cover
Contact Name
Ramadhana Setiyawan
Contact Email
jited@uny.ac.id
Phone
+6281336624133
Journal Mail Official
jited@uny.ac.id
Editorial Address
Jl. Colombo No.1, Karang Malang, Caturtunggal, Kec. Depok, Kabupaten Sleman, Daerah Istimewa Yogyakarta 55281
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Journal of Information Technology and Education (JITED)
ISSN : -     EISSN : 30266564     DOI : https://doi.org/10.21831/jited.v1i1
The aim of this journal publication is to disseminate the conceptual thoughts or ideas and research results that have been achieved in the area of information technology. Subject areas suitable for publication in the Journal of Information Technology and Education (JITED) covering various fields related to Applied Informatics, Vocational Education in the field of Informatics, Technology in Informatics, Engineering in Informatics, Informatics Learning, Artificial Intelligence (AI), Internet of Things (IoT) Technology and Applications, Computer System, Computer Network and Internet, Data Analysis, Programming
Articles 5 Documents
Search results for , issue "Vol. 1 No. 2 (2023): September 2023" : 5 Documents clear
Analisis Usability Dengan Metode Heuristic Evaluation Pada Website Paperlust.Co Muhammad Yarjullah Hanif; Handaru Jati; Nurkhamid
Journal of Information Technology and Education (JITED) Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i2.76

Abstract

One of the requirements that a website must meet is good usability or ease to use. Paperlust is a website platform that facilitates designers selling their work to customers who want to print invitations. The percentage of people who visited and made purchases through the Paperlust website during 2018-2020 was 0.26%, which is still below the e-commerce industry average of 2.27%. Although many factors influence this number, usability strongly influences people's decisions to shop on a website. This study aims to analyze the usability of the Paperlust website and propose solutions to the problems found. Usability analysis in this study uses the heuristic evaluation method regarding Nielsen and Tognazzini's usability principles. Five evaluators carried out the evaluation and data collection through observation by evaluators, questionnaires, and interviews. Data analyzes quantitatively by calculating the average severity rating, frequency and percentage of problems found. This study found 86 usability problems with an average severity rating of 2.21, or the majority classified as minor problems. The proposed recommendations are improving consistency, icon conformity, information redundancy, reducing delay, providing feedback, learnability, default conditions, flexibility, information priority, and text readability.
Pengembangan Virtual Tour Fakultas Teknik Universitas Negeri Yogyakarta Menggunakan Foto 360 Derajat Annasbiq Ahsanal Haq; Eko Marpanaji; Adi Dewanto
Journal of Information Technology and Education (JITED) Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i2.79

Abstract

The research on the development of Virtual Tour at the Faculty of Engineering of Yogyakarta State University using 360 degree photos has purpose to develop a virtual tour using 360 degree photos as a media tour of the Faculty of Engineering of Yogyakarta State University, describe the performance of the virtual tour, and describe the feasibility of the virtual tour. This research uses a research and development (R&D) type with a V-Model development model. The V-Model has stages of Requirement Analysis & Acceptance Testing, Specification & System Testing, Architecture Design & Integration Testing, Implementation & Unit Testing. The subjects in this study are students of the Faculty of Engineering of Yogyakarta State University and the general public, with a total of 36 respondents. The research instrument used to determine the feasibility of the virtual tour consists of black box testing, assessment sheets for media experts, and research sheets for respondents. The results of the study showed that the development produced a virtual tour media of the Faculty of Engineering of Yogyakarta State University using 360 photos. The result of media expert validation obtained a percentage of 83.59% and falls into the "Very Feasible" category, while the result of the respondents obtained a percentage of 85.90% and classified as "Very Feasible". It can be concluded that the media developed is very feasible to be operated as a virtual tour media at the Faculty of Engineering of Yogyakarta State University.
Perancangan User Interface Pada Website Organisasi Kemahasiswaan di Fakultas Teknik Universitas Negeri Yogyakarta Dengan Pendekatan Design Thinking Muhammad Gizka Setiawan; Nurkhamid; Ratna Wardani
Journal of Information Technology and Education (JITED) Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i2.81

Abstract

This study aims to design a User Interface on the student organization's website as a support for the convenience of Student Organizations of the Faculty of Engineering, UNY in terms of organizing activities. Based on previous research, the creation of the SI ORMAWA website was not tested on the User Interface that was developed. So this raises the problem that the existing User Interface does not suit the user's needs. The subjects of this research were the 2022 Faculty of Engineering UNY Ormawa. This research was conducted in several stages using the design thinking method. In the process, design thinking creates an understanding of the user's needs and the steps taken to achieve the user's goals as well as the process of empathizing with the user. The stages of the design thinking process carried out are empathy to produce empathy maps, define to produce user personas, ideas to produce user goals and flows, prototypes to produce low and high fidelity prototypes and finally testing using Usability Testing. This study uses Usability Testing with the Single Ease Questions (SEQ) and System Usability Scale (SUS) methods. In the SEQ results the user's response has three values, namely 5 (quite easy) 2%, 6 (easy) 11% and 7 (very easy) 87% on the Likert scale and the SUS results get Acceptable results with a value of 84.5.
Pengembangan Media Pembelajaran Menggunakan Adobe Flash CS6 Pada Mata Pelajaran Dasar-Dasar Program Keahlian Kelas X di SMK Muhammadiyah 1 Wonosobo Salasta Nastika Maulidya; Priyanto; Eko Marpanaji
Journal of Information Technology and Education (JITED) Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i2.82

Abstract

This study aims to develop and test the feasibility of learning media in the basics of skill programs for class X SMK Muhammadiyah 1 Wonosobo using Adobe Flash CS6. The lack of optimal use of smartphones and student motivation in learning is a factor in students' difficulties in learning advanced material. The research method uses R&D with the ADDIE model. The research starts from (1) analyzing problems, needs, and devices (2) designing flowcharts, storyboards, and materials (3) making media using Adobe Flash CS6 and testing by material experts and media experts (4) implementation with trials to students and (5) evaluation. Learning media testing from material experts scored 75% (feasible) and media experts gave a score of 81% (very feasible). Testing by students scored 84% (very feasible). Based on the assessment score, it shows that the learning media developed is feasible to use to support the student learning process. In addition, the existence of this learning media proves that this media is able to increase student motivation in learning.
Pengembangan Web Direktori Karya Mahasiswa Dengan Implementasi Data Versioning Gagas Akar Ilalang; Handaru Jati; Nurkhamid
Journal of Information Technology and Education (JITED) Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i2.83

Abstract

Penelitian ini bertujuan untuk (1) Mengembangkan produk web direktori karya yang memiliki komponen data versioning, (2) Menjamin kualitas produk yang dikembangkan sesuai standar kualitas ISO/IEC 25010:2011. Pengembangan produk dilaksanakan mengikuti model pengembangan Rational Unfied Process. Pengujian kualitas produk menggunakan 6 dari 8 aspek product quality model ISO/IEC 25010:2011. Hasil dari penelitian ini adalah: (1) Sistem berbasis web yang dikembangkan, bernama Fineprint, telah memenuhi kebutuhan platform showcase karya dan pencatatan data karya dengan fitur data versioning. (2) Sistem telah teruji dengan ISO/IEC 25010:2011 pada masing-masing aspek sebagai berikut: functional suitability 98% (sebagian besar fitur berhasil diimplementasikan); performance efficiency sub- aspek performa 88% (baik/cepat), sub-aspek struktur 96% (sangat baik); usability 85% (sangat layak); reliability 82% (sangat layak) dan 98% tahan tekanan; security 0 celah keamanan (sangat aman); maintainability menunjukkan bahwa source code sedikit kompleks dengan skor CCN 14,16 namun masih relatif mudah dipelihara dengan skor MI 91,96, Halstead 0,39, dan Kan’s defects 0,86.

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