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Pengembangan Sistem Informasi Berbasis Web Buku Kas Umum Satuan Kerja Perangkat Daerah (SKPD) Yumniati Agustina; Widyat Nurcahyo
Liquidity: Jurnal Riset Akuntansi dan Manajemen Vol 3 No 1 (2014)
Publisher : Institut Teknologi dan Bisnis Ahmad Dahlan Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32546/lq.v3i1.97

Abstract

Financial Management Guidelines in the Regulation of the Minister of Home Affairs No. 13/2006 requires the financial performance reports are decentralized to regional working units (SKPD). In order to meet these needs, the role of computer-based information system is the solution. This study developed a web-based information systems for the financial administration processes in the SKPD, which is related to the making of financial performance reports such as General Ledger and Subsidiary Ledgers. This application is emphasized to minimize human error and increase the accountability of the SKPD's financial performance reports. From the test results, the application can produce a perfect output, and found no significant deficiencies in terms of speed and accuracy of the system. In the future, applications need to be developed by adding adequate security to be used over the Internet.
Model Perancangan Pembelajaran Blended Mata Kuliah Keilmuan Akuntasi Di ITB-AD Jakarta Widyat Nurcahyo; Yumniati Agustina; Adi Rizfal Efriadi
JTP - Jurnal Teknologi Pendidikan Vol 21 No 2 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1095.538 KB) | DOI: 10.21009/jtp.v21i2.11338

Abstract

This research aims to build a blended learning design model that can be used effectively and systematically by lecturers in developing blended learning systems for accounting subjects at Institut Teknologi dan Bisnis Ahmad Dahlan Jakarta (ITB-AD). It is important because the research results model can be immediately utilized by accounting lecturers to design blended learning. This study is a design based research in the form of formative research. Data collected by qualitative means through interviews, document analysis, surveys, and observations. The contribution of this study is in the form of a model that is built based on existing learning design models, specifically adapted for learning accounting subjects in ITB-AD, according to the characteristics of students, lecturers, and institutions. The model developed is called the BLADe model.
Pelatihan Pemanfaatan Teknologi Seluler dalam Pengelolaan Keuangan Usaha Mikro Kecil Menengah (UMKM) Yumniati Agustina; Iwan Setiadi; Widyat Nurcahyo
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat Vol 6, No 2 (2022): Mei
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/aks.v6i2.5593

Abstract

 Tujuan dari pelaksanaan pengabdian masyarakat ini adalah untuk memberikan pelatihan penyusunan laporan keuangan berbasis teknologi mobile dengan menggunakan aplikasi Si Apik dan edukasi kepada peserta mengenai alternatif pengelolaan keuangan UMKM yang lebih mudah dengan memanfaatkan teknologi online. Metode pelaksanaan kegiatan berbentuk workshop yang dilaksanakan pada tanggal 13 Januari 2020, pukul 08.00 – 15.00 WIB, di Universitas Tama Jagakarsa. Jl. TB. Simatupang No. 152. Tanjung Barat. Jakarta Selatan, di Ruang 310. Metode pelaksanaan kegiatan terdiri dari 3 tahap, yaitu: Persiapan, Pelaksanaan, dan Evaluasi. Berdasarkan hasil evaluasi melalui kuesioner, pelatihan berhasil meningkatkan pengetahuan peserta tentang akuntansi secara umum.  aplikasi SI APIK mudah digunakan, bermanfaat, dan peserta ingin menggunakan aplikasi SI APIK dalam usaha mereka, Peserta lebih menyukai dan memilih SI APIK ketimbang CENT. Sebagai tindak lanjut kegiatan ini adalah membuka Forum Bantuan bagi pelaku UMKM untuk membantu mereka dalam penggunaan aplikasi yang telah dilatih, Menjajaki peluang kerjasama dengan kelompok UMKM lain untuk memperluas khalayak dan Memberkan usulan kepada LP3M untuk membuat lembaga Pusat inkubator Bisnis bagi pelaku UMKM.  
Narrative Inquiry Dalam Desain Naratif Game Widyat Nurcahyo; Novianti Madhona Faizah; Luky Fabrianto
Jurnal Mantik Vol. 6 No. 2 (2022): August: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.v6i2.2506

Abstract

Storytelling is a part of human life long before writing. In the digital era, where images, audio, video, and text are used together, it unlocks new possibilities in delivering narratives, for instance, games. Narrative-based games have a long history. With increasingly sophisticated graphics technology, making it more and more popular. This study demonstrates a unique approach to game narrative design using the narrative inquiry method. Narrative Inquiry captures and analyzes life stories, then documents life events in their quintessence. The game tells the story of young entrepreneurs' journey in building their business, focuses on the elements of entrepreneurial skills required, and aims to motivate the entrepreneurial intention of the players. This research was conducted in three stages: narrative collection, narrative analysis, and scenario creation. Interviews were conducted with four young entrepreneurs from various businesses to collect narratives. Narrative analysis was carried out using a thematic approach. The narratives were transcribed, categorized, and cross-referenced among stories. The results were compiled as a game plot, then developed into a complete scenario with attention to the original narrative text. This example will provide a fresh perspective to designing game narratives from real life stories.
Natural Language Processing Analysis Of Frequently Used Words On Indonesia Website Names Novianti Madhona Faizah; Luky Fabrianto; Widyat Nurcahyo; Herlina Trisnawati
Jurnal Mantik Vol. 6 No. 3 (2022): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The increasing of internet use time after time is makes an impact addition of websites, the name of a website must be unique, eye catching and attractive, and in naming a website it should not use spaces, therefore it is often found that the website name consists of several words which are combined. This study aims to determine the most frequently used words on websites in Indonesia. The stages of this research briefly begin with the collection of 10,960 website names, word separation on each website name consisting of several words using Wordninja (one of packages available in Python programming language). The word separation process is carried out in several stages, starting from words containing at least 3 letters to 9 letters. Furthermore, from the word separation stage, ten words that appear most often are sorted. It was found that the word "Indonesia" most often appears at each stage of word separation, which is 139 times. Conclusion of this study is prove that Wordninja were very effective, as evidenced by an accuracy of 97.2%.
APLIKASI PEMASARAN PERUMAHAN PT. GRIYA ABEE MAKMUR RAGAJAYA CITAYAM KABUPATEN BOGOR MENGGUNAKAN METODE RAPID APPLICATION DEVELOPMENT (RAD) BERBASIS WEB Muhammad Risqi Vramasatya; NM Faizah; Widyat Nurcahyo
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 3 No. 2 (2022): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v3i2.87

Abstract

Housing marketing or commonly known as property marketing is an activity to promote land or a building that will be traded according to the target market to the public. In Indonesia, currently the development of property developer agencies is experiencing rapid progress. Therefore, business competition in the marketing world is becoming more stringent, which forces all companies to improve their quality in order to keep up with the competition. Companies must pay more attention in terms of marketing and service quality which are very important for consumers so that when using the services provided by the company it will be in accordance with their individual needs which can fulfill consumer desires. The author conducts research that aims to design marketing and service applications for ordering houses according to what is needed in order to fulfill customer desires at PT. Griya Abee Makmur Ragajaya Citayam Bogor Regency to replace housing promotion with manual methods such as distributing flyers. Therefore the author created a housing marketing application using the web-based Rapid Application Development method to help PT. Griya Abee Makmur when disseminating information about the houses being bought and sold.
APLIKASI SISTEM INFORMASI PERSONALIA CV. MADYA MANDIRI TEKNIK BERBASIS WEB DENGAN METODE RAPID APPLICATION DEVELOPMENT (RAD) Alfiansyah; Widyat Nurcahyo; NM Faizah
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 3 No. 2 (2022): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v3i2.89

Abstract

Various technologies can be felt related to progress and innovation in information processing. The emergence of problems is the background for innovations in the field of technology. Information systems are a solution to help with daily work. Utilization of information systems can make work more detailed and as a place to store and process data. The application of Rapid Application Development is able to complete the creation of a data information system in a short time. The developed information system is used to assist the company's business processes in assisting data processing. In the current research, the authors develop a data information system whose purpose is to manage data in the company CV Madya Mandiri Teknik. The author created a web-based personnel information system application to help companies access data, which previously still used Microsoft Excel to record data, this was very ineffective for staffing staff in terms of efficiency in terms of costs. By designing a web-based data collection application that will make it easier for staffing staff to find out the number and status, it is hoped that it can help staffing staff to get valid data and with a variety of interesting features making it easier for administrative staff to complete their tasks effectively.
PERANCANGAN APLIKASI SISTEM INFORMASI PARIWISATA BERBASIS WEB DI KABUPATEN NAGEKEO PROVINSI NUSA TENGGARA TIMUR DENGAN METODE LOCATION BASED SERVICE (LBS) Beatriks Diana Teang; NM Faizah; Widyat Nurcahyo
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 1 (2023): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i1.105

Abstract

The research objectives are; designing a web-based information system that provides information about tourist attractions, culinary delights, and lodging in the Nagekeo district. In the application development process using the Rapid Application Development (RAD) method and modeling design using Data Flow Diagrams (DFD). From the discussion that has been described, it can be concluded that the results of this study tourists can easily and quickly get information about tourist objects, culinary, lodging around tourist sites in Nagekeo district. It is estimated that tourism development technology will continue, which is a big opportunity for companies and destinations, especially in Indonesia. There is a need for studies on tourists on cultural experiences, streaming platforms, metaverse technology, biometric payment methods so that there are innovations to attract visitors and add value to the local tourism industry through the implementation of digital solutions.
Keberagamaan Hijrah: Kebutuhan Ekonomi, Sosial Kultural, dan Eksistensi di Kalangan Selebritas Yumniati Agustin; Widyat Nurcahyo; Irma Novida
MAARIF Vol 17 No 2 (2022): Fenomena Hijrah Generasi Milenial (Kontestasi Narasi-Narasi Agama di Ruang Publi
Publisher : MAARIF Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47651/mrf.v17i2.199

Abstract

Hijrah tidak selalu membawa dampak positif, tetapi terkadang memberikan dampak negatif dalam pandangan orang lain. Hal ini terjadi karena pelaku hijrah tidak semuanya berubah atas dasar keinginannya dari dalam hati dan dengan tekun mempelajari agama Islam dengan baik. Pelbagai motif melatarbelakangi munculnya hijrah di Indonesia, seperti: ekonomi, sosial kultural, dan eksistensi. Dari tiga aspek ini, kebutuhan hijrah menjadi suatu bantuk yang diikuti, tetapi tidak diresapi sebagai suatu bentuk perubahan yang harus terimaji di dalam hati. Tujuan penulisan artikel ini untuk mengkaji fenomena hijrah di kalangan selebritas dengan menggunakan teori Teun A. van Dijk: kognisi, konteks sosial, dan teks. Melalui teori ini, peneliti dapat menelaah pelbagai fenomenan di masyarakat terkait hijrah yang sedang ramai diperbincangkan generasi milenial. Metode dalam penelitian ini merupakan analisis isi. Sumber data didapatkan dari media sosial dan media lainnya yang memuat fenomena hijrah di kalangan selebritas. Hasilnya didapatkan bahwa hijrah tidak sekadar ingin berubah dari hati, tetapi ada motif ekonomi yang harus terpenuhi. Selain itu, hijrah juga diikuti berdasarkan sosial kultural masyarakat Indonesia yang mengikuti pergerakan yang besar. Tujuannya agar tetap eksis di dunia hiburan tanah air dengan segala macam polemiknya.
EDUKASI ORANG TUA SISWA TENTANG PERKEMBANGAN BAHASA DI MEDIA SOSIAL Syihaabul Hudaa; Nuryani Nuryani; Yumniati Agustina; Widyat Nurcahyo
RESWARA: Jurnal Pengabdian Kepada Masyarakat Vol 4, No 2 (2023)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/rjpkm.v4i2.2860

Abstract

Kurangnya pemahaman orang tua dalam menggunakan media sosial membuat anak dapat mengakses dunia maya dengan bebas. Kebebasan inilah yang sering kali dimanfaatkan anak untuk membuat komunitas atau bergabung di dalam komunitas tertentu. Kemudian, di dalam komunitas ini anak-anak memulai interaksi dengan anggota lainnya secara bebas tanpa diketahui oleh orang tua. Tujuan kegiatan pengabdian ini untuk memberikan edukasi kepada orang tua terhadap penggunaan media sosial dan perkembangan bahasa saat ini. Pemberian edukasi tentang pentingnya orang tua memiliki media sosial dan memahami cara menggunakan media sosial dapat meminimalisasi terjadinya penyimpangan sikap pada anak. Metode yang digunakan dalam pelatihan ini menggunakan tindakan langsung dengan beberapa tahapan, di antaranya: pengenalan program, pendataan peserta, pelaksanaan pengabdian dengan sistem luring dan daring, serta evaluasi