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Contact Name
Mochamad Nashrullah
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INDONESIA
IJHCS
ISSN : 26151898     EISSN : 26158159     DOI : https://doi.org/10.31149/ijhcs.v7i1
The International Journal of Human Computing Studies (IJHCS) publishes original research over the whole spectrum of work relevant to the theory and practice of modern interactive systems of the contemporary world. IJHCS accepts papers in forms of original research articles, review articles, book reviews, case reports, and discussions to answer important and interesting questions of the innovative research points.
Articles 417 Documents
A Framework for Early Detection of Agile Software Development Project Failures using Machine Learning Algorithms N. Nanwin, Domaka; Iorshase, Agaji; Emmanuel, Ogala,; Tivlumun, Gbaden,
International Journal on Human-Computing Studies Vol. 7 No. 1 (2025): International Journal of Human Computing Studies (IJHCS)
Publisher : Research Parks Publishers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v7i1.5391

Abstract

In the realm of software development, the early identification of project failures is crucial for ensuring project success and minimizing risks. This study developed an early detection framework using various machine learning models to anticipate potential failures. Agile software projects were used for the study. The framework employed a range of machine learning models including decision tree, bagging classifier, weighted bagging classifier, random forest classifier, weighted random forest classifier, decision tree estimator, and bagging estimator. These models are trained and tested using a dataset comprising 13,238 observations from 12 different software companies, each with 15 variables relevant to project performance and outcomes. Initial training of the different models yielded promising results, with performance ranging between 45% to 55% accuracy during testing. Despite attempts to enhance the model's performance, including refinement of features and algorithms, there were no significant improvements observed. The evaluation results highlight the need for further refinement and optimization of the models used in the framework. In conclusion, while the decision tree classifier, bagging classifier, and random forest exhibited outstanding performance in the training results, the overall evaluation suggests that more work is required to improve the effectiveness of the early detection framework for Agile software project failures. Further research and refinement of the models are necessary to enhance accuracy and reliability in identifying potential project failures early in the Agile software development lifecycle.
Online Book Store Management System: Revolutionizing Literature Retail in the Digital Age S. Rathanasabapathy; V. Bhuvaneswari; K. Monisha; B. Vaidianathan
International Journal on Human-Computing Studies Vol. 7 No. 1 (2025): International Journal of Human Computing Studies (IJHCS)
Publisher : Research Parks Publishers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v7i1.5394

Abstract

Online Book Store Management System approaches literature retail differently. The internet landscape has changed how we access information and make purchases, but this system shows how it can improve the bookshop experience. This online platform lets customers browse, buy, and access a large book collection from home or their phones. Its easy-to-use interface lets customers browse a wide range of genres, authors, and formats. User-generated reviews and ratings let readers choose and discuss books, creating a vibrant and engaging reading community. This Online Book Store Management System simplifies shopping and supports independent writers and publishers through self-publishing and global distribution. It is a dynamic marketplace that unites book lovers with a wide selection of literary content while promoting sustainable resource use through digital services. This system succeeds because it adapts, responds to user feedback, and evolves to meet changing needs and preferences. It shows how technology enhances the love of books, delivering literature to readers and building camaraderie among bookworms. Finally, the Online Book Store Management System combines history and technology to bring a world of reading to users. It opens doors to exploration, discovery, and community, transforming digital book retail. Our online bookshop combines book magic with internet buying. Enjoy the extraordinary.
University Students' Perception and Use of Chatgpt: Generative Artificial Intelligence (AI) in Higher Education Obenza, Brandon Nacua; Salvahan, Alexa; Rios, Alexandra Nicole; Solo, Althea; Alburo, Rea Ashlee; Gabila, Rey Jose
International Journal on Human-Computing Studies Vol. 7 No. 2 (2025): International Journal of Human Computing Studies (IJHCS)
Publisher : Research Parks Publishers

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Abstract

This quantitative study examined how university students perceive and use generative AI technology, specifically ChatGPT, in higher education. The main objective is to explore and describe university students' perception and use of generative AI, particularly ChatGPT, in the context of higher education. A 5-point Likert scale questionnaire was adopted and used in the study. Five hundred students from various universities in Region XI were surveyed using a stratified random sampling technique. Further, the validity and reliability of the scale used in the study were assessed using Cronbach's Alpha and Factor Analysis and demonstrated acceptable construct validity and reliability indices. The findings revealed that university students demonstrated high levels of understanding, knowledge, perception of the advantages and disadvantages, positive attitude, and strong intention to use generative AI technologies in the context of higher education. Moreover, the respondents showed a moderate level of concern about generative AI.
Creation of Particular Learning Methods for Blind Children Muzaffar kizi , Rakhmonnazarova Feruzakhon
International Journal on Human-Computing Studies Vol. 7 No. 2 (2025): International Journal of Human Computing Studies (IJHCS)
Publisher : Research Parks Publishers

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Abstract

The aim of the research is to discuss the process of creating teaching methods for visually impaired children, emphasizing the benefits of individualised instruction, accessible materials, and the integration of assistive technologies. By utilising these techniques, education can ensure equal opportunity for blind children to thrive socially and academically. In order to overcome some obstacles in education needs of children with visual impairments, it is essential to implement some methodologies like Braille which has always been the oldest and commonly used, audio books, tactile graphics. The results of using the Braille method, tactile learning, and auditory learning for blind children are generally positive and have been shown to contribute significant results to their overall development and foster their academic success, social development which lead to their future employment.
A Comparative Analysis of American and Uzbek National Wedding Ceremonies Rahmonnazarova, Feruzaxon
International Journal on Human-Computing Studies Vol. 7 No. 2 (2025): International Journal of Human Computing Studies (IJHCS)
Publisher : Research Parks Publishers

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Abstract

Wedding ceremonies hold a significant place in the cultural traditions of societies around the world. This article provides an in-depth comparative analysis of the traditional wedding ceremonies in America and Uzbekistan, focusing on the differences and similarities in rituals, customs, and symbolic elements. By examining these two distinct cultural practices, we aim to shed light on the diverse ways in which marriage is celebrated and honored, and how these celebrations reflect the values and beliefs of each society.
Developing Professional Competences of Students Through Interactive Training Systems Khaydarov, Orifjon
International Journal on Human-Computing Studies Vol. 7 No. 2 (2025): International Journal of Human Computing Studies (IJHCS)
Publisher : Research Parks Publishers

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Abstract

This study investigates the effectiveness of interactive training systems in developing professional competences among university students. Through a mixed-methods approach involving 245 participants across different disciplines, we analyzed how various interactive learning technologies impact skill acquisition, professional identity formation, and workplace readiness. Results demonstrate significant improvements in technical proficiency, problem-solving abilities, and soft skills among students exposed to comprehensive interactive training programs. The findings suggest that strategic implementation of interactive systems, when aligned with industry requirements and pedagogical best practices, substantially enhances students' professional development and employability prospects
Augmented Reality-Based Laptop Digital Catalog Application Shiddqy Hidayat, Syahril; Taurusta, Cindy; Eviyanti, Ade; Senja Fitrani, Arif
International Journal on Human-Computing Studies Vol. 7 No. 1 (2025): International Journal of Human Computing Studies (IJHCS)
Publisher : Research Parks Publishers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v7i1.5455

Abstract

Augmented Reality is a system that supports the real world with virtual (computer-generated) objects that appear together in the same space/place as the real world. One of the uses of Augmented Reality is as a promotional medium. The application of Augmented Reality (AR) in promotional media aims to increase the interest of consumers who are not satisfied with conventional promotional media. With conventional media, the attractiveness of an item is still not maximized. Based on the results of the research and the application made, it can be concluded that the "AR Laptop Catalog" application can help increase consumer interest by knowing the real form of the product and can help determine the desired laptop. The "AR Laptop Catalog" application was created with the aim of introducing Augmented Reality as a new promotional media, with the existence of AR-based promotional media it is hoped that it can be a reference for the development of further promotional media
Website-Based Marketing Information System for UMKM Products at Asaul Store Using the ADDIE Method Zamorano, Ifan; Indahyanti, Uce
International Journal on Human-Computing Studies Vol. 7 No. 3 (2025): International Journal of Human Computing Studies (IJHCS)
Publisher : Research Parks Publishers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v7i3.5456

Abstract

UMKM (Usaha Mikro, Kecil, dan Menengah) play a significant role in the economy but often face challenges in marketing their products broadly. Marketing is a crucial aspect in the development of UMKM, especially in today's digital era. However, many UMKM still encounter obstacles in reaching a wider market due to limitations in traditional marketing methods. Toko A’saul, an UMKM business, uses a website-based information system for marketing its products, which effectively enhances its marketing reach and product competitiveness. Website-based marketing positively impacts the increase in sales and market reach of UMKM. Additionally, this system enables UMKM to better compete with larger businesses in the digital market. Through the implementation of a website-based marketing platform, UMKM are expected to maximize their potential in attracting new customers, expanding market share, and improving overall business performance. Moreover, this platform enhances customer satisfaction by offering a better shopping experience and more responsive services.
Introduction to Traditional Houses Using Augmented Reality Based on Unity 3D on Android Platform Rizky Bagas Prasetyo, Achmad; Dijaya, Rohman
International Journal on Human-Computing Studies Vol. 7 No. 3 (2025): International Journal of Human Computing Studies (IJHCS)
Publisher : Research Parks Publishers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v7i3.5457

Abstract

Indonesian culture is rich with traditional houses spread across the archip elago, serving not only as physical structures but also as symbols of history and cultural identity. Each traditional house has unique characteristics that reflect local wisdom and traditional life. However, modernization and urbanization threaten the continuity of many traditional houses, compounded by the lack of public appreciation for traditional cultural values. An innovative approach is needed to address these challenges, one of which is leveraging augmented reality (AR) technology. AR allows users to interact with virtual objects in the real world through electronic devices such as smartphones. AR technology, using Surface Tracking and visual inertial odometry (VIO), can be used to introduce and preserve traditional houses. This study, titled "Introduction to Traditional Houses Based on Augmented Reality Using Unity 3D on the Android Platform," employs the Extreme Programming (XP) method. XP is suitable for small teams that require rapid adaptation to changes, aiming to create high-quality software and enhance productivity.
Development and Analysis of Automatic Controls of Washer and Hand Dryer Equipment Satrio Wicaksono, Alfiansyah; Tjahjanti, Prantasi Harmi
International Journal on Human-Computing Studies Vol. 7 No. 3 (2025): International Journal of Human Computing Studies (IJHCS)
Publisher : Research Parks Publishers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v7i3.5458

Abstract

The results of making and testing hand washing and drying equipment are technological changes and improvements that are useful in everyday life and can even reduce the spread or transmission of viruses. When using hand washing and hand drying equipment, you no longer need to hold/press/squeeze the equipment, you only need to bring your hand closer to the equipment, you can clean your hands in a short time and it is also more practical.

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