cover
Contact Name
Achmad Buchori
Contact Email
dianpriambudi@upgris.ac.id
Phone
+6281575711008
Journal Mail Official
upgrisschola@gmail.com
Editorial Address
https://journal2.upgris.ac.id/index.php/schola/about/editorialTeam
Location
Kota semarang,
Jawa tengah
INDONESIA
Schola Journal: Jurnal Ilmiah Pendidikan Dasar
ISSN : -     EISSN : 29887100     DOI : 10.26877
Core Subject : Education,
Jurnal Schola adalah Jurnal Ilmiah yang memiliki scope pada bidang Pendidikan khususnya adalah Pendidikan Dasar
Articles 59 Documents
DEVELOPMENT OF CORNER CLOCK LEARNING MEDIA TO IMPROVE ANGULAR MEASUREMENT SKILLS AND SPATIAL ABILITY OF SDN KEBAYUNAN STUDENTS DEPOK CITY Prapti Wulandari; Dian Novita
Schola Vol. 3 No. 2 (2025): November
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v3i2.3243

Abstract

Education is a continuous process that plays an important role in the development of students' cognitive abilities, including through mathematics learning in elementary school. One of the essential geometry materials that is still considered difficult by students is angle measurement. The low understanding of concepts and students' spatial abilities in the material is caused by the abstract nature of mathematics and the lack of use of concrete learning media. Therefore, this study aims to develop and test the validity, practicality, and effectiveness of Corner Clock  learning media in improving the angular measurement ability and spatial ability of elementary school students. This research uses a Research and Development (R&D)  approach with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The subject of the study is a third-grade student of SDN Kebayunan Depok City. Data was collected through tests of angular measurement ability and spatial ability, student response questionnaires, interviews, and documentation. The results of the study show that the Corner Clock media is declared valid by experts, practical based on positive student responses, and effective in improving learning outcomes. The average pretest score of 60.29 increased to 81.79 in the posttest. In addition, the use of Corner Clock media is able to increase student involvement, help visualize corners concretely, and train spatial skills through manipulative activities. Thus, Corner Clock learning media is suitable for use as an alternative to mathematics learning media in angle measurement materials in elementary schools and has the potential to improve the quality of meaningful and contextual learning.  
DEVELOPMENT OF ELEMENTARY MATHEMATICS USING CONCRETE TEACHING AIDS ON FRACTION ADDITION OPERATIONS FOR GRADE V STUDENTS Azis, Dul; Takyun; Fahrudin
Schola Vol. 3 No. 2 (2025): November
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v3i2.3263

Abstract

Mathematics learning on fraction addition in elementary schools still demonstrates low levels of students’ conceptual understanding. This condition is largely caused by the abstract nature of fraction concepts and the limited use of concrete learning media in classroom instruction. This study aims to develop and implement a concrete teaching aid known as the Rainbow Board to support the teaching of fraction addition for fifth-grade elementary school students. The research employed an instructional development method consisting of five stages: analysis, design, development, implementation, and evaluation. The implementation was conducted with fifth-grade students of SDN Cintamanik 02 through group-based learning activities that utilized colored fraction pieces as visual representations of fraction addition concepts. The results of the study indicate that the use of the Rainbow Board had a positive impact on students’ conceptual understanding and learning outcomes. The average student score increased from 63.85 before the use of the teaching aid to 81.15 after its implementation. These findings demonstrate that the Rainbow Board is effective in transforming abstract fraction addition concepts into concrete and meaningful learning experiences, thereby enhancing students’ understanding in elementary mathematics learning. Keywords: concrete teaching aids; rainbow board; fraction addition; elementary mathematics
The Effectiveness of Interactive Quizwhizzer Games with a Deep Learning Approach to Improve the Understanding of Fractional Concepts for Fifth Grade Elementary School Students Dista, Pradista Selfia; Desi Aryani; Fifin Eka Yuliana
Schola Vol. 3 No. 2 (2025): November
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v3i2.3266

Abstract

evidenced by their test scores. The purpose of this study is to determine the effectiveness of using Quizwhizzer with a deep learning approach to improve the understanding of fractional concepts among fifth grade elementary school students. This study is an experimental research employing a one-group pretest posttest design. The sample consisted of fifth grade students at SDN Sendangmulyo. Data collection techniques included testing and documentation. The research instruments used were pretest and posttest questions regarding the conceptual understanding of mathematical fractions. Data analysis involved normality tests, homogeneity tests, paired sample t-tests, and N-Gain tests.The normality test results for the pretest scores yielded a significance value (sig) of 0.061, and the posttest scores yielded a sig of 0.078, indicating that both were normally distributed. Based on the homogeneity test, a sig value of 0.934 was obtained, meaning the pretest and posttest scores were homogeneous. Furthermore, the "Paired Samples t-Test" output showed a Sig (2-tailed) value of 0.000 < 0.05, resulting in the rejection of H0 and the acceptance of H1. Additionally, the N-Gain test result was 0.339, indicating an improvement in the "medium" category. Therefore, it can be concluded that the conceptual understanding of fractions among fifth-grade students can be improved through the use of Quizwhizzer with a deep learning approach in mathematics learning.
Development of Mathematics Teaching In Elementary School Using Travel Game Media on the Material of Fractional Siti Mulyani; Novita Damayanti; Lukman Khakim
Schola Vol. 3 No. 2 (2025): November
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v3i2.3270

Abstract

This study aims to overcome the difficulties elementary school students have in understanding the abstract concept of fractional equivalence, in which only 45% (23 out of 51 students) achieved the Minimum Completion Criteria (KKM). The innovation developed is the Travel Game learning media, an adventure-based educational game that involves moving around while solving mathematical problems or challenges. The development method used is an adaptation of the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. In the Travel Game context, students are divided into groups, roll dice, and move pawns, as well as answer questions about fractional equivalence at certain stations to reach the finish line. The results showed that the use of the Travel Game media provided positive results. The number of students who achieved the KKM increased significantly from 23 to 40 students. The increase in students' understanding of fractional equivalence reached 78%. Overall, the use of the Travel Game proved effective because it suits the characteristics of elementary school students who enjoy playing while learning, fosters motivation, and creates an active and enjoyable learning atmosphere. Teachers also observed that this media facilitates the explanation of the concept of fractional equivalence.
Improving Student Learning Outcomes through the Use of Website-Based Learning Media in Elementary Schools Setyana Laspar Vianti; Nur Faidah; Fathia Filma Nukiki
Schola Vol. 4 No. 1 (2026): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v4i1.2333

Abstract

This study aims to improve students' learning abilities by using website-based learning media for metamorphosis material for fourth-grade students at Cempereng State Elementary School. This study was motivated by low student learning outcomes due to the lack of use of visual and interactive media in science learning. This study is a Classroom Action Research (CAR) that took place in two cycles. The subjects were 23 fourth-grade students. Data were collected through learning outcome tests, observations, and questionnaires. The results showed that the average student score increased from 66.3 in the pre-action stage to 74.1 in the first cycle and 83.2 in the second cycle. The learning completion rate also increased from 39.1% to 91.3%. Website-based learning media is able to present material in an interesting way by using a combination of text, images, videos, and interactive quizzes. In addition, student participation and enthusiasm for learning also increased. Thus, website-based learning media has proven effective in improving student learning outcomes and can be used as an alternative science learning that suits the needs and characteristics of elementary school students
Kahoot Analysis as a Game Media-Based Learning in Early Childhood Education khoiril fatekhah fatekhah; Isnaini Naffi&#039;an; Siti Munawaroh
Schola Vol. 4 No. 1 (2026): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v4i1.2347

Abstract

This study aims to analyze the use of Kahoot as a game-based learning medium in Early Childhood Education (PAUD). Kahoot is an interactive quiz platform that combines elements of education and entertainment so that it suits the characteristics of early childhood learning. The research method used is a literature study by reviewing various scientific articles, books, and research related to the use of digital media, game-based learning, and early childhood characteristics. The results of the study show that Kahoot has a number of advantages, including increasing children's learning motivation, engagement, and concentration through attractive visual displays, sounds, animations, and a healthy competitive atmosphere. Kahoot also makes it easier for teachers to deliver material in a fun way and encourages active participation of children, even for children who are usually passive. However, the implementation of Kahoot in PAUD faces several challenges, such as limitations in children's literacy and motor skills, the need for intensive assistance from teachers and parents, and the limited technological facilities in several PAUD institutions. To overcome these challenges, teachers are advised to formulate questions based on images and sounds, involve parents, and carry out activities in small groups with a duration adjusted to the child's attention span. With proper planning, Kahoot has proven to have the potential to be a fun, interactive, and effective learning medium for introducing basic concepts to early childhood.
Literature Review: The Role of Quizizz Media in Improving Science Learning Outcomes of Fifth Grade Elementary School Students Oky Wulandari; Nurulul Fatimah; Agustin Arum Setiyana
Schola Vol. 4 No. 1 (2026): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v4i1.2351

Abstract

These The current technological era presents new challenges in the world of education, including in the learning process which necessitates the use of diverse digital platforms like Quizizz. The objective of this research is to conduct a literature analysis related to the utilization of Quizizz as a learning tool and evaluation instrument at the elementary school level. This study employed a systematic literature review through five steps: topic determination, article searching, article selection, literature analysis, and conclusion drawing. This research analyzed 24 articles relevant to the focus of the study, which is the use of Quizizz in elementary school learning. These articles were selected and published between 2019 and 2024. The findings from the literature review indicate that: 1) The Quizizz platform is designed as a learning tool because it offers presentation features with various attractive displays, making it more interactive. 2) Generally, Quizizz is used as an evaluation tool, providing numerous assessment features such as multiple-choice questions, open-ended questions, matching questions, and categorization questions. Furthermore, this platform also offers flexible assessments with possible answers including images, videos, and audio. 3) The use of the Quizizz platform generally has a positive impact on improving student learning outcomes; in other words, students' understanding tends to increase after learning material using Quizizz. Additionally, the utilization of Quizizz also contributes to students' learning motivation, enthusiasm, and skill development. Thus, Quizizz becomes a crucial platform for educators in creating innovative Science (IPA) learning to enhance various skills and prepare students to face the challenges of the times and technological advancements.
Teacher Communication Strategies in Dealing with Differences in Character and Emotions of Elementary School Students ENDRO SUGIONO; Dian Susetyo; Happy Maria Yunita Sari
Schola Vol. 4 No. 1 (2026): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v4i1.3167

Abstract

Differences in students’ character and emotional conditions are an inherent aspect of the learning process in elementary schools. Teachers are therefore required to possess effective communication strategies to manage this diversity constructively. This study aims to explore and describe teachers’ communication strategies for addressing differences in character and emotions among elementary school students. This research employed a qualitative case study design. Data were collected through in-depth interviews, classroom observations, and documentation involving elementary school teachers selected using purposive sampling. Data analysis was conducted using an interactive model consisting of data reduction, data display, and conclusion drawing. The findings reveal that teachers use empathetic communication, adapt their communication styles to students’ character traits, employ both verbal and nonverbal communication, and apply persuasive and reflective approaches to manage students’ emotions and behaviors. These communication strategies contribute to creating a conducive classroom climate, enhancing student engagement, and supporting students’ social-emotional development. This study emphasizes that teacher communication plays a strategic role not only in delivering instructional content but also in fostering a psychologically safe and supportive learning environment. The findings are expected to serve as a reference for developing elementary school teachers’ communication competencies and for educational policies that promote a humanistic approach to learning
The Effectiveness of the Cabri 3D Media-Assisted Deep Learning Approach in Learning Spatial Structures for Fifth Grade Elementary School Students Desi Aryani Desi; Fifin Eka Yuliana; Pradista Selfia
Schola Vol. 4 No. 1 (2026): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v4i1.3287

Abstract

This study aims to determine the effectiveness of the application of the Deep Learning approach assisted by Cabri 3D media in learning spatial geometry for fifth-grade students of SDN Karangsari 4. In this study, there was a low understanding of students on spatial geometry material due to the approach used in learning, namely the traditional teaching approach that does not involve students actively. The Deep Learning approach assisted by Cabri 3D media was applied as a solution, by emphasizing meaningful learning, mindful learning, and joyful learning. The method used was quantitative with a one-group pretest-posttest design. The research sample was 22 students of class VA. Data collection techniques included tests (pretest and posttest). Data analysis used was the normality test, homogeneity test, paired sample t-test and N Gain test. The results of the pretest value normality test obtained a sig value of 0.165, meaning the pretest value is normal, and the results of the posttest value normality test obtained a sig value of 0.194, meaning the posttest value is normal. Based on the results of the homogeneity test, a sig value of 0.926 was obtained, meaning the students' pretest and posttest values ​​were homogeneous. So both pretest and posttest values ​​were normally distributed. Based on the output results of the "Paired Samples t Test" it was found that the 2-tailed Sig value was 0.000 <0.05, so H0 was rejected and H1 was accepted. So there was an average difference between the pretest and posttest of the geometric shape material. The normality analysis of student gain with an average gain value of 0.48 was in the moderate category. Based on the series of test results, it can be said that Deep Learning assisted by Cabri 3D media is effective in learning geometric shape material.