cover
Contact Name
Muhammad Wali
Contact Email
muhammadwali487@gmail.com
Phone
+6285277777449
Journal Mail Official
dj@ypmma.org
Editorial Address
Jl. B. Aceh – Medan GP. Pasir Putih Kec. Peureulak Aceh Timur.
Location
Kab. aceh timur,
Aceh
INDONESIA
Design Journal
Published by Yayasan YPMMA
ISSN : 2964805X     EISSN : 29646227     DOI : https://doi.org/10.58477/dj
Design Journal, e-ISSN: 2964-6227 and p-ISSN: 2964-805X is a free and open-access journal published by the Research Division, YPMMA Institute, Indonesia. Design Journal is a well-established, leading international peer-reviewed journal covering many aspects of design. The journal is published two times a year and provides a lively forum for a broad audience of design scholars, researchers, practitioners, educators and managers worldwide. It aims to publish thought-provoking work which will have a direct impact on design knowledge and which challenges assumptions and methods, while being open-minded about the evolving role of design. The Design Journal is a well-established, leading international peer-reviewed journal covering many aspects of design. The journal is published two times a year and provides a lively forum for a broad audience of design scholars, researchers, practitioners, educators and managers worldwide. It aims to publish thought-provoking work which will have a direct impact on design knowledge and which challenges assumptions and methods, while being open-minded about the evolving role of design. To be considered for publication, articles must clearly articulate their relevance to either design practice, design research, design theory, design management or design education. We welcome high quality, original articles in the form of: Design Research Papers – primary research with specific methods findings and results Design Propositions – critical design, speculative design, propositional design – non-commercial, practice-based explorations that address significant contemporary issues in design and through design. Design Perspectives – position papers and philosophical discussions by experienced academics offering their perspectives on important design-related issues.
Articles 37 Documents
Perancangan Sistem Informasi Perdesaan Berbasis Android Khairul Azmi; Dewi Mulyati; Taufik Hidayat
Design Journal Vol. 1 No. 1 (2023): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v1i1.24

Abstract

The research objective was to design an android-based rural information system at the Montasik Aceh Besar sub-district office, as a service in rural storage and services and it is hoped that it can be used as a reference for making a faster and more accurate android-based rural information system. The method used in designing an Android-based rural information system is using the waterfall method. The design results consist of service features for the community. services for making letters, searching for population data and village information by village officials, thereby increasing the work efficiency of village officials and village administration to become more orderly and regular. The Android-based rural information system for Montasik District is software that was built to help manage website and Android-based, with correspondence making services starting from requests for Family Cards, Resident Cards, Certificates of Inability, Death Certificate, Birth Certificate, Versatile Certificate, Transfer Certificate, Marriage Certificate, Business Certificate, and Certificate of Good Conduct, as well as information about the Village (vision and mission, Profile, History, Village Potential). Thus this system can be used as a tool to support the performance of village officials as well as a media for village promotion to make Montasik District Village an icon of a tourism village, especially in the Aceh Besar District area.
Sistem Informasi Geografis untuk Menentukan Rute Lokasi Wisata Danau Toba dengan Metode Simulated Annealing Nur Sartika BR Ginting; NM Faizah; Widyat Nurcahyo
Design Journal Vol. 1 No. 1 (2023): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v1i1.25

Abstract

Tourist sites are a natural sector in the development of economic, business, social and environmental qualities in a country. In various aspects, the growing potential of tourist sites can also have an impact on most developing countries. If a tourist location is developed, modern and maintained, it can provide more value for a country. The purpose of this research is to make it easier for visitors to find tourist sites that they don't know about around Lake Toba and make it easier for them to find routes for tourist locations they want to visit. Making available tourist sites more widely known by tourists, as well as culinary and typical souvenirs from these tourist attractions are also known to tourists. The Simulated Annealing algorithm can provide the closest route from several tourist location points and is implemented in making geographic information system applications. The results of the study in the form of a geographic information system application to determine the route to the tourist location of Lake Toba with the Simulated Annealing method can help tourists to determine the route of tourist sites that they have not yet explored and make it easier for them to go to the location they want to visit so that they can save time on their way.
Aplikasi E–Commerce Toko Sinar Bella dengan Metode Rapid Application Development (RAD) menggunakan Framework CodeIgniter 4 Riza Dwi Atmaja; NM Faizah; Maspul Aini Kambry
Design Journal Vol. 1 No. 1 (2023): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v1i1.26

Abstract

With the rapid development of online business, there has been a lot of competition in the online shop industry in Indonesia, for example, the potential for e-Commerce growth is very good, there are lots of online shop companies that are developing, each of which has its own concept and characteristics. E-Commerce based on online stores cannot be separated from websites. E-Commerce provides an easy way to sell and buy products and information via the internet or other means. Websites provide great benefits for internet users, especially online business people, to develop their business. research objectives are; Designing an e-Commerce web-based sales application, Designing an online Store Goods sales application, and Making it easier for buyers to make payments at Sinar Bella stores. In the application development process using the Rapid Application Development (RAD) method while the Unified Modeling Language (UML) is a representation in the application design later and CodeIgniter 4 as a framework in building applications. The results of the research that; The design and implementation of creating a website at the Sinar Bella store is the availability of a customer service system, with the Sinar Bella website being a media provider for delivering information and website-based sales, the design of this website is aimed at the wider community, especially internet users, so that they can easily purchase products online.
Perancangan Sistem Pakar untuk Mendiagnosa Tingkat Stress Belajar pada Siswa SMA dengan Menggunakan Metode Forward Chaining Cut Rizki Putri Amalia; Mahyuddin
Design Journal Vol. 1 No. 1 (2023): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v1i1.27

Abstract

The purpose of this research is to create an expert system using Forward Chaining to diagnose the level of learning stress in high school students using Sugeno's Fuzzy Inference System method. Data Flow Diagrams (DFD) are used to describe a data logic model or process created by the system while prototype is a development method that is used as a stage in developing applications and testing. Based on the results of research and testing of expert system design to diagnose learning stress levels in high school students using the Website-based Forward Chaining method that has been carried out by the author, several conclusions can be drawn, namely; This research succeeded in making an expert system design to diagnose the level of learning stress in high school students using the Forward Chaining method, and this study succeeded in carrying out an analysis of the results of IF THEN ELSE calculations using Forward Chaining.
Aplikasi Pencarian Tempat Nongkrong Daerah Kebayoran Lama dengan Metode LBS (Location-Based Service) menggunakan Android Studio Yoel Pahala Bangun; NM Faizah; Lucky Koryanto
Design Journal Vol. 1 No. 1 (2023): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v1i1.28

Abstract

The purpose of this study is to design an Android-based application for finding hangout places in the Kebayoran Lama area using the LBS (Location-based service) method using Android Studio due to the lack of public knowledge about hangout places spread across the Kebayoran Lama area, South Jakarta, so they have to know the name of the Hangout Place. first if you want to search on google maps and ask the local community so it's not time efficient. This application can be run on the Android platform as a means of interface with the user because of the ease and efficiency it has. Besides that, using Android devices is common and has even become a necessity for most people today. During the data collection process, observations were made at the research location involving interviews with the community around Kebayoran Lama, South Jakarta, DKI-Jakarta. At the application development stage using the XP (Extreme Programming) method and the use of Location-Based Service (LBS) as location services and mobile devices. The results of the research in the form of an application to find hangout places in Kebayoran Lama, South Jakarta using the Location-Based Service (LBS) method are expected to help people in Kebayoran Lama, South Jakarta to find locations where to hang out that provide cheap food and drinks, so that it can make it easier for people to use their time efficiently.
Aplikasi Presensi Kehadiran Online pada Karyawan PT. Bringin Karya Sejahtera dengan Metode Location-Based Service Menggunakan Android Studio dan MySQL Dinol Panjar Asmara; NM Faizah; Maspul Aini Kambry
Design Journal Vol. 1 No. 1 (2023): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v1i1.58

Abstract

Absence is one important performance appraisal. Absences made by each worker can affect the net monthly salary PT Bringin Karya Sejahtera is a service provider engaged in the business sector or providing services for building cleaning workers, building and building technicians. But there are some problems in his absence in the field of cleaning ATMs. Employees must come to the ATM and take selfies to take attendance. The purpose of this study is to map locations where ATM officers are located so that employees can take attendance at BRI branch offices using GPS technology, and barcodes on Android by calculating the distance to the location using the Haversine Formula method. This study also discusses absence from work due to leave, permission, sickness and overtime calculation. The development method used in designing android-based attendance applications is Rapid Application Development (RAD). The system design uses the Unified Modeling Language (UML). System coding is done using Java, PHP and MYSQL. The results of this study are the design of an android-based attendance application for employees to attend attendance at BRI branch offices.
Aplikasi Sistem Penerimaan Siswa Baru SMK Taruna Bakti Cikarang Selatan Berbasis Web dengan Metode Rapid Application Develoment (RAD) Marianus Yoman Bilo Poso; NM Faizah; Panser Karo Karo
Design Journal Vol. 1 No. 1 (2023): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v1i1.59

Abstract

New student enrollment is a process that exists in government educational institutions such as schools to help screen prospective students and incoming students who are selected as students according to criteria set by the school. In general, the admission process for new students goes through the stages of registration, selection test, admission of students and students. In this study, the application to SMK Taruna Bakti Cikarang Selatan was done manually or by computer, but because Microsoft Office Excel was used, there was a lot of missing data and manual calculation of the test results could lead to errors. there is. The formulation of this research problem is how to create an information system for admission of new students in SMK Taruna Bakti Cikarang Selatan. The research methodologies used are Rapid Application Development (RAD), Observation, Analysis, Design, Testing, and Implementation. This new information system for student enrollment is written in the PHP programming language and uses a MySQL database as the database server. The outcome of this research is her web-based her first-year information that makes it easy for a prospective student and her first-year parent to obtain all information about her first-year and complete online registration system.
Aplikasi Perpustakaan di SMA YAPEMRI Depok Timur Berbasis Web Doni Dwi Saputro; NM Faizah; Winton Ginting
Design Journal Vol. 1 No. 1 (2023): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v1i1.60

Abstract

The library is part of a separate building or structure that contains a collection of books, which are arranged and arranged in such a way that it is easy to find and use them at any time when needed by readers. Along with the development of the times, many libraries have abandoned the manual system and switched to a digital system. However, the Yapemri library still uses a manual system from borrowing to freezing, so it is not uncommon for opening files to be lost. This causes losses to the library because many loan reports are often lost. Therefore, by utilizing technology the research team developed the Yapemri library application so that the library no longer uses a manual system. The Yapemri Library application was created using the PHP programming language and MySQL as the Xampp database as a web server. This application has gone through two stages of testing, namely user testing and black-box testing. The test results with black-box show that all the features in the application run well. The results of the responses from users stated that they were quite good for this application. Thus, the authors can conclude that the website-based Yapemri library application is successful.
Aplikasi Sistem Presensi Pegawai PT. Berkah Pena Ilmu dengan Metode Location Based Service (LBS) Berbasis Android Menggunakan Firebase Ikhya Ulumudin; NM Faizah; Widyat Nurcahyo
Design Journal Vol. 1 No. 1 (2023): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v1i1.61

Abstract

PT. Pena Berkah Ilmu is a medium-sized company engaged in Food & Beverage, social and humanitarian institutions, event organizers, travel and merchandise sales where this company still implements attendance methods such as signatures for employees. The attendance of each employee is recorded through the existing attendance system. However, in its implementation, sometimes there are some persons who do not attend or forget to attend. This results in the employee being considered absent. This desire arose because this company experienced difficulties in processing attendance information data, resulting in more and more hardcopy archives and making it difficult when the company's management intended to recap and re-collect data and employee attendance lists. This study uses the waterfall method which describes a systematic and sequential approach to software, starting with the specification of employee requirements, design, modeling, construction, delivery of the system to employees and complete software support that is produced. With this attendance application, it will be easier for employees to carry out attendance attendance even though they are outside the office and attendance data will later be stored in the database so that it will make it easier for the personnel department to be able to recapitulate employee data.
Pengembangan Aplikasi Game Edukasi Matematika SD 02 Pagi Pondok Labu Berbasis Android dengan Metode Rapid Application Development Menggunakan Adobe Flash CS6 Jonatan Manik; NM Faizah; Winton Ginting
Design Journal Vol. 1 No. 1 (2023): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v1i1.62

Abstract

This research was conducted at SD 02 Pagi Pondok Labu, Cilandak, South Jakarta, with a background of the problem, namely the learning process used in education today where computer-based learning media is only limited to transferring paper media to digital media with the same appearance. This is what causes the learning media to be less than optimal as is the case in the mathematics learning process where the media used in learning material about mathematics in elementary schools is less attractive because of the learning process that still uses classical methods or conventional methods in the teaching and learning process. This research method uses the Rapid Application Development (RAD) method while the data collection methods used are observation, interviews, and literature study. This study aims to design and build learning media applications in the form of Android-based math educational games. The results of the research are in the form of a mathematics educational game application at Pondok Labu 02 Pagi Elementary School that can be played with a smartphone or laptop as a medium to increase interest in learning for students and media for teachers in providing learning about mathematics.

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