cover
Contact Name
Noor Baiti
Contact Email
tajdidalathfal@gmail.com
Phone
+6285157693011
Journal Mail Official
tajdidalathfal@gmail.com
Editorial Address
JL Gubernur Sarkawi, Handil Bakti, Kalimantan Selatan.
Location
Kota banjarmasin,
Kalimantan selatan
INDONESIA
Tajdid Al-Athfal
ISSN : -     EISSN : 28082117     DOI : https://doi.org/10.35747/taj.v3i2
Tajdid Al Athfal: Tajdid Al Athfal is an Open Access journal containing research articles in the field of Early Childhood Education. Tajdid Al Athfal: receive articles in Indonesian, English and Arabic. This journal publishes articles twice a year in September and March. Tajdid Al Athfal uses two type of checking plagiarism are similarity check using plagiarism checker x and grammatical check using grammarly. This journal is published by the LPPM Universitas Muhammadiyah Banjarmasin.
Articles 6 Documents
Search results for , issue "Vol. 1 No. 2 (2022)" : 6 Documents clear
Developing Creativity and Early Childhood Creation Through Exploration Activities selly charmila
Tajdid Al-Athfal Vol. 1 No. 2 (2022)
Publisher : Universitas muhammadiyah Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35747/taj.v1i2.105

Abstract

Exploration is an activity that children do to something. Exploration activities carried out are to introduce and familiarize children with the natural surroundings. The purpose of Exploration activities in kindergarten is to learn to elaborate and use simple analytical skills in recognizing an object. The research method uses literature study with a qualitative descriptive approach to produce concepts and opinions from in-depth analysis through data collection, data reduction, data presentation and conclusions comprehensively. Children want to observe objects carefully, each unique part, and get to know the way of life or how the object works. One example of creativity development activities in AUD is through exploration activities with various soap bubbles, collecting sized stones and playing with sand
Analysis of The Application of Block Games in Developing Early Childhood Fine Motor Skills During the Covid-19 Pandemic In Tk Dharma Bahagia Samarinda School Year 2020 Fachrul Rozie; Budi Rahardjo; Sanbayu Maya
Tajdid Al-Athfal Vol. 1 No. 2 (2022)
Publisher : Universitas muhammadiyah Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35747/taj.v1i2.114

Abstract

This study aims to describe the application of playing blocks during the COVID-19 pandemic. This research method is qualitative with descriptive research type. The subject of this research was carried out on Kindergarten students aged 5-6 years at Dharma Bahagia Kindergarten Samarinda for the 2020 academic year which consisted of 3 students. The data analysis technique used is the Milles and Hubberman model. The results of the study illustrate that the planning carried out in the block game aims to develop fine motor skills. The teacher asks for the willingness of parents as facilitators to prepare tools in the block game. Optimizing children's fine motor skills in terms of the way the teacher carries out teaching activities, it can be seen that the teacher applies learning steps by providing the direction of the block game through the zoom application. However, the stimulation provided by the teacher in the development of fine motor skills with this bold block game is still not optimal because of the obstacles that cannot be met face-to-face and parents also have to play a role in helping children. This study implies that the application of block games still needs to be done with variations in learning during the current pandemic.
Implementation of Early Childhood Mathematics Learning Using Educational Game Tools at Abdi Pertiwi Kindergarten, Serang City District: Nurul Fatimah nurul fatimah
Tajdid Al-Athfal Vol. 1 No. 2 (2022)
Publisher : Universitas muhammadiyah Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35747/taj.v1i2.159

Abstract

This paper aims to discuss the implementation of learning, assessment and educational game tools in the concept of mathematical numbers that must be applied to early childhood according to the level of child development. This writing discusses the importance of learning mathematics and how the implementation and assessment of mathematics is applied through educational game tools, so that it can build mathematical thinking skills in children. One of them is by applying the constructivism learning method where children are encouraged to develop their cognitive abilities through educational game tools in the process of learning mathematics at school. This research method was carried out through descriptive research and conducted interviews with two teacher resource persons who teach at Abdi Pertiwi Kindergarten. The implementation of early childhood mathematics learning at Abdi Pertiwi Kindergarten is very necessary for educational game tools that can stimulate cognitive development and other developments according to the level of early childhood development. In addition, mathematics educational game tools must pay attention to children's interest in participating in learning at school
The Influence of Classroom Interior Design on Early Childhood Learning Interests In Al-Hijrah Kindergarten Mandailing Natal Regency Musdalifah Fifah; Armanila; Raudah Pertama Sari; Fennika Batubara
Tajdid Al-Athfal Vol. 1 No. 2 (2022)
Publisher : Universitas muhammadiyah Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35747/taj.v1i2.202

Abstract

Interest adds excitement to every activity a person engages in. When students feel curious an habit, memories that will be very beautiful enjoyable when they are not happy. Interest in learning is something that arises from within that can be developed and fostered. The end of this observation is find out is answers about things problem formulation the Effect of Class Interior Design on Early Childhood Learning Interests in Al-Hijrah Kindergarten, Mandailing Natal Regency. This study uses a comparative descriptive research method with a population of 15 students and a sample of TK A and TK B classes. Using observation and documentation research instruments. Class interior design at Al-Hijrah Kindergarten, Mandailing Natal Regency has made a positive contribution in achieving curriculum targets by increasing students' interest in learning in carrying out the teaching and learning process
3M: The Efforts to Give Understanding Early Childhood about Covid-19 Anwar Zain; Sarimah
Tajdid Al-Athfal Vol. 1 No. 2 (2022)
Publisher : Universitas muhammadiyah Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35747/taj.v1i2.237

Abstract

The purpose of this study was to explore how teachers introduce and explain Covid-19 including 3 M activities (wearing masks, washing hands and keeping a distance from crowds) to early childhood. The research method used qualitative-descriptive, the researchers conducted data mining by interviewing 24 PAUD teachers spread across the Barito Kuala District. Based on the results of the research that teachers provide an understanding of Covid-19 there are 4 aspects of the way that understanding is given, namely 1) how to provide an understanding of online learning, 2) how to provide an understanding of the use of masks, 3) how to provide an understanding of washing hands with soap, and 4) how to provide an understanding of keeping distance and not crowding.  
Exploring Childrens' Experience in Using Edpuzzle: A Study to Explore Digital Tools firdha hayati; Verawati
Tajdid Al-Athfal Vol. 1 No. 2 (2022)
Publisher : Universitas muhammadiyah Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35747/taj.v1i2.239

Abstract

The use of technology or digital media during the Covid-19 pandemic as learning media for early childhood is essential. The lack of variation in digital media or technology used by teachers during online learning is the background for this research. The researcher sees the need for the development of interesting animated videos that can improve the development of children's language and art during pandemic. Edpuzzle is an animated video application that children and teachers can use to improve children's language and artistic development. Edpuzzle-based animated video was developed based on the results of needs analysis with animated videos created through PPT and modified using the voiceover feature. The theme chosen in this study is transportation with the sub-theme of buses, trains, and planes. The research subjects are 4 children aged 4-5 years. The data collection techniques used were observation checklists, questionnaires, interviews, and documentation which were analyzed quantitatively, descriptively and qualitatively. The results of all validation assessments are at average value of 4.1 with a very suitable category to be used. This media can also improve the language and art development ; that is, children acquire new vocabularies or language and express their art through free drawing, coloring and collaging

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