and Self Efficacy to the Effectiveness of the Implementation of ISO 14001 Environmental Management System Training Sidiq Purwoko; Ina Kusrini; M. Arif Musoddaq; Hardika Dwi Hermawan
Jurnal Pendidikan Teknologi dan Kejuruan Vol 24, No 2 (2018): (October)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (297.914 KB) | DOI: 10.21831/jptk.v24i2.18317

Abstract

The environment is an inseparable element of human health.  A good environmental management will bring benefit to human and surrounding. The successful implementation of International Standardized Management System (SML) ISO 14001 is determined by various factors and one of the factors is training. The purpose of this study was to analyze the correlation of training climate and self-efficacy to the effectiveness of ISO 14001 SML training. This study was categorized as a quantitative type with a cross-sectional design. The population consisted of participants with the total sampling of 90 respondents. The research variables include the training climate, self-efficacy and the effectiveness of the training. This study was conducted in PT XYZ, one of the manufacturing company in Jakarta. The results indicated that training climate and self-efficacy promote the effectiveness of the training with the percentages of 46.7% and 51.1% respectively. The prevalence of ratio that increases the opportunity for practical training is managers’ support (12.9), mastery experience (5.7), and opportunities to use learned abilities (0.2). In conclusion, the climate training and self-efficacy show a positive relationship with the effectiveness of training
The Effects of Students’ Perception of the School Environment and Students’ Enjoyment in Reading towards Reading Achievement of 4th Grades Students in Hong Kong Astrid Karina Wingard; Hardika Dwi Hermawan; Vita Rosiana Dewi
Indonesian Journal on Learning and Advanced Education (IJOLAE) Vol. 2, No. 2, July 2020
Publisher : Faculty of Teacher Training and Education, Universitas Muhammadiyah Surakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ijolae.v2i2.9350

Abstract

The purpose of this study is to investigate some perceived factors in students reading achievement. This study focuses on the correlation between fourth graders’ safety feeling inside school environment and their reading enjoyment towards their reading achievement. Descriptive analysis used in this study and data draws from Progress in International Reading Literacy Study (PIRLS) 2016. The participants were 3349 students in their fourth year of schooling in Hong Kong where 49.1% were girls and 50.9% were boys. The range of the age was 8 to 15 years old. The result showed the importance of creating a safe school environment. Besides students’ perception of their school environment, students’ reading enjoyment was another factor which influenced reading achievement. Students’ perception of the school environment and students’ enjoyment in reading also affected students’ reading achievement, but the perception of reading is boring gave stronger effect to the reading achievement.
Studi Kelayakan dan Perancangan Arbook Indonesian History: Media Pembelajaran Sejarah Menggunakan Augmented Reality Hardika Dwi Hermawan; Thaufik Probowasito; Agatha Saputri; Dita Puji Rahayu; Nur Kholifah Putri Taufani
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 3, No 4 (2021): August Pages 1101-2382
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v3i4.1213

Abstract

Dimasa transformasi digital yang begitu masif, masyarakat Indonesia mengalami penurunan dalam kehidupan berbangsa yang salah satunya diakibatkan karena kurangnya pemahaman terhadap nilai-nilai sejarah. Tujuan penelitian ini adalah untuk membangun aplikasi ARBook sebagai media pembelajaran sejarah Indonesia. Metode yang digunakan untuk membangun aplikasi ARBook adalah Research and Development. Tahapan pertama dilakukan analisis kebutuhan dan studi literatur. Tahapan kedua dilakukan dengan melakukan desain aplikasi menggunakan usecase. Tahapan ketiga yaitu implementasi atau pembangunan aplikasi dan Buku Kerajinan Jogja serta pengujian uji fungsional oleh ahli media. Tahapan ke empat merupakan tahapan pengujian perangkat lunak meliputi 2 tahapan pengujian yaitu uji verifikasi dan validasi serta mengetahui kualitas dan kelayakan. Hasil analisis kualitas aplikasi ARBook Sejarah Indonesia memperoleh hasil dari segi fungsionality sebesar 87,5%, reliability 80,0%, portability 80,0%, maintainability 80,0%, dan dari segi efficiency sebesar 70%. Secara keseluruhan presentasi kualitas aplikasi adalah sebesar 79,5% dan masuk katagori “Baik” sehingga aplikasi layak digunakan sebagai media pembelajaran sejarah Indonesia
Trilogi Kepemimpinan Ki Hajar Dewantara dan Kompensasi terhadap Organizational Citizenship Behavior melalui Etos Kerja Siti Hidayati; Syamsul Hadi; Kusuma Chandra Kiranaa; Hardika Dwi Hermawan
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 3 (2022): June Pages 3201-5000
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i3.3008

Abstract

Tujuan penelitian ini adalah untuk menganalisis Trilogi Kepemimpinan Ki Hadjar Dewantara dan Kompensasi terhadap Organizational Citizenship Behavior melalui Etos Kerja di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta. Penelitian ini bersifat kuantitatif. Populasi dalam penelitian ini adalah seluruh Pegawai di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta sebanyak 200 orang, sedangkan sampel yang digunakan sebanyak 100 responden. Teknik pengambilan sampel dalam penelitian ini adalah nonprobability sampling dengan menggunakan purposive sampling. Pengumpulan data dilakukan dengan menyebarkan kuisioner. Teknik analisis data yang digunakan adalah inner model dengan metode bootstrapping. Data yang telah didapat diolah dengan menggunakan SmartPLS 3.0. Hasil dari penelitian ini menunjukkan bahwa Trilogi Kepemimpinan Ki Hadjar Dewantara berpengaruh positif tidak signifikan terhadap Organizational Citizenship Behavior pegawai di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta. Kompensasi berpengaruh positif tidak signifikan teradap Organizational Citizenship Behavior pegawai di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta. Trilogi Kepemimpinan Ki Hadjar Dewantara berpengaruh positif dan signifikan terhadap Etos Kerja Pegawai di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta. Kompensasi berpengaruh positif dan signifikan terhadap Etos Kerja Pegawai di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta. Etos Kerja Pegawai berpengaruh positif dan signifikan terhadap Organizational Citizenship Behavior pegawai di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta.
Development of Jogja Tourism App using GPS-Based Tracking Augmented Reality Hardika Dwi Hermawan; Azis Amirulbahar; Dita Puji Rahayu; Miftah Rizki Hanafi; Yuni Setya Ningsih; Sidik Nurcahyo
invotek Vol 22 No 2 (2022): INVOTEK: Jurnal Inovasi Vokasional dan Teknologi
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/invotek.v22i2.1011

Abstract

The number of tourists every year continues to increase, but the pandemic resulted in tourists experiencing a decrease, and activity also prioritized social distancing. With the reduction of tourists and human interaction, media are needed to help tourists still visit Jogja by minimizing interaction. The method used to build applications in Research and Development. The first stage is the need analysis and literature study. The second stage is a design that uses use-case diagram. The third stage is implementing or developing applications and quality assurance testing. The fourth stage is the stage of testing software for users and knowing the feasibility of the application. The results showed that the results of the application work were excellent, with a percentage of 85.11%, which means the application is suitable for the Jogja Tourism App.
Implementasi dan Pengembangan Media Pembelajaran Game Calistung untuk Meningkatkan Literasi dan Numerasi di SD N 04 Kemuning Dika Novan Ramadhan; Hardika Dwi Hermawan; Nisa Dwi Septiyanti
Jurnal Ilmiah Kampus Mengajar Vol. 3, No. 1, April 2023
Publisher : Asosiasi Lembaga Pendidikan Tenaga Kependidikan Perguruan Tinggi Muhammadiyah Aisyiyah(ALPTK PTMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56972/jikm.v3i1.81

Abstract

Program Kampus Mengajar adalah salah satu program unggulan yang diadakan oleh Merdeka Belajar Kampus Merdeka (MBKM) yang dilaksanakan oleh mahasiswa untuk membantu proses pembelajaran yang ada di SD maupun SMP di tempat 3T. Penelitian ini dibuat dengan tujuan mendeskripsikan penerapan media pembelajaran guna membantu semangat belajar siswa dalam meningkatkan daya membaca, menulis serta menghitung di SDN 04 Kemuning. Penelitian ini menggunakan metode penelitian kualitatif dengan cara pengumpulan data observasi, wawancara dan dokumentasi. Subjek dari penelitian ini meliputi kepala sekolah, guru pamong, guru kelas dan siswa, sedangkan untuk objek penelitian ini akan berkaitan dengan implementasi inovasi, motivasi serta budaya literasi numerasi “Game Calistung”. Hasil penelitian di SDN 04 Kemuning di ketahui bahwa guru dalam pembelajaran program Calistung menggunakan metode yang beraneka ragam, selain itu media dan tempat pembelajaran yang digunakan juga bervariasi. Implementasi literasi menggunakan buku perpus keliling, buku bergambar, angka huruf yang bergambar dan juga media elektronik seperti gawai yang berisikan game edukasi berupa literasi dan numerasi.
Media Pembelajaran Huruf Hijaiyah untuk Siswa Sekolah Dasar berbasis Augmented Reality Novandaru Achnivandra Dwi Fortuna; Hardika Dwi Hermawan
Jurnal Pendidikan Informatika (EDUMATIC) Vol 7 No 1 (2023): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v7i1.13373

Abstract

The ability of grade 1 students of SD N Ponowaren 02 to recognize and memorize hijaiyah letters that are still lacking needs to be improved. Today's technology can be utilized as a learning media by using smartphones. Especially in the world of education, the use of this technology can facilitate both teachers and students in an innovative, creative, and educational learning process. The purpose of this research is to develop teaching materials that encourage and increase children's interest in learning Hijaiyah letters by utilizing augmented reality technology. In this study using the Research and Development approach method. The method is used to produce certain products and test the effectiveness of the product, then for the product development model using the Multimedia Development Life Cycle, which includes concept, design, material collection, manufacturing process, testing, and product distribution. Observation and questionnaires are used for the data collection process. This research shows how augmented reality technology combined with educational games can improve children's learning efficiency in learning hijiayah letters. Based on the research of learning media game Bijaya (Belajar huruf hijaiyah) shows that the feasibility of media obtains results above 90%. Based on the Likert scale test criteria, this shows that the Bijaya application learning media is very feasible to be developed and utilized.
Penggunaan Microsoft Teams untuk Pembelajaran Jarak Jauh di Sekolah Menengah Kejuruan pada Masa Pandemi Ilyas Munandar; Andyca Purwoko; Hardika Dwi Hermawan
Buletin Pengembangan Perangkat Pembelajaran Vol 4, No 2 (2022): Vol 4, No. 2, Desember 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/bppp.v4i2.22906

Abstract

Pandemi Covid-19 telah mengganggu proses pembelajaran konvensional, sehingga pembelajaran online merupakan salah satu alternatif yang dapat mengatasi permasalahan selama ini pandemi karena hal ini dilakukan dalam rangka mencegah penyebaran Covid-19. Tujuan dari penelitian ini adalah untuk memperoleh gambaran atau implementasi secara online pembelajaran di SMK Negeri 5 Surakarta X TM C X DPIB A, tempat penyampaian pembelajaran menggunakan tim Microsoft. Pengumpulan data dilakukan dengan wawancara kepada beberapa guru di SMK Negeri 5 Surakarta, yang tertuang dalam beberapa pertanyaan tentang penggunaan tim Microsoft menggunakan metode kualitatif, dengan metode pendekatan, dan kemudian menganalisis dan menginterpretasikan data yang dipilih. , selanjutnya menentukan kesimpulan, kemudian menulis hasil penelitian. Untuk hasil penelitian dapat disimpulkan sebagai berikut 1) Pengajaran online dan kegiatan pembelajaran 2) Menggunakan Tim Microsoft Office; 3) Kendala yang Dialami oleh guru dan Siswa. 4) Strategi Pembelajaran dalam kegiatan pembelajaran daring; 5) Media pembelajaran yang digunakan guru; dan 6) faktor-faktor yang mempengaruhi semangat kerja siswa.
PENERAPAN APLIKASI AKSI UNTUK MENINGKATKAN LITERASI BACA SISWA KELAS 4 SD N 1 MURUH Fadya Juliana Putri; Hardika Dwi Hermawan
Buletin Literasi Budaya Sekolah Vol. 5, No. 1, Juli 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/blbs.v5i1.17327

Abstract

The Covid-19 pandemic has made the already massive learning difficulties in developing countries more severe than ever. The percentage of children who cannot read simple texts with comprehension by the time they are 10 years old is one of the clearest indications of learning problems. For this reason, the Ministry of Education and Culture created an application that can support the improvement of student literacy called AKSI. This study aims to determine the application of AKSI application to improve the reading literacy of 4th grade students of SD N 1 Muruh. The method used is qualitative. Data collection techniques were conducted through observation, interviews, and documentation. The data analysis process includes data reduction, data presentation and conclusion drawing. AKSI application with all its features can be an alternative learning resource that can increase elementary students' reading literacy interest and in accordance with technological developments and can support students' reading habits at school and at home.