cover
Contact Name
Muhammad Wali
Contact Email
muhammadwali487@gmail.com
Phone
+6285277777449
Journal Mail Official
dj@ypmma.org
Editorial Address
Jl. B. Aceh – Medan GP. Pasir Putih Kec. Peureulak Aceh Timur.
Location
Kab. aceh timur,
Aceh
INDONESIA
Design Journal
Published by Yayasan YPMMA
ISSN : 2964805X     EISSN : 29646227     DOI : https://doi.org/10.58477/dj
Design Journal, e-ISSN: 2964-6227 and p-ISSN: 2964-805X is a free and open-access journal published by the Research Division, YPMMA Institute, Indonesia. Design Journal is a well-established, leading international peer-reviewed journal covering many aspects of design. The journal is published two times a year and provides a lively forum for a broad audience of design scholars, researchers, practitioners, educators and managers worldwide. It aims to publish thought-provoking work which will have a direct impact on design knowledge and which challenges assumptions and methods, while being open-minded about the evolving role of design. The Design Journal is a well-established, leading international peer-reviewed journal covering many aspects of design. The journal is published two times a year and provides a lively forum for a broad audience of design scholars, researchers, practitioners, educators and managers worldwide. It aims to publish thought-provoking work which will have a direct impact on design knowledge and which challenges assumptions and methods, while being open-minded about the evolving role of design. To be considered for publication, articles must clearly articulate their relevance to either design practice, design research, design theory, design management or design education. We welcome high quality, original articles in the form of: Design Research Papers – primary research with specific methods findings and results Design Propositions – critical design, speculative design, propositional design – non-commercial, practice-based explorations that address significant contemporary issues in design and through design. Design Perspectives – position papers and philosophical discussions by experienced academics offering their perspectives on important design-related issues.
Articles 37 Documents
Optimalisasi Pendataan Anak Serta Donatur Yayasan Kasih Mandiri Bersinar dengan Metode Prototype Filomon Kiik Tahu; Winton Ginting; NM Faizah
Design Journal Vol. 2 No. 2 (2024): July
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v2i2.181

Abstract

The Yayasan Kasih Mandiri Bersinar (YKMB) is a child welfare institution established in May 1996. However, data management for foster children and donors is still performed manually using notebooks or Microsoft Excel, leading to challenges such as data entry errors, difficulties in report generation, data loss, and limitations in information retrieval. This study employs a prototyping method to develop a web-based application using PHP and MySQL. The prototyping approach allows iterative testing and refinement of the application based on user feedback throughout the development process. The results indicate that the application meets the foundation’s requirements, enhances data management efficiency, and reduces the risks of errors and data loss. Additionally, the application facilitates faster and more structured report generation, supporting better data management practices at YKMB.
Rancang Bangun Aplikasi Sistem Pakar Diagnosis Penyakit Jantung: Studi Kasus pada Klinik Siaga Menggunakan Metode Case-Based Reasoning (CBR) Berbasis Web Agustinus Manek; Widyat Nurcahyo; NM Faizah
Design Journal Vol. 2 No. 2 (2024): July
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v2i2.182

Abstract

In the era of modernization, technological advancements are developing rapidly and play an essential role in various aspects of life, including healthcare. Technology enables people to easily access information in fields such as business, education, and health. In the medical field, computer-based expert systems assist professionals in diagnosing diseases and solving specific problems. This study focuses on developing an expert system application for diagnosing heart diseases using the Case-Based Reasoning (CBR) method, implemented as a web-based system with PHP and MySQL. The heart, a vital organ responsible for pumping blood, is slightly larger than a fist (around 200–425 grams). According to Dr. Helmanu Kurniadi and Ulfa Nurrahmani, S.Kep., smoking is identified as one of the contributing factors to heart disease. The developed application consists of five primary elements, with several menus such as the homepage, user data, disease information, disease list, and login page. Based on black box testing, the application has been thoroughly tested to ensure it functions correctly and is free from coding errors. Additionally, acceptance testing was conducted eight times, resulting in a 100% accuracy rate, aligning with the intended design. Thus, the application is ready to be deployed and is expected to assist both the public and healthcare professionals in diagnosing heart diseases effectively.
Aplikasi Sistem Laporan Kerja Harian Staf Pelayanan PT. Securindo Packatama Indonesia Berbasis Web dengan Metode Rapid Application Development Moch Fikri; Panser Karo-Karo; NM Faizah
Design Journal Vol. 2 No. 2 (2024): July
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v2i2.183

Abstract

This study aims to develop a web-based daily work report information system that is more effective, efficient, and computerized. The application is designed to assist service staff in preparing daily reports and provides a data backup medium for work programs. The study employs the Rapid Application Development (RAD) method, which emphasizes fast development through iterative prototyping and active user involvement. RAD consists of several phases, including planning, design workshops, and implementation, allowing continuous user feedback to incrementally improve the system. Data was collected through field studies with direct observation, discussions with colleagues, and interviews with relevant parties. The application was built using PHP and MySQL and tested comprehensively to ensure performance and accuracy. The study concludes that the system effectively facilitates report recapitulation and performance data presentation, improving operational efficiency at PT. Securindo Packatama Indonesia.
Pengembangan Kurikulum Pendidikan Jasmani Berbasis Pendekatan Desain untuk Menguatkan Profil Pelajar Pancasila (P5) Suardi; Ayu Raihani
Design Journal Vol. 2 No. 2 (2024): July
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v2i2.185

Abstract

Designing the right physical education curriculum can build a holistic learning atmosphere for students. The purpose of the study was to develop a physical education curriculum that combines a design approach with the aim of improving the profile of Pancasila students (P5). Classroom action research developed learning, where learning modules were used when doing physical activities to foster Pancasila values. The results of the study showed that the use of a design approach in the physical education curriculum can increase student interest, social skills and foster awareness of Pancasila values. Therefore, it is known that the curriculum does not limit itself to the physical side but also discusses the emotional and social sides that help facilitate holistic character development. The results of the study are expected to help develop physical education curricula in schools and can be used as a reference for a practice-based approach that uses design in the pedagogical approach
Rancang Bangun Aplikasi Sistem Informasi Geografis untuk Pencarian Bengkel Resmi Honda di Kota Depok Berbasis Android dengan Metode Location-Based Service (LBS) Farhan; NM Faizah; Lucky Koryanto
Design Journal Vol. 2 No. 2 (2024): July
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v2i2.194

Abstract

For modern society, motor vehicles have become the main mode of transportation. Regular vehicle maintenance is very important to maintain its performance and ensure safety while driving. However, many people have difficulty finding the nearest authorized Honda repair shop. The purpose of this study is to produce an android-based application that will help users find authorized Honda repair shops using the Location Based Service (LBS) method. This application will help find repair shops, check the accuracy of the repair shop location, and help raise awareness of the need to service vehicles at authorized repair shops. System development process Extreme programming consists of planning, designing, coding, and testing stages. The APP was developed from Android studio, Google Firebase, GPS, LBS. The test results show that this application can help users find the nearest authorized Honda repair shop, provide accurate address information, working hours, and repair shop contacts. This application also provides booking and navigation services to the repair shop. By using LBS, customers can contact the repair shop without having to waste time looking for the repair shop location first. This application is expected to increase the loyalty of Honda motorcycle owners to use authorized Honda repair shop services and increase awareness of the importance of routine vehicle maintenance
Pengaruh Teknologi Augmented Reality terhadap Pengalaman Pengguna dalam Desain Interior di Museum Wayang dan Fatahillah Tuhfatul Habibah Hasibuan; Septiana Ningtyas; Jamah Sari; Taufiqurrochman; Harun Ar-Rasyid
Design Journal Vol. 3 No. 1 (2025): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v3i1.196

Abstract

The study aims to analyze how the application of Augmented Reality (AR) technology affects the user experience at the Wayang Museum and Fatahillah Museum. Augmented Reality technology is considered an innovation that can increase the interactivity, understanding, and satisfaction of museum visitors. With a mixed method approach, surveys, interviews, and observations were used to collect data in this study, resulting in 85% of respondents stating that AR technology increases their interactivity with museum artifacts and the average score for interactivity reached 4.3 on a scale of 5. Up to 90% of all respondents reported that AR features such as 3D animation, QR-Code, etc., allow them to understand culture and history better. In addition, there is a strong positive correlation between the use of AR technology and visitor satisfaction (r = 0.75, p < 0.01), 88% of participants expressed satisfaction with the AR-based exhibition experience. The application of this technology poses several challenges, including expensive development and maintenance, infrastructure limitations such as stable internet availability, and user devices that are not yet fully compatible. To address these barriers, it is recommended that infrastructure improvements, collaboration with technology partners, and staff training be implemented to increase understanding of how the introduction of AR technology can be used to enhance the museum visitor experience in a way that includes further integration of educational standards and interactive and enjoyable aesthetics to achieve greater potential for tourists and cultural education in general
Analisis Pengaruh Desain Antarmuka Pengguna terhadap Adopsi Aplikasi Edukasi: Studi Kasus pada Ruangguru, Skill Academy, dan Belajar dari Rumah (Kemendikbud) di Platform Pembelajaran Daring Indonesia Ferdy Firmansyah
Design Journal Vol. 3 No. 1 (2025): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v3i1.197

Abstract

The study aims to draw a relationship between User Interface (UI) design and educational app adoption in Indonesia—compared to three of the most popular online learning apps, Ruangguru, Skill Academy, and Belajar dari Rumah (Kemendikbud). Despite increasing access to education through digital transformation, adoption challenges related to UI design are still prevalent. Increasing familiarity with an app prevents user abandonment and improves the overall user experience, leading to continued adoption and usage. Qualitative findings from survey data of 200 respondents isolated ease of navigation, visual aesthetics, and app responsiveness as the three most prominent determinants of anticipated user satisfaction and adoption patterns. Quantitatively, Ruangguru and Skill Academy showed a significant influence of UI size on user satisfaction (R² = 0.620), while Belajar dari Rumah needs to improve its UI, from the results it is recommended for educational app developers to improve UI design, increase adoption rates, and maximize user satisfaction
Pemanfaatan Reaktor Kontinu dan Katalis Zeolit dalam Konversi Termal Limbah Poliolefin menjadi Bahan Bakar Ramah Lingkungan Masri Ali; Masri Ibrahim; M. Nizar Machmud
Design Journal Vol. 3 No. 1 (2025): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v3i1.198

Abstract

This study investigated the conversion of plastic waste into fuel oil through thermal and catalytic cracking with an innovative reactor. The study analyzed the effect of plastic type (LDPE, HDPE, PP), reactor temperature (400-550°C), and catalyst type (HZSM-5, ZSM-5, Ni-Mo/Zeolite) on the yield and characteristics of liquid products. The experimental results showed that LDPE produced the highest liquid product (78.5%), the optimum temperature was 500°C, and the HZSM-5 catalyst gave the best performance. GC-MS analysis identified the main components of C5-C12 hydrocarbons according to the characteristics of fuel oil. The liquid product had a calorific value of 42.5 MJ/kg and a sulfur content of <10 ppm with an energy efficiency of 65%. The results of the study prove the effectiveness of the innovative reactor in overcoming the problem of plastic waste while producing alternative energy
Pengaruh Estetika Desain terhadap Persepsi Merek dan Keputusan Pembelian Konsumen di Pasar Internasional Rizky Fiqran Pratama
Design Journal Vol. 3 No. 1 (2025): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v3i1.199

Abstract

The study aimed to examine the importance of product design aesthetics in influencing consumer brand perception and brand purchasing behavior in a culturally diverse market. Using a mixed methods approach, the researchers obtained quantitative data through questionnaires distributed to 300 respondents selected through stratified random sampling from three leading economies (USA n=100, Germany n=100, Japan n=100). Multivariate regression analysis showed a significant positive effect of aesthetics on brand equity formation (β=0.71, p<0.001; R²=0.42), explaining up to 42% of the variance in purchase intention. The results showed significant cultural differences in design preferences: 73% of Western consumers (USA: 75%, Germany: 71%) favored more minimalist designs, with monochrome & geometric trends; while 68% of Japanese respondents favored polychromic arrangements with detailed symbolic components. Rather than a uniform global product design paradigm, these findings suggest a flexible conceptual framework of the Cultural Design Adaptation Matrix (CDAM). The CDAM paradigm systematizes assets into four strategic dimensions: color semiotics, form-language localization, symbolic value alignment, and tactile experience customization and it is known that multinational companies can increase market penetration by 18-22% by modifying culture-specific design elements, while the theoretical contributions expand our knowledge of aesthetic cognition in cross-cultural consumer behavior.
Dapatkah Desain Produk Kuliner Aceh Mengurangi Emisi Karbon dan Melestarikan Kearifan Lokal? Yusmaneli
Design Journal Vol. 3 No. 1 (2025): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v3i1.200

Abstract

This study examines the potential of Acehnese culinary product design in reducing carbon emissions while maintaining local wisdom. The focus of the study is on identifying product design innovations that support decarbonization without ignoring the characteristics of regional culinary culture. The case study method and literature review reveal that the application of green technology and sustainability principles can reduce the environmental impact of the Acehnese culinary industry, while maintaining traditional values. The results of the analysis show that the synergy between environmentally friendly technology, production process innovation, and the use of local ingredients has the potential to create a low-carbon culinary ecosystem. These findings recommend an integrative strategy for industry players in achieving sustainability targets while strengthening cultural identity.

Page 3 of 4 | Total Record : 37