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Contact Name
Nurul Novitasari
Contact Email
alhikmahindonesianjournal@gmail.com
Phone
+6282288884145
Journal Mail Official
alhikmahindonesianjournal@gmail.com
Editorial Address
https://journal.uaindonesia.ac.id/index.php/ijecie/editorialteam
Location
Kab. tuban,
Jawa timur
INDONESIA
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education
ISSN : 25989588     EISSN : 25501100     DOI : 10.35896/IJECIE
Al-Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) invites scholars, researchers, and students to contribute the result of their studies and researches in the areas related to Islamic Early Childhood Education, Nurturing, and Parenting which covers textual and fieldwork investigation with various perspectives of Education, psychology, Religious, Education, Child Development, and Early Childhood Curriculum.
Articles 6 Documents
Search results for , issue "Vol 1 No 1 (2017): Ijecie" : 6 Documents clear
Pengembangan PAUD Berbasis Keluarga untuk Meningkatkan Ketrampilan Pengasuhan Jazariyah Jazariyah
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 1 No 1 (2017): Ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v1i1.1

Abstract

Alignment between early childhood education (PAUD) in the family with the implementation of education in early childhood institutions become a key to optimal development of early childhood. Parents with good parenting skills can be a factor supporting the PAUD institution in achieving its vision and mission. Family-Based Early Childhood where there are some activities involving parents can be a bridge to establish cooperation between parents, educators and institutional managers. For this purpose, this research is conducted in an effort to develop family-based PAUD program, by creating a practical module that can be used by educators and parents. Research results show that the developed product is feasible to be used as an independent learning media that can be used by parents. This is based on the average score of the overall validator in this case media experts, material experts, peers and educators obtained score of 4.53 which is in the category of "very good". Furthermore, based on the pretest results with the value of 23.3 and posttest a number of 32.27 indicates an increase in knowledge of upbringing of 8.9 with a standard gain of 0.75 in the "high" category. Observation of parenting activities shows an average score of 4.6 in 92% percentage that is categorized as "very high". Based on these results, the modules developed are effective in improving parenting skills.
Penanaman Nilai-Nilai Agama Melalui Media Bermain Puzzle pada Anak Usia Dini Tawaduddin Nawafilaty
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 1 No 1 (2017): Ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v1i1.2

Abstract

The aim of this research is to know the effect of puzzle play on the imparting of religious values in early childhood especially in children with vulnerable aged 4-5 years in Lamongan. This research uses pre-design eksmerimental with model one group pretest-posttest design. Subjects in this study were 15 children aged 4-5 years to be A group of children in ABA 1 Kindergarten in Lamongan. Data collection method used in this research is observation and documentation with data analysis technique in this research using wilcoxon level test. Based on the analysis of data obtained by using tiered sign test of wilcoxon obtained Thit <Ttabel (0 <25), so Ho is rejected and Ha is accepted. Thus, the research hypothesis "there is influence of playing puzzle to impart religious values in early childhood" is accepted.
Pengenalan Abjad pada Anak Usia Dini Melalui Media Kartu Huruf Ratna Pangastuti; Siti Farida Hanum
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 1 No 1 (2017): Ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v1i1.4

Abstract

This study aims to examine factors that affect a child's ability to recognize letters of the alphabet and distinguish several letters that have similar sounds and shape. By using alphabetical card (flashcard) researchers want to improve the ability of objects in recognizing and distinguish letters. This research uses a qualitative descriptive approach with case study research in action research design. Data collection techniques through observation, interviews, and documentation. Semi-structured interview used by researchers to obtain the completeness of the data and find out the problem in detail. The results obtained that the development of the alphabetical is increasing because of stimulus with a alphabetical card. With a child's card game it becomes more fun to recognize the alphabets and can directly play with the alphabetical card directly. In addition to recognizing the alphabets, with a child's alphabetical card can also explore his knowledge through the pictures, colors and shapes that existed in the letters. It indicates that subject has achieved good results in recognizing the alphabet, since from the beginning he has not been able to distinguish the present letters than subject can distinguish letters of similar shape. In addition, subject also able to know the initial letter of a word and can read it.
Meningkatkan Kosakata Bahasa Inggris Anak Usia Dini dengan Kartu Bergambar Niswatin Nurul Hidayati
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 1 No 1 (2017): Ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v1i1.6

Abstract

This research aimed to determine the level of English language mastery and improvement of group Aat RA Terpadu An-Nisa’ by using flash card that has not been previously used in that school. The method used in this research is Classroom Action Research, in which in the process there are four repeating cycles, they are preparation/planning, implementation, observation and reflection. In doing so, the researcher does not work by herself, but in collaboration with classroom teacher of group A. The data of this research is the mastery of English vocabulary, where the process of data collection wascarried out by observation, interviews, and documentation. The subjects were students of group A at RATerpadu An-Nisa'. This research was conducted in two cycles, in which the results showed that there is an increasing of English vocabulary mastery with flash card as its media. In the pre-cycle observation showed that the percentage of children scoring average was 47.07%. Then, in the first cycle with the use of flash cards, the obtained scoring percentage was 61.83%, with an increase of 14.76%. In the next assessment cycle on the students reached an average score of 87.5%, with an increase of 25.67% from the previous cycle. Thus, it can be said that the use of flash cards in English language learning at RA TerpaduAn-Nisa’ is suitable for use as an effort to increase vocabulary, especially in group A.
Meningkatkan Kemampuan Sains dengan Metode Eksperimen Mencampur Warna di KB Widya Purwacaraka Pati Ana Reknowati; Sumiyati Sumiyati
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 1 No 1 (2017): Ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v1i1.7

Abstract

The purposes of this research is to know: (1) The ability of children's science in KB Widya Purwacaraka Cabak, and (2) the effect of the experimental method of mixing the color to children's science skills in KB Widya Purwacaraka Cabak. This type of research includes Classroom Action Research. The results of the study concluded that: (1) The ability of children's science in KB Widya Purwacaraka Cabak Pati before the action is still low. The level of children's science skills that are included in the category of Emerging (MM) and Not Emerging (BM) is 64.52%. (2) The use of mixed color experimental methods can improve children's science skill. This is shown from: (a) Increasing the ability of children science including Very Good Developing (BSB) and Expectancy Developing (BSH) from the pre cycle, cycle I and cycle II, that is pre new cycle of 35,48%, cycle I become 67.74% and cycle II increased again to 93.55%. (2) Increasing the average score of children's science skills from pre cycle, cycle I and cycle II, that is pre-cycle 2 which belongs to the Emerging (MM) category, cycle I increases to 3 which belongs to Expectancy Developing (BSH) category, and cycle II the average score increased again to 3 and included the category Expectancy Developing (BSH).
Meningkatkan Kemampuan Koginitif Anak melalui Permainan Tebak Angka Pujiningsih Pujiningsih; Subawi Subawi
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 1 No 1 (2017): Ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v1i1.8

Abstract

This research is to enhance cognitive abilities, especially the early childhood’s ability to recognize numbers in playgroup Bina Bhakti Sari Purwosari Tlogowungu by using the number guessing game with plasticine or playdough props. Based on the cycle I and cycle II showing their improved cognitive ability in recognizing the concept of numbers in children KB Bina Bhakti Sari Purwosari Tlogowungu year 2016 / 2017. The average percentage increase in cognitive abilities in recognizing the concept of numbers of pre-cycle by 15%, in the first cycle of 50%, and the second cycle of 85%. Thus the guessing game figures using playdough props can improve cognitive abilities in recognizing the concept of numbers in playgroup Bina Bhakti Sari Purwosari Tlogowungu Year 2016/2017, through the steps as follows: 1) Researchers prepare settings and props are used; 2) Researchers demonstrate game activities to be undertaken; 3) The researcher invites children to play guess the numbers to form the numbers using plasticine; 4) Researchers and child make conclusions about the results of the activities carried out; 5) Researchers are giving rewards to children who are able to do the activities well, and motivate children who have not been able to carry out activities.

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