cover
Contact Name
Nurul Novitasari
Contact Email
alhikmahindonesianjournal@gmail.com
Phone
+6282288884145
Journal Mail Official
alhikmahindonesianjournal@gmail.com
Editorial Address
https://journal.uaindonesia.ac.id/index.php/ijecie/editorialteam
Location
Kab. tuban,
Jawa timur
INDONESIA
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education
ISSN : 25989588     EISSN : 25501100     DOI : 10.35896/IJECIE
Al-Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) invites scholars, researchers, and students to contribute the result of their studies and researches in the areas related to Islamic Early Childhood Education, Nurturing, and Parenting which covers textual and fieldwork investigation with various perspectives of Education, psychology, Religious, Education, Child Development, and Early Childhood Curriculum.
Articles 6 Documents
Search results for , issue "Vol 3 No 2 (2019): Ijecie" : 6 Documents clear
Peningkatan Kemampuan Motorik Halus Anak Melalui Permainan Slime Di Taman Kanak-Kanak M. Nur Ikhlas Reni Rahkhamayani; Sari Dewi
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 3 No 2 (2019): Ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v3i2.70

Abstract

This study is based on the suble motor of abnormal motor, the cause because the method of use of teachers in teaching less attractive and strategis. As for this research aims to improve the fine motor skiils of children with slime games. This type of research is classroom action research subjects using group be as many as fifteen children, of which nine and six girls. This research was conducted in kindergarden M. Nur Ikhlas Padang Timur in semester II of the 2018/2019 academic year. The technique used is operation and documentation, then it is processed with a percentage technique. As for this study as many 2 cycles, each held 3 meetings. In cycle 2 if the results have reached the minimum regulatory criteria. From the results of the study and discussion, conclusions can be drawn, namely: 1) Through the game slime can improve the motorcycle capability of the child’s child in TK M.Nur ikhlas east padang district. 2) The Slime game, children can squeeze the Slime well, children can form Slime, children can print Slime and children are able to form Slime with various shapes according to the wishes of the children so as to improve the child's fine motor skills. 3) Improve children's fine motor skills in the game Slime by forming can make children more creative in learning. The results of the study showed an increase in Cycle I obtained, there was an increase in fine motor abilities of children, although not yet optimal. In Cycle II the researchers made improvements, so as to obtain maximum results and achieve the Minimum Requirements Kroiteria. This proves that the game Slime, can improve the fine motor skills of children in kindergarten M. Nur Ikhlas, East Padang.Keywords: Early Childhood, Motor Fine, Slime Game
Strategi Pendampingan Orang Tua terhadap Intensitas Penggunaan Gadget pada Anak Nurul Novitasari
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 3 No 2 (2019): Ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v3i2.77

Abstract

Generally children spend time playing and trying new things. Not infrequently they play and satisfy their curiosity through gadgets, because gadgets are an interesting tool, children should still spend more time playing with peers. The development of gadgets is very influential in the development of human life. This phenomenon is most easily found in children who come from families where gadgets are no longer a luxury item for them. So parents have to control children who use gadgets. There are certain hours a child holds a cellphone, there are certain hours a child with parents. One negative impact of the use of gadgets on children include: 1) being private closed, 2) impaired brain health, 3) impaired eye health, 4) impaired hand health, 5) sleep disturbances, 6) aloofness, 7) violent behavior, 8) fading creativity, 9) radiation exposure, and 10) cyberbullying threats. The most influential figure in preventing or overcoming the negative effects of gadgets are parents. So parents have a big role in guiding and preventing gadget technology from having a negative impact on children. Ways that must be done by parents are as follows: 1) select according to the age of the child, 2) Be selective in choosing the game application in the gadget, 3) Accompany children in playing, 4) Limit the time playing gadget for children, and 5) Invite children to do positive activities.
Pengembangan Pembelajaran Mengenal Bilangan melalui Tangga Manik-Manik Montessori di Kelas A TK Anggrek Karangploso Malang Ari Kusuma Sulyandari
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 3 No 2 (2019): Ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v3i2.78

Abstract

The purpose of research is how children understand numbers. before the children operate it. This research uses development research. researchers develop learning techniques. learning equipment is Montessori's beads. Data collection techniques using observation, interviews and documentation. the matter to be considered in this development is, the safety of the use of media for children, the pleasure and ease of use of the media.
Pembelajaran Kapilaritas terhadap Pertumbuhan Tanaman untuk Melatih Kreativitas Anak Usia Dini Adhiesta Kurnia Fikri Rosandi
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 3 No 2 (2019): Ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v3i2.79

Abstract

This research aims to describe the creativity of early childhood through learning capillarity towards plant growth in group B TK PKK Tunas Bangsa, Soko, Tuban. This Research using quantitative descriptive research methods with the type of experimental research. The design of this study is Pre-Experimental Designs using One-Group Pre-Test-Post-Test Designs. Based on the results of the analysis of the research data it can be concluded that the results of the pretest and posttest are normalized gain tests to determine an increase in children's creativity before and after learning. The result, an increase in children's creativity in capillary learning on plant growth with n-gain of 0.4 with moderate criteria.
Pemanfaatan Grup Whatsapp sebagai Media Informasi Proses Belajar Anak di KB Permata Bunda Nur Lailatul Fitri
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 3 No 2 (2019): Ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v3i2.80

Abstract

This study aims to describe: 1) how is the delivery of information on the learning process of children at KB Permata Bunda? 2) how to use whatsapp group? 3) what are the positive and negative impacts of using whatsapp groups as information media? The data collection method `is in the form of observation, interview and documentation. The results showed: 1) the delivery of information on academic development at KB Permata Bunda Gesikharjo was through a contact book that was distributed once every 3 months, while those related to the KBM process through letters, meetings and messages. 2) whatsapp group is used as a daily link between teacher and student guardians. 3) some positive effects felt by parents of KB Bunda Gesikharjo KB students including they can find out information on children's development at school quickly even though they have other activities outside of school, while the negative impact is more related to time and grammar in written communication..
Pembelajaran Saintifik melalui Metode Bercerita untuk Perkembangan Kognitif Anak RA Kelompok A Mambaul Ulum Siti Fatimah
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 3 No 2 (2019): Ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v3i2.81

Abstract

This research aims to describe implementation of scientific learning through storytelling methods, methods/techniques of storytelling for cognitive development, supporting and inhibiting factors of implementing Scientific learning with the storytelling method. The method used in this research through interviews and observation and documentation. The results showed 1) The scientific approach in group A of RA Mambaul Ulum was good and was carried out in accordance with procedures and involved all five senses such as observing, asking questions, gathering information, processing information and communicating 2) The method used by teachers of group A of RA Mambaul Ulum by giving stories in accordance with the theme and always using the media and using interesting ways so that children are able to focus their attention on the teacher's story 3) Supporting factors were the program of the headmaster of RA related to increasing teacher capacity in storytelling which was routinely carried out by IGRA at the Sub-district. The inhibiting factors consisted of not all parents of students were able to do follow Up and became an example in supporting the cognitive development of children at home

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