cover
Contact Name
Abdus Salam
Contact Email
alam.amiki@gmail.com
Phone
+6281260272238
Journal Mail Official
jikti@stmiki.ac.id
Editorial Address
STMIK Indonesia Banda Aceh, Jalan Teuku Nyak Arief, Jeulingke Village, Syiah Kuala District, Banda Aceh City, Aceh Province, Indonesia.
Location
Kota banda aceh,
Aceh
INDONESIA
Jurnal Ilmu Komputer dan Teknologi Informasi
ISSN : 30476674     EISSN : 30476682     DOI : https://doi.org/10.63447/jikti
Core Subject : Science,
Welcome to the Jurnal Ilmu Komputer dan Teknologi Informasi! Jurnal Ilmu Komputer dan Teknologi Informasi is a scientific publication that focuses on the latest research in the fields of computer science and information technology. This journal presents high-quality articles covering a variety of topics, including but not limited to artificial intelligence, software development, computer networks, data analysis, and current information technology. Its scope involves various aspects, such as: The speed of development of information technology, Innovation in computer science, New methods in software development, Application of artificial intelligence in various domains, Technology for Educational Assessment, Information security and data privacy
Articles 36 Documents
Aplikasi Game Endless Runner 2D “Shadow Veil” Menggunakan Godot Engine Dengan Metode GDLC Alkindy Dhiyaa Ulhaq; Yanty Faradillah Siahaan
Jurnal Ilmu Komputer dan Teknologi Informasi Vol. 3 No. 2 (2026): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63447/jikti.v3i2.2042

Abstract

Mobile technology is rapidly advancing, leading to an increased demand for digital entertainment, particularly Android games. This research aims to design and build a 2D endless runner game titled “Shadow Veil” using the Godot Engine. “Shadow Veil” is an endless runner game featuring action elements, including a combat system against enemies, combined with a fantasy theme. In this game, players control a character that continuously runs while facing various obstacles and enemies that block the path. The method employed in this research is the Game Development Life Cycle (GDLC), which consists of five stages: initiation, pre-production, production, testing, and release. The game was tested using the Black Box Testing method to ensure that all functions and features operate correctly. The results indicate that the game “Shadow Veil” has been successfully developed and runs well on the Android platform, with all gameplay features, attack systems, scoring systems, and user interfaces functioning as intended. This game is expected to be an engaging entertainment option while also providing educational value to players by enhancing reflexes, agility, and quick decision-making when facing obstacles and enemies.
Sistem Monitoring Visit Pelanggan Retensi (Anti-Churn) Berbasis Web dengan Integrasi Teknologi GPS Ainin Hafiz Nasution; Fachrul Rozi Lubis
Jurnal Ilmu Komputer dan Teknologi Informasi Vol. 3 No. 2 (2026): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63447/jikti.v3i2.2052

Abstract

The high level of competition in the internet service industry requires companies to maintain retention activity records that can be traced and validated. The previously used monitoring visit process, which relied on Google Forms, resulted in customer visit data, documentation, location, history, and reports not being integrated into a single system. This study aims to design a web-based Customer Retention Visit Monitoring System (Anti-Churn) with Global Positioning System (GPS) integration. The system was developed using the Rapid Application Development (RAD) method through the stages of Requirement Planning, User Design, Construction, and Cutover, with requirements gathered through observation, interviews, and literature review. The system was built using PHP, CodeIgniter 3, MySQL, and GPS to record and validate visit coordinates. The implementation results show the integration of customer, officer, visit, evidence, history, and report data. Black Box Testing of 17 scenarios produced 17 valid scenarios, or a 100% functional success rate, including coordinate retrieval, notifications when GPS is inactive, and rejection of location validation outside the specified area. These results indicate that the system functions in accordance with the tested scenarios, without measuring customer churn reduction.
Perancangan dan Implementasi Smart Contract untuk Traceability Pangan pada Program Makanan Bergizi Gratis (MBG) di Indonesia Abdillah AG; Alhadi Saputra; Irfan Afriantoro
Jurnal Ilmu Komputer dan Teknologi Informasi Vol. 3 No. 2 (2026): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63447/jikti.v3i2.2054

Abstract

Food traceability is an essential requirement in the supply chain of the Free Nutritious Meals Program (MBG) because it involves multiple actors, food ingredients, production processes, and distribution activities. This complexity requires a recording mechanism capable of representing the history of food ingredients and the relationships among activities so that the distribution process can be traced from the source to the recipient and vice versa. This study aims to design and implement MBGTraceability, a blockchain-based smart contract to support food traceability in the Free Nutritious Meals Program in Indonesia. The study applies the Design Science Research approach, which includes needs identification, design, implementation, testing, and functional validation. The developed model covers batch management, ownership transfer, partial batch usage in production, production relationships, distribution, incident reporting, and recall. Functional testing and validation were conducted through an automated test suite with positive and negative scenarios. The test results show that all 17 test cases were successfully executed (17 passing; 0 failing). The testing also shows that the system can maintain batch quantity consistency, link input materials with production outputs, and associate distribution and incidents with traceability units. The contribution of this study lies in translating MBG-specific traceability requirements into a smart contract transaction model and logic that can be implemented and functionally validated. The results indicate the initial feasibility of the approach as a proof of concept, with limitations in that scalability, gas efficiency and transaction cost, network performance, and formal smart contract security have not yet been evaluated.
Sistem Pendukung Keputusan Multikriteria Berbasis NLP untuk Analisis dan Prioritisasi Aspirasi Masyarakat Trinugi Wira Harjanti; Jefri Rahmadian; Sartika Ekadyasa; Irwan Faizal; Karno Diantoro
Jurnal Ilmu Komputer dan Teknologi Informasi Vol. 3 No. 2 (2026): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63447/jikti.v3i2.2056

Abstract

The growth of public aspirations conveyed through digital media generates large and diverse textual data, requiring methods capable of processing and determining priorities objectively. This study develops a Multicriteria Decision Support model based on Natural Language Processing (NLP) to analyze and prioritize public aspirations. The research stages include aspiration data collection, text preprocessing, feature extraction, topic or category classification, and criterion weighting using the Multi-Criteria Decision Making (MCDM) method. Subsequently, the results of NLP analysis are integrated with a ranking mechanism to determine the priority level of aspirations based on urgency, impact, number of supporters, and issue relevance. The model is evaluated using classification metrics and consistency analysis of ranking results. The findings are expected to support decision-making that is faster, more objective, transparent, and data-driven.
Analisis Ancaman Social Engineering Berbasis Agentic AI dan Strategi Mitigasi Menggunakan Pendekatan Zero Trust Teguh Pradana; Nur Amalia Hasma; Handry Eldo; Renita Selviana; Ayuliana Ayuliana
Jurnal Ilmu Komputer dan Teknologi Informasi Vol. 3 No. 2 (2026): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63447/jikti.v3i2.2057

Abstract

The development of Agentic Artificial Intelligence (Agentic AI) presents new challenges in cybersecurity due to its ability to plan, adapt, and act autonomously. This study aims to analyze the threat of social engineering based on Agentic AI and to formulate mitigation strategies using the Zero Trust approach. The research method employs literature review and threat modeling to identify attack vectors, user vulnerabilities, and potential impacts. The analysis shows that Agentic AI can enhance the personalization, scale, speed, and effectiveness of social engineering attacks. This study develops a conceptual framework for mitigating social engineering attacks based on Agentic AI by applying Zero Trust principles as a layered defense approach that places identity, context, and risk at the center of security decision-making.
Rancang Bangun dan Evaluasi Sistem Informasi Penerimaan Calon Karyawan Berbasis Web Menggunakan Arsitektur Model View Controller (MVC) pada PT. Pharos Indonesia Juwari Juwari
Jurnal Ilmu Komputer dan Teknologi Informasi Vol. 3 No. 2 (2026): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63447/jikti.v3i2.2063

Abstract

The employee recruitment process requires structured applicant data management so that recruitment activities can be carried out effectively, quickly, and accurately. At PT Pharos Indonesia, managing the employee recruitment process requires support from a web-based information system capable of integrating applicant data management and selection stages in an organized manner. This study aims to design, develop, and evaluate a web-based information system for employee recruitment using the Model View Controller (MVC) architecture. The system development method used is the Waterfall model, which includes requirements analysis, design, implementation, testing, and evaluation. The system is designed to support the management of job vacancies, applicant data, required documents, selection processes, and recruitment result information. Functional testing was conducted using Black Box Testing to ensure that each feature functions according to requirements. User evaluation was carried out using User Acceptance Testing (UAT) to measure the system’s acceptance based on usability, functional suitability, and process efficiency. The results show that the implementation of the MVC architecture helps separate the user interface, application logic, and data management components, making the system more structured and easier to develop. The developed system is also able to support the integrated management of employee recruitment through a web platform. The evaluation results indicate that the system is accepted by users and meets the main requirements of the recruitment process at PT Pharos Indonesia. This system is expected to improve data management effectiveness and support a more organized employee recruitment process.

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